FetterItem = {}
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local parent 
function FetterItem:New(gameObject)
    local b = {}
    b.gameObject = gameObject
    b.transform = gameObject.transform
    setmetatable(b, { __index = FetterItem })
    return b
end
--初始化组件(用于子类重写)
function FetterItem:InitComponent()
    self.spLoader = SpriteLoader.New()
    self.name = Util.GetGameObject(self.gameObject,"bg/nameDi/nameText"):GetComponent("Text")
    self.mask = Util.GetGameObject(self.gameObject,"bg/mask")
    self.grid = Util.GetGameObject(self.gameObject,"scroll")
    self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
    self.activeBtn = Util.GetGameObject(self.gameObject,"activeBtn")
    self.activeBtnRed = Util.GetGameObject(self.gameObject,"redpot")
    self.reward = Util.GetGameObject(self.gameObject,"reward")
    self.rewardIcon = Util.GetGameObject(self.reward,"icon"):GetComponent("Image")
    self.rewardNum = Util.GetGameObject(self.reward,"num"):GetComponent("Text")
    self.active = Util.GetGameObject(self.gameObject,"active")
    self.itemList = {}
    self.itemData = {}
end
--绑定事件(用于子类重写)
function FetterItem:BindEvent()
    Util.AddOnceClick(self.activeBtn, function()
        local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
        NetManager.PokemonBookEnableRequest(self.itemData.id,function(msg)
            if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
                local item = msg.drop.itemlist[1]
                PopupTipPanel.ShowTip(string.format(Language[12278],item.itemNum,GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name)))
            end
            TianShuMiJuanManger.UpdateFetterId({self.itemData.id})
            local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
            UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = newWarPower})
            parent:RefreshData() 
        end)
    end)
end
--添加事件监听(用于子类重写)
function FetterItem:AddListener()
end
--移除事件监听(用于子类重写)
function FetterItem:RemoveListener()
end
function FetterItem:OnOpen()
end
function FetterItem:SetData(data,_parent)
    parent = _parent
    self.itemData = data
    self.name.text = self.itemData.name
    if self.itemData.enabled < 1 then
        self.tipText.text = string.format("%s",self.itemData.activeParaTip) 
    elseif self.itemData.enabled then
        self.tipText.text = string.format("%s",self.itemData.activeParaTip) 
    end
    self.tipText.text = self.itemData.activeParaTip
    if self.itemData.reward and #self.itemData.reward > 0 then
        self.reward.gameObject:SetActive(true)
        self.rewardIcon = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.itemData.reward[1][1]].ResourceID))
        self.rewardNum.text = self.itemData.reward[1][2]
    else
        self.reward.gameObject:SetActive(false)
    end
    self:SetIcon(self.itemData.enabled)
    if not self.itemList then
        self.itemList = {}
    end
    for i = 1 ,#self.itemList do
        self.itemList[i].gameObject:SetActive(false)
    end
    for i = 1, #self.itemData.teamers do
        if not self.itemList[i] then
            self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
        end
        Util.SetGray(self.itemList[i].gameObject,false)
        self.itemList[i].gameObject:SetActive(true)
        self.itemList[i]:OnOpen(false,{self.itemData.teamers[i][1],self.itemData.teamers[i][2]},1,true,false,false,self.sortingOrder)
        if self.itemData.teamers[i][2] > 1 then
            self.itemList[i].num.gameObject:SetActive(true)
        else
            self.itemList[i].num.gameObject:SetActive(false)
        end
        self.itemList[i].name:GetComponent("Text").text = string.gsub(self.itemList[i].name:GetComponent("Text").text,"魂印","")
        if TianShuMiJuanManger.IsHaveItem(self.itemData.fetterType,self.itemData.teamers[i][1],self.itemData.teamers[i][2]) then
            Util.SetGray(self.itemList[i].gameObject,false)
        else
            Util.SetGray(self.itemList[i].gameObject,true)
        end
    end
end
function FetterItem:SetIcon(status)
    if status == 1 then
        self.activeBtn.gameObject:SetActive(false)
        self.active.gameObject:SetActive(true)
        self.mask.gameObject:SetActive(false)
    else
        self.mask.gameObject:SetActive(false)
        self.activeBtn.gameObject:SetActive(true)
        self.active.gameObject:SetActive(false)
        self.activeBtnRed.gameObject:SetActive(false)
        Util.SetGray(self.activeBtn,false)
        if status == 0 then
            Util.SetGray(self.activeBtn,false)
            self.activeBtnRed.gameObject:SetActive(true)
            self.activeBtn:GetComponent("Button").enabled = true
            self.mask.gameObject:SetActive(true)
        else
            Util.SetGray(self.activeBtn,true)
            self.activeBtnRed.gameObject:SetActive(false)
            self.activeBtn:GetComponent("Button").enabled = false
            self.mask.gameObject:SetActive(false)
        end
    end
end
function FetterItem:OnClose()
    for i = 1, #self.itemList do
        Util.SetGray(self.itemList[i].gameObject,false)
        SubUIManager.Close(self.itemList[i])
    end
    self.itemList = {}
    self.spLoader:Destroy()
end
return FetterItem