//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_RectTransformUtilityWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.RectTransformUtility), typeof(System.Object)); L.RegFunction("RectangleContainsScreenPoint", RectangleContainsScreenPoint); L.RegFunction("ScreenPointToWorldPointInRectangle", ScreenPointToWorldPointInRectangle); L.RegFunction("ScreenPointToLocalPointInRectangle", ScreenPointToLocalPointInRectangle); L.RegFunction("ScreenPointToRay", ScreenPointToRay); L.RegFunction("WorldToScreenPoint", WorldToScreenPoint); L.RegFunction("CalculateRelativeRectTransformBounds", CalculateRelativeRectTransformBounds); L.RegFunction("FlipLayoutOnAxis", FlipLayoutOnAxis); L.RegFunction("FlipLayoutAxes", FlipLayoutAxes); L.RegFunction("PixelAdjustPoint", PixelAdjustPoint); L.RegFunction("PixelAdjustRect", PixelAdjustRect); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RectangleContainsScreenPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3) { UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.RectangleContainsScreenPoint"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenPointToWorldPointInRectangle(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); UnityEngine.Vector3 arg3; bool o = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(arg0, arg1, arg2, out arg3); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg3); return 2; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenPointToLocalPointInRectangle(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); UnityEngine.Vector2 arg3; bool o = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(arg0, arg1, arg2, out arg3); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg3); return 2; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenPointToRay(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.Ray o = UnityEngine.RectTransformUtility.ScreenPointToRay(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WorldToScreenPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.WorldToScreenPoint(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateRelativeRectTransformBounds(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0); ToLua.Push(L, o); return 1; } else if (count == 2) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FlipLayoutOnAxis(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.RectTransformUtility.FlipLayoutOnAxis(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FlipLayoutAxes(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.RectTransformUtility.FlipLayoutAxes(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PixelAdjustPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); UnityEngine.Canvas arg2 = (UnityEngine.Canvas)ToLua.CheckObject(L, 3, typeof(UnityEngine.Canvas)); UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.PixelAdjustPoint(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PixelAdjustRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Canvas arg1 = (UnityEngine.Canvas)ToLua.CheckObject(L, 2, typeof(UnityEngine.Canvas)); UnityEngine.Rect o = UnityEngine.RectTransformUtility.PixelAdjustRect(arg0, arg1); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }