{"text_format":"3","workbook":"xlsx","n_sheets":9,"sheets":["SkillConfig","Sheet7","Sheet6","Sheet5","Sheet2","Sheet1","Sheet4","y异妖技能","Sheet3"],"not_rendered":{"external_links":2,"defined_names":3,"comments":1},"read":"whole","date_system":"1900"}

{"sheet":"SkillConfig","index":0,"n_rows":913,"n_cols":11,"rows_kept":913}
[null,"Id","Name","Type","ShortDesc","Desc","DescValue","DescColor","Icon","NoUse","NoUse"]
[null,"int","string","int","string","string","mut,string#string,1","mut,int#int,1","int","boolean","boolean"]
[null,2,3,2,3,3,3,3,3,0,0]
[null,"技能id","技能名称","技能类型","短描述","技能描述","描述参数","参数颜色","技能图标\n关联资源表","校验","校验"]
["默认值",0,"",null,null,"",null,null,0]
["正确性校对"]
["校对值"]
[null,100001,"悲鸣",1,"弱者就该被淘汰！","对随机一名敌人造成伤害，附加流血效果。",null,null,238011]
[null,100002,"鬼蝉",2,"死吧！","对随机三名敌人造成伤害。",null,null,224021]
[null,1000111,"寒冰刺",1,"冰寒刺骨！","挥舞双斧，对对位敌人造成%s水属性物理伤害，%s概率%s敌方全体，持续%s秒。","220%#80%#嘲讽#10","2#0#1#0",203011,{"$f":"IF((LEN(F10)-LEN(SUBSTITUTE(F10,\"%\",\"\")))=(LEN(G10)-LEN(SUBSTITUTE(G10,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G10)-LEN(SUBSTITUTE(G10,\"#\",\"\")))=(LEN(H10)-LEN(SUBSTITUTE(H10,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1000112","寒冰刺",1,"冰寒刺骨！","挥舞双斧，对对位敌人造成%s水属性物理伤害，%s概率%s敌方全体，持续%s秒。","250%#80%#嘲讽#10","2#0#1#0",203011,{"$f":"IF((LEN(F11)-LEN(SUBSTITUTE(F11,\"%\",\"\")))=(LEN(G11)-LEN(SUBSTITUTE(G11,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G11)-LEN(SUBSTITUTE(G11,\"#\",\"\")))=(LEN(H11)-LEN(SUBSTITUTE(H11,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1000113","寒冰刺",1,"冰寒刺骨！","挥舞双斧，对对位敌人造成%s水属性物理伤害，%s概率%s敌方全体，持续%s秒。","360%#80%#嘲讽#10","2#0#1#0",203011,"",""]
[null,"1000114","寒冰刺",1,"冰寒刺骨！","挥舞双斧，对对位敌人造成%s水属性物理伤害，%s概率%s敌方全体，持续%s秒。","430%#80%#嘲讽#10","2#0#1#0",203011,"",""]
[null,"1000115","寒冰刺",1,"冰寒刺骨！","挥舞双斧，对对位敌人造成%s水属性物理伤害，%s概率%s敌方全体，持续%s秒。","540%#80%#嘲讽#10","2#0#1#0",203011,"",""]
[null,"1000121","裂山贯云",2,{"$nulls":4},203021,false,""]
[null,"1000122","裂山贯云",2,{"$nulls":4},203021,false,""]
[null,"1000123","裂山贯云",2,{"$nulls":4},203021,false,""]
[null,"1000124","裂山贯云",2,{"$nulls":4},203021,false,""]
[null,"1000125","裂山贯云",2,{"$nulls":4},203021,false,""]
[null,"1000211","拽刀",1,"不要放松警惕！","斩出一道刀罡，对对位及相邻敌人造成%s风属性物理伤害，同时%s概率%s目标，持续%s秒。为自身施加%s印记，持续%s秒，期间受到控制效果回复自身攻击%s的生命值。","220%#60%#嘲讽#10#甘霖#5#140%","2#1#0#0#0#1#0",201011,"",""]
[null,"1000212","拽刀",1,"不要放松警惕！","斩出一道刀罡，对对位及相邻敌人造成%s风属性物理伤害，同时%s概率%s目标，持续%s秒。为自身施加%s印记，持续%s秒，期间受到控制效果回复自身攻击%s的生命值。","250%#60%#嘲讽#10#甘霖#5#160%","2#1#0#0#0#1#0",201011,"",""]
[null,"1000213","拽刀",1,"不要放松警惕！","斩出一道刀罡，对对位及相邻敌人造成%s风属性物理伤害，同时%s概率%s目标，持续%s秒。为自身施加%s印记，持续%s秒，期间受到控制效果回复自身攻击%s的生命值。","360%#60%#嘲讽#10#甘霖#5#230%","2#1#0#0#0#1#0",201011,"",""]
[null,"1000214","拽刀",1,"不要放松警惕！","斩出一道刀罡，对对位及相邻敌人造成%s风属性物理伤害，同时%s概率%s目标，持续%s秒。为自身施加%s印记，持续%s秒，期间受到控制效果回复自身攻击%s的生命值。","430%#60%#嘲讽#10#甘霖#5#270%","2#1#0#0#0#1#0",201011,"",""]
[null,"1000215","拽刀",1,"不要放松警惕！","斩出一道刀罡，对对位及相邻敌人造成%s风属性物理伤害，同时%s概率%s目标，持续%s秒。为自身施加%s印记，持续%s秒，期间受到控制效果回复自身攻击%s的生命值。","540%#60%#嘲讽#10#甘霖#5#340%","2#1#0#0#0#1#0",201011,"",""]
[null,"1000221","风之庇佑",2,"号令疾风，联结护佑！","对对位敌人造成%s风属性物理伤害，召唤风之庇佑，获得%s伤害减免，同时为相邻队友分担%s伤害，持续%s秒。","340%#40%#40%#6","2#0#0#0",201021,"",""]
[null,"1000222","风之庇佑",2,"号令疾风，联结护佑！","对对位敌人造成%s风属性物理伤害，召唤风之庇佑，获得%s伤害减免，同时为相邻队友分担%s伤害，持续%s秒。","380%#40%#40%#6","2#0#0#0",201021,"",""]
[null,"1000223","风之庇佑",2,"号令疾风，联结护佑！","对对位敌人造成%s风属性物理伤害，召唤风之庇佑，获得%s伤害减免，同时为相邻队友分担%s伤害，持续%s秒。","430%#40%#50%#6","2#0#0#0",201021,"",""]
[null,"1000224","风之庇佑",2,"号令疾风，联结护佑！","对对位敌人造成%s风属性物理伤害，召唤风之庇佑，获得%s伤害减免，同时为相邻队友分担%s伤害，持续%s秒。","580%#40%#50%#6","2#0#0#0",201021,"",""]
[null,"1000225","风之庇佑",2,"号令疾风，联结护佑！","对对位敌人造成%s风属性物理伤害，召唤风之庇佑，获得%s伤害减免，同时为相邻队友分担%s伤害，持续%s秒。","720%#60%#50%#6","2#0#0#0",201021,"",""]
[null,"1000311","狂斩",1,"挥刀，就得用力！","挥舞大刀，斩出一道虎形刀罡跳向敌阵，对对位敌人造成%s地属性物理伤害，%s概率%s全体敌人，持续%s秒。","220%#60%#嘲讽#10","2#0#1#0",242011,"",""]
[null,"1000312","狂斩",1,"挥刀，就得用力！","挥舞大刀，斩出一道虎形刀罡跳向敌阵，对对位敌人造成%s地属性物理伤害，%s概率%s全体敌人，持续%s秒。","250%#60%#嘲讽#10","2#0#1#0",242011,"",""]
[null,"1000313","狂斩",1,"挥刀，就得用力！","挥舞大刀，斩出一道虎形刀罡跳向敌阵，对对位敌人造成%s地属性物理伤害，%s概率%s全体敌人，持续%s秒。","360%#60%#嘲讽#10","2#0#1#0",242011,"",""]
[null,"1000314","狂斩",1,"挥刀，就得用力！","挥舞大刀，斩出一道虎形刀罡跳向敌阵，对对位敌人造成%s地属性物理伤害，%s概率%s全体敌人，持续%s秒。","430%#60%#嘲讽#10","2#0#1#0",242011,"",""]
[null,"1000315","狂斩",1,"挥刀，就得用力！","挥舞大刀，斩出一道虎形刀罡跳向敌阵，对对位敌人造成%s地属性物理伤害，%s概率%s全体敌人，持续%s秒。","540%#60%#嘲讽#10","2#0#1#0",242011,"",""]
[null,"1000321","惊风斩",2,{"$nulls":4},242021,false,""]
[null,"1000322","惊风斩",2,{"$nulls":4},242021,false,""]
[null,"1000323","惊风斩",2,{"$nulls":4},242021,false,""]
[null,"1000324","惊风斩",2,{"$nulls":4},242021,false,""]
[null,"1000325","惊风斩",2,{"$nulls":4},242021,false,""]
[null,"1000411","秋波",1,"我知道你需要我。","妩媚秋波，造成%s风属性魔法单体伤害，为血量最低的队友提供在%s秒内的%s次气血回复，每次回复量为攻击的%s，并且驱散%s个减益效果。","230%#6#2#180%#1","2#0#0#0#0",219011,"",""]
[null,"1000412","秋波",1,"我知道你需要我。","妩媚秋波，造成%s风属性魔法单体伤害，为血量最低的队友提供在%s秒内的%s次气血回复，每次回复量为攻击的%s，并且驱散%s个减益效果。","260%#6#2#210%#1","2#0#0#0#0",219011,"",""]
[null,"1000413","秋波",1,"我知道你需要我。","妩媚秋波，造成%s风属性魔法单体伤害，为血量最低的队友提供在%s秒内的%s次气血回复，每次回复量为攻击的%s，并且驱散%s个减益效果。","380%#6#2#300%#1","2#0#0#0#0",219011,"",""]
[null,"1000414","秋波",1,"我知道你需要我。","妩媚秋波，造成%s风属性魔法单体伤害，为血量最低的队友提供在%s秒内的%s次气血回复，每次回复量为攻击的%s，并且驱散%s个减益效果。","480%#6#2#360%#1","2#0#0#0#0",219011,"",""]
[null,"1000415","秋波",1,"我知道你需要我。","妩媚秋波，造成%s风属性魔法单体伤害，为血量最低的队友提供在%s秒内的%s次气血回复，每次回复量为攻击的%s，并且驱散%s个减益效果。","560%#6#2#450%#2","2#0#0#0#0",219011,"",""]
[null,"1000421","香云绕",2,"残风袅袅香云绕。","显化狐狸真身越向敌阵，造成%s风属性魔法全体伤害，为已方全体回复攻击%s的气血，降低敌方全体%s施法率，持续%s秒。","350%#280%#20%#12","2#0#0#0",219021,"",""]
[null,"1000422","香云绕",2,"残风袅袅香云绕。","显化狐狸真身越向敌阵，造成%s风属性魔法全体伤害，为已方全体回复攻击%s的气血，降低敌方全体%s施法率，持续%s秒。","400%#320%#20%#12","2#0#0#0",219021,"",""]
[null,"1000423","香云绕",2,"残风袅袅香云绕。","显化狐狸真身越向敌阵，造成%s风属性魔法全体伤害，为已方全体回复攻击%s的气血，降低敌方全体%s施法率，持续%s秒。","450%#360%#20%#12","2#0#0#0",219021,"",""]
[null,"1000424","香云绕",2,"残风袅袅香云绕。","显化狐狸真身越向敌阵，造成%s风属性魔法全体伤害，为已方全体回复攻击%s的气血，降低敌方全体%s施法率，持续%s秒。","600%#480%#30%#12","2#0#0#0",219021,"",""]
[null,"1000425","香云绕",2,"残风袅袅香云绕。","显化狐狸真身越向敌阵，造成%s风属性魔法全体伤害，为已方全体回复攻击%s的气血，降低敌方全体%s施法率，持续%s秒。","750%#600%#40%#12","2#0#0#0",219021,"",""]
[null,"1000511","破风斩",1,"哼！颤栗吧！","拔刀出鞘，刀光一闪，对对位及相邻敌人造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","120%",2,206011,"",""]
[null,"1000512","破风斩",1,"哼！颤栗吧！","拔刀出鞘，刀光一闪，对对位及相邻敌人造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","140%",2,206011,"",""]
[null,"1000513","破风斩",1,"哼！颤栗吧！","拔刀出鞘，刀光一闪，对对位及相邻敌人造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","200%",2,206011,"",""]
[null,"1000514","破风斩",1,"哼！颤栗吧！","拔刀出鞘，刀光一闪，对对位及相邻敌人造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","240%",2,206011,"",""]
[null,"1000515","破风斩",1,"哼！颤栗吧！","拔刀出鞘，刀光一闪，对对位及相邻敌人造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","300%",2,206011,"",""]
[null,"1000521","疾风斩",2,"见过比风还快的刀么？","拔刀快斩，多道刀光叠加在一起，对敌方全体造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","210%",2,206021,"",""]
[null,"1000522","疾风斩",2,"见过比风还快的刀么？","拔刀快斩，多道刀光叠加在一起，对敌方全体造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","240%",2,206021,"",""]
[null,"1000523","疾风斩",2,"见过比风还快的刀么？","拔刀快斩，多道刀光叠加在一起，对敌方全体造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","270%",2,206021,"",""]
[null,"1000524","疾风斩",2,"见过比风还快的刀么？","拔刀快斩，多道刀光叠加在一起，对敌方全体造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","360%",2,206021,"",""]
[null,"1000525","疾风斩",2,"见过比风还快的刀么？","拔刀快斩，多道刀光叠加在一起，对敌方全体造成%s地属性魔法伤害，对被眩晕的目标造成三倍伤害。","450%",2,206021,"",""]
[null,"1000611","火拳",1,"带火的拳头打人更疼！","挥舞燃火的拳头，对对位敌人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","120%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",218011,"",{"$f":"IF((LEN(G60)-LEN(SUBSTITUTE(G60,\"#\",\"\")))=(LEN(H60)-LEN(SUBSTITUTE(H60,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1000612","火拳",1,"带火的拳头打人更疼！","挥舞燃火的拳头，对对位敌人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","140%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",218011,"",""]
[null,"1000613","火拳",1,"带火的拳头打人更疼！","挥舞燃火的拳头，对对位敌人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","200%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",218011,"",""]
[null,"1000614","火拳",1,"带火的拳头打人更疼！","挥舞燃火的拳头，对对位敌人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","240%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",218011,"",""]
[null,"1000615","火拳",1,"带火的拳头打人更疼！","挥舞燃火的拳头，对对位敌人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","300%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",218011,"",""]
[null,"1000621","炎皇降世",2,"高温预警！","掷出一个巨大火球，对随机3人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","230%#灼烧#10#5#30%#25%#10","2#1#0#0#2#0#0",218021,"",""]
[null,"1000622","炎皇降世",2,"高温预警！","掷出一个巨大火球，对随机3人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","260%#灼烧#10#5#30%#25%#10","2#1#0#0#2#0#0",218021,"",""]
[null,"1000623","炎皇降世",2,"高温预警！","掷出一个巨大火球，对随机3人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","300%#灼烧#10#5#30%#25%#10","2#1#0#0#2#0#0",218021,"",""]
[null,"1000624","炎皇降世",2,"高温预警！","掷出一个巨大火球，对随机3人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","400%#灼烧#10#5#30%#25%#10","2#1#0#0#2#0#0",218021,"",""]
[null,"1000625","炎皇降世",2,"高温预警！","掷出一个巨大火球，对随机3人造成%s火属性魔法伤害，同时%s敌人，在%s秒内造成%s次%s魔法伤害。使灼烧状态敌人受到的伤害增加%s，持续%s秒。","500%#灼烧#10#5#30%#25%#10","2#1#0#0#2#0#0",218021,"",""]
[null,"1000711","水龙吟",1,"龙吟袅袅，经久不散！","召唤一条水龙从地底涌出攻击敌人，对对位敌人造成%s水属性魔法伤害，为自身提供自身攻击%s的护盾，持续%s秒。","220%#150%#10","2#0#0",204011,"",""]
[null,"1000712","水龙吟",1,"龙吟袅袅，经久不散！","召唤一条水龙从地底涌出攻击敌人，对对位敌人造成%s水属性魔法伤害，为自身提供自身攻击%s的护盾，持续%s秒。","250%#180%#10","2#0#0",204011,"",""]
[null,"1000713","水龙吟",1,"龙吟袅袅，经久不散！","召唤一条水龙从地底涌出攻击敌人，对对位敌人造成%s水属性魔法伤害，为自身提供自身攻击%s的护盾，持续%s秒。","360%#250%#10","2#0#0",204011,"",""]
[null,"1000714","水龙吟",1,"龙吟袅袅，经久不散！","召唤一条水龙从地底涌出攻击敌人，对对位敌人造成%s水属性魔法伤害，为自身提供自身攻击%s的护盾，持续%s秒。","430%#300%#10","2#0#0",204011,"",""]
[null,"1000715","水龙吟",1,"龙吟袅袅，经久不散！","召唤一条水龙从地底涌出攻击敌人，对对位敌人造成%s水属性魔法伤害，为自身提供自身攻击%s的护盾，持续%s秒。","540%#380%#10","2#0#0",204011,"",""]
[null,"1000721","天咏诀",2,{"$nulls":4},204021,{"$f":"IF((LEN(F75)-LEN(SUBSTITUTE(F75,\"%\",\"\")))=(LEN(G75)-LEN(SUBSTITUTE(G75,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G75)-LEN(SUBSTITUTE(G75,\"#\",\"\")))=(LEN(H75)-LEN(SUBSTITUTE(H75,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1000722","天咏诀",2,{"$nulls":4},204021,false,""]
