----- 通用奖励领取弹窗 ----- require("Base/BasePanel") local GeneralRewardPopup = Inherit(BasePanel) local this = GeneralRewardPopup local trialKillConfig=ConfigManager.GetConfig(ConfigName.TrialKillConfig) local GodSacrificeConfig=ConfigManager.GetConfig(ConfigName.GodSacrificeConfig) local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig) local itemList={} --预设容器 local curRewardType = 1 local ActivityType = nil local ActInfo = {} local ActReward = {} local func local sortingOrder=0 function GeneralRewardPopup:InitComponent() this.spLoader = SpriteLoader.New() this.panel=Util.GetGameObject(this.gameObject,"Panel") this.backBtn=Util.GetGameObject(this.panel,"BackBtn") this.scroll=Util.GetGameObject(this.panel,"Scroll") this.pre=Util.GetGameObject(this.panel,"Scroll/Pre") this.pre2=Util.GetGameObject(this.panel,"Scroll/Pre2") this.scrollView1=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.pre, nil, Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,10)) this.scrollView1.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0) this.scrollView1.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.scrollView1.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5) this.scrollView1.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5) this.scrollView1.moveTween.MomentumAmount = 1 this.scrollView1.moveTween.Strength = 2 this.scrollView2=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.pre2, nil, Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,10)) this.scrollView2.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0) this.scrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.scrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5) this.scrollView2.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5) this.scrollView2.moveTween.MomentumAmount = 1 this.scrollView2.moveTween.Strength = 2 end function GeneralRewardPopup:BindEvent() Util.AddClick(this.backBtn,function() PlaySoundWithoutClick(SoundConfig.Sound_UICancel) DynamicActivityManager.SheJiCheckRedPoint() self:ClosePanel() end) end function GeneralRewardPopup:AddListener() end function GeneralRewardPopup:RemoveListener() end function GeneralRewardPopup:OnSortingOrderChange() sortingOrder = self.sortingOrder end --rewardType==1 是一般奖励,配在ActivityRewardConfig中的,234567是配在特殊表里的 function GeneralRewardPopup:OnOpen(rewardType,activityType,activityId,_func) curRewardType = rewardType if rewardType == 1 then ActivityType = activityType ActInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)--活动数据 ActReward = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId) elseif rewardType == 2 then -- body end if _func then func = _func end end function GeneralRewardPopup:OnShow() this.RefreshPanel(false,false) end function GeneralRewardPopup:OnClose() Game.GlobalEvent:DispatchEvent(GameEvent.DynamicTask.OnGetReward) if func then func() func = nil end end function GeneralRewardPopup:OnDestroy() this.spLoader:Destroy() this.scrollView=nil itemList = {} end --刷新 function this.RefreshPanel(isTop,isAnim) local d={} if curRewardType == 1 then d = ActReward this.scrollView2:SetData(d,function(index,root) this.SetScrollPre2(root,d[index]) end,isTop,isAnim) this.scrollView2:SetIndex(1) elseif curRewardType == 2 then for _, configInfo in ConfigPairs(trialKillConfig) do table.insert(d, configInfo) end this.scrollView1:SetData(d,function(index,root) this.SetScrollPre1(root,d[index]) end,isTop,isAnim) this.scrollView1:SetIndex(1) end end function this.GetState(missionId) for i = 1,#ActInfo.mission do if ActInfo.mission[i].missionId == missionId then return ActInfo.mission[i].state end end return 0 end --设置每条数据 function this.SetScrollPre2(root,data) local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text") local grid=Util.GetGameObject(root,"Grid") local goBtn=Util.GetGameObject(root,"GoBtn") local getBtn=Util.GetGameObject(root,"GetBtn") local mask=Util.GetGameObject(root,"mask") info.text = GetLanguageStrById(data.ContentsShow) ResetItemView(root,grid.transform,itemList,#data.Reward,0.9,sortingOrder,false,data.Reward) --按钮状态 local s = this.GetState(data.Id) --社稷大典需要根据贡献等级重构state if ActivityType == ActivityTypeDef.Celebration then local level = DynamicActivityManager.curLevel if s == 0 then if data.Sort <= level then s = 1 else s = 2 end else s = 0 end end goBtn:GetComponent("Button").interactable=s~=0 if s==0 then -- goText.text="已领取" mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_yilingqu_zh") mask:SetActive(true) goBtn:SetActive(false) getBtn:SetActive(false) elseif s==1 then -- goText.text="领取" mask:SetActive(false) goBtn:SetActive(false) getBtn:SetActive(true) elseif s==2 then -- goText.text="前往" mask:SetActive(false) goBtn:SetActive(true) getBtn:SetActive(false) end Util.AddOnceClick(goBtn,function() PopupTipPanel.ShowTip(Language[11482]) end) Util.AddOnceClick(getBtn,function() NetManager.GetActivityRewardRequest(data.Id, ActInfo.activityId, function(_drop) UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1,function() this.RefreshPanel(false,true) CheckRedPointStatus(RedPointType.Celebration) end) end) end) end --设置每条数据 function this.SetScrollPre1(root,data) local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text") local grid=Util.GetGameObject(root,"Grid") local goBtn=Util.GetGameObject(root,"GoBtn") local getBtn=Util.GetGameObject(root,"GetBtn") local mask=Util.GetGameObject(root,"mask") info.text=string.format( Language[11483],data.Count,MapTrialManager.GetKilCount(),data.Count) ResetItemView(root,grid.transform,itemList,#data.BoxReward,0.9,sortingOrder,false,data.BoxReward) --按钮状态 local s=MapTrialManager.GetTrialRewardState(data.Id) goBtn:GetComponent("Button").interactable=s~=0 if s==0 then -- goText.text="已领取" mask:SetActive(true) goBtn:SetActive(false) getBtn:SetActive(false) elseif s==1 then -- goText.text="领取" mask:SetActive(false) goBtn:SetActive(false) getBtn:SetActive(true) elseif s==2 then -- goText.text="前往" mask:SetActive(false) goBtn:SetActive(true) getBtn:SetActive(false) end Util.AddOnceClick(goBtn,function() this:ClosePanel() end) Util.AddOnceClick(getBtn,function() NetManager.RequestLevelReward(data.Id, function(msg) MapTrialManager.SetTrialRewardInfo(data.Id) --本地记录已领奖励信息 UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function() mask:SetActive(true) getBtn:SetActive(false) this.RefreshPanel(false,true) CheckRedPointStatus(RedPointType.TrialReward) CheckRedPointStatus(RedPointType.Trial) end) end) end) end return GeneralRewardPopup