require("Base/BasePanel") local FightLevelSingleLevelInfoPopup = Inherit(BasePanel) local this = FightLevelSingleLevelInfoPopup --子模块脚本 local contentScripts = { --主 副 关卡回放 [1] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevelBackBattle"), panelName = "FightLevelInfoPopup_MainLevelBackBattle",type=FIGHTLEVEL_POPUP_TYPE.BackBattle}, --主关卡详情 [2] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevel"), panelName = "FightLevelInfoPopup_MainLevel",type=FIGHTLEVEL_POPUP_TYPE.MainLevel}, --主关卡奖励 [3] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevelReward"),panelName="FightLevelInfoPopup_MainLevelReward",type=FIGHTLEVEL_POPUP_TYPE.MainLevelReward}, --副关卡详情 [4] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_AssistantLevel"),panelName="FightLevelInfoPopup_AssistantLevel",type=FIGHTLEVEL_POPUP_TYPE.AssistantLevel}, } --子模块预设 local contentPrefabs={} --打开弹窗索引 local index=0 --初始化组件(用于子类重写) function FightLevelSingleLevelInfoPopup:InitComponent() this.contents=Util.GetGameObject(this.gameObject,"Contents") this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1") this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2") this.mask=Util.GetGameObject(this.gameObject,"BgMask") --this.backBtn=Util.GetGameObject(this.contents,"BackBtn") --子模块脚本初始化 for i = 1, #contentScripts do contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName)) end --预设赋值 for i=1,#contentScripts do contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName) end end --绑定事件(用于子类重写) function FightLevelSingleLevelInfoPopup:BindEvent() for i = 1, #contentScripts do contentScripts[i].view:BindEvent() end --返回按钮 Util.AddClick(this.mask,function() self:ClosePanel() end) end --添加事件监听(用于子类重写) function FightLevelSingleLevelInfoPopup:AddListener() for i = 1, #contentScripts do contentScripts[i].view:AddListener() end end --移除事件监听(用于子类重写) function FightLevelSingleLevelInfoPopup:RemoveListener() for i = 1, #contentScripts do contentScripts[i].view:RemoveListener() end end --界面打开时调用(用于子类重写) function FightLevelSingleLevelInfoPopup:OnOpen(popupType,...) -- local args={...} -- popupType=args[1] --根据传入类型打开对应面板 for i,v in pairs(contentScripts) do if popupType==v.type then index=i break end end for i=1,#contentPrefabs do contentPrefabs[i].gameObject:SetActive(false) end this.BGImage1:SetActive(index == 1 ) this.BGImage2:SetActive(index == 2 or index == 3 or index == 4) contentPrefabs[index].gameObject:SetActive(true) contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参 end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function FightLevelSingleLevelInfoPopup:OnShow() end function FightLevelSingleLevelInfoPopup:OnSortingOrderChange() for i = 1, #contentScripts do contentScripts[i].view:OnSortingOrderChange(self.sortingOrder) end end --界面关闭时调用(用于子类重写) function FightLevelSingleLevelInfoPopup:OnClose() for i = 1, #contentScripts do contentScripts[i].view:OnClose() end end function FightLevelSingleLevelInfoPopup:OnDestroy() for i = 1, #contentScripts do contentScripts[i].view:OnDestroy() end end return FightLevelSingleLevelInfoPopup