//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_CanvasWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Canvas), typeof(UnityEngine.Behaviour)); L.RegFunction("GetDefaultCanvasMaterial", GetDefaultCanvasMaterial); L.RegFunction("GetETC1SupportedCanvasMaterial", GetETC1SupportedCanvasMaterial); L.RegFunction("ForceUpdateCanvases", ForceUpdateCanvases); L.RegFunction("New", _CreateUnityEngine_Canvas); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("renderMode", get_renderMode, set_renderMode); L.RegVar("isRootCanvas", get_isRootCanvas, null); L.RegVar("pixelRect", get_pixelRect, null); L.RegVar("scaleFactor", get_scaleFactor, set_scaleFactor); L.RegVar("referencePixelsPerUnit", get_referencePixelsPerUnit, set_referencePixelsPerUnit); L.RegVar("overridePixelPerfect", get_overridePixelPerfect, set_overridePixelPerfect); L.RegVar("pixelPerfect", get_pixelPerfect, set_pixelPerfect); L.RegVar("planeDistance", get_planeDistance, set_planeDistance); L.RegVar("renderOrder", get_renderOrder, null); L.RegVar("overrideSorting", get_overrideSorting, set_overrideSorting); L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder); L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay); L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID); L.RegVar("cachedSortingLayerValue", get_cachedSortingLayerValue, null); L.RegVar("additionalShaderChannels", get_additionalShaderChannels, set_additionalShaderChannels); L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName); L.RegVar("rootCanvas", get_rootCanvas, null); L.RegVar("worldCamera", get_worldCamera, set_worldCamera); L.RegVar("normalizedSortingGridSize", get_normalizedSortingGridSize, set_normalizedSortingGridSize); L.RegVar("willRenderCanvases", get_willRenderCanvases, set_willRenderCanvases); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Canvas(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Canvas obj = new UnityEngine.Canvas(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Canvas.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDefaultCanvasMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Material o = UnityEngine.Canvas.GetDefaultCanvasMaterial(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetETC1SupportedCanvasMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Material o = UnityEngine.Canvas.GetETC1SupportedCanvasMaterial(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceUpdateCanvases(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Canvas.ForceUpdateCanvases(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.RenderMode ret = obj.renderMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isRootCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.isRootCanvas; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isRootCanvas on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Rect ret = obj.pixelRect; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scaleFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.scaleFactor; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.referencePixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_overridePixelPerfect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.overridePixelPerfect; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelPerfect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.pixelPerfect; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_planeDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.planeDistance; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.renderOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_overrideSorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool ret = obj.overrideSorting; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.sortingOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.targetDisplay; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.sortingLayerID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cachedSortingLayerValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int ret = obj.cachedSortingLayerValue; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedSortingLayerValue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_additionalShaderChannels(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.AdditionalCanvasShaderChannels ret = obj.additionalShaderChannels; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; string ret = obj.sortingLayerName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rootCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Canvas ret = obj.rootCanvas; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootCanvas on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Camera ret = obj.worldCamera; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedSortingGridSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float ret = obj.normalizedSortingGridSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_willRenderCanvases(IntPtr L) { ToLua.Push(L, new EventObject(typeof(UnityEngine.Canvas.WillRenderCanvases))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.RenderMode arg0 = (UnityEngine.RenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderMode)); obj.renderMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scaleFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.scaleFactor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.referencePixelsPerUnit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_overridePixelPerfect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.overridePixelPerfect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pixelPerfect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.pixelPerfect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_planeDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.planeDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_overrideSorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.overrideSorting = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingOrder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.targetDisplay = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingLayerID = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_additionalShaderChannels(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.AdditionalCanvasShaderChannels arg0 = (UnityEngine.AdditionalCanvasShaderChannels)ToLua.CheckObject(L, 2, typeof(UnityEngine.AdditionalCanvasShaderChannels)); obj.additionalShaderChannels = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; string arg0 = ToLua.CheckString(L, 2); obj.sortingLayerName = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_worldCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.worldCamera = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalizedSortingGridSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Canvas obj = (UnityEngine.Canvas)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.normalizedSortingGridSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_willRenderCanvases(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Canvas.willRenderCanvases' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Canvas'"); } if (arg0.op == EventOp.Add) { UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func; UnityEngine.Canvas.willRenderCanvases += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func; UnityEngine.Canvas.willRenderCanvases -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }