require("misc.GSetClass") local HeroData = GSetClass("Person") local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) HeroData.onCreate = function(self,_msgHeroData, isFindHandBook) self._id = _msgHeroData.heroId self._lv = _msgHeroData.level self._Did = _msgHeroData.id self._equipIdList = _msgHeroData.equipIdList self._talismanList = self.especialEquipLevel self._star = _msgHeroData.star self._breakId = _msgHeroData.breakId -- self._breakId = _msgHeroData. self._warPower = 0 end --等级 HeroData.__get__.lv = function(self) local temp_lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) local endLv = 0 -- LogWarn("名字:"..tostring(heroConfig[self._id].ReadingName).. -- " temp_lv:"..tostring(temp_lv).. -- " Bool:"..tostring(HarmonyManager:HongMengTowerUpLimit() ~= 0).. -- " Bool2:"..tostring(HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)) -- ) -- LogWarn(" Bool3:"..tostring(HarmonyManager:IsEnvoy(self.dynamicId))) if temp_lv > 0 and HarmonyManager.IsInfo(self.dynamicId) then if HeroManager.IsTenTalent(self._id)and HarmonyManager:HongMengTowerUpLimit() ~= 0 then endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value else if HeroManager.IsTenTalent(self._id) then endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value else local curlvEen = HeroManager.heroLvEnd[self._id] endLv = temp_lv > curlvEen and curlvEen or temp_lv end end return endLv elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) if data.heroTid >= 0 and data.value >= 300 then local temp_lv = 0 if HeroManager.IsTenTalent(self._id) then temp_lv = data.value else temp_lv = HeroManager.heroLvEnd[self.id] end -- LogPink("temp_lv:"..tostring(temp_lv)) return temp_lv else return self._lv end else -- LogBlue("self._lv2:"..tostring(self._lv)) return self._lv end end HeroData.__set__.lv = function(self, value) -- print(this._lv, " - 属性访问器:set lv", value) -- LogGreen("SetValue: Name:"..tostring(heroConfig[self._id].ReadingName).." Value:"..tostring(self._lv)) self._lv = value end --装备 HeroData.__get__.equipIdList = function(self) local equipStar = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddEquip) --LogPink("self._equipIdList "..equipStar.." @@@@@@"..#self._equipIdList ) if #self._equipIdList > 0 then self.harmonyGongMing = false return self._equipIdList elseif equipStar > 0 and HarmonyManager.IsInfo(self.dynamicId) then local curEquipIdList = {} local curEquipConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig,"Star",equipStar) for i = 1, #curEquipConfigs do table.insert(curEquipIdList,curEquipConfigs[i].Id) end self.harmonyGongMing = true return curEquipIdList else self.harmonyGongMing = false return self._equipIdList end end HeroData.__set__.equipIdList = function(self, value) self._equipIdList = value end --法宝 HeroData.__get__.talismanList = function(self) -- EquipTalismana --LogPink("法宝1 `````````` ") local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig,self._id) --LogPink("法宝2 `````````` "..self._id) if heroConfig and not heroConfig.EquipTalismana then self.harmonyFaGongMing = false -- LogPink("法宝3 `````````` "..self._talismanList) return 0 end local Equip = HarmonyManager.GetSingleAdditions(HarmonyAddType.FaBao) if Equip > 0 and HarmonyManager.IsInfo(self.dynamicId) then --print(curlvEen," "..self.heroConfig.ReadingName) local endLv = Equip > self._talismanList and Equip or self._talismanList self.harmonyFaGongMing = true --LogPink("法宝4 `````````` "..endLv) return endLv else self.harmonyFaGongMing = false --LogPink("法宝5 `````````` "..self._talismanList) return self._talismanList end end HeroData.__set__.talismanList = function(self, value) self._talismanList = value end HeroData.__get__.oritalismanList = function (self) -- body return self._talismanList end HeroData.__get__.oriLv= function (self) -- body return self._lv end --天赋突破变化 HeroData.__set__.breakId = function (self,value) -- body self._breakId = value --print("self._breakId",self._breakId) end HeroData.__get__.breakId = function (self) -- body local temp_lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) local endLv = 0 local endbreakIdLv = 0 if temp_lv > 0 and HarmonyManager.IsInfo(self.dynamicId) then --LogGreen(tostring(HeroManager.IsElevenStar(self.star))) --print(self._id.." "..HarmonyManager.hongmengAdditions[1].heroTid..self.heroConfig.ReadingName) if HeroManager.IsTenTalent(self._id) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then endLv = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value --print(endLv," "..self.heroConfig.ReadingName) else local curlvEen = HeroManager.heroLvEnd[self.id] endLv = temp_lv > curlvEen and curlvEen or temp_lv end endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,endLv) --print(endbreakIdLv," 111 "..self.heroConfig.ReadingName.."等级"..endLv) return endbreakIdLv elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) --print("self._id @@@"..HarmonyManager.hongmengAdditions[1].heroTid.."#####"..HarmonyManager.hongmengAdditions[1].value ) if data.heroTid >= 0 and data.value >= 300 then local temp_lv = 0 if HeroManager.IsTenTalent(self._id) then temp_lv = data.value else temp_lv = HeroManager.heroLvEnd[self.id] end endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,temp_lv) return endbreakIdLv else return self._breakId end else return self._breakId end end --战斗力设置 HeroData.__get__.warPower= function (self) self._warPower = HeroPowerManager.GetHeroPower(self._Did) return self._warPower end HeroData.__set__.warPower = function (self,value) self._warPower = value end return HeroData