require("Base/BasePanel") local PokemonSummonPanel = Inherit(BasePanel) local MazeTreasureSetting = ConfigManager.GetConfig(ConfigName.MazeTreasureSetting) local bType={ Btn1=1, Btn10=2 } --type与lotterySetting表中的id对应 local btns={ [bType.Btn1]={name="Btn1",isInfo="1次"}, [bType.Btn10]={name="Btn10",isInfo="10次"}} local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting) local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig) local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local freeTime= 0 --免费抽取次数 local isActive=false --是否激活特权 local leftTime=0 --特权剩余时间 local YaojingCallPrivilegeId = 2006 function PokemonSummonPanel:InitComponent(gameObject) self.btn_back=Util.GetGameObject(self.transform, "btn_back") self.buffImg=Util.GetGameObject(self.transform, "tokenImg"):GetComponent("Image") self.infoTxt=Util.GetGameObject(self.transform,"hint"):GetComponent("Text") self.leftTimeObj=Util.GetGameObject(self.transform, "leftTimeObj") self.leftTimeTxt=Util.GetGameObject(self.transform,"leftTimeObj/leftTimeTxt"):GetComponent("Text") self.btn_shop=Util.GetGameObject(self.transform,"btn_shop") self.btn_reward=Util.GetGameObject(self.transform,"btn_rewardPool") self.btn_one=Util.GetGameObject(self.transform,"Btn1") self.oneHintTxt=Util.GetGameObject(self.btn_one,"Tip"):GetComponent("Text") self.btn_ten=Util.GetGameObject(self.transform,"Btn10") self.tenHintTxt=Util.GetGameObject(self.btn_ten,"Tip"):GetComponent("Text") self.btn_activate=Util.GetGameObject(self.transform,"btn_activate") Util.GetGameObject(self.btn_activate,"Text"):GetComponent("Text").text="去激活" self.limitTxt=Util.GetGameObject(self.transform,"limit"):GetComponent("Text") self.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft}) self.changZhuEffect = Util.GetGameObject(self.transform,"effect/Effect_Dan_changzhu") self.Effect_Dan_posui = Util.GetGameObject(self.transform,"effect/Effect_Dan_posui") self.mask = Util.GetGameObject(self.transform,"mask") end function PokemonSummonPanel:BindEvent() --奖励按钮 Util.AddClick(self.btn_reward,function() UIManager.OpenPanel(UIName.RewardPreviewPopup, PRE_REWARD_POOL_TYPE.LING_SHOU) end) --激活按钮 Util.AddClick(self.btn_shop,function() JumpManager.GoJump(3002) --self.shop:SetActive(true) --self.btnBack:SetActive(false) --self.livename = "live2d_ui_h_52_xx_pf1" --self.liveNode = poolManager:LoadLive(self.livename, self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0)) --self:storeShow()--商店 end) Util.AddClick(self.btn_back,function() self:ClosePanel() end) Util.AddClick(self.btn_activate,function() --激活特权 JumpManager.GoJump(MazeTreasureSetting[1].Jump) end) end function PokemonSummonPanel:OnShow() self.changZhuEffect.gameObject:SetActive(true) self.mask.gameObject:SetActive(false) self.Effect_Dan_posui.gameObject:SetActive(false) CheckRedPointStatus(RedPointType.Pokemon_Recruit) self.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou}) self.infoTxt.text="每天增加3次免费召唤,妖晶召唤8折优惠" --是否显示特权 isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004) if isActive then self.leftTimeObj.gameObject:SetActive(true) Util.SetGray(self.buffImg.gameObject,false) leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(3004) self.leftTimeTxt.text= "剩余:"..GetLeftTimeStrByDeltaTime(leftTime) self.btn_activate.gameObject:SetActive(false) else Util.SetGray(self.buffImg.gameObject,true) self.leftTimeObj.gameObject:SetActive(false) self.btn_activate.gameObject:SetActive(true) end self:refreshBtnShow()--刷新按钮显示 self:timeCountDown()--时间 end function PokemonSummonPanel:refreshBtnShow() local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle) local freeTimesId = currLottery.FreeTimes local maxtimesId = currLottery.MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id local curTimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId) self.tenHintTxt.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId)) self.limitTxt.text = "今日召唤上限:"..curTimes.."/"..PrivilegeManager.GetPrivilegeNumber(maxtimesId) if freeTimesId > 0 then freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId) RecruitManager.freeUseTimeList[freeTimesId] = freeTime end --按钮赋值 for n, m in ipairs(btns) do local btn = Util.GetGameObject(self.gameObject,m.name) local redPot = Util.GetGameObject(btn.gameObject,"RedPoint") local info = Util.GetGameObject(btn.gameObject,"Content/Info"):GetComponent("Text") local icon = Util.GetGameObject(btn.gameObject,"Content/Icon"):GetComponent("Image") local num = Util.GetGameObject(btn.gameObject,"Content/Num"):GetComponent("Text") local tip = Util.GetGameObject(btn.gameObject,"Tip"):GetComponent("Text") --存在免费次数 并且 免费>=1 并且是1按钮 local isFree = freeTime and freeTime >= 1 and n == bType.Btn1 redPot.gameObject:SetActive(isFree) icon.gameObject:SetActive(not isFree) num.gameObject:SetActive(not isFree) local itemId=0 local itemNum=0 local type = 0 if n == bType.Btn1 then type = currLottery.Id else type = ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowTen).Id end local d = RecruitManager.GetExpendData(type) if isFree then info.text=" ".."免费抽取" else itemId = d[1] itemNum = d[2] --如果当前是用妖晶抽卡 and 激活了特权 if itemId == 16 and isActive then local currPrivilege = privilegeConfig[3004] if currPrivilege then itemNum = itemNum * (1 + currPrivilege.Condition[1][2]/10000) end end icon.sprite = Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name) info.text = m.isInfo num.text = "x"..itemNum end Util.AddOnceClick(btn,function() local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen) if n == bType.Btn1 then if isFree then self:Recruit(RecruitType.LingShowSingle,maxtimesId,0,0,state,freeTimesId,{RecruitType.LingShowSingle,RecruitType.LingShowTen}) else self:Recruit(RecruitType.LingShowSingle,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.LingShowSingle,RecruitType.LingShowTen}) end elseif n==bType.Btn10 then self:Recruit(RecruitType.LingShowTen,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.LingShowTen,RecruitType.LingShowTen}) end end) end end function PokemonSummonPanel:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,freeTimesId,recruitType) local num = 0 if id == RecruitType.LingShowSingle then num = 1 else num = 10 end --是否超过每日最大上限 if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < num then PopupTipPanel.ShowTip("无法超出每日召唤次数上限!") return end --是否妖晶,是否超过每日妖晶最大上限 if itemId == 16 then if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < num then PopupTipPanel.ShowTip("今日妖晶召唤次数不足!") return end end if itemId ~= 0 then if BagManager.GetItemCountById(itemId) < itemNum then PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!") return end end if itemId == 16 and state == 0 then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,id, function() RecruitManager.RecruitRequest(id, function(msg) self.changZhuEffect:SetActive(false) self.Effect_Dan_posui:SetActive(true) self.mask.gameObject:SetActive(true) Timer.New(function() self.mask.gameObject:SetActive(false) self.Effect_Dan_posui:SetActive(false) self.changZhuEffect:SetActive(true) PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数 PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录妖晶抽卡次数 UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,nil,recruitType) end,1.2):Start() end, freeTimesId,itemId,itemNum) end, itemNum) else RecruitManager.RecruitRequest(id, function(msg) self.changZhuEffect:SetActive(false) self.Effect_Dan_posui:SetActive(true) self.mask.gameObject:SetActive(true) Timer.New(function() self.mask.gameObject:SetActive(false) self.Effect_Dan_posui:SetActive(false) self.changZhuEffect:SetActive(true) PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数 if itemId == 16 then PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录妖晶抽卡次数 end UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,nil,recruitType) end,1.2):Start() end,freeTimesId,itemId,itemNum) end end --商店 function PokemonSummonPanel:storeShow() if not self.shopView then self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform) end self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP) end --时间 function PokemonSummonPanel:timeCountDown() if self.timer then self.timer:Stop() self.timer = nil end if self.timer2 then self.timer2:Stop() self.timer2 = nil end if freeTime>0 then self.oneHintTxt.text=string.format("剩余%s次",freeTime) else local timeDown = CalculateSecondsNowTo_N_OClock(0)--领取按钮的倒计时 self.oneHintTxt.text =string.format("重置时间:%s",TimeToHMS(timeDown)) --免费次数刷新倒计时 self.timer = Timer.New(function() if timeDown < 1 then self.timer:Stop() self.timer = nil return end timeDown = timeDown -1 self.oneHintTxt.text = string.format("重置时间:%s",TimeToHMS(timeDown)) end, 1, -1, true) self.timer:Start() end --特权剩余时间倒计时 if leftTime>0 then self.timer2 = Timer.New(function() if leftTime < 1 then self.timer2:Stop() self.timer2 = nil return end leftTime = leftTime -1 self.leftTimeTxt.text= "剩余:"..GetLeftTimeStrByDeltaTime(leftTime) end, 1, -1, true) self.timer2:Start() end end --- 将一段时间转换为天时分秒 function PokemonSummonPanel:TimeToDHMS(second) local day = math.floor(second / (24 * 3600)) local minute = math.floor(second / 60) % 60 local sec = second % 60 local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600) if day <= 0 and hour <= 0 then return string.format("%s分%s秒",minute, sec) else return string.format("%s天%s小时",day, hour) end end local orginLayer = 0 function PokemonSummonPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.changZhuEffect, self.sortingOrder - orginLayer) Util.AddParticleSortLayer(self.Effect_Dan_posui, self.sortingOrder - orginLayer) orginLayer = self.sortingOrder end function PokemonSummonPanel:OnClose() self.gameObject:SetActive(false) if self.timer then self.timer:Stop() self.timer = nil end if self.timer2 then self.timer2:Stop() self.timer2 = nil end if self.shopView then self.shopView = SubUIManager.Close(self.shopView) self.shopView = nil end end --界面销毁时调用(用于子类重写) function PokemonSummonPanel:OnDestroy() orginLayer = 0 SubUIManager.Close(self.upView) if self.timer then self.timer:Stop() self.timer = nil end if self.timer2 then self.timer2:Stop() self.timer2 = nil end end return PokemonSummonPanel