//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_LuaLoaderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.LuaLoader), typeof(LuaInterface.LuaFileUtils)); L.RegFunction("InitConfigs", InitConfigs); L.RegFunction("AddBundle", AddBundle); L.RegFunction("ReadFile", ReadFile); L.RegFunction("New", _CreateGameLogic_LuaLoader); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_LuaLoader(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.LuaLoader obj = new GameLogic.LuaLoader(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.LuaLoader.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InitConfigs(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject(L, 1); obj.InitConfigs(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.AddBundle(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadFile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); byte[] o = obj.ReadFile(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }