//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_EventSystems_BaseEventDataWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.EventSystems.BaseEventData), typeof(UnityEngine.EventSystems.AbstractEventData)); L.RegFunction("New", _CreateUnityEngine_EventSystems_BaseEventData); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("currentInputModule", get_currentInputModule, null); L.RegVar("selectedObject", get_selectedObject, set_selectedObject); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_EventSystems_BaseEventData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.EventSystems.EventSystem arg0 = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData obj = new UnityEngine.EventSystems.BaseEventData(arg0); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.EventSystems.BaseEventData.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_currentInputModule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o; UnityEngine.EventSystems.BaseInputModule ret = obj.currentInputModule; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index currentInputModule on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_selectedObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o; UnityEngine.GameObject ret = obj.selectedObject; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectedObject on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_selectedObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.selectedObject = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectedObject on a nil value"); } } }