require("Base/BasePanel")
local WeekCardPanel = Inherit(BasePanel)
local sortingOrder = 0
local _WeekcardConfig = ConfigManager.GetConfig(ConfigName.WeekcardConfig)
local weekReward = ConfigManager.GetConfig(ConfigName.WeekRewardConfig)
local _ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local _RechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local weekcardR = nil
-- 初始化组件(用于子类重写)
function WeekCardPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.grid = Util.GetGameObject(self.gameObject, "grid")
self.cardPres = {}
self.timerList = {}
self.tabs = {}
self.selectObj = Util.GetGameObject(self.gameObject, "selectObj")
self.selectTxt = Util.GetGameObject(self.gameObject, "selectObj/Text"):GetComponent("Text")
self.info1 = Util.GetGameObject(self.gameObject, "info1"):GetComponent("Text")
self.info2 = Util.GetGameObject(self.gameObject, "info2"):GetComponent("Text")
self.info1.text = "·购买后可领取活动前期累计奖励 及 后续奖励"
self.info2.text = "·每日0点刷新,奖励可累计领取"
self.titleImg = Util.GetGameObject(self.gameObject, "titleImg"):GetComponent("Image")
self.timeTxt = Util.GetGameObject(self.gameObject, "time"):GetComponent("Text")
self.titleImg.sprite = self.spLoader:LoadSprite("r_zhouka_zksh_zh")
for i = 1, self.grid.transform.childCount do
self.cardPres[i] = {}
self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
self.cardPres[i].bg = self.cardPres[i].go:GetComponent("Image")
self.cardPres[i].name = Util.GetGameObject(self.cardPres[i].go, "nameBg/name"):GetComponent("Text")
self.cardPres[i].nameBg = Util.GetGameObject(self.cardPres[i].go, "nameBg"):GetComponent("Image")
self.cardPres[i].icon = Util.GetGameObject(self.cardPres[i].go, "icon"):GetComponent("Image")
self.cardPres[i].hint = Util.GetGameObject(self.cardPres[i].go, "hint"):GetComponent("Text")
self.cardPres[i].Text = Util.GetGameObject(self.cardPres[i].go, "Text"):GetComponent("Text")
self.cardPres[i].timeTxt = Util.GetGameObject(self.cardPres[i].go, "time"):GetComponent("Text")
self.cardPres[i].lideTxt = Util.GetGameObject(self.cardPres[i].go, "lide"):GetComponent("Text")
-- self.cardPres[i].icon1 = Util.GetGameObject(self.cardPres[i].go, "tip1/icon"):GetComponent("Image")
-- self.cardPres[i].icon2 = Util.GetGameObject(self.cardPres[i].go, "tip2/icon"):GetComponent("Image")
-- self.cardPres[i].icon3 = Util.GetGameObject(self.cardPres[i].go, "Image/icon"):GetComponent("Image")
-- self.cardPres[i].dayNum = Util.GetGameObject(self.cardPres[i].go, "tip1/num"):GetComponent("Text")
-- self.cardPres[i].curNum = Util.GetGameObject(self.cardPres[i].go, "tip2/num"):GetComponent("Text")
-- self.cardPres[i].allNum = Util.GetGameObject(self.cardPres[i].go, "Image/Text"):GetComponent("Text")
self.cardPres[i].btn = Util.GetGameObject(self.cardPres[i].go, "btn")
self.cardPres[i].btnImg = Util.GetGameObject(self.cardPres[i].go, "btn"):GetComponent("Image")
self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].go, "btn/Text"):GetComponent("Text")
self.cardPres[i].red = Util.GetGameObject(self.cardPres[i].go, "btn/redPoint")
self.cardPres[i].rewardGrid = Util.GetGameObject(self.cardPres[i].go, "grid")
self.cardPres[i].rewards = {}
for j = 1, self.cardPres[i].rewardGrid.transform.childCount do
table.insert(self.cardPres[i].rewards, self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject)
self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject:SetActive(false)
end
end
self.btnBack = Util.GetGameObject(self.gameObject, "btnClose")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
for i = 1, 5 do
table.insert(self.tabs, Util.GetGameObject(self.gameObject, "scrollrect/tabs/" .. i))
end
end
-- 绑定事件(用于子类重写)
function WeekCardPanel:BindEvent()
Util.AddClick(self.helpBtn, function()
local pos = self.helpBtn.transform.localPosition
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.WeekCard, pos.x, pos.y)
end)
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
end
-- 添加事件监听(用于子类重写)
function WeekCardPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
end
-- 移除事件监听(用于子类重写)
function WeekCardPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
end
-- 界面打开时调用(用于子类重写)
function WeekCardPanel:OnOpen(args)
-- self.actConfig = _activityConfig
-- self.pageIndex = _index
-- self.parent = parent
activityId = args
end
function WeekCardPanel:OnSortingOrderChange()
end
-- 打开,重新打开时回调
local allcards = {}
local curKey = 0
local curIndex = 0
-- local activityId=0
local endTime = 0
function WeekCardPanel:OnShow()
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
local serverOpenTime = PlayerManager.GetServerOpenTime()
-- 查看周卡界面刷新红点
PlayerPrefs.SetInt("IsCheckWeekCard_" .. PlayerManager.uid, 1)
CheckRedPointStatus(RedPointType.WeekCard)
local id = ActivityGiftManager.GetActivityTypeInfo(102)
endTime = id.endTime
self.timeTxt.text = "活动时间:" .. TimeStampToDateStr6(id.startTime) .. "至" .. TimeStampToDateStr6(id.endTime)
weekcardR = ConfigManager.GetConfigDataByKey(ConfigName.WeekcardRotationConfig, "GlobalActivity", id.activityId)
-- weekcardR=ConfigManager.GetConfigData(ConfigName.WeekcardRotationConfig,1)
local cardTypes = {}
for i = 1, #weekcardR.WeekcardType do
local id = weekcardR.WeekcardType[i][3]
local min = weekcardR.WeekcardType[i][1]
local max = weekcardR.WeekcardType[i][2]
local type = _WeekcardConfig[id].Type
local data = WeekCardManager.GetWeekCardData(id)
-- 已经购买
if data then
if allcards[type] == nil then
allcards[type] = {}
end
table.insert(allcards[type], _WeekcardConfig[id])
table.insert(cardTypes, _WeekcardConfig[id].WeekcardType)
else
if PlayerManager.level >= min and PlayerManager.level <= max and
not cardTypes[_WeekcardConfig[id].WeekcardType] then
if allcards[type] == nil then
allcards[type] = {}
end
table.insert(allcards[type], _WeekcardConfig[id])
end
end
-- table.insert(allcards,weekcardR.WeekcardType[i][3])
end
for i = 1, 5 do
self.tabs[i]:SetActive(false)
end
local i = 0
local firstKey = 0
for key, value in pairs(allcards) do
i = i + 1
self.tabs[i]:SetActive(true)
local name = Util.GetGameObject(self.tabs[i], "Text"):GetComponent("Text")
name.text = value[1].Desc
local red = Util.GetGameObject(self.tabs[i], "redpoint")
red:SetActive(false)
if firstKey == 0 then
firstKey = key
curIndex = i
end
local kk = key
Util.AddClick(self.tabs[i], function()
curKey = kk
curIndex = i
self:SetCardWind(curKey)
end)
LogError("key==" .. key .. " value==" .. value[1].Id .. " value2==" .. value[2].Id)
end
self:CheckTabRed()
if curKey == 0 then
curKey = firstKey
end
self:SetCardWind(firstKey)
end
function WeekCardPanel:CheckTabRed()
-- 检测页签红点
local num = 0
for key, value in pairs(allcards) do
num = num + 1
local isTrue = false
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(false)
for i = 1, #value do
isTrue = WeekCardManager.CheckTabRedReward(value[i].Id)
if isTrue then
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(isTrue)
end
end
end
end
-- 钻石数量显示
function WeekCardPanel:RefreshShow()
-- local allData = WeekCardManager.GetWeekCardDataArray()
-- --月卡
-- for i = 1, #self.cardPres do
-- if allData[i] then
-- self:SetCardShow(i, allData[i])
-- end
-- end
self:CheckTabRed()
self:SetCardWind(curKey)
end
-- 设置周卡界面
function WeekCardPanel:SetCardWind(key)
curkey = key
if allcards[curkey] then
local aaa = 0
for k, value in pairs(allcards) do
aaa = aaa + 1
if k == curkey then
break
end
end
self.selectObj.transform:SetParent(self.tabs[aaa].transform)
self.selectObj.transform.localScale = Vector3.one
self.selectObj.transform.localPosition = Vector3.zero
self.selectTxt:GetComponent("Text").text = Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text
--[[
if aaa == 1 then
self.selectTxt:GetComponent("Text").text = "精英周卡"
Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "精英周卡"
elseif aaa == 2 then
self.selectTxt:GetComponent("Text").text = "传奇周卡"
Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "传奇周卡"
end
]]
for i = 1, #allcards[curkey] do
self:ShowCardInfo(i, allcards[curkey][i])
end
end
end
-- 显示周卡信息
function WeekCardPanel:ShowCardInfo(index, config)
local pre = self.cardPres[index]
if not pre then
return
end
if not config then
return
end
-- 背景
-- 物品名称
if config.QualityType == 1 then
pre.name.text = config.Name -- "普通"
pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_01")
pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
else
pre.name.text = config.Name -- "豪华"
pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_03")
pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
end
-- 每日奖励数量
local itemId = 0
local residueTimeNum = endTime - GetTimeStamp()
local dayNum = math.floor(residueTimeNum / (24 * 3600))
local leijiDayNum = 7 - dayNum
-- pre.rewards
-- weekReward
local allNum = 0
-- local leijiNum = 0
local name = ""
local icon = ""
local oneNum = 0
for i = 1, #config.BaseRewardID do
if pre.rewards[i] then
pre.rewards[i]:SetActive(true)
local dayTxt = Util.GetGameObject(pre.rewards[i], "day"):GetComponent("Text")
dayTxt.text = "第" .. NumToChinese[config.BaseRewardID[i][1]] .. "天"
local rewardId = config.BaseRewardID[i][2]
if weekReward[rewardId] then
local id = weekReward[rewardId].BaseReward[1]
local num = weekReward[rewardId].BaseReward[2]
name = _ItemConfig[id].Name
oneNum = num
icon = GetResourcePath(_ItemConfig[id].ResourceID)
itemId = id
pre.rewards[i]:GetComponent("Image").sprite =
self.spLoader:LoadSprite(GetQuantityImageByquality(_ItemConfig[id].Quantity))
local icon1 = Util.GetGameObject(pre.rewards[i], "Image"):GetComponent("Image")
icon1.sprite = self.spLoader:LoadSprite(icon)
local stateTxt = Util.GetGameObject(pre.rewards[i], "Text"):GetComponent("Text")
local numTxt = Util.GetGameObject(pre.rewards[i], "num"):GetComponent("Text")
if num > 10000 then
numTxt.text = PrintWanNum2(num)
else
numTxt.text = num
end
if leijiDayNum >= config.BaseRewardID[i][1] then
-- leijiNum = leijiNum + num
end
allNum = allNum + num
end
-- pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(config.TypeImage)
end
end
pre.icon.sprite = self.spLoader:LoadSprite(icon)
Util.AddClick(pre.icon.gameObject, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemId, nil)
end)
pre.Text.text = name .. "*" .. PrintWanNum2(oneNum)
local str = name .. "*" .. PrintWanNum2(allNum)
pre.hint.text = "共计: " .. "" .. str .. ""
local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
if not rechargeCfg then
return
end
local data = WeekCardManager.GetWeekCardData(config.Id)
-- 按钮状态
if data then
local getNum = 0
for i = 1, #data.leaveGetRewardDays do
if data.leaveGetRewardDays[i].state == 1 then
getNum = getNum + 1
end
end
-- local residueTimeNum = endTime - GetTimeStamp()
-- local dayNum = math.floor(residueTimeNum / (24 * 3600))
pre.timeTxt.text = "(剩余" .. dayNum .. "天)"
if dayNum == 0 then
pre.timeTxt.gameObject:SetActive(false)
else
pre.timeTxt.gameObject:SetActive(true)
end
if getNum > 0 then
-- 领取奖励
pre.btnText.text = "领取"
pre.red:SetActive(true)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
local id = ActivityGiftManager.GetActivityTypeInfo(102)
-- LogError("cardid=="..data.id.." id=="..id.activityId)
WeekCardManager.RequestGetWeekCardReward(data.id, id.activityId, function()
-- 刷新显示
self:RefreshShow()
end)
end)
else
-- 已领取
pre.btnText.text = "已领取"
pre.red:SetActive(false)
Util.SetGray(pre.btn, true)
Util.AddOnceClick(pre.btn, function()
PopupTipPanel.ShowTip("您已领取该奖励")
end)
end
pre.lideTxt.gameObject:SetActive(false)
else
-- 购买周卡
pre.timeTxt.gameObject:SetActive(false)
pre.lideTxt.gameObject:SetActive(true)
local id = rechargeCfg.RewardShow[1][1]
local num = rechargeCfg.RewardShow[1][2]
local _name = _ItemConfig[id].Name
pre.lideTxt.text = "激活立得" .. _name .. "*" .. PrintWanNum2(num) ..
""
pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
pre.red:SetActive(false)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
PayManager.Pay(config.RechargeId, function(id)
-- 前端修改购买状态
-- data.isBuy = true
-- WeekCardManager.UpdateWeekCardData(data)
-- 刷新显示
-- self:SetCardWind(curKey)
end)
end)
end
end
function WeekCardPanel:SetCardShow(index, data)
local pre = self.cardPres[index]
if not pre then
return
end
local config = _WeekcardConfig[data.id]
if not config then
return
end
-- 背景
pre.bg.sprite = self.spLoader:LoadSprite(config.BgImage)
-- 物品名称
pre.name.sprite = self.spLoader:LoadSprite(config.TypeImage)
pre.name:SetNativeSize()
-- 每日奖励数量
local itemId = 0
local dayNum = 0
if config.BaseReward and config.BaseReward[1] then
itemId = config.BaseReward[1][1]
dayNum = config.BaseReward[1][2]
end
pre.dayNum.text = PrintWanNum2(dayNum)
-- 当前累计奖励数量
local curNum = dayNum * data.leaveGetRewardDays or 0
pre.curNum.text = PrintWanNum2(curNum)
pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
-- 总奖励数量
local continueDay = config.ContiueDays or 0
local allNum = dayNum * continueDay
pre.allNum.text = PrintWanNum2(allNum)
-- 设置物品图片显示
local sprite = SetIcon(self.spLoader, itemId)
pre.icon.sprite = sprite
pre.icon1.sprite = sprite
pre.icon2.sprite = sprite
pre.icon3.sprite = sprite
local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
if not rechargeCfg then
return
end
-- 按钮状态
if data.isBuy then
if data.leaveGetRewardDays > 0 then
-- 领取奖励
pre.btnText.text = "领取"
pre.red:SetActive(true)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
WeekCardManager.RequestGetWeekCardReward(data.id, function()
-- 刷新显示
self:RefreshShow()
end)
end)
else
-- 已领取
pre.btnText.text = "已领取"
pre.red:SetActive(false)
Util.SetGray(pre.btn, true)
Util.AddOnceClick(pre.btn, function()
PopupTipPanel.ShowTip("您已领取该奖励")
end)
end
else
-- 购买周卡
pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
pre.red:SetActive(false)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
PayManager.Pay(config.RechargeId, function(id)
-- 前端修改购买状态
data.isBuy = true
WeekCardManager.UpdateWeekCardData(data)
-- 刷新显示
self:RefreshShow()
end)
end)
end
end
-- 界面关闭时调用(用于子类重写)
function WeekCardPanel:OnClose()
-- CheckRedPointStatus(RedPointType.WeekCard)
CheckRedPointStatus(RedPointType.WeekCardOpen)
CheckRedPointStatus(RedPointType.WeekCardReward)
end
-- 界面销毁时调用(用于子类重写)
function WeekCardPanel:OnDestroy()
self.spLoader:Destroy()
self.cardPres = {}
end
return WeekCardPanel