----- 通用恭喜弹窗 ----- require("Base/BasePanel") GemBoxLvUpPopup = Inherit(BasePanel) local this = GemBoxLvUpPopup local sorting = 0 -- local SkeletonGraphic -- local idleFunc = function() -- SkeletonGraphic.AnimationState:SetAnimation(0, "idle2", true) -- end --子模块脚本 local contentScripts = { --神印信息 [CONGRATULATION_TYPE.Practice] = {view = require("Modules/GeneralPanel/View3/CongratulationPopup_Practice"), panelName = "CongratulationPopup_Practice",idleName = "idle1"}, } --子模块预设 local contentPrefabs={} --初始化组件(用于子类重写) function GemBoxLvUpPopup:InitComponent() sorting = 0 this.mask = Util.GetGameObject(this.gameObject,"Mask") this.contents = Util.GetGameObject(this.gameObject,"Contents/Pages") this.effect = Util.GetGameObject(this.gameObject,"Contents/Pages/Shows/UI_effect_FightEndLvUp") this.roleEffect=Util.GetGameObject(self.transform, "Contents/Pages/Shows/npc") this.roleEffect.gameObject:SetActive(true) --SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic") --SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idleFunc this.info=Util.GetGameObject(this.gameObject,"Contents/Pages/CongratulationPopup_Practice/Text1"):GetComponent("Text") Util.GetGameObject(this.gameObject,"Mask/Text"):GetComponent("Text").text="点击任意位置继续" Util.GetGameObject(self.transform, "Contents/Pages/Shows/title/Text"):GetComponent("Text").text="等级提升" --子模块脚本初始化 -- for key, value in pairs(contentScripts) do -- value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName)) -- end -- --预设赋值 -- for key, value in pairs(contentScripts) do -- contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName) -- end end --绑定事件(用于子类重写) function GemBoxLvUpPopup:BindEvent() -- for key, value in pairs(contentScripts) do -- value.view:BindEvent() -- end --返回按钮 Util.AddClick(this.mask,function() self:ClosePanel() end) end function GemBoxLvUpPopup:AddListener() -- for key, value in pairs(contentScripts) do -- value.view:AddListener() -- end end function GemBoxLvUpPopup:RemoveListener() -- for key, value in pairs(contentScripts) do -- value.view:RemoveListener() -- end end function GemBoxLvUpPopup:OnSortingOrderChange() Util.AddParticleSortLayer(this.effect,self.sortingOrder - sorting) sorting = self.sortingOrder end function GemBoxLvUpPopup:OnOpen(...) local args={...} this.effect:SetActive(true) this.info.text="宝箱等级已达到"..args[1].."级" --local SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic") -- for key, value in pairs(contentPrefabs) do -- value.gameObject:SetActive(false) -- end --contentPrefabs[popupKey].gameObject:SetActive(true) --SkeletonGraphic.AnimationState:SetAnimation(0, contentScripts[popupKey].idleName, false) --contentScripts[popupKey].view:OnShow(this,...)--1、传入自己 2、传入不定参 end function GemBoxLvUpPopup:OnShow() end function GemBoxLvUpPopup:OnClose() -- for key, value in pairs(contentScripts) do -- value.view:OnClose() -- end end function GemBoxLvUpPopup:OnDestroy() -- for key, value in pairs(contentScripts) do -- value.view:OnDestroy() -- end --SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idleFunc end return GemBoxLvUpPopup