local PoZhenZhuXian = quick_class("PoZhenZhuXian") local orginLayer = 0 function PoZhenZhuXian:ctor(mainPanel, gameObject) self.mainPanel = mainPanel.transform self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() end function PoZhenZhuXian:InitComponent(gameObject) end function PoZhenZhuXian:BindEvent() end function PoZhenZhuXian:OnShow(sortingOrder) end --- 将一段时间转换为天时分秒 function PoZhenZhuXian:TimeToDHMS(second) local day = math.floor(second / (24 * 3600)) local minute = math.floor(second / 60) % 60 local sec = second % 60 local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600) if day <= 0 and hour <= 0 then return string.format(Language[12231],minute, sec) else return string.format(Language[12232],day, hour) end end function PoZhenZhuXian:OnSortingOrderChange(_sortingOrder) orginLayer = _sortingOrder end function PoZhenZhuXian:OnHide() end return PoZhenZhuXian