[null,"1000723","天咏诀",2,{"$nulls":4},204021,false,""]
[null,"1000724","天咏诀",2,{"$nulls":4},204021,false,""]
[null,"1000725","天咏诀",2,{"$nulls":4},204021,false,""]
[null,"1000811","风旋",1,"狂风可以带走一切","召唤一阵旋风吹向敌人，对对位敌人造成%s风属性物理伤害。","220%",2,220011,"",""]
[null,"1000812","风旋",1,"狂风可以带走一切","召唤一阵旋风吹向敌人，对对位敌人造成%s风属性物理伤害。","250%",2,220011,"",""]
[null,"1000813","风旋",1,"狂风可以带走一切","召唤一阵旋风吹向敌人，对对位敌人造成%s风属性物理伤害。","360%",2,220011,"",""]
[null,"1000814","风旋",1,"狂风可以带走一切","召唤一阵旋风吹向敌人，对对位敌人造成%s风属性物理伤害。","430%",2,220011,"",""]
[null,"1000815","风旋",1,"狂风可以带走一切","召唤一阵旋风吹向敌人，对对位敌人造成%s风属性物理伤害。","540%",2,220011,"",""]
[null,"1000821","飞沙走石",2,"大风起兮云飞扬。","飞沙走石，造成%s风属性魔法全体伤害，生命值越低则伤害越高，最多不超过%s，同时回复自身攻击%s的气血。","27%#60%#40%","2#0#0",220021,"",""]
[null,"1000822","飞沙走石",2,"大风起兮云飞扬。","飞沙走石，造成%s风属性魔法全体伤害，生命值越低则伤害越高，最多不超过%s，同时回复自身攻击%s的气血。","32%#60%#48%","2#0#0",220021,"",""]
[null,"1000823","飞沙走石",2,"大风起兮云飞扬。","飞沙走石，造成%s风属性魔法全体伤害，生命值越低则伤害越高，最多不超过%s，同时回复自身攻击%s的气血。","38%#60%#56%","2#0#0",220021,"",""]
[null,"1000824","飞沙走石",2,"大风起兮云飞扬。","飞沙走石，造成%s风属性魔法全体伤害，生命值越低则伤害越高，最多不超过%s，同时回复自身攻击%s的气血。","43%#60%#64%","2#0#0",220021,"",""]
[null,"1000825","飞沙走石",2,"大风起兮云飞扬。","飞沙走石，造成%s风属性魔法全体伤害，生命值越低则伤害越高，最多不超过%s，同时回复自身攻击%s的气血。","54%#60%#80%","2#0#0",220021,"",""]
[null,"1000911","潮汐",1,"海上明月共潮生。","释放一道水流，对对位及相邻敌人造成%s水属性魔法伤害，施加%s印记，最大%s层。","140%#幽冥#10","2#1#0",209011,"",""]
[null,"1000912","潮汐",1,"海上明月共潮生。","释放一道水流，对对位及相邻敌人造成%s水属性魔法伤害，施加%s印记，最大%s层。","170%#幽冥#10","2#1#0",209011,"",""]
[null,"1000913","潮汐",1,"海上明月共潮生。","释放一道水流，对对位及相邻敌人造成%s水属性魔法伤害，施加%s印记，最大%s层。","240%#幽冥#10","2#1#0",209011,"",""]
[null,"1000914","潮汐",1,"海上明月共潮生。","释放一道水流，对对位及相邻敌人造成%s水属性魔法伤害，施加%s印记，最大%s层。","290%#幽冥#10","2#1#0",209011,"",""]
[null,"1000915","潮汐",1,"海上明月共潮生。","释放一道水流，对对位及相邻敌人造成%s水属性魔法伤害，施加%s印记，最大%s层。","360%#幽冥#10","2#1#0",209011,"",""]
[null,"1000921","怒海幽歌",2,"别激怒大海！","召唤一阵怒涛，对对位及相邻敌人造成%s水属性魔法伤害，每层%s印记可使此技能最终伤害增加%s伤害。","280%#幽冥#20%","2#1#2",209021,"",""]
[null,"1000922","怒海幽歌",2,"别激怒大海！","召唤一阵怒涛，对对位及相邻敌人造成%s水属性魔法伤害，每层%s印记可使此技能最终伤害增加%s伤害。","320%#幽冥#20%","2#1#2",209021,"",""]
[null,"1000923","怒海幽歌",2,"别激怒大海！","召唤一阵怒涛，对对位及相邻敌人造成%s水属性魔法伤害，每层%s印记可使此技能最终伤害增加%s伤害。","360%#幽冥#20%","2#1#2",209021,"",""]
[null,"1000924","怒海幽歌",2,"别激怒大海！","召唤一阵怒涛，对对位及相邻敌人造成%s水属性魔法伤害，每层%s印记可使此技能最终伤害增加%s伤害。","480%#幽冥#20%","2#1#2",209021,"",""]
[null,"1000925","怒海幽歌",2,"别激怒大海！","召唤一阵怒涛，对对位及相邻敌人造成%s水属性魔法伤害，每层%s印记可使此技能最终伤害增加%s伤害。","600%#幽冥#20%","2#1#2",209021,"",""]
[null,"1001011","双龙出海",1,"双龙飞！","二龙剑傲然出鞘，对敌方单体造成两段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","110%#15%#眩晕#3#眩晕","2#0#1#0#1",210011,"",""]
[null,"1001012","双龙出海",1,"双龙飞！","二龙剑傲然出鞘，对敌方单体造成两段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","130%#15%#眩晕#3#眩晕","2#0#1#0#1",210011,"",""]
[null,"1001013","双龙出海",1,"双龙飞！","二龙剑傲然出鞘，对敌方单体造成两段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","190%#20%#眩晕#3#眩晕","2#0#1#0#1",210011,"",""]
[null,"1001014","双龙出海",1,"双龙飞！","二龙剑傲然出鞘，对敌方单体造成两段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","230%#20%#眩晕#3#眩晕","2#0#1#0#1",210011,"",""]
[null,"1001015","双龙出海",1,"双龙飞！","二龙剑傲然出鞘，对敌方单体造成两段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","290%#25%#眩晕#3#眩晕","2#0#1#0#1",210011,"",""]
[null,"1001021","青鸾鸣海",2,"青鸾舞！","召唤青鸾协助攻击，对敌方单体造成四段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","130%#20%#眩晕#3#眩晕","2#0#1#0#1",210021,"",""]
[null,"1001022","青鸾鸣海",2,"青鸾舞！","召唤青鸾协助攻击，对敌方单体造成四段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","150%#20%#眩晕#3#眩晕","2#0#1#0#1",210021,"",""]
[null,"1001023","青鸾鸣海",2,"青鸾舞！","召唤青鸾协助攻击，对敌方单体造成四段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","170%#20%#眩晕#3#眩晕","2#0#1#0#1",210021,"",""]
[null,"1001024","青鸾鸣海",2,"青鸾舞！","召唤青鸾协助攻击，对敌方单体造成四段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","230%#25%#眩晕#3#眩晕","2#0#1#0#1",210021,"",""]
[null,"1001025","青鸾鸣海",2,"青鸾舞！","召唤青鸾协助攻击，对敌方单体造成四段攻击，每段%s水属性物理伤害，并有%s概率%s目标，持续%s秒。如果目标已经%s，则必定暴击。","290%#30%#眩晕#3#眩晕","2#0#1#0#1",210021,"",""]
[null,"1001111","剑气凌人",1,"剑气入体，内伤不止。","凝聚一把巨大气剑攻向敌方生命值最低的目标，造成%s地属性魔法伤害，若目标死亡，则对其余目标造成全数剩余伤害量的伤害。","290%",2,253011,"",""]
[null,"1001112","剑气凌人",1,"剑气入体，内伤不止。","凝聚一把巨大气剑攻向敌方生命值最低的目标，造成%s地属性魔法伤害，若目标死亡，则对其余目标造成全数剩余伤害量的伤害。","340%",2,253011,"",""]
[null,"1001113","剑气凌人",1,"剑气入体，内伤不止。","凝聚一把巨大气剑攻向敌方生命值最低的目标，造成%s地属性魔法伤害，若目标死亡，则对其余目标造成全数剩余伤害量的伤害。","490%",2,253011,"",""]
[null,"1001114","剑气凌人",1,"剑气入体，内伤不止。","凝聚一把巨大气剑攻向敌方生命值最低的目标，造成%s地属性魔法伤害，若目标死亡，则对其余目标造成全数剩余伤害量的伤害。","590%",2,253011,"",""]
[null,"1001115","剑气凌人",1,"剑气入体，内伤不止。","凝聚一把巨大气剑攻向敌方生命值最低的目标，造成%s地属性魔法伤害，若目标死亡，则对其余目标造成全数剩余伤害量的伤害。","740%",2,253011,"",""]
[null,"1001121","无名剑诀",2,{"$nulls":4},253021,false,""]
[null,"1001122","无名剑诀",2,{"$nulls":4},253021,false,""]
[null,"1001123","无名剑诀",2,{"$nulls":4},253021,false,""]
[null,"1001124","无名剑诀",2,{"$nulls":4},253021,false,""]
[null,"1001125","无名剑诀",2,{"$nulls":4},253021,false,""]
[null,"1001211","风火轮",1,"可别被它砸坏脑袋。","引动风火轮攻向敌人，对对位及其相邻目标造成%s火属性物理伤害，若暴击，则减少自身%s秒技能cd。","230%#1.5","2#0",212011,"",""]
[null,"1001212","风火轮",1,"可别被它砸坏脑袋。","引动风火轮攻向敌人，对对位及其相邻目标造成%s火属性物理伤害，若暴击，则减少自身%s秒技能cd。","260%#1.5","2#0",212011,"",""]
[null,"1001213","风火轮",1,"可别被它砸坏脑袋。","引动风火轮攻向敌人，对对位及其相邻目标造成%s火属性物理伤害，若暴击，则减少自身%s秒技能cd。","380%#1.5","2#0",212011,"",""]
[null,"1001214","风火轮",1,"可别被它砸坏脑袋。","引动风火轮攻向敌人，对对位及其相邻目标造成%s火属性物理伤害，若暴击，则减少自身%s秒技能cd。","450%#1.5","2#0",212011,"",""]
[null,"1001215","风火轮",1,"可别被它砸坏脑袋。","引动风火轮攻向敌人，对对位及其相邻目标造成%s火属性物理伤害，若暴击，则减少自身%s秒技能cd。","560%#1.5","2#0",212011,"",""]
[null,"1001221","业火红莲",2,"这不是火苗，是流星！","召唤一道流火飞向敌人，落地击中后绽放成一朵红莲，对对位敌人造成%s火属性物理伤害。若目标血量低于%s，则直接斩杀，但目标剩余血量不能超过攻击的%s倍。","420%#10%#10","2#0#0",212021,"",""]
[null,"1001222","业火红莲",2,"这不是火苗，是流星！","召唤一道流火飞向敌人，落地击中后绽放成一朵红莲，对对位敌人造成%s火属性物理伤害。若目标血量低于%s，则直接斩杀，但目标剩余血量不能超过攻击的%s倍。","480%#10%#10","2#0#0",212021,"",""]
[null,"1001223","业火红莲",2,"这不是火苗，是流星！","召唤一道流火飞向敌人，落地击中后绽放成一朵红莲，对对位敌人造成%s火属性物理伤害。若目标血量低于%s，则直接斩杀，但目标剩余血量不能超过攻击的%s倍。","540%#10%#10","2#0#0",212021,"",""]
[null,"1001224","业火红莲",2,"这不是火苗，是流星！","召唤一道流火飞向敌人，落地击中后绽放成一朵红莲，对对位敌人造成%s火属性物理伤害。若目标血量低于%s，则直接斩杀，但目标剩余血量不能超过攻击的%s倍。","720%#10%#10","2#0#0",212021,"",""]
[null,"1001225","业火红莲",2,"这不是火苗，是流星！","召唤一道流火飞向敌人，落地击中后绽放成一朵红莲，对对位敌人造成%s火属性物理伤害。若目标血量低于%s，则直接斩杀，但目标剩余血量不能超过攻击的%s倍。","900%#10%#10","2#0#0",212021,"",""]
[null,"1001311","破岳枪",1,"一击必杀！","挥舞长枪攻击目标，对对位敌人造成%s地属性物理伤害，为自身施加一层%s印记，最多%s层。","220%#莫邪#5","2#1#0",208011,"",""]
[null,"1001312","破岳枪",1,"一击必杀！","挥舞长枪攻击目标，对对位敌人造成%s地属性物理伤害，为自身施加一层%s印记，最多%s层。","250%#莫邪#5","2#1#0",208011,"",""]
[null,"1001313","破岳枪",1,"一击必杀！","挥舞长枪攻击目标，对对位敌人造成%s地属性物理伤害，为自身施加一层%s印记，最多%s层。","360%#莫邪#5","2#1#0",208011,"",""]
[null,"1001314","破岳枪",1,"一击必杀！","挥舞长枪攻击目标，对对位敌人造成%s地属性物理伤害，为自身施加一层%s印记，最多%s层。","430%#莫邪#5","2#1#0",208011,"",""]
[null,"1001315","破岳枪",1,"一击必杀！","挥舞长枪攻击目标，对对位敌人造成%s地属性物理伤害，为自身施加一层%s印记，最多%s层。","530%#莫邪#5","2#1#0",208011,"",""]
[null,"1001321","莫邪",2,"神剑听令！","莫邪出鞘攻击敌人，对对位敌人造成%s地属性物理伤害，每层%s印记增加此技能%s伤害。","350%#莫邪#10%","2#1#0",208021,"",""]
[null,"1001322","莫邪",2,"神剑听令！","莫邪出鞘攻击敌人，对对位敌人造成%s地属性物理伤害，每层%s印记增加此技能%s伤害。","400%#莫邪#10%","2#1#0",208021,"",""]
[null,"1001323","莫邪",2,"神剑听令！","莫邪出鞘攻击敌人，对对位敌人造成%s地属性物理伤害，每层%s印记增加此技能%s伤害。","450%#莫邪#10%","2#1#0",208021,"",""]
[null,"1001324","莫邪",2,"神剑听令！","莫邪出鞘攻击敌人，对对位敌人造成%s地属性物理伤害，每层%s印记增加此技能%s伤害。","600%#莫邪#10%","2#1#0",208021,"",""]
[null,"1001325","莫邪",2,"神剑听令！","莫邪出鞘攻击敌人，对对位敌人造成%s地属性物理伤害，每层%s印记增加此技能%s伤害。","750%#莫邪#10%","2#1#0",208021,{"$f":"IF((LEN(F139)-LEN(SUBSTITUTE(F139,\"%\",\"\")))=(LEN(G139)-LEN(SUBSTITUTE(G139,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G139)-LEN(SUBSTITUTE(G139,\"#\",\"\")))=(LEN(H139)-LEN(SUBSTITUTE(H139,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1001411","雷霆",1,"被电的滋味可不好受！","召唤一道黑色雷霆炸向敌人，对对位敌人造成%s暗属性魔法伤害。永久提升自身%s攻击和%s暴击，但会赋予自身%s状态，%s概率受到额外%s伤害，持续%s秒。若此技能击杀目标则立即发动一次绝技。","230%#5%#5%#虚弱#70%#25%#10","2#0#0#1#0#0#2",222011,"",""]
[null,"1001412","雷霆",1,"被电的滋味可不好受！","召唤一道黑色雷霆炸向敌人，对对位敌人造成%s暗属性魔法伤害。永久提升自身%s攻击和%s暴击，但会赋予自身%s状态，%s概率受到额外%s伤害，持续%s秒。若此技能击杀目标则立即发动一次绝技。","260%#5%#5%#虚弱#70%#25%#10","2#0#0#1#0#0#2",222011,"",""]
[null,"1001413","雷霆",1,"被电的滋味可不好受！","召唤一道黑色雷霆炸向敌人，对对位敌人造成%s暗属性魔法伤害。永久提升自身%s攻击和%s暴击，但会赋予自身%s状态，%s概率受到额外%s伤害，持续%s秒。若此技能击杀目标则立即发动一次绝技。","380%#10%#5%#虚弱#70%#25%#10","2#0#0#1#0#0#2",222011,"",""]
[null,"1001414","雷霆",1,"被电的滋味可不好受！","召唤一道黑色雷霆炸向敌人，对对位敌人造成%s暗属性魔法伤害。永久提升自身%s攻击和%s暴击，但会赋予自身%s状态，%s概率受到额外%s伤害，持续%s秒。若此技能击杀目标则立即发动一次绝技。","450%#10%#5%#虚弱#70%#25%#10","2#0#0#1#0#0#2",222011,"",""]
[null,"1001415","雷霆",1,"被电的滋味可不好受！","召唤一道黑色雷霆炸向敌人，对对位敌人造成%s暗属性魔法伤害。永久提升自身%s攻击和%s暴击，但会赋予自身%s状态，%s概率受到额外%s伤害，持续%s秒。若此技能击杀目标则立即发动一次绝技。","560%#10%#5%#虚弱#70%#15%#10","2#0#0#1#0#0#2",222011,"",""]
[null,"1001421","天罚",2,"漫天神雷！","凝成一只黑色雷霆的雷鸟轰向敌阵，造成%s暗属性魔法全体伤害，自身每个/每层增益状态都会提高此技能%s伤害。","220%#10%","2#2",222021,"",""]
[null,"1001422","天罚",2,"漫天神雷！","凝成一只黑色雷霆的雷鸟轰向敌阵，造成%s暗属性魔法全体伤害，自身每个/每层增益状态都会提高此技能%s伤害。","260%#10%","2#2",222021,"",""]
[null,"1001423","天罚",2,"漫天神雷！","凝成一只黑色雷霆的雷鸟轰向敌阵，造成%s暗属性魔法全体伤害，自身每个/每层增益状态都会提高此技能%s伤害。","290%#10%","2#2",222021,"",""]
[null,"1001424","天罚",2,"漫天神雷！","凝成一只黑色雷霆的雷鸟轰向敌阵，造成%s暗属性魔法全体伤害，自身每个/每层增益状态都会提高此技能%s伤害。","380%#10%","2#2",222021,"",""]
[null,"1001425","天罚",2,"漫天神雷！","凝成一只黑色雷霆的雷鸟轰向敌阵，造成%s暗属性魔法全体伤害，自身每个/每层增益状态都会提高此技能%s伤害。","480%#10%","2#2",222021,"",""]
[null,"1001511","流光",1,"害怕就躲起来吧！","召唤五道光束攻向敌人，对对位敌人造成5段攻击，每段%s光属性物理伤害。如果目标死亡，则转移剩余段数到敌方生命最低目标。","45%",2,254011,"",""]
[null,"1001512","流光",1,"害怕就躲起来吧！","召唤五道光束攻向敌人，对对位敌人造成5段攻击，每段%s光属性物理伤害。如果目标死亡，则转移剩余段数到敌方生命最低目标。","54%",2,254011,"",""]
[null,"1001513","流光",1,"害怕就躲起来吧！","召唤五道光束攻向敌人，对对位敌人造成5段攻击，每段%s光属性物理伤害。如果目标死亡，则转移剩余段数到敌方生命最低目标。","63%",2,254011,"",""]
[null,"1001514","流光",1,"害怕就躲起来吧！","召唤五道光束攻向敌人，对对位敌人造成5段攻击，每段%s光属性物理伤害。如果目标死亡，则转移剩余段数到敌方生命最低目标。","72%",2,254011,"",""]
[null,"1001515","流光",1,"害怕就躲起来吧！","召唤五道光束攻向敌人，对对位敌人造成5段攻击，每段%s光属性物理伤害。如果目标死亡，则转移剩余段数到敌方生命最低目标。","140%",2,254011,"",""]
[null,"1001521","赤雷",2,{"$nulls":4},254021,false,""]
[null,"1001522","赤雷",2,{"$nulls":4},254021,false,""]
[null,"1001523","赤雷",2,{"$nulls":4},254021,false,""]
[null,"1001524","赤雷",2,{"$nulls":4},254021,false,""]
[null,"1001525","赤雷",2,{"$nulls":4},254021,false,""]
[null,"1001611","真火",1,"尝尝火焰的味道！","发出一道火球，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击，持续%s秒。","120%#灼烧#10#5#12%#10%#10","2#1#0#0#2#0#0",264011,"",""]
[null,"1001612","真火",1,"尝尝火焰的味道！","发出一道火球，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击，持续%s秒。","140%#灼烧#10#5#14%#10%#10","2#1#0#0#2#0#0",264011,"",""]
[null,"1001613","真火",1,"尝尝火焰的味道！","发出一道火球，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击，持续%s秒。","200%#灼烧#10#5#20%#10%#10","2#1#0#0#2#0#0",264011,"",""]
[null,"1001614","真火",1,"尝尝火焰的味道！","发出一道火球，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击，持续%s秒。","240%#灼烧#10#5#24%#10%#10","2#1#0#0#2#0#0",264011,"",""]
[null,"1001615","真火",1,"尝尝火焰的味道！","发出一道火球，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击，持续%s秒。","300%#灼烧#10#5#30%#10%#10","2#1#0#0#2#0#0",264011,"",""]
[null,"1001621","宝塔天降",2,"熔岩雨露，皆是天恩！","宝塔悬空，猛然砸下，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击%s暴击，持续%s秒。","250%#灼烧#10#5#30%#10%#15%#10","2#1#0#0#2#0#0#0",264021,"",""]
[null,"1001622","宝塔天降",2,"熔岩雨露，皆是天恩！","宝塔悬空，猛然砸下，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击%s暴击，持续%s秒。","280%#灼烧#10#5#35%#10%#15%#10","2#1#0#0#2#0#0#0",264021,"",""]
[null,"1001623","宝塔天降",2,"熔岩雨露，皆是天恩！","宝塔悬空，猛然砸下，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击%s暴击，持续%s秒。","320%#灼烧#10#5#50%#10%#15%#10","2#1#0#0#2#0#0#0",264021,"",""]
[null,"1001624","宝塔天降",2,"熔岩雨露，皆是天恩！","宝塔悬空，猛然砸下，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击%s暴击，持续%s秒。","420%#灼烧#10#5#60%#10%#15%#10","2#1#0#0#2#0#0#0",264021,"",""]
[null,"1001625","宝塔天降",2,"熔岩雨露，皆是天恩！","宝塔悬空，猛然砸下，对对位敌人造成%s火属性物理伤害，%s目标，在%s秒内造成%s次%s魔法伤害。同时提升我方攻击最高者%s攻击%s暴击，持续%s秒。","530%#灼烧#10#5#75%#10%#15%#10","2#1#0#0#2#0#0#0",264021,"",""]
[null,"1001711","凌波",1,"别慌！看我的！","对对位敌人造成%s水属性物理伤害，使用水灵之力为自身提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","100%#90%#5#10%","2#0#0#2",236011,"",""]
[null,"1001712","凌波",1,"别慌！看我的！","对对位敌人造成%s水属性物理伤害，使用水灵之力为自身提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","120%#110%#5#10%","2#0#0#2",236011,"",""]
[null,"1001713","凌波",1,"别慌！看我的！","对对位敌人造成%s水属性物理伤害，使用水灵之力为自身提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","170%#150%#5#10%","2#0#0#2",236011,"",""]
[null,"1001714","凌波",1,"别慌！看我的！","对对位敌人造成%s水属性物理伤害，使用水灵之力为自身提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","200%#180%#5#10%","2#0#0#2",236011,"",""]
[null,"1001715","凌波",1,"别慌！看我的！","对对位敌人造成%s水属性物理伤害，使用水灵之力为自身提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","260%#230%#5#10%","2#0#0#2",236011,"",""]
[null,"1001721","上善若水",2,"感受水之祝福吧！","对对位敌人造成%s水属性物理伤害，召唤水灵之神为自身及相邻队友提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","170%#110%#5#10%","2#0#0#2",236021,"",""]
[null,"1001722","上善若水",2,"感受水之祝福吧！","对对位敌人造成%s水属性物理伤害，召唤水灵之神为自身及相邻队友提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","190%#120%#5#10%","2#0#0#2",236021,"",""]
[null,"1001723","上善若水",2,"感受水之祝福吧！","对对位敌人造成%s水属性物理伤害，召唤水灵之神为自身及相邻队友提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","220%#140%#5#10%","2#0#0#2",236021,"",""]
[null,"1001724","上善若水",2,"感受水之祝福吧！","对对位敌人造成%s水属性物理伤害，召唤水灵之神为自身及相邻队友提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","290%#180%#5#10%","2#0#0#2",236021,"",""]
[null,"1001725","上善若水",2,"感受水之祝福吧！","对对位敌人造成%s水属性物理伤害，召唤水灵之神为自身及相邻队友提供自身攻击%s的护盾，持续%s秒，若护盾被击破，则对击破者造成最大生命值%s伤害。","360%#230%#5#10%","2#0#0#2",236021,"",""]
[null,"1001811","厚土",1,"土固青山，承德载物。","召唤一座山岳压向对位敌人，对对位敌人造成%s地属性魔法伤害，同时凝聚土灵之力，为自身及血量最低的队友回复自身攻击%s的气血。","140%#90%","2#0",262011,"",""]
[null,"1001812","厚土",1,"土固青山，承德载物。","召唤一座山岳压向对位敌人，对对位敌人造成%s地属性魔法伤害，同时凝聚土灵之力，为自身及血量最低的队友回复自身攻击%s的气血。","170%#110%","2#0",262011,"",""]
[null,"1001813","厚土",1,"土固青山，承德载物。","召唤一座山岳压向对位敌人，对对位敌人造成%s地属性魔法伤害，同时凝聚土灵之力，为自身及血量最低的队友回复自身攻击%s的气血。","240%#150%","2#0",262011,"",""]
[null,"1001814","厚土",1,"土固青山，承德载物。","召唤一座山岳压向对位敌人，对对位敌人造成%s地属性魔法伤害，同时凝聚土灵之力，为自身及血量最低的队友回复自身攻击%s的气血。","290%#180%","2#0",262011,"",""]
[null,"1001815","厚土",1,"土固青山，承德载物。","召唤一座山岳压向对位敌人，对对位敌人造成%s地属性魔法伤害，同时凝聚土灵之力，为自身及血量最低的队友回复自身攻击%s的气血。","360%#230%","2#0",262011,"",""]
[null,"1001821","仙荷",2,"妙法青莲。","挥舞莲花，对对位敌人造成%s地属性魔法伤害，同时为我方血量最低的队友回复自身攻击%s的气血。","230%#350%","2#0",262021,"",""]
[null,"1001822","仙荷",2,"妙法青莲。","挥舞莲花，对对位敌人造成%s地属性魔法伤害，同时为我方血量最低的队友回复自身攻击%s的气血。","270%#400%","2#0",262021,"",""]
[null,"1001823","仙荷",2,"妙法青莲。","挥舞莲花，对对位敌人造成%s地属性魔法伤害，同时为我方血量最低的队友回复自身攻击%s的气血。","380%#450%","2#0",262021,"",""]
[null,"1001824","仙荷",2,"妙法青莲。","挥舞莲花，对对位敌人造成%s地属性魔法伤害，同时为我方血量最低的队友回复自身攻击%s的气血。","460%#600%","2#0",262021,"",""]
[null,"1001825","仙荷",2,"妙法青莲。","挥舞莲花，对对位敌人造成%s地属性魔法伤害，同时为我方血量最低的队友回复自身攻击%s的气血。","570%#750%","2#0",262021,"",""]
[null,"1001911","云卷",1,"云有型，亦无形。","召唤一阵狂风，造成%s风属性物理全体伤害，降低敌方%s攻击，持续%s秒。","110%#20%#5","2#0#0",215011,"",""]
[null,"1001912","云卷",1,"云有型，亦无形。","召唤一阵狂风，造成%s风属性物理全体伤害，降低敌方%s攻击，持续%s秒。","130%#20%#5","2#0#0",215011,"",""]
[null,"1001913","云卷",1,"云有型，亦无形。","召唤一阵狂风，造成%s风属性物理全体伤害，降低敌方%s攻击，持续%s秒。","180%#20%#5","2#0#0",215011,"",""]
[null,"1001914","云卷",1,"云有型，亦无形。","召唤一阵狂风，造成%s风属性物理全体伤害，降低敌方%s攻击，持续%s秒。","220%#20%#5","2#0#0",215011,"",""]
[null,"1001915","云卷",1,"云有型，亦无形。","召唤一阵狂风，造成%s风属性物理全体伤害，降低敌方%s攻击，持续%s秒。","270%#20%#5","2#0#0",215011,"",""]
[null,"1001921","幻影预兆",2,{"$nulls":4},215021,false,""]
[null,"1001922","幻影预兆",2,{"$nulls":4},215021,false,""]
[null,"1001923","幻影预兆",2,{"$nulls":4},215021,false,""]
[null,"1001924","幻影预兆",2,{"$nulls":4},215021,false,""]
[null,"1001925","幻影预兆",2,{"$nulls":4},215021,false,""]
[null,"1002011","烈焰枪",1,"燃枪一点，焰芒先到！","召出一条火龙冲向敌方，对对位敌人造成%s火属性物理伤害，增加自身%s的护甲与魔抗，持续%s秒。","220%#40%#6","2#0#0",235011,"",""]
[null,"1002012","烈焰枪",1,"燃枪一点，焰芒先到！","召出一条火龙冲向敌方，对对位敌人造成%s火属性物理伤害，增加自身%s的护甲与魔抗，持续%s秒。","250%#40%#6","2#0#0",235011,"",""]
[null,"1002013","烈焰枪",1,"燃枪一点，焰芒先到！","召出一条火龙冲向敌方，对对位敌人造成%s火属性物理伤害，增加自身%s的护甲与魔抗，持续%s秒。","360%#60%#6","2#0#0",235011,"",""]
[null,"1002014","烈焰枪",1,"燃枪一点，焰芒先到！","召出一条火龙冲向敌方，对对位敌人造成%s火属性物理伤害，增加自身%s的护甲与魔抗，持续%s秒。","430%#60%#6","2#0#0",235011,{"$f":"IF((LEN(F203)-LEN(SUBSTITUTE(F203,\"%\",\"\")))=(LEN(G203)-LEN(SUBSTITUTE(G203,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G203)-LEN(SUBSTITUTE(G203,\"#\",\"\")))=(LEN(H203)-LEN(SUBSTITUTE(H203,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1002015","烈焰枪",1,"燃枪一点，焰芒先到！","召出一条火龙冲向敌方，对对位敌人造成%s火属性物理伤害，增加自身%s的护甲与魔抗，持续%s秒。","540%#80%#6","2#0#0",235011,"",""]
[null,"1002021","司空染",2,{"$nulls":4},235021,false,""]
[null,"1002022","司空染",2,{"$nulls":4},235021,false,""]
[null,"1002023","司空染",2,{"$nulls":4},235021,false,""]
[null,"1002024","司空染",2,{"$nulls":4},235021,false,""]
[null,"1002025","司空染",2,{"$nulls":4},235021,false,""]
[null,"1002111","寒羽",1,"这可是泛着寒光的羽毛！","掷出一支羽毛攻击目标，对对位敌人造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","240%#80%#眩晕#3","2#0#1#0",261011,"",""]
[null,"1002112","寒羽",1,"这可是泛着寒光的羽毛！","掷出一支羽毛攻击目标，对对位敌人造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","280%#80%#眩晕#3","2#0#1#0",261011,"",""]
[null,"1002113","寒羽",1,"这可是泛着寒光的羽毛！","掷出一支羽毛攻击目标，对对位敌人造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","400%#80%#眩晕#3","2#0#1#0",261011,"",""]
[null,"1002114","寒羽",1,"这可是泛着寒光的羽毛！","掷出一支羽毛攻击目标，对对位敌人造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","480%#80%#眩晕#3","2#0#1#0",261011,"",""]
[null,"1002115","寒羽",1,"这可是泛着寒光的羽毛！","掷出一支羽毛攻击目标，对对位敌人造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","600%#80%#眩晕#3","2#0#1#0",261011,"",""]
[null,"1002121","凌波飞羽",2,"你已经无路可逃了！","召唤羽阵射向敌方，造成%s水属性物理全体伤害，%s概率%s敌人，持续%s秒，每一层寒羽印记都会增加%s的沉默成功率。","20%#40%#沉默#6#10%","2#0#1#0#0",261021,"",""]
[null,"1002122","凌波飞羽",2,"你已经无路可逃了！","召唤羽阵射向敌方，造成%s水属性物理全体伤害，%s概率%s敌人，持续%s秒，每一层寒羽印记都会增加%s的沉默成功率。","24%#45%#沉默#6#10%","2#0#1#0#0",261021,"",""]
[null,"1002123","凌波飞羽",2,"你已经无路可逃了！","召唤羽阵射向敌方，造成%s水属性物理全体伤害，%s概率%s敌人，持续%s秒，每一层寒羽印记都会增加%s的沉默成功率。","28%#50%#沉默#6#10%","2#0#1#0#0",261021,"",""]
[null,"1002124","凌波飞羽",2,"你已经无路可逃了！","召唤羽阵射向敌方，造成%s水属性物理全体伤害，%s概率%s敌人，持续%s秒，每一层寒羽印记都会增加%s的沉默成功率。","32%#55%#沉默#6#10%","2#0#1#0#0",261021,"",""]
[null,"1002125","凌波飞羽",2,"你已经无路可逃了！","召唤羽阵射向敌方，造成%s水属性物理全体伤害，%s概率%s敌人，持续%s秒，每一层寒羽印记都会增加%s的沉默成功率。","40%#60%#沉默#6#10%","2#0#1#0#0",261021,"",""]
[null,"1002211","翎雨",1,"羽毛也可以用来伤人。","弯弓连射，对敌方全体造成%s风属性魔法伤害。","110%",2,213011,"",""]
[null,"1002212","翎雨",1,"羽毛也可以用来伤人。","弯弓连射，对敌方全体造成%s风属性魔法伤害。","130%",2,213011,"",""]
[null,"1002213","翎雨",1,"羽毛也可以用来伤人。","弯弓连射，对敌方全体造成%s风属性魔法伤害。","180%",2,213011,"",""]
[null,"1002214","翎雨",1,"羽毛也可以用来伤人。","弯弓连射，对敌方全体造成%s风属性魔法伤害。","220%",2,213011,"",""]
[null,"1002215","翎雨",1,"羽毛也可以用来伤人。","弯弓连射，对敌方全体造成%s风属性魔法伤害。","270%",2,213011,"",""]
[null,"1002221","天羽落",2,"天羽星河落！","掷出漫天翎羽，对敌方全体造成%s风属性物理伤害，同时附加每秒%s自身最大生命的持续伤害，持续%s秒，无视护盾。","15%#4%#3","2#0#0",213021,"",""]
[null,"1002222","天羽落",2,"天羽星河落！","掷出漫天翎羽，对敌方全体造成%s风属性物理伤害，同时附加每秒%s自身最大生命的持续伤害，持续%s秒，无视护盾。","18%#6%#3","2#0#0",213021,"",""]
[null,"1002223","天羽落",2,"天羽星河落！","掷出漫天翎羽，对敌方全体造成%s风属性物理伤害，同时附加每秒%s自身最大生命的持续伤害，持续%s秒，无视护盾。","21%#7%#3","2#0#0",213021,"",""]
[null,"1002224","天羽落",2,"天羽星河落！","掷出漫天翎羽，对敌方全体造成%s风属性物理伤害，同时附加每秒%s自身最大生命的持续伤害，持续%s秒，无视护盾。","24%#8%#3","2#0#0",213021,"",""]
[null,"1002225","天羽落",2,"天羽星河落！","掷出漫天翎羽，对敌方全体造成%s风属性物理伤害，同时附加每秒%s自身最大生命的持续伤害，持续%s秒，无视护盾。","30%#10%#3","2#0#0",213021,"",""]
[null,"1002311","无痕",1,"秋水无痕！","召唤一道水流攻击对位目标，对其造成%s水属性物理伤害。","220%",2,223011,"",""]
[null,"1002312","无痕",1,"秋水无痕！","召唤一道水流攻击对位目标，对其造成%s水属性物理伤害。","250%",2,223011,"",""]
[null,"1002313","无痕",1,"秋水无痕！","召唤一道水流攻击对位目标，对其造成%s水属性物理伤害。","360%",2,223011,"",""]
[null,"1002314","无痕",1,"秋水无痕！","召唤一道水流攻击对位目标，对其造成%s水属性物理伤害。","430%",2,223011,"",""]
[null,"1002315","无痕",1,"秋水无痕！","召唤一道水流攻击对位目标，对其造成%s水属性物理伤害。","540%",2,223011,"",""]
[null,"1002321","苍穹天雷",2,{"$nulls":4},223021,false,""]
[null,"1002322","苍穹天雷",2,{"$nulls":4},223021,false,""]
[null,"1002323","苍穹天雷",2,{"$nulls":4},223021,false,""]
[null,"1002324","苍穹天雷",2,{"$nulls":4},223021,false,""]
[null,"1002325","苍穹天雷",2,{"$nulls":4},223021,false,""]
[null,"1002411","风吼",1,"狂风来咯！","以拳击地，巨大的力量通过地面传到敌阵，对对位及相邻目标造成%s风属性物理伤害，%s概率%s目标，持续%s秒。","130%#40%#眩晕#2","2#0#1#0",224011,"",""]
[null,"1002412","风吼",1,"狂风来咯！","以拳击地，巨大的力量通过地面传到敌阵，对对位及相邻目标造成%s风属性物理伤害，%s概率%s目标，持续%s秒。","150%#40%#眩晕#2","2#0#1#0",224011,"",""]
[null,"1002413","风吼",1,"狂风来咯！","以拳击地，巨大的力量通过地面传到敌阵，对对位及相邻目标造成%s风属性物理伤害，%s概率%s目标，持续%s秒。","260%#60%#眩晕#2","2#0#1#0",224011,"",""]
[null,"1002414","风吼",1,"狂风来咯！",{"$nulls":3},224011,false,""]
[null,"1002415","风吼",1,"狂风来咯！","",null,null,224011,false,""]
[null,"1002421","风袭",2,"想突破风的屏障吗？","打出一记拳风，攻向敌人，造成%s风属性物理单体伤害，为自身和相邻队友提供%s的伤害减免，持续%s秒。","300%#40%#6","2#0#0",224021,"",""]
[null,"1002422","风袭",2,"想突破风的屏障吗？","打出一记拳风，攻向敌人，造成%s风属性物理单体伤害，为自身和相邻队友提供%s的伤害减免，持续%s秒。","350%#40%#6","2#0#0",224021,"",""]
[null,"1002423","风袭",2,"想突破风的屏障吗？","打出一记拳风，攻向敌人，造成%s风属性物理单体伤害，为自身和相邻队友提供%s的伤害减免，持续%s秒。","520%#40%#6","2#0#0",224021,"",""]
[null,"1002424","风袭",2,"想突破风的屏障吗？",{"$nulls":3},224021,false,""]
[null,"1002425","风袭",2,"想突破风的屏障吗？","",null,null,224021,false,""]
[null,"1002511","阴火蛇",1,"火蛇，是我的玩具！","一条火蛇飞向敌人，造成%s火属性物理单体伤害，附带%s效果，在%s秒内造成%s次%s魔法伤害。","160%#灼烧#10#5#10%","2#1#0#0#2",259011,"",""]
[null,"1002512","阴火蛇",1,"火蛇，是我的玩具！","一条火蛇飞向敌人，造成%s火属性物理单体伤害，附带%s效果，在%s秒内造成%s次%s魔法伤害。","190%#灼烧#10#5#10%","2#1#0#0#2",259011,"",""]
[null,"1002513","阴火蛇",1,"火蛇，是我的玩具！","一条火蛇飞向敌人，造成%s火属性物理单体伤害，附带%s效果，在%s秒内造成%s次%s魔法伤害。","320%#灼烧#10#5#10%","2#1#0#0#2",259011,"",""]
[null,"1002514","阴火蛇",1,"火蛇，是我的玩具！",{"$nulls":3},259011,false,""]
[null,"1002515","阴火蛇",1,"火蛇，是我的玩具！",{"$nulls":3},259011,false,""]
[null,"1002521","地狱火蟒",2,"休想伤到我！","玄蟒破火而出，造成%s火属性魔法全体伤害，在%s秒内总共回复我方全体最大生命值%s的气血。","18%#5#6%","2#0#0",259021,"",""]
[null,"1002522","地狱火蟒",2,"休想伤到我！","玄蟒破火而出，造成%s火属性魔法全体伤害，在%s秒内总共回复我方全体最大生命值%s的气血。","24%#5#6%","2#0#0",259021,"",""]
[null,"1002523","地狱火蟒",2,"休想伤到我！","玄蟒破火而出，造成%s火属性魔法全体伤害，在%s秒内总共回复我方全体最大生命值%s的气血。","30%#5#6%","2#0#0",259021,"",""]
[null,"1002524","地狱火蟒",2,"休想伤到我！",{"$nulls":3},259021,false,""]
[null,"1002525","地狱火蟒",2,"休想伤到我！",{"$nulls":3},259021,false,""]
[null,"1002611","龙拳",1,"试试这拳风！","拳风一震，对对位敌人造成%s光属性物理伤害，%s概率%s敌方全体，持续%s秒。","160%#80%#嘲讽#10","2#0#1#0",202011,"",""]
[null,"1002612","龙拳",1,"试试这拳风！","拳风一震，对对位敌人造成%s光属性物理伤害，%s概率%s敌方全体，持续%s秒。","190%#80%#嘲讽#10","2#0#1#0",202011,"",""]
[null,"1002613","龙拳",1,"试试这拳风！","拳风一震，对对位敌人造成%s光属性物理伤害，%s概率%s敌方全体，持续%s秒。","320%#80%#嘲讽#10","2#0#1#0",202011,"",""]
[null,"1002614","龙拳",1,"试试这拳风！",{"$nulls":3},202011,false,""]
[null,"1002615","龙拳",1,"试试这拳风！","",null,null,202011,false,""]
[null,"1002621","龙体",2,"强者恒强！","大喝一声，对对位敌人造成%s光属性物理伤害，增加自身%s护甲与魔抗，持续%s秒。","300%#20%#5","2#0#0",202021,"",""]
[null,"1002622","龙体",2,"强者恒强！","大喝一声，对对位敌人造成%s光属性物理伤害，增加自身%s护甲与魔抗，持续%s秒。","350%#20%#5","2#0#0",202021,"",""]
[null,"1002623","龙体",2,"强者恒强！","大喝一声，对对位敌人造成%s光属性物理伤害，增加自身%s护甲与魔抗，持续%s秒。","520%#40%#5","2#0#0",202021,{"$f":"IF((LEN(F267)-LEN(SUBSTITUTE(F267,\"%\",\"\")))=(LEN(G267)-LEN(SUBSTITUTE(G267,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G267)-LEN(SUBSTITUTE(G267,\"#\",\"\")))=(LEN(H267)-LEN(SUBSTITUTE(H267,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1002624","龙体",2,"强者恒强！",{"$nulls":3},202021,false,""]
[null,"1002625","龙体",2,"强者恒强！","",null,null,202021,false,""]
[null,"1002711","月环",1,"月色真美！","圆月环飞出，划过敌人，造成%s光属性魔法单体伤害，在%s秒内为我方生命值最低的队友回复%s次攻击%s的气血。","160%#10#5#30%","2#0#0#0",258011,"",""]
[null,"1002712","月环",1,"月色真美！","圆月环飞出，划过敌人，造成%s光属性魔法单体伤害，在%s秒内为我方生命值最低的队友回复%s次攻击%s的气血。","190%#10#5#40%","2#0#0#0",258011,"",""]
[null,"1002713","月环",1,"月色真美！","圆月环飞出，划过敌人，造成%s光属性魔法单体伤害，在%s秒内为我方生命值最低的队友回复%s次攻击%s的气血。","320%#10#5#60%","2#0#0#0",258011,"",""]
[null,"1002714","月环",1,"月色真美！",{"$nulls":3},258011,false,""]
[null,"1002715","月环",1,"月色真美！","",null,null,258011,false,""]
[null,"1002721","柳天一击",2,{"$nulls":4},258021,false,""]
[null,"1002722","柳天一击",2,{"$nulls":4},258021,false,""]
[null,"1002723","柳天一击",2,{"$nulls":4},258021,false,""]
[null,"1002724","柳天一击",2,{"$nulls":4},258021,false,""]
[null,"1002725","柳天一击",2,{"$nulls":4},258021,false,""]
[null,"1002811","光链",1,"感受圣光吧！","发出一道光柱，对对位敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","160%#50%#流血#10#5#20%","2#0#1#0#0#2",216011,"",""]
[null,"1002812","光链",1,"感受圣光吧！","发出一道光柱，对对位敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","190%#50%#流血#10#5#20%","2#0#1#0#0#2",216011,"",""]
[null,"1002813","光链",1,"感受圣光吧！","发出一道光柱，对对位敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","320%#100%#流血#10#5#20%","2#0#1#0#0#2",216011,"",""]
[null,"1002814","光链",1,"感受圣光吧！",{"$nulls":3},216011,false,""]
[null,"1002815","光链",1,"感受圣光吧！","",null,null,216011,false,""]
[null,"1002821","光爆术",2,"来自圣光的裁决！","巨大的光球砸向敌阵，对对位及相邻敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","210%#80%#流血#10#5#20%","2#0#1#0#0#2",216021,"",""]
[null,"1002822","光爆术",2,"来自圣光的裁决！","巨大的光球砸向敌阵，对对位及相邻敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","240%#80%#流血#10#5#20%","2#0#1#0#0#2",216021,"",""]
[null,"1002823","光爆术",2,"来自圣光的裁决！","巨大的光球砸向敌阵，对对位及相邻敌人造成%s光属性魔法伤害，%s概率造成%s，在%s秒内造成%s次%s伤害。","410%#100%#流血#10#5#20%","2#0#1#0#0#2",216021,"",""]
[null,"1002824","光爆术",2,"来自圣光的裁决！",{"$nulls":3},216021,false,""]
[null,"1002825","光爆术",2,"来自圣光的裁决！","",null,null,216021,false,""]
[null,"1002911","玄剑气",1,"宝剑锋从磨砺出！","挥剑攻击敌人，对对位敌人造成%s地属性物理伤害，%s概率降低目标受治疗%s，持续%s秒。","160%#50%#30%#5","2#0#0#0",244011,"",""]
[null,"1002912","玄剑气",1,"宝剑锋从磨砺出！","挥剑攻击敌人，对对位敌人造成%s地属性物理伤害，%s概率降低目标受治疗%s，持续%s秒。","190%#50%#30%#5","2#0#0#0",244011,"",""]
[null,"1002913","玄剑气",1,"宝剑锋从磨砺出！","挥剑攻击敌人，对对位敌人造成%s地属性物理伤害，%s概率降低目标受治疗%s，持续%s秒。","320%#100%#30%#5","2#0#0#0",244011,"",""]
[null,"1002914","玄剑气",1,"宝剑锋从磨砺出！",{"$nulls":3},244011,false,""]
[null,"1002915","玄剑气",1,"宝剑锋从磨砺出！","",null,null,244011,false,""]
[null,"1002921","万剑气",2,"剑胆琴心！","发出一道剑气飞向敌人，对对位及相邻敌人造成%s地属性物理伤害，降低目标受治疗%s，持续%s秒。","210%#40%#6","2#0#0",244021,"",""]
[null,"1002922","万剑气",2,"剑胆琴心！","发出一道剑气飞向敌人，对对位及相邻敌人造成%s地属性物理伤害，降低目标受治疗%s，持续%s秒。","240%#40%#6","2#0#0",244021,"",""]
[null,"1002923","万剑气",2,"剑胆琴心！","发出一道剑气飞向敌人，对对位及相邻敌人造成%s地属性物理伤害，降低目标受治疗%s，持续%s秒。","410%#60%#6","2#0#0",244021,"",""]
[null,"1002924","万剑气",2,"剑胆琴心！",{"$nulls":3},244021,false,""]
[null,"1002925","万剑气",2,"剑胆琴心！","",null,null,244021,false,""]
[null,"1003011","花解",1,"花自凋零！","掷出花瓣做为暗器，造成%s风属性魔法单体伤害，为血量最低的队友回复攻击%s的气血，驱散%s个%s效果。","160%#120%#1#减益","2#0#0#0",229011,"",""]
[null,"1003012","花解",1,"花自凋零！","掷出花瓣做为暗器，造成%s风属性魔法单体伤害，为血量最低的队友回复攻击%s的气血，驱散%s个%s效果。","190%#140%#1#减益","2#0#0#0",229011,"",""]
[null,"1003013","花解",1,"花自凋零！","掷出花瓣做为暗器，造成%s风属性魔法单体伤害，为血量最低的队友回复攻击%s的气血，驱散%s个%s效果。","320%#240%#1#减益","2#0#0#0",229011,"",""]
[null,"1003014","花解",1,"花自凋零！",{"$nulls":3},229011,false,""]
[null,"1003015","花解",1,"花自凋零！","",null,null,229011,false,""]
[null,"1003021","花神隐",2,"东风夜放花千树！","在敌阵召唤出一朵缓缓合并的巨大花朵，造成%s风属性魔法全体伤害，同时为我方每个队友驱散%s个%s效果。","150%#1#减益","2#0#0",229021,"",""]
[null,"1003022","花神隐",2,"东风夜放花千树！","在敌阵召唤出一朵缓缓合并的巨大花朵，造成%s风属性魔法全体伤害，同时为我方每个队友驱散%s个%s效果。","170%#1#减益","2#0#0",229021,"",""]
[null,"1003023","花神隐",2,"东风夜放花千树！","在敌阵召唤出一朵缓缓合并的巨大花朵，造成%s风属性魔法全体伤害，同时为我方每个队友驱散%s个%s效果。","260%#1#减益","2#0#0",229021,"",""]
[null,"1003024","花神隐",2,"东风夜放花千树！",{"$nulls":3},229021,false,""]
[null,"1003025","花神隐",2,"东风夜放花千树！","",null,null,229021,false,""]
[null,"1003111","不灭斩",1,"接得住我这刀吗？","向前挥刀，造成%s地属性物理单体伤害，为自身和相邻队友增加%s护甲与魔抗，持续%s秒","160%#20%#5","2#0#0",240011,"",""]
[null,"1003112","不灭斩",1,"接得住我这刀吗？","向前挥刀，造成%s地属性物理单体伤害，为自身和相邻队友增加%s护甲与魔抗，持续%s秒","190%#20%#5","2#0#0",240011,"",""]
[null,"1003113","不灭斩",1,"接得住我这刀吗？","向前挥刀，造成%s地属性物理单体伤害，为自身和相邻队友增加%s护甲与魔抗，持续%s秒","320%#30%#5","2#0#0",240011,"",""]
[null,"1003114","不灭斩",1,"接得住我这刀吗？",{"$nulls":3},240011,false,""]
[null,"1003115","不灭斩",1,"接得住我这刀吗？","",null,null,240011,false,""]
[null,"1003121","地煞斩",2,"乖乖给我躺下！","挥出一道刀气，对对位及相邻目标造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","210%#50%#嘲讽#4","2#0#1#0",240021,"",""]
[null,"1003122","地煞斩",2,"乖乖给我躺下！","挥出一道刀气，对对位及相邻目标造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","240%#50%#嘲讽#4","2#0#1#0",240021,"",""]
[null,"1003123","地煞斩",2,"乖乖给我躺下！","挥出一道刀气，对对位及相邻目标造成%s地属性物理伤害，%s概率%s敌人，持续%s秒。","410%#50%#嘲讽#4","2#0#1#0",240021,"",""]
[null,"1003124","地煞斩",2,"乖乖给我躺下！",{"$nulls":3},240021,false,""]
[null,"1003125","地煞斩",2,"乖乖给我躺下！","",null,null,240021,false,""]
[null,"1003211","落九川",1,"飞散吧！","挥舞画卷，召唤山岳砸向敌人，对对位及相邻目标造成%s地属性魔法伤害。","140%",2,226011,"",""]
[null,"1003212","落九川",1,"飞散吧！","挥舞画卷，召唤山岳砸向敌人，对对位及相邻目标造成%s地属性魔法伤害。","170%",2,226011,"",""]
[null,"1003213","落九川",1,"飞散吧！","挥舞画卷，召唤山岳砸向敌人，对对位及相邻目标造成%s地属性魔法伤害。","290%",2,226011,"",""]
[null,"1003214","落九川",1,"飞散吧！",{"$nulls":3},226011,false,""]
[null,"1003215","落九川",1,"飞散吧！",{"$nulls":3},226011,false,""]
[null,"1003221","苍石心",2,"画里乾坤！","画卷环绕战场，造成%s地属性魔法全体伤害。","170%",2,226021,"",""]
[null,"1003222","苍石心",2,"画里乾坤！","画卷环绕战场，造成%s地属性魔法全体伤害。","190%",2,226021,"",""]
[null,"1003223","苍石心",2,"画里乾坤！","画卷环绕战场，造成%s地属性魔法全体伤害。","290%",2,226021,"",""]
[null,"1003224","苍石心",2,"画里乾坤！",{"$nulls":3},226021,false,""]
[null,"1003225","苍石心",2,"画里乾坤！","",null,null,226021,false,""]
[null,"1003311","云石",1,"想看我起舞么？","挥舞巨扇掀起砾石攻击敌人，对对位敌人造成%s风属性物理伤害，降低其%s护甲与魔抗，持续%s秒。","160%#20%#8","2#0#0",255011,"",""]
[null,"1003312","云石",1,"想看我起舞么？","挥舞巨扇掀起砾石攻击敌人，对对位敌人造成%s风属性物理伤害，降低其%s护甲与魔抗，持续%s秒。","190%#20%#8","2#0#0",255011,{"$f":"IF((LEN(F331)-LEN(SUBSTITUTE(F331,\"%\",\"\")))=(LEN(G331)-LEN(SUBSTITUTE(G331,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G331)-LEN(SUBSTITUTE(G331,\"#\",\"\")))=(LEN(H331)-LEN(SUBSTITUTE(H331,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1003313","云石",1,"想看我起舞么？","挥舞巨扇掀起砾石攻击敌人，对对位敌人造成%s风属性物理伤害，降低其%s护甲与魔抗，持续%s秒。","320%#30%#8","2#0#0",255011,"",""]
[null,"1003314","云石",1,"想看我起舞么？",{"$nulls":3},255011,false,""]
[null,"1003315","云石",1,"想看我起舞么？","",null,null,255011,false,""]
[null,"1003321","烈风打",2,{"$nulls":4},255021,false,""]
[null,"1003322","烈风打",2,{"$nulls":4},255021,false,""]
[null,"1003323","烈风打",2,{"$nulls":4},255021,false,""]
[null,"1003324","烈风打",2,{"$nulls":4},255021,false,""]
[null,"1003325","烈风打",2,{"$nulls":4},255021,false,""]
[null,"1003411","匕刺",1,"可别说我偷袭！","飞掷手中匕首，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高者增加%s攻击，持续%s秒。","160%#20%#10","2#0#0",217011,"",""]
[null,"1003412","匕刺",1,"可别说我偷袭！","飞掷手中匕首，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高者增加%s攻击，持续%s秒。","190%#20%#10","2#0#0",217011,"",""]
[null,"1003413","匕刺",1,"可别说我偷袭！","飞掷手中匕首，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高者增加%s攻击，持续%s秒。","320%#20%#10","2#0#0",217011,"",""]
[null,"1003414","匕刺",1,"可别说我偷袭！",{"$nulls":3},217011,false,""]
[null,"1003415","匕刺",1,"可别说我偷袭！","",null,null,217011,false,""]
[null,"1003421","黑煞剑气",2,"没人能幸存下来！","斩出一道黑色剑气，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高两人增加%s攻击，持续%s秒。","300%#25%#6","2#0#0",217021,"",""]
[null,"1003422","黑煞剑气",2,"没人能幸存下来！","斩出一道黑色剑气，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高两人增加%s攻击，持续%s秒。","350%#25%#6","2#0#0",217021,"",""]
[null,"1003423","黑煞剑气",2,"没人能幸存下来！","斩出一道黑色剑气，对对位敌人造成%s暗属性物理伤害，同时为我方攻击最高两人增加%s攻击，持续%s秒。","520%#25%#6","2#0#0",217021,"",""]
[null,"1003424","黑煞剑气",2,"没人能幸存下来！",{"$nulls":3},217021,false,""]
[null,"1003425","黑煞剑气",2,"没人能幸存下来！","",null,null,217021,false,""]
[null,"1003511","冥水",1,"冥河之水！","召唤出地底冥河水攻击敌人，造成%s暗属性魔法全体伤害，%s概率降低敌方%s魔抗，持续%s秒。","80%#50%#20%#10","2#0#0#0",233011,"",""]
[null,"1003512","冥水",1,"冥河之水！","召唤出地底冥河水攻击敌人，造成%s暗属性魔法全体伤害，%s概率降低敌方%s魔抗，持续%s秒。","90%#50%#20%#10","2#0#0#0",233011,"",""]
[null,"1003513","冥水",1,"冥河之水！","召唤出地底冥河水攻击敌人，造成%s暗属性魔法全体伤害，%s概率降低敌方%s魔抗，持续%s秒。","160%#50%#20%#10","2#0#0#0",233011,"",""]
[null,"1003514","冥水",1,"冥河之水！",{"$nulls":3},233011,false,""]
[null,"1003515","冥水",1,"冥河之水！","",null,null,233011,false,""]
[null,"1003521","黑暗之源",2,"想看看深渊秘宝吗？","创造一个暗黑法球攻向敌人，对对位及相邻目标造成%s暗属性魔法伤害。","240%",2,233021,"",""]
[null,"1003522","黑暗之源",2,"想看看深渊秘宝吗？","创造一个暗黑法球攻向敌人，对对位及相邻目标造成%s暗属性魔法伤害。","280%",2,233021,"",""]
[null,"1003523","黑暗之源",2,"想看看深渊秘宝吗？","创造一个暗黑法球攻向敌人，对对位及相邻目标造成%s暗属性魔法伤害。","410%",2,233021,"",""]
[null,"1003524","黑暗之源",2,"想看看深渊秘宝吗？",{"$nulls":3},233021,false,""]
[null,"1003525","黑暗之源",2,"想看看深渊秘宝吗？","",null,null,233021,false,""]
[null,"1003611","水灵闪",1,"行到水穷处！","发出三个水球，对敌方造成三段攻击，每段%s水属性魔法伤害，攻击目标随机。","50%",2,221011,"",""]
[null,"1003612","水灵闪",1,"行到水穷处！","发出三个水球，对敌方造成三段攻击，每段%s水属性魔法伤害，攻击目标随机。","60%",2,221011,"",""]
[null,"1003613","水灵闪",1,"行到水穷处！","发出三个水球，对敌方造成三段攻击，每段%s水属性魔法伤害，攻击目标随机。","110%",2,221011,"",""]
[null,"1003614","水灵闪",1,"行到水穷处！",{"$nulls":3},221011,false,""]
[null,"1003615","水灵闪",1,"行到水穷处！","",null,null,221011,false,""]
[null,"1003621","千雨杀",2,"坐看风云起！","发出六道水流，对敌方造成六段攻击，每段%s水属性魔法伤害，攻击目标随机。","50%",2,221021,"",""]
[null,"1003622","千雨杀",2,"坐看风云起！","发出六道水流，对敌方造成六段攻击，每段%s水属性魔法伤害，攻击目标随机。","60%",2,221021,"",""]
[null,"1003623","千雨杀",2,"坐看风云起！","发出六道水流，对敌方造成六段攻击，每段%s水属性魔法伤害，攻击目标随机。","90%",2,221021,"",""]
[null,"1003624","千雨杀",2,"坐看风云起！",{"$nulls":3},221021,false,""]
[null,"1003625","千雨杀",2,"坐看风云起！","",null,null,221021,false,""]
[null,"1003711","窃灵",1,"别在我面前施法！","掷出扇子，造成%s水属性物理单体伤害。","160%",2,237011,"",""]
[null,"1003712","窃灵",1,"别在我面前施法！","掷出扇子，造成%s水属性物理单体伤害。","190%",2,237011,"",""]
[null,"1003713","窃灵",1,"别在我面前施法！","掷出扇子，造成%s水属性物理单体伤害。","320%",2,237011,"",""]
[null,"1003714","窃灵",1,"别在我面前施法！",{"$nulls":3},237011,false,""]
[null,"1003715","窃灵",1,"别在我面前施法！","",null,null,237011,false,""]
[null,"1003721","云烟舞",2,"被我迷住了吗？","翩翩起舞，多段挥舞扇子，造成%s段攻击，每段%s水属性物理伤害，%s概率偷取目标%s施法率，持续%s秒。","3#100%#50%#30%#15","0#2#0#0#0",237021,"",""]
[null,"1003722","云烟舞",2,"被我迷住了吗？","翩翩起舞，多段挥舞扇子，造成%s段攻击，每段%s水属性物理伤害，%s概率偷取目标%s施法率，持续%s秒。","3#120%#50%#30%#15","0#2#0#0#0",237021,"",""]
[null,"1003723","云烟舞",2,"被我迷住了吗？","翩翩起舞，多段挥舞扇子，造成%s段攻击，每段%s水属性物理伤害，%s概率偷取目标%s施法率，持续%s秒。","3#170%#100%#30%#15","0#2#0#0#0",237021,"",""]
[null,"1003724","云烟舞",2,"被我迷住了吗？",{"$nulls":3},237021,false,""]
[null,"1003725","云烟舞",2,"被我迷住了吗？","",null,null,237021,false,""]
[null,"1003811","裂火箭",1,"灼热刺骨！","召唤一道流火飞向敌方，对对位及相邻敌人造成%s火属性物理伤害，对护盾造成双倍伤害。","130%",2,234011,"",""]
[null,"1003812","裂火箭",1,"灼热刺骨！","召唤一道流火飞向敌方，对对位及相邻敌人造成%s火属性物理伤害，对护盾造成双倍伤害。","150%",2,234011,"",""]
[null,"1003813","裂火箭",1,"灼热刺骨！","召唤一道流火飞向敌方，对对位及相邻敌人造成%s火属性物理伤害，对护盾造成双倍伤害。","260%",2,234011,"",""]
[null,"1003814","裂火箭",1,"灼热刺骨！",{"$nulls":3},234011,false,""]
[null,"1003815","裂火箭",1,"灼热刺骨！","",null,null,234011,false,""]
[null,"1003821","红炎火菱",2,"地狱之炎的温度！","红绫环绕敌阵，造成%s火属性物理全体伤害，%s概率对被施加灼烧的敌人造成%s，持续%s秒。","150%#60%#眩晕#3","2#0#1#0",234021,"",""]
[null,"1003822","红炎火菱",2,"地狱之炎的温度！","红绫环绕敌阵，造成%s火属性物理全体伤害，%s概率对被施加灼烧的敌人造成%s，持续%s秒。","170%#60%#眩晕#3","2#0#1#0",234021,"",""]
[null,"1003823","红炎火菱",2,"地狱之炎的温度！","红绫环绕敌阵，造成%s火属性物理全体伤害，%s概率对被施加灼烧的敌人造成%s，持续%s秒。","260%#100%#眩晕#3","2#0#1#0",234021,"",""]
[null,"1003824","红炎火菱",2,"地狱之炎的温度！",{"$nulls":3},234021,false,""]
[null,"1003825","红炎火菱",2,"地狱之炎的温度！","",null,null,234021,false,""]
[null,"1003911","海漩",1,"海的力量是无穷的！","凝聚出一把水剑，飞向敌人，对对位及相邻敌人造成%s水属性魔法伤害，降低目标%s护甲，持续%s秒。","130%#15%#6","2#0#0",239011,"",""]
[null,"1003912","海漩",1,"海的力量是无穷的！","凝聚出一把水剑，飞向敌人，对对位及相邻敌人造成%s水属性魔法伤害，降低目标%s护甲，持续%s秒。","150%#15%#6","2#0#0",239011,"",""]
[null,"1003913","海漩",1,"海的力量是无穷的！","凝聚出一把水剑，飞向敌人，对对位及相邻敌人造成%s水属性魔法伤害，降低目标%s护甲，持续%s秒。","260%#30%#6","2#0#0",239011,"",""]
[null,"1003914","海漩",1,"海的力量是无穷的！",{"$nulls":3},239011,false,""]
[null,"1003915","海漩",1,"海的力量是无穷的！","",null,null,239011,false,""]
[null,"1003921","海神之锤",2,"这就是碾压！","凝成一大把水剑，瞬间崩碎成无数把飞向敌阵，造成%s水属性魔法全体伤害，减少敌方%s护甲，持续%s秒。","190%#20%#6","2#0#0",239021,{"$f":"IF((LEN(F395)-LEN(SUBSTITUTE(F395,\"%\",\"\")))=(LEN(G395)-LEN(SUBSTITUTE(G395,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G395)-LEN(SUBSTITUTE(G395,\"#\",\"\")))=(LEN(H395)-LEN(SUBSTITUTE(H395,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1003922","海神之锤",2,"这就是碾压！","凝成一大把水剑，瞬间崩碎成无数把飞向敌阵，造成%s水属性魔法全体伤害，减少敌方%s护甲，持续%s秒。","220%#20%#6","2#0#0",239021,"",""]
[null,"1003923","海神之锤",2,"这就是碾压！","凝成一大把水剑，瞬间崩碎成无数把飞向敌阵，造成%s水属性魔法全体伤害，减少敌方%s护甲，持续%s秒。","320%#40%#6","2#0#0",239021,"",""]
[null,"1003924","海神之锤",2,"这就是碾压！",{"$nulls":3},239021,false,""]
[null,"1003925","海神之锤",2,"这就是碾压！","",null,null,239021,false,""]
[null,"1004011","撼地",1,"别耍那些小伎俩！","发出一道流火，对对位目标造成%s火属性物理伤害，为自己增加%s伤害减免，持续%s秒。","300%#20%#6","2#0#0",231011,"",""]
[null,"1004012","撼地",1,"别耍那些小伎俩！","发出一道流火，对对位目标造成%s火属性物理伤害，为自己增加%s伤害减免，持续%s秒。","350%#20%#6","2#0#0",231011,"",""]
[null,"1004013","撼地",1,"别耍那些小伎俩！","发出一道流火，对对位目标造成%s火属性物理伤害，为自己增加%s伤害减免，持续%s秒。","520%#30%#6","2#0#0",231011,"",""]
[null,"1004014","撼地",1,"别耍那些小伎俩！",{"$nulls":3},231011,false,""]
[null,"1004015","撼地",1,"别耍那些小伎俩！","",null,null,231011,false,""]
[null,"1004021","焚海",2,"谁敢与我一战！","舞动长枪，对对位目标造成%s火属性物理伤害，为自己和血量最低的队友增加%s伤害减免，持续%s秒。","300%#20%#6","2#0#0",231021,"",""]
[null,"1004022","焚海",2,"谁敢与我一战！","舞动长枪，对对位目标造成%s火属性物理伤害，为自己和血量最低的队友增加%s伤害减免，持续%s秒。","350%#20%#6","2#0#0",231021,"",""]
[null,"1004023","焚海",2,"谁敢与我一战！","舞动长枪，对对位目标造成%s火属性物理伤害，为自己和血量最低的队友增加%s伤害减免，持续%s秒。","520%#20%#6","2#0#0",231021,"",""]
[null,"1004024","焚海",2,"谁敢与我一战！",{"$nulls":3},231021,false,""]
[null,"1004025","焚海",2,"谁敢与我一战！","",null,null,231021,false,""]
[null,"1004111","火焰斧",1,"尝尝火焰的力量。","斩出一道流火，造成%s火属性物理单体伤害，为自身提供最大生命%s的护盾，并代替相邻队友承受%s的伤害，持续%s秒。","160%#15%#30%#5","2#0#0#0",241011,"",""]
[null,"1004112","火焰斧",1,"尝尝火焰的力量。","斩出一道流火，造成%s火属性物理单体伤害，为自身提供最大生命%s的护盾，并代替相邻队友承受%s的伤害，持续%s秒。","190%#15%#30%#5","2#0#0#0",241011,"",""]
[null,"1004113","火焰斧",1,"尝尝火焰的力量。","斩出一道流火，造成%s火属性物理单体伤害，为自身提供最大生命%s的护盾，并代替相邻队友承受%s的伤害，持续%s秒。","320%#30%#50%#5","2#0#0#0",241011,"",""]
[null,"1004114","火焰斧",1,"尝尝火焰的力量。",{"$nulls":3},241011,false,""]
[null,"1004115","火焰斧",1,"尝尝火焰的力量。","",null,null,241011,false,""]
[null,"1004121","开山斩",2,"别小瞧我的斧头！","斩出一道刀罡，扑向敌人，对对位及相邻目标造成%s火属性物理伤害。","240%",2,241021,"",""]
[null,"1004122","开山斩",2,"别小瞧我的斧头！","斩出一道刀罡，扑向敌人，对对位及相邻目标造成%s火属性物理伤害。","280%",2,241021,"",""]
[null,"1004123","开山斩",2,"别小瞧我的斧头！","斩出一道刀罡，扑向敌人，对对位及相邻目标造成%s火属性物理伤害。","410%",2,241021,"",""]
[null,"1004124","开山斩",2,"别小瞧我的斧头！",{"$nulls":3},241021,false,""]
[null,"1004125","开山斩",2,"别小瞧我的斧头！","",null,null,241021,false,""]
[null,"1004211","风翼",1,"聆听风尘之声！","挥动羽翼，扇出一道的清风，对对位敌人造成%s风属性物理伤害，同时%s目标，持续%s秒。","160%#嘲讽#10","2#1#0",257011,"",""]
[null,"1004212","风翼",1,"聆听风尘之声！","挥动羽翼，扇出一道的清风，对对位敌人造成%s风属性物理伤害，同时%s目标，持续%s秒。","190%#嘲讽#10","2#1#0",257011,"",""]
[null,"1004213","风翼",1,"聆听风尘之声！","挥动羽翼，扇出一道的清风，对对位敌人造成%s风属性物理伤害，同时%s目标，持续%s秒。","320%#嘲讽#10","2#1#0",257011,"",""]
[null,"1004214","风翼",1,"聆听风尘之声！",{"$nulls":3},257011,false,""]
[null,"1004215","风翼",1,"聆听风尘之声！","",null,null,257011,false,""]
[null,"1004221","匿踪",2,{"$nulls":4},257021,false,""]
[null,"1004222","匿踪",2,{"$nulls":4},257021,false,""]
[null,"1004223","匿踪",2,{"$nulls":4},257021,false,""]
[null,"1004224","匿踪",2,{"$nulls":4},257021,false,""]
[null,"1004225","匿踪",2,{"$nulls":4},257021,false,""]
[null,"1004311","千锁扇",1,"别信眼睛所看到的！","飞出折扇，对对位及相邻敌人造成%s水属性物理伤害。","160%",2,228011,"",""]
[null,"1004312","千锁扇",1,"别信眼睛所看到的！","飞出折扇，对对位及相邻敌人造成%s水属性物理伤害。","190%",2,228011,"",""]
[null,"1004313","千锁扇",1,"别信眼睛所看到的！","飞出折扇，对对位及相邻敌人造成%s水属性物理伤害。","320%",2,228011,"",""]
[null,"1004314","千锁扇",1,"别信眼睛所看到的！",{"$nulls":3},228011,false,""]
[null,"1004315","千锁扇",1,"别信眼睛所看到的！","",null,null,228011,false,""]
[null,"1004321","千锁乱舞",2,"在这千锁中沉沦吧！","挥舞折扇，飞出黑色水球，对对位及相邻目标造成%s水属性物理伤害，降低敌方攻击最高3人%s的攻击，持续%s秒。","240%#20%#6","2#0#0",228021,"",""]
[null,"1004322","千锁乱舞",2,"在这千锁中沉沦吧！","挥舞折扇，飞出黑色水球，对对位及相邻目标造成%s水属性物理伤害，降低敌方攻击最高3人%s的攻击，持续%s秒。","280%#20%#6","2#0#0",228021,"",""]
[null,"1004323","千锁乱舞",2,"在这千锁中沉沦吧！","挥舞折扇，飞出黑色水球，对对位及相邻目标造成%s水属性物理伤害，降低敌方攻击最高3人%s的攻击，持续%s秒。","410%#30%#6","2#0#0",228021,"",""]
[null,"1004324","千锁乱舞",2,"在这千锁中沉沦吧！",{"$nulls":3},228021,false,""]
[null,"1004325","千锁乱舞",2,"在这千锁中沉沦吧！","",null,null,228021,false,""]
[null,"1004411","墨爪",1,"来跟大家见个面吧！","从地底探出一只巨大黑手，攥向敌人，造成%s暗属性物理单体伤害，额外附带%s暴击率。","160%#30%","2#0",207011,"",""]
[null,"1004412","墨爪",1,"来跟大家见个面吧！","从地底探出一只巨大黑手，攥向敌人，造成%s暗属性物理单体伤害，额外附带%s暴击率。","190%#30%","2#0",207011,"",""]
[null,"1004413","墨爪",1,"来跟大家见个面吧！","从地底探出一只巨大黑手，攥向敌人，造成%s暗属性物理单体伤害，额外附带%s暴击率。","320%#50%","2#0",207011,"",""]
[null,"1004414","墨爪",1,"来跟大家见个面吧！",{"$nulls":3},207011,false,""]
[null,"1004415","墨爪",1,"来跟大家见个面吧！","",null,null,207011,false,""]
[null,"1004421","轮转之海",2,{"$nulls":4},207021,false,""]
[null,"1004422","轮转之海",2,{"$nulls":4},207021,false,""]
[null,"1004423","轮转之海",2,{"$nulls":4},207021,false,""]
[null,"1004424","轮转之海",2,{"$nulls":4},207021,false,""]
[null,"1004425","轮转之海",2,{"$nulls":4},207021,false,""]
[null,"1004511","金爪",1,"有谁想挑战我！","虎爪握拳，一拳击地，造成%s地属性魔法单体伤害，造成伤害的%s转化成自身气血。","160%#50%","2#0",263011,"",""]
[null,"1004512","金爪",1,"有谁想挑战我！","虎爪握拳，一拳击地，造成%s地属性魔法单体伤害，造成伤害的%s转化成自身气血。","190%#50%","2#0",263011,"",""]
[null,"1004513","金爪",1,"有谁想挑战我！","虎爪握拳，一拳击地，造成%s地属性魔法单体伤害，造成伤害的%s转化成自身气血。","320%#60%","2#0",263011,"",""]
[null,"1004514","金爪",1,"有谁想挑战我！",{"$nulls":3},263011,false,""]
[null,"1004515","金爪",1,"有谁想挑战我！","",null,null,263011,false,""]
[null,"1004521","萌虎怒气",2,"我也是会生气哒！","召唤虎熊，对对位敌人造成%s地属性魔法伤害，为我方全体在%s秒内回复%s次自身攻击%s的气血。","200%#10#5#80%","2#0#0#0",263021,"",""]
[null,"1004522","萌虎怒气",2,"我也是会生气哒！","召唤虎熊，对对位敌人造成%s地属性魔法伤害，为我方全体在%s秒内回复%s次自身攻击%s的气血。","250%#10#5#90%","2#0#0#0",263021,"",""]
[null,"1004523","萌虎怒气",2,"我也是会生气哒！","召唤虎熊，对对位敌人造成%s地属性魔法伤害，为我方全体在%s秒内回复%s次自身攻击%s的气血。","420%#10#5#130%","2#0#0#0",263021,"",""]
[null,"1004524","萌虎怒气",2,"我也是会生气哒！",{"$nulls":3},263021,false,""]
[null,"1004525","萌虎怒气",2,"我也是会生气哒！",{"$nulls":3},263021,{"$f":"IF((LEN(F459)-LEN(SUBSTITUTE(F459,\"%\",\"\")))=(LEN(G459)-LEN(SUBSTITUTE(G459,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G459)-LEN(SUBSTITUTE(G459,\"#\",\"\")))=(LEN(H459)-LEN(SUBSTITUTE(H459,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1004611","电光闪",1,"电光一闪，不留一痕！","一道电光攻向敌人，对对位敌人造成%s光属性物理伤害，减少目标%s护甲，持续%s秒。","160%#10%#5","2#0#0",246011,"",""]
[null,"1004612","电光闪",1,"电光一闪，不留一痕！","一道电光攻向敌人，对对位敌人造成%s光属性物理伤害，减少目标%s护甲，持续%s秒。","190%#10%#5","2#0#0",246011,"",""]
[null,"1004613","电光闪",1,"电光一闪，不留一痕！","一道电光攻向敌人，对对位敌人造成%s光属性物理伤害，减少目标%s护甲，持续%s秒。","320%#20%#5","2#0#0",246011,"",""]
[null,"1004614","电光闪",1,"电光一闪，不留一痕！",{"$nulls":3},246011,false,""]
[null,"1004615","电光闪",1,"电光一闪，不留一痕！","",null,null,246011,false,""]
[null,"1004621","电光钻",2,"你可能得麻一会！","一颗光球击中敌人后炸开，对对位敌人造成%s光属性物理伤害，减少目标%s护甲与魔抗，持续%s秒。","300%#20%#6","2#0#0",246021,"",""]
[null,"1004622","电光钻",2,"你可能得麻一会！","一颗光球击中敌人后炸开，对对位敌人造成%s光属性物理伤害，减少目标%s护甲与魔抗，持续%s秒。","350%#20%#6","2#0#0",246021,"",""]
[null,"1004623","电光钻",2,"你可能得麻一会！","一颗光球击中敌人后炸开，对对位敌人造成%s光属性物理伤害，减少目标%s护甲与魔抗，持续%s秒。","520%#30%#6","2#0#0",246021,"",""]
[null,"1004624","电光钻",2,"你可能得麻一会！",{"$nulls":3},246021,false,""]
[null,"1004625","电光钻",2,"你可能得麻一会！","",null,null,246021,false,""]
[null,"1004711","焦热",1,"感受到了吗！作为肥肥的热量！","随机2名敌人造成%s火属性物理伤害。","76%",2,247011,"",""]
[null,"1004712","焦热",1,"感受到了吗！作为肥肥的热量！",{"$nulls":3},247012,false,""]
[null,"1004713","焦热",1,"感受到了吗！作为肥肥的热量！",{"$nulls":3},247013,false,""]
[null,"1004714","焦热",1,"感受到了吗！作为肥肥的热量！",{"$nulls":3},247014,false,""]
[null,"1004715","焦热",1,"感受到了吗！作为肥肥的热量！",{"$nulls":3},247015,false,""]
[null,"1004721",null,2,{"$nulls":4},247021,false,""]
[null,"1004722",null,2,null,"",null,null,247022,false,""]
[null,"1004723",null,2,null,"",null,null,247023,false,""]
[null,"1004724",null,2,null,"",null,null,247024,false,""]
[null,"1004725",null,2,null,"",null,null,247025,false,""]
[null,"1004811","吹息",1,"看我一口气吹走你！","对敌方单体造成%s风属性物理伤害。","87%",2,248011,"",""]
[null,"1004812","吹息",1,"看我一口气吹走你！",{"$nulls":3},248012,false,""]
[null,"1004813","吹息",1,"看我一口气吹走你！",{"$nulls":3},248013,false,""]
[null,"1004814","吹息",1,"看我一口气吹走你！",{"$nulls":3},248014,false,""]
[null,"1004815","吹息",1,"看我一口气吹走你！",{"$nulls":3},248015,false,""]
[null,"1004821",null,2,null,"",null,null,248021,false,""]
[null,"1004822",null,2,null,"",null,null,248022,false,""]
[null,"1004823",null,2,null,"",null,null,248023,false,""]
[null,"1004824",null,2,null,"",null,null,248024,false,""]
[null,"1004825",null,2,null,"",null,null,248025,false,""]
[null,"1004911","逐浪",1,"人生在世，全靠浪。哦不对肥生在世....","对敌方单体造成%s水属性物理伤害。","90",2,249011,"",""]
[null,"1004912","逐浪",1,"人生在世，全靠浪。哦不对肥生在世....",{"$nulls":3},249012,false,""]
[null,"1004913","逐浪",1,"人生在世，全靠浪。哦不对肥生在世....",{"$nulls":3},249013,false,""]
[null,"1004914","逐浪",1,"人生在世，全靠浪。哦不对肥生在世....",{"$nulls":3},249014,false,""]
[null,"1004915","逐浪",1,"人生在世，全靠浪。哦不对肥生在世....",{"$nulls":3},249015,false,""]
[null,"1004921",null,2,null,"",null,null,249021,false,""]
[null,"1004922",null,2,null,"",null,null,249022,false,""]
[null,"1004923",null,2,null,"",null,null,249023,false,""]
[null,"1004924",null,2,null,"",null,null,249024,false,""]
[null,"1004925",null,2,null,"",null,null,249025,false,""]
[null,"1005011","岩落",1,"小心，你头顶上有石头落下来了！","随机2名敌人造成%s地属性魔法伤害。","74%",2,250011,"",""]
[null,"1005012","岩落",1,"小心，你头顶上有石头落下来了！",{"$nulls":3},250012,false,""]
[null,"1005013","岩落",1,"小心，你头顶上有石头落下来了！",{"$nulls":3},250013,false,""]
[null,"1005014","岩落",1,"小心，你头顶上有石头落下来了！",{"$nulls":3},250014,false,""]
[null,"1005015","岩落",1,"小心，你头顶上有石头落下来了！",{"$nulls":3},250015,false,""]
[null,"1005021",null,2,{"$nulls":4},250021,false,""]
[null,"1005022",null,2,null,"",null,null,250022,false,""]
[null,"1005023",null,2,null,"",null,null,250023,false,""]
[null,"1005024",null,2,null,"",null,null,250024,false,""]
[null,"1005025",null,2,null,"",null,null,250025,false,""]
[null,"1005111","震元",1,"光的力量，你想知道多少？","对敌方单体造成%s光属性魔法伤害。","87%",2,251011,"",""]
[null,"1005112","震元",1,"光的力量，你想知道多少？",{"$nulls":3},251012,false,""]
[null,"1005113","震元",1,"光的力量，你想知道多少？",{"$nulls":3},251013,false,""]
[null,"1005114","震元",1,"光的力量，你想知道多少？",{"$nulls":3},251014,false,""]
[null,"1005115","震元",1,"光的力量，你想知道多少？",{"$nulls":3},251015,false,""]
[null,"1005121",null,2,{"$nulls":4},251021,false,""]
[null,"1005122",null,2,null,"",null,null,251022,false,""]
[null,"1005123",null,2,null,"",null,null,251023,false,""]
[null,"1005124",null,2,null,"",null,null,251024,false,""]
[null,"1005125",null,2,null,"",null,null,251025,false,""]
[null,"1005211","混沌",1,"黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成%s暗属性魔法伤害。","97%",2,252011,"",""]
[null,"1005212","混沌",1,"黑暗之中，蕴藏的是希望还是绝望呢？",{"$nulls":3},252012,false,""]
[null,"1005213","混沌",1,"黑暗之中，蕴藏的是希望还是绝望呢？",{"$nulls":3},252013,false,""]
[null,"1005214","混沌",1,"黑暗之中，蕴藏的是希望还是绝望呢？",{"$nulls":3},252014,{"$f":"IF((LEN(F523)-LEN(SUBSTITUTE(F523,\"%\",\"\")))=(LEN(G523)-LEN(SUBSTITUTE(G523,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G523)-LEN(SUBSTITUTE(G523,\"#\",\"\")))=(LEN(H523)-LEN(SUBSTITUTE(H523,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,"1005215","混沌",1,"黑暗之中，蕴藏的是希望还是绝望呢？",{"$nulls":3},252015,false,""]
[null,"1005221",null,2,{"$nulls":4},252021,false,""]
[null,"1005222",null,2,null,"",null,null,252022,false,""]
[null,"1005223",null,2,null,"",null,null,252023,false,""]
[null,"1005224",null,2,null,"",null,null,252024,false,""]
[null,"1005225",null,2,null,"",null,null,252025,false,""]
[null,500101,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","4000#流血#6#3#800","2#1#0#0#2",17001,"",""]
[null,500102,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","7000#流血#6#3#800","2#1#0#0#2",17001,"",""]
[null,500103,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","7000#流血#6#3#1400","2#1#0#0#2",17001,"",""]
[null,500104,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","10000#流血#6#3#1400","2#1#0#0#2",17001,"",""]
[null,500105,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","10000#流血#6#3#2000","2#1#0#0#2",17001,"",""]
[null,500106,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","10000#流血#8#4#2000","2#1#0#0#2",17001,"",""]
[null,500107,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","13000#流血#8#4#2000","2#1#0#0#2",17001,"",""]
[null,500108,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","13000#流血#8#4#2600","2#1#0#0#2",17001,"",""]
[null,500109,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","16000#流血#8#4#2600","2#1#0#0#2",17001,"",""]
[null,500110,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害。","16000#流血#8#4#3200","2#1#0#0#2",{"$f":"I538","v":17001},"",""]
[null,{"$f":"B539+1","v":500111},{"$f":"C539","v":"罹惹招来"},2,{"$f":"E539","v":"感受痛苦吧"},"召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","16000#流血#8#4#3200#流血#10%#8","2#1#0#0#2#1#0#0",{"$f":"I539","v":17001},"",""]
[null,{"$f":"B540+1","v":500112},{"$f":"C540","v":"罹惹招来"},2,{"$f":"E540","v":"感受痛苦吧"},"召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","19000#流血#8#4#3200#流血#10%#8","2#1#0#0#2#1#0#0",17001,"",""]
[null,500113,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","19000#流血#8#4#3800#流血#10%#8","2#1#0#0#2#1#0#0",17001,"",""]
[null,500114,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","19000#流血#8#4#3800#流血#20%#8","2#1#0#0#2#1#0#0",17001,"",""]
[null,500115,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","22000#流血#8#4#3800#流血#20%#8","2#1#0#0#2#1#0#0",17001,"",""]
[null,500116,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","22000#流血#10#5#3800#流血#20%#10","2#1#0#0#2#1#0#0",17001,"",""]
[null,500117,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","22000#流血#10#5#4400#流血#20%#10","2#1#0#0#2#1#0#0",17001,"",""]
[null,500118,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","22000#流血#10#5#4400#流血#30%#10","2#1#0#0#2#1#0#0",17001,"",""]
[null,500119,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","25000#流血#10#5#4400#流血#30%#10","2#1#0#0#2#1#0#0",17001,"",""]
[null,500120,"罹惹招来",2,"感受痛苦吧","召唤九幽玄冥，对敌方全体造成%s点伤害，使目标%s，在%s秒内造成%s次%s伤害，同时使%s状态下的敌人受到的伤害增加%s，持续%s秒。","25000#流血#10#5#4400#流血#50%#10","2#1#0#0#2#1#0#0",17001,"",""]
[null,500201,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","6000#8000","2#0",17002,"",""]
[null,500202,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","11000#8000","2#0",17002,"",""]
[null,500203,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","11000#12000","2#0",17002,"",""]
[null,500204,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","16000#12000","2#0",17002,"",""]
[null,500205,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","16000#16000","2#0",17002,"",""]
[null,500206,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","21000#16000","2#0",17002,"",""]
[null,500207,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","21000#20000","2#0",17002,"",""]
[null,500208,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","26000#20000","2#0",17002,"",""]
[null,500209,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","26000#24000","2#0",17002,"",""]
[null,500210,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。","31000#24000","2#0",{"$f":"I558","v":17002},"",""]
[null,{"$f":"B559+1","v":500211},{"$f":"C559","v":"妙法饕餮"},2,{"$f":"E559","v":"吞天噬地，腹中乾坤"},"使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","31000#24000#30%#6","2#0#0#0",17002,"",""]
[null,500212,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","31000#28000#30%#6","2#0#0#0",17002,"",""]
[null,500213,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","31000#28000#40%#6","2#0#0#0",17002,"",""]
[null,500214,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","36000#28000#40%#6","2#0#0#0",17002,"",""]
[null,500215,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","36000#32000#40%#6","2#0#0#0",17002,"",""]
