QinglongSerectTreasureManager = {} local this = QinglongSerectTreasureManager local TreasureSunlongConfig = ConfigManager.GetConfig(ConfigName.TreasureSunlongConfig) local TreasureSunLongTaskConfig = ConfigManager.GetConfig(ConfigName.TreasureSunLongTaskConfig) local rewardData = {}--表内活动任务数据 local taskData = {} this.scoreId = 0 this.score = 0 this.traiWeekTime = 0 local level = 0 function this.Initialize() end function this.InitializeData() rewardData = {} taskData = {} this.scoreId = TreasureSunlongConfig[1].Integral[1][1] local id = ActivityGiftManager.GetActivityIdByType(8) if not ActivityGiftManager.GetActivityOpenStatus(id) then return end local treasureSunlongConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.TreasureSunlongConfig,"ActivityId",id) for i, v in ConfigPairs(treasureSunlongConfig) do rewardData[v.Level] = {} rewardData[v.Level].level = v.Level if v.Integral then rewardData[v.Level].needScore = v.Integral[1][2] else rewardData[v.Level].needScore = 0 end rewardData[v.Level].Reward = {} local temp = {} if v.Reward then for n,m in ipairs(v.Reward) do table.insert(temp,{ type = 1,item = { m[1] , m[2] } }) end end if v.TreasureReward then for n,m in ipairs(v.TreasureReward) do table.insert(temp,{ type = 2,item = { m[1] , m[2] } }) end end rewardData[v.Level].Reward = temp end local treasureSunlongtaskConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.TreasureSunLongTaskConfig,"ActivityId",id) for i, v in ConfigPairs(treasureSunlongtaskConfig) do if not taskData[v.Type] then taskData[v.Type] = {} end taskData[v.Type][v.Id] = {} taskData[v.Type][v.Id].id = v.Id taskData[v.Type][v.Id].show = v.Show taskData[v.Type][v.Id].taskValue = v.TaskValue taskData[v.Type][v.Id].integral = v.Integral taskData[v.Type][v.Id].jump = v.Jump taskData[v.Type][v.Id].ActivityId = v.ActivityId end end function this.UpdateTreasureState() local level = this.GetLevel() for k,v in pairs(rewardData) do if level > k then v.state = -2 else v.state = 0 end end local TreasureRewardState = ActivityGiftManager.GetActivityTypeInfo(8) if TreasureRewardState then --state -2 未达成 -1 普通和额外全部领取 0未领取 1激活秘宝,可以再次领取 if TreasureRewardState.mission then for k,v in ipairs(TreasureRewardState.mission) do if level >= v.missionId then rewardData[v.missionId].state = v.state else rewardData[v.missionId].state = -2 end end end end end function this.UpdateTrailWeekTime(msg) LogRed("msg.weekTime:"..msg.weekTime) this.traiWeekTime = msg.weekTime end function this.GetTrailWeekTime(msg) return this.traiWeekTime end function this.GetTimeStartToEnd() local info= ActivityGiftManager.GetActivityInfoByType(801) if info then local startTime= this.GetTimeShow(info.startTime) local endtime= this.GetTimeShow(info.endTime) return startTime,endtime,info.endTime end end ---时间格式化接口 function this.GetTimeShow(data) local year = math.floor(os.date("%Y", data)) local month = math.floor(os.date("%m", data)) local day = math.floor(os.date("%d", data)) local time = year .. "年" .. month .. "月" .. day .. "日" return time end function this.GetTreasureState() this.TreasrueState = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.FindBaby,5001) return this.TreasrueState end function this.GetScore() return BagManager.GetItemCountById(this.scoreId) end function this.SetSingleRewardState(id,state) rewardData[id].state = state end function this.GetAllRewardData() local temp ={} for i, v in pairs(rewardData) do if i ~= 0 then table.insert(temp,v) end end return temp end function this.GetRewardData(lv) return rewardData[lv] end function this.SetLevel(_level) level = _level end function this.GetLevel() return level end function this.GetQinglongTaskData(_curtype) local id = ActivityGiftManager.GetActivityIdByType(8) local curtype = _curtype + 1 local temp = TaskManager.GetTypeTaskList(TaskTypeDef.TreasureOfSomeBody) local task = {} for k,v in ipairs(temp) do if taskData[curtype][v.missionId] and taskData[curtype][v.missionId].ActivityId == id then taskData[curtype][v.missionId].progress = v.progress taskData[curtype][v.missionId].state = v.state table.insert(task, taskData[curtype][v.missionId]) end end LogBlue("每周任务个数:"..#task) return task end function this.GetQinglongSerectTreasureRedPot() local id =ActivityGiftManager.GetActivityIdByType(8) if not ActivityGiftManager.GetActivityOpenStatus(id) then return false end local state = this.GetTreasureState() for i, v in pairs(rewardData) do if i ~= 0 then if v.state == 0 or (v.state == 1 and state > 0) then return true end end end return false end function this.GetSerectTreasureTrailRedPot() local id =ActivityGiftManager.GetActivityIdByType(8) if not ActivityGiftManager.GetActivityOpenStatus(id) then return false end for i = 1,2 do local task = this.GetQinglongTaskData(i) for i, v in pairs(task) do if v.state == 1 then return true end end end return false end return this