//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ByteBufferWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ByteBuffer), typeof(System.Object)); L.RegFunction("Close", Close); L.RegFunction("WriteByte", WriteByte); L.RegFunction("WriteInt", WriteInt); L.RegFunction("WriteIntToByte", WriteIntToByte); L.RegFunction("WriteShort", WriteShort); L.RegFunction("WriteLong", WriteLong); L.RegFunction("WriteFloat", WriteFloat); L.RegFunction("WriteDouble", WriteDouble); L.RegFunction("WriteString", WriteString); L.RegFunction("WriteBytes", WriteBytes); L.RegFunction("WriteBuffer", WriteBuffer); L.RegFunction("ReadByte", ReadByte); L.RegFunction("ReadInt", ReadInt); L.RegFunction("ReadIntToByte", ReadIntToByte); L.RegFunction("ReadShort", ReadShort); L.RegFunction("ReadLong", ReadLong); L.RegFunction("ReadFloat", ReadFloat); L.RegFunction("ReadDouble", ReadDouble); L.RegFunction("ReadString", ReadString); L.RegFunction("ReadBytes", ReadBytes); L.RegFunction("ReadBuffer", ReadBuffer); L.RegFunction("DataByte", DataByte); L.RegFunction("ToBytes", ToBytes); L.RegFunction("Flush", Flush); L.RegFunction("New", _CreateGameLogic_ByteBuffer); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_ByteBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.ByteBuffer obj = new GameLogic.ByteBuffer(); ToLua.PushObject(L, obj); return 1; } else if (count == 1) { byte[] arg0 = ToLua.CheckByteBuffer(L, 1); GameLogic.ByteBuffer obj = new GameLogic.ByteBuffer(arg0); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ByteBuffer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); obj.Close(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); byte arg0 = (byte)LuaDLL.luaL_checknumber(L, 2); obj.WriteByte(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteInt(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.WriteInt(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteIntToByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.WriteIntToByte(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteShort(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); ushort arg0 = (ushort)LuaDLL.luaL_checknumber(L, 2); obj.WriteShort(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteLong(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.WriteLong(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.WriteFloat(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteDouble(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); obj.WriteDouble(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.WriteString(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); byte[] arg0 = ToLua.CheckByteBuffer(L, 2); obj.WriteBytes(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); LuaByteBuffer arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 2)); obj.WriteBuffer(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); byte o = obj.ReadByte(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadInt(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); int o = obj.ReadInt(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadIntToByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); int o = obj.ReadIntToByte(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadShort(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); ushort o = obj.ReadShort(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadLong(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); long o = obj.ReadLong(); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); float o = obj.ReadFloat(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadDouble(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); double o = obj.ReadDouble(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); string o = obj.ReadString(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); byte[] o = obj.ReadBytes(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); LuaInterface.LuaByteBuffer o = obj.ReadBuffer(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DataByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); LuaInterface.LuaByteBuffer o = obj.DataByte(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ToBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); byte[] o = obj.ToBytes(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Flush(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ByteBuffer obj = (GameLogic.ByteBuffer)ToLua.CheckObject(L, 1); obj.Flush(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }