local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local QiJieStageBuff = ConfigManager.GetConfig(ConfigName.QijieStageBuff) --初始化组件(用于子类重写) function this:InitComponent(gameObject) this.main1 = Util.GetGameObject(gameObject, "Main"):GetComponent("Text") this.main2 = Util.GetGameObject(gameObject, "Main2"):GetComponent("Text") end --绑定事件(用于子类重写) function this:BindEvent() end --添加事件监听(用于子类重写) function this:AddListener() end --移除事件监听(用于子类重写) function this:RemoveListener() end --界面打开时调用(用于子类重写) function this:OnShow(_parent,...) parent=_parent sortingOrder = _parent.sortingOrder local _args = {...} local data = _args[1] local text1,text2 = QiJieShiLianManager.GetTreasureEffect(data) this.main1.text = text1 this.main2.text = QiJieShiLianManager.GetSring(text2,1) end --界面关闭时调用(用于子类重写) function this:OnClose() end --界面销毁时调用(用于子类重写) function this:OnDestroy() end return this