[null,500216,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","36000#32000#40%#10","2#0#0#0",17002,"",""]
[null,500217,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","36000#32000#50%#10","2#0#0#0",17002,"",""]
[null,500218,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","41000#32000#50%#10","2#0#0#0",17002,"",""]
[null,500219,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","41000#36000#50%#10","2#0#0#0",17002,"",""]
[null,500220,"妙法饕餮",2,"吞天噬地，腹中乾坤","使用吞噬之力，对敌方全体造成%s点伤害，瞬间恢复我方全体%s气血。同时增加我方%s双抗，持续%s秒。","41000#36000#60%#10","2#0#0#0",17002,"",""]
[null,500301,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","8000#20%#1#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500302,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","12000#20%#1#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500303,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","12000#30%#1#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500304,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","16000#30%#1#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500305,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","16000#40%#1#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500306,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","16000#40%#2#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500307,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","20000#40%#2#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500308,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","20000#50%#2#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500309,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","24000#50%#2#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500310,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","24000#60%#2#眩晕#6","2#0#0#1#0",{"$f":"I578","v":17003},"",""]
[null,{"$f":"B579+1","v":500311},{"$f":"C579","v":"洪福齐天"},2,{"$f":"E579","v":"与天同福，与地同泽"},"福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","24000#60%#3#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500312,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","28000#60%#3#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500313,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","28000#70%#3#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500314,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","32000#70%#3#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500315,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","32000#80%#3#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500316,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","32000#80%#4#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500317,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","36000#80%#4#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500318,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","36000#90%#4#眩晕#6","2#0#0#1#0",17003,{"$f":"IF((LEN(F587)-LEN(SUBSTITUTE(F587,\"%\",\"\")))=(LEN(G587)-LEN(SUBSTITUTE(G587,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G587)-LEN(SUBSTITUTE(G587,\"#\",\"\")))=(LEN(H587)-LEN(SUBSTITUTE(H587,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,500319,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","40000#90%#4#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500320,"洪福齐天",2,"与天同福，与地同泽","福缘至深，造化万千。对敌方全体造成%s点伤害，%s概率对敌方%s个目标造成%s，持续%s秒。","40000#100%#4#眩晕#6","2#0#0#1#0",17003,"",""]
[null,500401,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","10000#30%#4","2#0#0",17004,"",""]
[null,500402,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","20000#30%#4","2#0#0",17004,"",""]
[null,500403,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","20000#35%#4","2#0#0",17004,"",""]
[null,500404,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","30000#35%#4","2#0#0",17004,"",""]
[null,500405,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","30000#40%#4","2#0#0",17004,"",""]
[null,500406,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","30000#40%#8","2#0#0",17004,"",""]
[null,500407,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","40000#40%#8","2#0#0",17004,"",""]
[null,500408,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","40000#45%#8","2#0#0",17004,"",""]
[null,500409,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","50000#45%#8","2#0#0",17004,"",""]
[null,500410,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度，持续%s秒。","50000#50%#8","2#0#0",{"$f":"I598","v":17004},"",""]
[null,{"$f":"B599+1","v":500411},{"$f":"C599","v":"万象君临"},2,{"$f":"E599","v":"笛音空渺，索命无痕"},"九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","50000#50%#30%#8","2#0#0#0",17004,"",""]
[null,500412,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","60000#50%#30%#8","2#0#0#0",17004,"",""]
[null,500413,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","60000#55%#30%#8","2#0#0#0",17004,"",""]
[null,500414,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","60000#55%#40%#8","2#0#0#0",17004,"",""]
[null,500415,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","70000#55%#40%#8","2#0#0#0",17004,"",""]
[null,500416,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","70000#55%#40%#10","2#0#0#0",17004,"",""]
[null,500417,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","70000#60%#40%#10","2#0#0#0",17004,"",""]
[null,500418,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","70000#60%#50%#10","2#0#0#0",17004,"",""]
[null,500419,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","80000#60%#50%#10","2#0#0#0",17004,"",""]
[null,500420,"万象君临",2,"笛音空渺，索命无痕","九幽之下的拘魂之力，对敌方全体造成%s点伤害，提升我方全体%s速度与%s施法率，持续%s秒。","80000#65%#50%#10","2#0#0#0",17004,"",""]
[null,500501,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","10000#灼烧#6#3#5000#50%#6","2#1#0#0#2#0#0",17005,"",""]
[null,500502,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","25000#灼烧#6#3#5000#50%#6","2#1#0#0#2#0#0",17005,"",""]
[null,500503,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","25000#灼烧#6#3#6000#50%#6","2#1#0#0#2#0#0",17005,"",""]
[null,500504,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","25000#灼烧#6#3#6000#60%#6","2#1#0#0#2#0#0",17005,"",""]
[null,500505,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","40000#灼烧#6#3#6000#60%#6","2#1#0#0#2#0#0",17005,"",""]
[null,500506,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","40000#灼烧#8#4#6000#60%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500507,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","40000#灼烧#8#4#7000#60%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500508,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","40000#灼烧#8#4#7000#70%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500509,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","55000#灼烧#8#4#7000#70%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500510,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","55000#灼烧#8#4#8000#70%#8","2#1#0#0#2#0#0",{"$f":"I618","v":17005},"",""]
[null,{"$f":"B619+1","v":500511},{"$f":"C619","v":"禁绝厄火"},2,{"$f":"E619","v":"焚天炽地的力量，燃尽世间万物"},"来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","55000#灼烧#8#4#8000#80%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500512,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","70000#灼烧#8#4#8000#80%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500513,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","70000#灼烧#8#4#9000#80%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500514,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","70000#灼烧#8#4#9000#90%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500515,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","85000#灼烧#8#4#9000#90%#8","2#1#0#0#2#0#0",17005,"",""]
[null,500516,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","85000#灼烧#10#5#9000#90%#10","2#1#0#0#2#0#0",17005,"",""]
[null,500517,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","85000#灼烧#10#5#10000#90%#10","2#1#0#0#2#0#0",17005,"",""]
[null,500518,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","85000#灼烧#10#5#10000#100%#10","2#1#0#0#2#0#0",17005,"",""]
[null,500519,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","100000#灼烧#10#5#10000#100%#10","2#1#0#0#2#0#0",17005,"",""]
[null,500520,"禁绝厄火",2,"焚天炽地的力量，燃尽世间万物","来自于昆仑的神火之力，对敌方全体造成%s点伤害，并%s敌方，在%s秒内造成%s次%s点真实伤害，同时提高我方全体%s的攻击，持续%s秒。","100000#灼烧#10#5#11000#100%#10","2#1#0#0#2#0#0",17005,"",""]
[null,500601,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","30000#30%#6#50%#6","2#0#0#0#0",17006,"",{"$f":"IF((LEN(G630)-LEN(SUBSTITUTE(G630,\"#\",\"\")))=(LEN(H630)-LEN(SUBSTITUTE(H630,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,500602,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","50000#30%#6#50%#6","2#0#0#0#0",17006,"",""]
[null,500603,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","50000#35%#6#50%#6","2#0#0#0#0",17006,"",""]
[null,500604,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","50000#35%#6#60%#6","2#0#0#0#0",17006,"",""]
[null,500605,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","70000#35%#6#60%#6","2#0#0#0#0",17006,"",""]
[null,500606,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","70000#35%#8#60%#8","2#0#0#0#0",17006,"",""]
[null,500607,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","70000#40%#8#60%#8","2#0#0#0#0",17006,"",""]
[null,500608,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","70000#40%#8#70%#8","2#0#0#0#0",17006,"",""]
[null,500609,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","90000#40%#8#70%#8","2#0#0#0#0",17006,"",""]
[null,500610,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","90000#45%#8#70%#8","2#0#0#0#0",{"$f":"I638","v":17006},"",""]
[null,{"$f":"B639+1","v":500611},{"$f":"C639","v":"灭谛无常"},2,{"$f":"E639","v":"三千烦恼，因果轮回，尽灭之"},"苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","90000#45%#8#80%#8","2#0#0#0#0",17006,"",""]
[null,500612,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","110000#45%#8#80%#8","2#0#0#0#0",17006,"",""]
