//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_TransformWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Transform), typeof(UnityEngine.Component)); L.RegFunction("SetParent", SetParent); L.RegFunction("SetPositionAndRotation", SetPositionAndRotation); L.RegFunction("Translate", Translate); L.RegFunction("Rotate", Rotate); L.RegFunction("RotateAround", RotateAround); L.RegFunction("LookAt", LookAt); L.RegFunction("TransformDirection", TransformDirection); L.RegFunction("InverseTransformDirection", InverseTransformDirection); L.RegFunction("TransformVector", TransformVector); L.RegFunction("InverseTransformVector", InverseTransformVector); L.RegFunction("TransformPoint", TransformPoint); L.RegFunction("InverseTransformPoint", InverseTransformPoint); L.RegFunction("DetachChildren", DetachChildren); L.RegFunction("SetAsFirstSibling", SetAsFirstSibling); L.RegFunction("SetAsLastSibling", SetAsLastSibling); L.RegFunction("SetSiblingIndex", SetSiblingIndex); L.RegFunction("GetSiblingIndex", GetSiblingIndex); L.RegFunction("Find", Find); L.RegFunction("IsChildOf", IsChildOf); L.RegFunction("GetEnumerator", GetEnumerator); L.RegFunction("GetChild", GetChild); L.RegFunction("DOTogglePause", DOTogglePause); L.RegFunction("DOSmoothRewind", DOSmoothRewind); L.RegFunction("DORewind", DORewind); L.RegFunction("DORestart", DORestart); L.RegFunction("DOPlayForward", DOPlayForward); L.RegFunction("DOPlayBackwards", DOPlayBackwards); L.RegFunction("DOPlay", DOPlay); L.RegFunction("DOPause", DOPause); L.RegFunction("DOGoto", DOGoto); L.RegFunction("DOFlip", DOFlip); L.RegFunction("DOKill", DOKill); L.RegFunction("DOComplete", DOComplete); L.RegFunction("DOBlendableScaleBy", DOBlendableScaleBy); L.RegFunction("DOBlendableLocalRotateBy", DOBlendableLocalRotateBy); L.RegFunction("DOBlendableRotateBy", DOBlendableRotateBy); L.RegFunction("DOBlendableLocalMoveBy", DOBlendableLocalMoveBy); L.RegFunction("DOBlendableMoveBy", DOBlendableMoveBy); L.RegFunction("DOLocalPath", DOLocalPath); L.RegFunction("DOPath", DOPath); L.RegFunction("DOLocalJump", DOLocalJump); L.RegFunction("DOJump", DOJump); L.RegFunction("DOShakeScale", DOShakeScale); L.RegFunction("DOShakeRotation", DOShakeRotation); L.RegFunction("DOShakePosition", DOShakePosition); L.RegFunction("DOPunchRotation", DOPunchRotation); L.RegFunction("DOPunchScale", DOPunchScale); L.RegFunction("DOPunchPosition", DOPunchPosition); L.RegFunction("DOLookAt", DOLookAt); L.RegFunction("DOScaleZ", DOScaleZ); L.RegFunction("DOScaleY", DOScaleY); L.RegFunction("DOScaleX", DOScaleX); L.RegFunction("DOScale", DOScale); L.RegFunction("DOLocalRotateQuaternion", DOLocalRotateQuaternion); L.RegFunction("DOLocalRotate", DOLocalRotate); L.RegFunction("DORotateQuaternion", DORotateQuaternion); L.RegFunction("DORotate", DORotate); L.RegFunction("DOLocalMoveZ", DOLocalMoveZ); L.RegFunction("DOLocalMoveY", DOLocalMoveY); L.RegFunction("DOLocalMoveX", DOLocalMoveX); L.RegFunction("DOLocalMove", DOLocalMove); L.RegFunction("DOMoveZ", DOMoveZ); L.RegFunction("DOMoveY", DOMoveY); L.RegFunction("DOMoveX", DOMoveX); L.RegFunction("DOMove", DOMove); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("position", get_position, set_position); L.RegVar("localPosition", get_localPosition, set_localPosition); L.RegVar("eulerAngles", get_eulerAngles, set_eulerAngles); L.RegVar("localEulerAngles", get_localEulerAngles, set_localEulerAngles); L.RegVar("right", get_right, set_right); L.RegVar("up", get_up, set_up); L.RegVar("forward", get_forward, set_forward); L.RegVar("rotation", get_rotation, set_rotation); L.RegVar("localRotation", get_localRotation, set_localRotation); L.RegVar("localScale", get_localScale, set_localScale); L.RegVar("parent", get_parent, set_parent); L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null); L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null); L.RegVar("root", get_root, null); L.RegVar("childCount", get_childCount, null); L.RegVar("lossyScale", get_lossyScale, null); L.RegVar("hasChanged", get_hasChanged, set_hasChanged); L.RegVar("hierarchyCapacity", get_hierarchyCapacity, set_hierarchyCapacity); L.RegVar("hierarchyCount", get_hierarchyCount, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetParent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.SetParent(arg0); return 0; } else if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetParent(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.SetParent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPositionAndRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3); obj.SetPositionAndRotation(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Translate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.Translate(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3); obj.Translate(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3); obj.Translate(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.Translate(arg0, arg1, arg2); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 5)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.ToObject(L, 5); obj.Translate(arg0, arg1, arg2, arg3); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 5)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5); obj.Translate(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Translate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rotate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.Rotate(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.Rotate(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3); obj.Rotate(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.Space arg2 = (UnityEngine.Space)ToLua.ToObject(L, 4); obj.Rotate(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.Rotate(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.CheckObject(L, 5, typeof(UnityEngine.Space)); obj.Rotate(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Rotate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RotateAround(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.RotateAround(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LookAt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.LookAt(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); obj.LookAt(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.LookAt(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.LookAt(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.LookAt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TransformDirection(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.TransformDirection(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.TransformDirection(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformDirection"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InverseTransformDirection(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformDirection"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TransformVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.TransformVector(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.TransformVector(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InverseTransformVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.InverseTransformVector(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.InverseTransformVector(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TransformPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.TransformPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.TransformPoint(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformPoint"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InverseTransformPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformPoint"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DetachChildren(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); obj.DetachChildren(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAsFirstSibling(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); obj.SetAsFirstSibling(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAsLastSibling(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); obj.SetAsLastSibling(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSiblingIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetSiblingIndex(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSiblingIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.GetSiblingIndex(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Find(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform o = obj.Find(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsChildOf(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); bool o = obj.IsChildOf(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetEnumerator(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); System.Collections.IEnumerator o = obj.GetEnumerator(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Transform o = obj.GetChild(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOTogglePause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOTogglePause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOSmoothRewind(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOSmoothRewind(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DORewind(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORewind(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORewind"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORestart(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DORestart(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORestart(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORestart"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayForward(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOPlayForward(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayBackwards(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOPlayBackwards(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOPlay(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOPause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOGoto(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int o = obj.DOGoto(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int o = obj.DOGoto(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOGoto"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFlip(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOFlip(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOKill(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOKill(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOKill(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOKill"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOComplete(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); int o = obj.DOComplete(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOComplete(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOComplete"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableScaleBy(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableScaleBy(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableLocalRotateBy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode)); DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalRotateBy"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableRotateBy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode)); DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableRotateBy"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableLocalMoveBy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalMoveBy"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableMoveBy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableMoveBy"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalPath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); System.Nullable arg5 = ToLua.CheckNullable(L, 7); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalPath"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); System.Nullable arg5 = ToLua.CheckNullable(L, 7); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPath"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalJump(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return 1; } else if (count == 6) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalJump"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOJump(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return 1; } else if (count == 6) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOJump"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOShakeScale(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Tweener o = obj.DOShakeScale(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeScale"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOShakeRotation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeRotation"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOShakePosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Tweener o = obj.DOShakePosition(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else if (count == 7 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakePosition"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPunchRotation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchRotation"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPunchScale(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchScale"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPunchPosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchPosition"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLookAt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint)); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint)); System.Nullable arg3 = ToLua.CheckNullable(L, 5); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLookAt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOScaleZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOScaleZ(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOScaleY(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOScaleY(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOScaleX(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOScaleX(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOScale(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOScale(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOScale(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOScale"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalRotateQuaternion(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalRotateQuaternion(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalRotate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalRotate(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode)); DG.Tweening.Tweener o = obj.DOLocalRotate(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalRotate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORotateQuaternion(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DORotateQuaternion(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORotate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DORotate(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode)); DG.Tweening.Tweener o = obj.DORotate(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORotate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalMoveZ(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalMoveZ(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOLocalMoveZ(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveZ"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalMoveY(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalMoveY(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOLocalMoveY(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveY"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalMoveX(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalMoveX(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOLocalMoveX(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveX"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalMove(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLocalMove(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOLocalMove(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMove"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveZ(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveZ"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveY(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveY"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveX(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveX"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMove(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMove(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMove(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMove"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.position; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.localPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_eulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.eulerAngles; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localEulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.localEulerAngles; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_right(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.right; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_up(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.up; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_forward(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.forward; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Quaternion ret = obj.rotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Quaternion ret = obj.localRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.localScale; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_parent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Transform ret = obj.parent; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldToLocalMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToLocalMatrix on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localToWorldMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_root(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Transform ret = obj.root; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_childCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int ret = obj.childCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index childCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lossyScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 ret = obj.lossyScale; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lossyScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; bool ret = obj.hasChanged; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hierarchyCapacity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int ret = obj.hierarchyCapacity; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hierarchyCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int ret = obj.hierarchyCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.position = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.localPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_eulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.eulerAngles = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localEulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.localEulerAngles = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_right(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.right = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_up(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.up = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_forward(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.forward = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.rotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.localRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.localScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_parent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.parent = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_hasChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.hasChanged = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_hierarchyCapacity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.hierarchyCapacity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value"); } } }