//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_BuglyManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.BuglyManager), typeof(GameCore.UnitySingleton)); L.RegFunction("SetAppId", SetAppId); L.RegFunction("Init", Init); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("appId", get_appId, set_appId); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAppId(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetAppId(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject(L, 1); obj.Init(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_appId(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.BuglyManager.appId); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_appId(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.BuglyManager.appId = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }