//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_PhoneManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.PhoneManager), typeof(GameCore.UnitySingleton)); L.RegFunction("LocalTestAppPay", LocalTestAppPay); L.RegFunction("AppPay", AppPay); L.RegFunction("PayCallBack", PayCallBack); L.RegFunction("BatteryValue", BatteryValue); L.RegFunction("GetNetworkReachabilityType", GetNetworkReachabilityType); L.RegFunction("GetBatteryValue", GetBatteryValue); L.RegFunction("GetNetType", GetNetType); L.RegFunction("TimeYear", TimeYear); L.RegFunction("TimeMonth", TimeMonth); L.RegFunction("TimeDay", TimeDay); L.RegFunction("TimeHour", TimeHour); L.RegFunction("TimeMinute", TimeMinute); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("MainActivity", get_MainActivity, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LocalTestAppPay(IntPtr L) { try { ToLua.CheckArgsCount(L, 10); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); string arg3 = ToLua.CheckString(L, 4); string arg4 = ToLua.CheckString(L, 5); string arg5 = ToLua.CheckString(L, 6); string arg6 = ToLua.CheckString(L, 7); bool arg7 = LuaDLL.luaL_checkboolean(L, 8); string arg8 = ToLua.CheckString(L, 9); string arg9 = ToLua.CheckString(L, 10); GameLogic.PhoneManager.LocalTestAppPay(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AppPay(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); string arg3 = ToLua.CheckString(L, 4); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 5); LuaFunction arg5 = ToLua.CheckLuaFunction(L, 6); LuaFunction arg6 = ToLua.CheckLuaFunction(L, 7); GameLogic.PhoneManager.AppPay(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PayCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.PayCallBack(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BatteryValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); obj.BatteryValue(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNetworkReachabilityType(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.NetworkReachability o = GameLogic.PhoneManager.GetNetworkReachabilityType(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBatteryValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); float o = obj.GetBatteryValue(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNetType(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); int o = obj.GetNetType(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TimeYear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string o = obj.TimeYear(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TimeMonth(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string o = obj.TimeMonth(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TimeDay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string o = obj.TimeDay(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TimeHour(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string o = obj.TimeHour(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TimeMinute(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.PhoneManager obj = (GameLogic.PhoneManager)ToLua.CheckObject(L, 1); string o = obj.TimeMinute(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MainActivity(IntPtr L) { try { ToLua.PushObject(L, GameLogic.PhoneManager.MainActivity); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }