//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AnimationStateWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.AnimationState), typeof(UnityEngine.TrackedReference)); L.RegFunction("AddMixingTransform", AddMixingTransform); L.RegFunction("RemoveMixingTransform", RemoveMixingTransform); L.RegFunction("New", _CreateUnityEngine_AnimationState); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("enabled", get_enabled, set_enabled); L.RegVar("weight", get_weight, set_weight); L.RegVar("wrapMode", get_wrapMode, set_wrapMode); L.RegVar("time", get_time, set_time); L.RegVar("normalizedTime", get_normalizedTime, set_normalizedTime); L.RegVar("speed", get_speed, set_speed); L.RegVar("normalizedSpeed", get_normalizedSpeed, set_normalizedSpeed); L.RegVar("length", get_length, null); L.RegVar("layer", get_layer, set_layer); L.RegVar("clip", get_clip, null); L.RegVar("name", get_name, set_name); L.RegVar("blendMode", get_blendMode, set_blendMode); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_AnimationState(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.AnimationState obj = new UnityEngine.AnimationState(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AnimationState.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddMixingTransform(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.AddMixingTransform(arg0); return 0; } else if (count == 3) { UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.AddMixingTransform(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimationState.AddMixingTransform"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveMixingTransform(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.RemoveMixingTransform(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrackedReference arg0 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 1); UnityEngine.TrackedReference arg1 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; bool ret = obj.enabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_weight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.weight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; UnityEngine.WrapMode ret = obj.wrapMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.time; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.normalizedTime; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_speed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.speed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.normalizedSpeed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_length(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float ret = obj.length; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; int ret = obj.layer; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; UnityEngine.AnimationClip ret = obj.clip; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; string ret = obj.name; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blendMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; UnityEngine.AnimationBlendMode ret = obj.blendMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enabled = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_weight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.weight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode)); obj.wrapMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.time = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalizedTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.normalizedTime = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_speed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.speed = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalizedSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.normalizedSpeed = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.layer = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; string arg0 = ToLua.CheckString(L, 2); obj.name = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blendMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o; UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationBlendMode)); obj.blendMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"); } } }