----- 公会技能重置弹窗 -----
local this = {}
--传入父脚本模块
local parent
--层级
local sortingOrder = 0
--传入不定参
local _args = {}
--传入选择英雄计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
local resetIndex = 1
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local fun = nil
local item, num
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "cancelBtn")
this.resetBtn = Util.GetGameObject(gameObject, "resetBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn, function()
parent:ClosePanel()
end)
Util.AddClick(this.resetBtn, function()
if BagManager.GetItemCountById(item) < num then
PopupTipPanel.ShowTip(Language[11562])
return
end
NetManager.ResetGuildSkillRequest(resetIndex, function(msg)
PopupTipPanel.ShowTip(Language[12306])
ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
if fun then
fun()
fun = nil
end
parent:ClosePanel()
end)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent, ...)
parent = _parent
sortingOrder = _parent.sortingOrder
local args = { ... }
dropList = args[1]
resetIndex = args[2]
fun = args[3]
this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
this.titleText.text = Language[12307]
--返还比
item, num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028)
local str1 = "" .. num .. ""
local str2 = "" ..
GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, item).Name) .. ""
local str3 = "" .. GuildSkillType[resetIndex] .. Language[12308]
local str4 = "" ..
tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 46).Value) / 100 .. "%"
local str5 = ""
for i = 1, #dropList do
--LogError("dropList[i].id "..dropList[i].id)
if str5 == "" then
str5 = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id).Name)
else
str5 = str5 ..
Language[10602] .. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id)
.Name)
end
end
str5 = "" .. str5 .. ""
local str = ""
--LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum)
if buyNum == 0 then
str = Language[12309] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。"
else
str = Language[12312] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。"
end
this.infoText.text = str
local _data = {}
for i = 1, #dropList do
_data[i] = { dropList[i].id, dropList[i].num }
end
ResetItemView(this.root, this.root.transform, itemList, 8, 1, sortingOrder, false, _data)
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this