//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ObjectPoolManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ObjectPoolManager), typeof(GameCore.UnitySingleton)); L.RegFunction("CreatePool", CreatePool); L.RegFunction("GetPool", GetPool); L.RegFunction("Get", Get); L.RegFunction("Release", Release); L.RegFunction("DestoryAllObjectPool", DestoryAllObjectPool); L.RegFunction("DestoryAllGameObjectPool", DestoryAllGameObjectPool); L.RegFunction("Reset", Reset); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreatePool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject)); GameLogic.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject)); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); GameLogic.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ObjectPoolManager.CreatePool"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); GameLogic.GameObjectPool o = obj.GetPool(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Get(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.Get(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.GameObject o = obj.Get(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ObjectPoolManager.Get"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.Release(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DestoryAllObjectPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); obj.DestoryAllObjectPool(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DestoryAllGameObjectPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); obj.DestoryAllGameObjectPool(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }