using UnityEngine; namespace ThinkingAnalytics.Utils { public class TD_Log { private static bool enableLog; public static void EnableLog(bool enabled) { enableLog = enabled; } public static void d(string message) { if (enableLog) { Debug.Log(message); } } public static void e(string message) { if (enableLog) { Debug.LogError(message); } } public static void w(string message) { if (enableLog) { Debug.LogWarning(message); } } } }