require("Base/BasePanel") local BuffOptionPanel = Inherit(BasePanel) local this = BuffOptionPanel local _BuffItemList = {} local _TargetStr = { [1] = Language[10536], [2] = Language[11216], [3] = Language[10372], } --初始化组件(用于子类重写) function BuffOptionPanel:InitComponent() this.spLoader = SpriteLoader.New() this.levelPanel = Util.GetGameObject(self.gameObject, "level") this.buffPanel = Util.GetGameObject(self.gameObject, "buff") this.buffGrid = Util.GetGameObject(self.gameObject, "buff/grid") this.buffItem = Util.GetGameObject(self.gameObject, "buff/btnBuffInfo") this.buffCancel = Util.GetGameObject(self.gameObject, "buff/Cancel") this.buffCancelText = Util.GetGameObject(self.gameObject, "buff/Cancel/Text") this.buffCancelTip = Util.GetGameObject(self.gameObject, "buff/Cancel/tip") -- 上部货币显示 this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft}) end --绑定事件(用于子类重写) function BuffOptionPanel:BindEvent() -- 执行最后一个option,策划配置最后一个事件点为保存buff Util.AddClick(this.buffCancel, function() local optionList = ConfigManager.GetConfigData(ConfigName.EventPointConfig, this.eventId).Option OptionBehaviourManager.JumpEventPoint(this.eventId, optionList[#optionList], this) this:ClosePanel() end) end --添加事件监听(用于子类重写) function BuffOptionPanel:AddListener() end --移除事件监听(用于子类重写) function BuffOptionPanel:RemoveListener() end --界面打开时调用(用于子类重写) function BuffOptionPanel:OnOpen(eventId) this.eventId = eventId this.levelPanel:SetActive(false) this.buffPanel:SetActive(true) this.buffCancelTip:SetActive(true) this.buffCancelText:GetComponent("Text").text = Language[11223] -- 货币界面 this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TrialCoin}) end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function BuffOptionPanel:OnShow() this.ShowBuffPanel() end -- 显示buff选择 function this.ShowBuffPanel() this.levelPanel:SetActive(false) this.buffPanel:SetActive(true) -- 遍历关闭显示 for _, item in ipairs(_BuffItemList) do item:SetActive(false) end -- 判断是否有保存的补给点 local optionList = ConfigManager.GetConfigData(ConfigName.EventPointConfig, this.eventId).Option for index = 1, #optionList - 1 do local optionId = optionList[index] -- 最后一个不显示 if index ~= #optionList then if not _BuffItemList[index] then _BuffItemList[index] = newObjToParent(this.buffItem, this.buffGrid) end this.BuffItemAdapter(_BuffItemList[index], optionId) _BuffItemList[index]:SetActive(true) end end end --- buff节点数据匹配 function this.BuffItemAdapter(node, optionId) local icon = Util.GetGameObject(node, "icon"):GetComponent("Image") local content = Util.GetGameObject(node, "context"):GetComponent("Text") local target = Util.GetGameObject(node, "target"):GetComponent("Text") local step = Util.GetGameObject(node, "step"):GetComponent("Text") local itemIcon = Util.GetGameObject(node, "itemIcon"):GetComponent("Image") local itemNum = Util.GetGameObject(node, "itemNum"):GetComponent("Text") local optionData = ConfigManager.GetConfigData(ConfigName.OptionConfig, optionId) if not optionData.AddConditionID or optionData.AddConditionID == 0 then Log(Language[11219]) return end local optionAddData = ConfigManager.GetConfigData(ConfigName.OptionAddCondition, optionData.AddConditionID) local buffData = ConfigManager.GetConfigData(ConfigName.FoodsConfig, tonumber(optionAddData.Info)) icon.sprite = this.spLoader:LoadSprite(buffData.EffectShowIcon) content.text =GetLanguageStrById(optionData.Info) target.text = _TargetStr[buffData.Target] step.text = buffData.Contiue == 0 and Language[11220] or buffData.Contiue local costId, costNum = optionAddData.Values[1][1], optionAddData.Values[1][2] itemIcon.sprite = SetIcon(this.spLoader, costId) itemNum.text = costNum Util.AddOnceClick(node, function() local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, costId) local tipStr = string.format(Language[11221], costNum, GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name)), GetLanguageStrById(optionData.Info)) MsgPanel.ShowTwo(tipStr, nil, function() -- 判断消耗 if not MapManager.ItemNumJudge(optionId) then PopupTipPanel.ShowTip(Language[11222]) return end OptionBehaviourManager.JumpEventPoint(this.eventId, optionId, this) this:ClosePanel() end) end) end --界面关闭时调用(用于子类重写) function BuffOptionPanel:OnClose() end --界面销毁时调用(用于子类重写) function BuffOptionPanel:OnDestroy() this.spLoader:Destroy() _BuffItemList = {} SubUIManager.Close(this.UpView) end return BuffOptionPanel