require("Base/BasePanel") CompoundHeroFirstUpStarListPanel = Inherit(BasePanel) local this = CompoundHeroFirstUpStarListPanel local curSelectHeroList={} local heroDataList={} local curNeedRoleNum local openThisPanel local curHeroData = {} --初始化组件(用于子类重写) function CompoundHeroFirstUpStarListPanel:InitComponent() this.BtnBack = Util.GetGameObject(self.transform, "btnBack") this.BtnSure = Util.GetGameObject(self.transform, "btnSure") this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect") this.cardPre = Util.GetGameObject(self.gameObject, "item") --this.grid = Util.GetGameObject(self.gameObject, "scroll/grid") this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text") this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text") this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar") this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform, this.cardPre, this.Scrollbar, Vector2.New(927.5, 1010), 1, 5, Vector2.New(19.32,15)) this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 1 end --绑定事件(用于子类重写) function CompoundHeroFirstUpStarListPanel:BindEvent() Util.AddClick(this.BtnBack, function() -- PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.BtnSure, function() if LengthOfTable(curSelectHeroList) < 1 then return end self:ClosePanel() Log("curSelectHeroList "..LengthOfTable(curSelectHeroList)) openThisPanel.UpdateUpStarPosHeroData2(curSelectHeroList) end) Util.AddClick(this.btnAutoSelect, function() self:AutoSelectHero() end) end --添加事件监听(用于子类重写) function CompoundHeroFirstUpStarListPanel:AddListener() end --移除事件监听(用于子类重写) function CompoundHeroFirstUpStarListPanel:RemoveListener() end --界面打开时调用(用于子类重写) --1 是否是第一位置本体 2 所有可选英雄 3 4 升当前星的规则 5 打开RoleUpStarListPanel的界面 6 当前以选择的英雄 7 需要升级的英雄 function CompoundHeroFirstUpStarListPanel:OnOpen(heroData,_openThisPanel,_curHeroData) openThisPanel= _openThisPanel curHeroData = _curHeroData heroDataList = heroData curSelectHeroList = {} curSelectHeroList[_curHeroData.dynamicId] = _curHeroData this.HeroSortData(heroDataList) for i, v in pairs(heroDataList) do for n,w in pairs(FormationManager.formationList) do if HeroManager.heroResolveLicence[n] then for m = 1, #w.teamHeroInfos do if v.dynamicId==w.teamHeroInfos[m].heroId then local isFormationStr = HeroManager.GetHeroFormationStr(n) v.isFormation = isFormationStr end end end end end this.ScrollView:SetData(heroDataList, function (index, go) this.OnShowSingleCardData(go, heroDataList[index]) end) curNeedRoleNum=1 local str = _curHeroData.heroConfig.ReadingName this.desText.text=string.format(Language[11872],curNeedRoleNum,str)--HeroRankupGroupData.Name) this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList) ,curNeedRoleNum) end function this.OnClickEnterHero(go,heroData,type) if type==1 then if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then PopupTipPanel.ShowTip(Language[10660]) return else curSelectHeroList[heroData.dynamicId] = heroData.dynamicId end elseif type==2 then if curSelectHeroList[heroData.dynamicId] then curSelectHeroList[heroData.dynamicId] = nil end -- for i = 1, #curSelectHeroList do -- if heroData.dynamicId==curSelectHeroList[i].dynamicId then -- table.remove(curSelectHeroList,i) -- break -- end -- end end this.OnShowSingleCardData(go,heroData,type) this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum) end function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择 local choosed = Util.GetGameObject(go.transform, "choosed") choosed:SetActive(false) if curSelectHeroList[heroData.dynamicId] then curSelectHeroList[heroData.dynamicId]=heroData choosed:SetActive(true) end Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star)) Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon) Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName)) local formationMask = Util.GetGameObject(go.transform, "formationMask") -- formationMask:SetActive(false) formationMask:SetActive((heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108]) or heroData.lockState == 1) Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(heroData.isFormation ~= "" ) Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1) Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.id ) local starGrid = Util.GetGameObject(go.transform, "star") SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1)) local cardBtn = Util.GetGameObject(go.transform, "icon") Util.AddOnceClick(cardBtn, function() if curSelectHeroList[heroData.dynamicId] then choosed:SetActive(false) curSelectHeroList[heroData.dynamicId]=nil this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum) return end if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then PopupTipPanel.ShowTip(Language[10660]) return end curSelectHeroList[heroData.dynamicId]=heroData choosed:SetActive(true) this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum) end) Util.AddOnceClick(formationMask, function() if heroData.isFormation ~= "" then PopupTipPanel.ShowTip( heroData.isFormation) return end if heroData.lockState == 1 then PopupTipPanel.ShowTip(Language[11776]) return end end) end function this.HeroSortData(heroData) Log("#heroData "..#heroData) --Language[11108] table.sort(heroData, function(a, b) if (a.isFormation == "" or (a.isFormation ~= "" and a.isFormation == Language[11108])) and (b.isFormation == "" or (b.isFormation ~= "" and b.isFormation == Language[11108])) or (a.isFormation ~= "" and a.isFormation ~= Language[11108]) and (b.isFormation ~= "" and b.isFormation ~= Language[11108]) then if a.lockState == b.lockState then if a.heroConfig.Star == b.heroConfig.Star then if a.lv == b.lv then if a.id ~= curHeroData.id and b.id ~= curHeroData.id or a.id == curHeroData.id and b.id == curHeroData.id then return a.id > b.id else return not a.id ~= curHeroData.id and b.id == curHeroData.id end else return a.lv < b.lv end else return a.heroConfig.Star < b.heroConfig.Star end else return a.lockState < b.lockState end else return (a.isFormation == "" or (a.isFormation ~= "" and a.isFormation == Language[11108])) and (not b.dynamicId ~= "" and b.isFormation ~= Language[11108]) end end) end function CompoundHeroFirstUpStarListPanel:AutoSelectHero() curSelectHeroList = {} for i = 1, #heroDataList do if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].isFormation == "" and heroDataList[i].lockState == 0 then-- curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i] end end this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum) this.ScrollView:SetData(heroDataList, function (index, go) this.OnShowSingleCardData(go, heroDataList[index]) end) end --界面关闭时调用(用于子类重写) function CompoundHeroFirstUpStarListPanel:OnClose() end --界面销毁时调用(用于子类重写) function CompoundHeroFirstUpStarListPanel:OnDestroy() this.ScrollView = nil end return CompoundHeroFirstUpStarListPanel