CommonSign = Buff:New() --初始化Buff,通过传入一些自定义参数控制成长相关的数值 function CommonSign:SetData(...) self.signType=... -- 刷新排序等级 self.sort = 4 end local onRageChange=function(caster,target,func,type,value) -- local buff=Buff.Create(caster,BuffName.Control,1,7) -- target:AddBuff(buff) if type==CountTypeName.Sub and target.camp~=caster.camp then BattleUtil.RandomControl(0.5,7,caster,target,1) end end local onSkillCast=function(skill) if skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then return end skill.owner.Event:AddEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,skill.owner) end local onSkillCastEnd=function(skill) if skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then return end skill.owner.Event:RemoveEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,skill.owner) end --初始化后调用一次 function CommonSign:OnStart() self.target.Event:AddEvent(BattleEventName.SkillCast,onSkillCast,nil,nil,self.target) self.target.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCastEnd,nil,nil,self.target) end --间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd function CommonSign:OnTrigger() return true end --效果结束时调用一次 function CommonSign:OnEnd() self.target.Event:RemoveEvent(BattleEventName.SkillCast,onSkillCast,nil,nil,self.target) self.target.Event:RemoveEvent(BattleEventName.SkillCastEnd,onSkillCastEnd,nil,nil,self.target) end --只有当cover字段为true时触发,返回true则被新效果覆盖 function CommonSign:OnCover(newBuff) return true end return CommonSign