//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_BaseMeshEffectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.BaseMeshEffect), typeof(UnityEngine.EventSystems.UIBehaviour)); L.RegFunction("ModifyMesh", ModifyMesh); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ModifyMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.UI.BaseMeshEffect obj = (UnityEngine.UI.BaseMeshEffect)ToLua.CheckObject(L, 1); UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.UI.BaseMeshEffect obj = (UnityEngine.UI.BaseMeshEffect)ToLua.CheckObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.BaseMeshEffect.ModifyMesh"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }