----- 公会技能重置弹窗 ----- local this = {} --传入父脚本模块 local parent --层级 local sortingOrder = 0 --传入不定参 local _args = {} --传入选择英雄计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} local resetIndex = 1 local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local fun = nil local item, num function this:InitComponent(gameObject) this.spLoader = SpriteLoader.New() this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text") this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text") this.cancelBtn = Util.GetGameObject(gameObject, "cancelBtn") this.resetBtn = Util.GetGameObject(gameObject, "resetBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.cancelBtn, function() parent:ClosePanel() end) Util.AddClick(this.resetBtn, function() if BagManager.GetItemCountById(item) < num then PopupTipPanel.ShowTip(Language[11562]) return end NetManager.ResetGuildSkillRequest(resetIndex, function(msg) PopupTipPanel.ShowTip(Language[12306]) ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10028, 1) UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function() if fun then fun() fun = nil end parent:ClosePanel() end) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent, ...) parent = _parent sortingOrder = _parent.sortingOrder local args = { ... } dropList = args[1] resetIndex = args[2] fun = args[3] this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0) this.titleText.text = Language[12307] --返还比 item, num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1) local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028) local str1 = "" .. num .. "" local str2 = "" .. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, item).Name) .. "" local str3 = "" .. GuildSkillType[resetIndex] .. Language[12308] local str4 = "" .. tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 46).Value) / 100 .. "%" local str5 = "" for i = 1, #dropList do --LogError("dropList[i].id "..dropList[i].id) if str5 == "" then str5 = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id).Name) else str5 = str5 .. Language[10602] .. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id) .Name) end end str5 = "" .. str5 .. "" local str = "" --LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum) if buyNum == 0 then str = Language[12309] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。" else str = Language[12312] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。" end this.infoText.text = str local _data = {} for i = 1, #dropList do _data[i] = { dropList[i].id, dropList[i].num } end ResetItemView(this.root, this.root.transform, itemList, 8, 1, sortingOrder, false, _data) end function this:OnClose() end function this:OnDestroy() this.spLoader:Destroy() end return this