require("Base/BasePanel") ExplorePanel = Inherit(BasePanel) --初始化组件(用于子类重写) function ExplorePanel:InitComponent() self.spLoader = SpriteLoader.New() self.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform) self.backBtn = Util.GetGameObject(self.gameObject, "btns/backBtn") self.lookReward = Util.GetGameObject(self.gameObject, "btns/lookReward") end --绑定事件(用于子类重写) function ExplorePanel:BindEvent() Util.AddClick(self.backBtn,function() self:ClosePanel() end) Util.AddClick(self.lookReward,function() UIManager.OpenPanel(UIName.ExploreRewardPopup,self.mapData.mapId) end) end --添加事件监听(用于子类重写) function ExplorePanel:AddListener() end --移除事件监听(用于子类重写) function ExplorePanel:RemoveListener() end --界面打开时调用(用于子类重写) function ExplorePanel:OnOpen(data) self.mapData = data end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function ExplorePanel:OnShow() end --界面关闭时调用(用于子类重写) function ExplorePanel:OnClose() end --界面销毁时调用(用于子类重写) function ExplorePanel:OnDestroy() SubUIManager.Close(self.upView) self.upView = nil self.spLoader:Destroy() end return ExplorePanel