----- --家园特权 -----
local this = {}
local HomeLand = ConfigManager.GetConfig(ConfigName.HomeLand)
local HomeLandLevel = ConfigManager.GetConfig(ConfigName.HomeLandLevel)
local HomeLandTask = ConfigManager.GetConfig(ConfigName.HomeLandTask)
--local price = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,1120).Price
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local data=nil
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.cancelBtn = Util.GetGameObject(gameObject,"BtnCancel")
this.leftTime = Util.GetGameObject(gameObject,"leftTime"):GetComponent("Text")
this.btn = Util.GetGameObject(gameObject,"Content/BtnDo")
this.btnText = Util.GetGameObject(gameObject,"Content/BtnDo/Text"):GetComponent("Text")
this.text1 = Util.GetGameObject(gameObject,"Content/Text1"):GetComponent("Text")
this.text2 = Util.GetGameObject(gameObject,"Content/Text2"):GetComponent("Text")
this.text3 = Util.GetGameObject(gameObject,"Content/Text3"):GetComponent("Text")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.btn,function()
PayManager.Pay(1120, function()
HomeLandManager.CheckPrivilege(function ()
HomeLandManager.CheckPrivilege()
this:Refresh()
end)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,_args)
data = _args
parent=_parent
sortingOrder =_parent.sortingOrder
parent.contents:GetComponent("Image").enabled = false
this:Refresh()
end
function this:Refresh()
this.text1.text = "洞府各资源建筑(玉清居、祈福斋、望月居)产量增加50%"
this.text2.text = "每日可使用五次特权加速功能,每次可减少8小时建筑升级时间"
this.text3.text = "购买后赠送唤元神符*2以及金币*150万"
this.leftTime.text = "购买后持续30天"
--this.btnText.text = string.format("%s元",price)
Util.SetGray(this.btn,false)
this.btn:GetComponent("Button").enabled = true
local data = PrivilegeManager.GetSerData(4022)
if data and data.endTime > GetTimeStamp() then
this.leftTime.text = "(有效时间30天)"
this.btnText.text = "已激活"
Util.SetGray(this.btn,true)
this.btn:GetComponent("Button").enabled = false
if this.timer then
this.timer:Stop()
this.timer = nil
end
local leftTime = data.endTime - GetTimeStamp()
this.leftTime.text = string.format("剩余%s天",TimeToD(leftTime))
if leftTime <= 86400 then
this.leftTime.text = string.format("剩余:%s",TimeToFelaxible(leftTime))
end
this.timer = Timer.New(function ()
leftTime = leftTime - 1
if leftTime <= 86400 then
this.leftTime.text = string.format("剩余:%s",TimeToFelaxible(leftTime))
else
this.leftTime.text = string.format("剩余%s天",TimeToD(leftTime))
end
end,1,-1)
this.timer:Start()
end
end
function this:OnClose()
if this.timer then
this.timer:Stop()
this.timer = nil
end
data=nil
if parent then
parent.contents:GetComponent("Image").enabled = true
end
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this