//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LanguageTextWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LanguageText), typeof(UnityEngine.UI.Text)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("LanguageIndex", get_LanguageIndex, set_LanguageIndex); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LanguageIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LanguageText obj = (LanguageText)o; int ret = obj.LanguageIndex; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LanguageIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_LanguageIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LanguageText obj = (LanguageText)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.LanguageIndex = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LanguageIndex on a nil value"); } } }