//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ResourcesWrap { public static void Register(LuaState L) { L.BeginStaticLibs("Resources"); L.RegFunction("FindObjectsOfTypeAll", FindObjectsOfTypeAll); L.RegFunction("Load", Load); L.RegFunction("LoadAsync", LoadAsync); L.RegFunction("LoadAll", LoadAll); L.RegFunction("GetBuiltinResource", GetBuiltinResource); L.RegFunction("UnloadAsset", UnloadAsset); L.RegFunction("UnloadUnusedAssets", UnloadUnusedAssets); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindObjectsOfTypeAll(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 1); UnityEngine.Object[] o = UnityEngine.Resources.FindObjectsOfTypeAll(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Object o = UnityEngine.Resources.Load(arg0); ToLua.Push(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.Object o = UnityEngine.Resources.Load(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.Load"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAll(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0); ToLua.Push(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAll"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBuiltinResource(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Type arg0 = ToLua.CheckMonoType(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.Object o = UnityEngine.Resources.GetBuiltinResource(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnloadAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject(L, 1); UnityEngine.Resources.UnloadAsset(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnloadUnusedAssets(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.AsyncOperation o = UnityEngine.Resources.UnloadUnusedAssets(); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }