//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ImageDownloadManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ImageDownloadManager), typeof(GameCore.UnitySingleton)); L.RegFunction("Reset", Reset); L.RegFunction("SetImage_GameObject", SetImage_GameObject); L.RegFunction("SetImage_Image", SetImage_Image); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetImage_GameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.SetImage_GameObject(arg0, arg1); return 0; } else if (count == 4) { GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.SetImage_GameObject(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ImageDownloadManager.SetImage_GameObject"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetImage_Image(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 3); obj.SetImage_Image(arg0, arg1); return 0; } else if (count == 4) { GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.SetImage_Image(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ImageDownloadManager.SetImage_Image"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }