local ConRechargePage = {} local rechargeNum = 0 function ConRechargePage:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = ConRechargePage }) return b end local _MoneyConfig = { [MoneyType.RMB] = Language[12282], [MoneyType.USD] = Language[12283] } --添加事件监听(用于子类重写) function ConRechargePage:AddListener() Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self) Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self) end --移除事件监听(用于子类重写) function ConRechargePage:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self) Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self) end function ConRechargePage:InitComponent() self.spLoader = SpriteLoader.New() self.sortingOrder = 0 self.Scroll = Util.GetGameObject(self.gameObject, "Content/Scroll") self.itemPre = Util.GetGameObject(self.gameObject, "itemPre") self.effect = Util.GetGameObject(self.gameObject, "UI_effect_OperatingPanel_normal") self.image = Util.GetGameObject(self.gameObject, "Content/Image") self.title1 = Util.GetGameObject(self.image, "title1"):GetComponent("Text") self.obj = Util.GetGameObject(self.image, "obj") -- 设置循环滚动,万一内容不停地加 local rootHight = self.Scroll.transform.rect.height local width = self.Scroll.transform.rect.width self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform, self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0)) self.scrollView.moveTween.MomentumAmount = 1 self.scrollView.moveTween.Strength = 2 if not self.moneyNum then self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.image.transform, math.round(MoneyUtil.GetMoney(2000)) , MoneyNumViewType.Image_Horizontal, "ArtFont_2_cfont", 42, 0.7, Vector2.New(118, 161), Vector2.New(-30, -50), MoneyNumViewImageType.Big_1) self.moneyNum:SetOffsetPosition(Vector2.New(0, -450)) end end function ConRechargePage:BindEvent() Util.AddClick(self.btnHelp,function() UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y) end) end --界面打开时调用(用于子类重写) function ConRechargePage:OnOpen(_activityConfig,_index,parent) self.actConfig = _activityConfig self.pageIndex = _index self.parent = parent self.gameObject.name = "ConRechargePage"..self.actConfig.Id end function ConRechargePage:OnSortingOrderChange() end -- 打开,重新打开时回调 function ConRechargePage:OnShow(_sortingOrder) self.gameObject:SetActive(true) -- self.sortingOrder = _sortingOrder or self.sortingOrder self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType if self.actConfig.IfBack == 1 then if self.actConfig.ActiveType > 0 then local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType) if id and id > 0 then self.actId = id local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id) if config then self.actConfig = config end else LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启") end end end if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then self.bg.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3]) end self.title1.text = _MoneyConfig[MoneyUtil.MT] if GetCurLanguage() == 1 then SetTextVerTial(self.title1,Vector3.New(38.295,152,0)) self.image.transform.localPosition = Vector2.New(-354,403) elseif GetCurLanguage() == 2 then SetTextVerTial(self.title1,Vector3.New(172.5,152,0)) self.obj.transform.localPosition = Vector2.New(-60,0) end Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder) self.sortingOrder = _sortingOrder --拿取数据 self:RefreshData(true,true) end --刷新数据 function ConRechargePage:RefreshData(isTop,isAni) self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType) if self.actConfig.RpType > 0 then CheckRedPointStatus(self.actConfig.RpType) end self:RefreshActData(isTop,isAni) end --刷新活动数据 function ConRechargePage:RefreshActData(isTop,isAni) self.scrollView:ForeachItemGO(function(index, go) go.gameObject:SetActive(false) end) self.scrollView:SetData(self.ActData.rewards, function (index, item) self:ShowSingleData(item, self.ActData.rewards[index],index) end,not isTop,not isAni) end function ConRechargePage:ShowSingleData(item,sdata,index) if not self.ItemList then self.ItemList = {} end if not self.ItemList[item] then local subConfig = SubUIConfig[self.actConfig.UIName[2]] self.ItemList[item] = SubUIManager.Open(subConfig,item.transform) end if not sdata then item.gameObject:SetActive(false) return end item.gameObject:SetActive(true) self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig) end function ConRechargePage:OnClose() self.gameObject:SetActive(false) end function ConRechargePage:OnDestroy() self.spLoader:Destroy() for k,v in pairs(self.ItemList) do SubUIManager.Close(v) end self.ItemList = {} if self.scrollView then SubUIManager.Close(self.scrollView) end self.scrollView=nil end return ConRechargePage