[null,500613,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","110000#50%#8#80%#8","2#0#0#0#0",17006,"",""]
[null,500614,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","110000#50%#8#90%#8","2#0#0#0#0",17006,"",""]
[null,500615,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","130000#50%#8#90%#8","2#0#0#0#0",17006,"",""]
[null,500616,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","130000#50%#10#90%#10","2#0#0#0#0",17006,"",""]
[null,500617,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","130000#55%#10#90%#10","2#0#0#0#0",17006,"",""]
[null,500618,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","130000#55%#10#100%#10","2#0#0#0#0",17006,"",""]
[null,500619,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","150000#55%#10#100%#10","2#0#0#0#0",17006,"",""]
[null,500620,"灭谛无常",2,"三千烦恼，因果轮回，尽灭之","苦集灭道，利用存在于万物的轮回之力，对敌方全体造成%s点伤害，为我方增加%s的伤害减免，持续%s秒，同时%s概率免疫控制状态，持续%s秒。","150000#60%#10#100%#10","2#0#0#0#0",17006,"",""]
[null,500701,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","30000#10%#50%#6","2#0#0#0",17007,"",""]
[null,500702,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","50000#10%#50%#6","2#0#0#0",17007,{"$f":"IF((LEN(F651)-LEN(SUBSTITUTE(F651,\"%\",\"\")))=(LEN(G651)-LEN(SUBSTITUTE(G651,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G651)-LEN(SUBSTITUTE(G651,\"#\",\"\")))=(LEN(H651)-LEN(SUBSTITUTE(H651,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,500703,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","50000#20%#50%#6","2#0#0#0",17007,"",""]
[null,500704,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","50000#20%#60%#6","2#0#0#0",17007,"",""]
[null,500705,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","70000#20%#60%#6","2#0#0#0",17007,"",""]
[null,500706,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","70000#20%#60%#8","2#0#0#0",17007,"",""]
[null,500707,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","70000#30%#60%#8","2#0#0#0",17007,"",""]
[null,500708,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","70000#30%#70%#8","2#0#0#0",17007,"",""]
[null,500709,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","90000#30%#70%#8","2#0#0#0",17007,"",""]
[null,500710,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","90000#40%#70%#8","2#0#0#0",{"$f":"I658","v":17007},"",""]
[null,{"$f":"B659+1","v":500711},{"$f":"C659","v":"罪魂诛心"},2,{"$f":"E659","v":"被黑暗吞噬吧"},"无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","90000#40%#80%#8","2#0#0#0",17007,"",""]
[null,500712,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","110000#40%#80%#8","2#0#0#0",17007,"",""]
[null,500713,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","110000#50%#80%#8","2#0#0#0",17007,"",""]
[null,500714,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","110000#50%#90%#8","2#0#0#0",17007,"",""]
[null,500715,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","130000#50%#90%#8","2#0#0#0",17007,"",""]
[null,500716,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","130000#50%#90%#10","2#0#0#0",17007,"",""]
[null,500717,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","130000#60%#90%#10","2#0#0#0",17007,"",""]
[null,500718,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","130000#60%#100%#10","2#0#0#0",17007,"",""]
[null,500719,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","150000#60%#100%#10","2#0#0#0",17007,"",""]
[null,500720,"罪魂诛心",2,"被黑暗吞噬吧","无限放大心魔，对敌方全体造成%s点伤害，同时增加我方%s暴击率与%s施法率，持续%s秒。","150000#70%#100%#10","2#0#0#0",17007,"",""]
[null,500801,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","20000#流血#6#3#2000#25%#6","2#1#0#0#2#0#0",17008,"",""]
[null,500802,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","40000#流血#6#3#2000#25%#6","2#1#0#0#2#0#0",17008,"",""]
[null,500803,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","40000#流血#6#3#3000#25%#6","2#1#0#0#2#0#0",17008,"",""]
[null,500804,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","40000#流血#6#3#3000#40%#6","2#1#0#0#2#0#0",17008,"",""]
[null,500805,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","60000#流血#6#3#3000#40%#6","2#1#0#0#2#0#0",17008,"",""]
[null,500806,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","60000#流血#8#4#3000#40%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500807,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","60000#流血#8#4#4000#40%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500808,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","60000#流血#8#4#4000#55%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500809,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","80000#流血#8#4#4000#55%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500810,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","80000#流血#8#4#5000#55%#8","2#1#0#0#2#0#0",{"$f":"I678","v":17008},"",""]
[null,{"$f":"B679+1","v":500811},{"$f":"C679","v":"八荒森罗斩"},2,{"$f":"E679","v":"八荒无尽，森罗万象"},"一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","80000#流血#8#4#5000#70%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500812,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","100000#流血#8#4#5000#70%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500813,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","100000#流血#8#4#6000#70%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500814,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","100000#流血#8#4#6000#85%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500815,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","120000#流血#8#4#6000#85%#8","2#1#0#0#2#0#0",17008,"",""]
[null,500816,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","120000#流血#10#5#6000#85%#10","2#1#0#0#2#0#0",17008,"",""]
[null,500817,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","120000#流血#10#5#7000#85%#10","2#1#0#0#2#0#0",17008,"",""]
[null,500818,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","120000#流血#10#5#7000#100%#10","2#1#0#0#2#0#0",17008,"",""]
[null,500819,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","140000#流血#10#5#7000#100%#10","2#1#0#0#2#0#0",17008,"",""]
[null,500820,"八荒森罗斩",2,"八荒无尽，森罗万象","一刀斩破虚空，对敌方全体造成%s点伤害，让敌人进入%s状态，在%s秒内造成%s次%s点真实伤害，同时减少目标%s护甲，持续%s秒。","140000#流血#10#5#8000#100%#10","2#1#0#0#2#0#0",17008,"",""]
[null,500901,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","20000#10000#6#50%#6","2#0#0#0#0",17009,"",""]
[null,500902,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","40000#10000#6#50%#6","2#0#0#0#0",17009,"",""]
[null,500903,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","40000#20000#6#50%#6","2#0#0#0#0",17009,"",""]
[null,500904,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","40000#20000#6#60%#6","2#0#0#0#0",17009,"",""]
[null,500905,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","60000#20000#6#60%#6","2#0#0#0#0",17009,"",""]
[null,500906,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","60000#20000#8#60%#8","2#0#0#0#0",17009,"",""]
[null,500907,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","60000#30000#8#60%#8","2#0#0#0#0",17009,"",""]
[null,500908,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","60000#30000#8#70%#8","2#0#0#0#0",17009,"",""]
[null,500909,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","80000#30000#8#70%#8","2#0#0#0#0",17009,"",""]
[null,500910,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","80000#40000#8#70%#8","2#0#0#0#0",{"$f":"I698","v":17009},"",""]
[null,{"$f":"B699+1","v":500911},{"$f":"C699","v":"疾风瞬影"},2,{"$f":"E699","v":"有风如刀，瞬影无形"},"操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","80000#40000#8#80%#8","2#0#0#0#0",17009,"",""]
[null,500912,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","100000#40000#8#80%#8","2#0#0#0#0",17009,"",""]
[null,500913,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","100000#50000#8#80%#8","2#0#0#0#0",17009,"",""]
[null,500914,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","100000#50000#8#90%#8","2#0#0#0#0",17009,"",""]
[null,500915,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","120000#50000#8#90%#8","2#0#0#0#0",17009,"",""]
[null,500916,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","120000#50000#10#90%#10","2#0#0#0#0",17009,"",""]
[null,500917,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","120000#60000#10#90%#10","2#0#0#0#0",17009,"",""]
[null,500918,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","120000#60000#10#100%#10","2#0#0#0#0",17009,"",""]
[null,500919,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","140000#60000#10#100%#10","2#0#0#0#0",17009,"",""]
[null,500920,"疾风瞬影",2,"有风如刀，瞬影无形","操纵风之本源的力量，对敌方全体造成%s点伤害，清除我方全体负面状态，并为我方提供吸收%s点伤害的护盾，持续%s秒，同时%s概率免疫负面状态，持续%s秒。","140000#70000#10#100%#10","2#0#0#0#0",17009,"",""]
[null,501001,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","60000#30%#30%#6#6#2","2#0#0#0#0#0",17010,"",""]
[null,501002,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","100000#30%#30%#6#6#2","2#0#0#0#0#0",17010,"",""]
[null,501003,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","100000#40%#30%#6#6#2","2#0#0#0#0#0",17010,"",""]
[null,501004,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","100000#40%#40%#6#6#2","2#0#0#0#0#0",17010,"",""]
[null,501005,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","140000#40%#40%#6#6#2","2#0#0#0#0#0",17010,"",""]
[null,501006,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","140000#40%#40%#8#8#2","2#0#0#0#0#0",17010,{"$f":"IF((LEN(F715)-LEN(SUBSTITUTE(F715,\"%\",\"\")))=(LEN(G715)-LEN(SUBSTITUTE(G715,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G715)-LEN(SUBSTITUTE(G715,\"#\",\"\")))=(LEN(H715)-LEN(SUBSTITUTE(H715,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,501007,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","140000#50%#40%#8#8#2","2#0#0#0#0#0",17010,"",""]
[null,501008,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","140000#50%#50%#8#8#2","2#0#0#0#0#0",17010,"",""]
[null,501009,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","180000#50%#50%#8#8#2","2#0#0#0#0#0",17010,"",""]
[null,501010,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","180000#60%#50%#8#8#2","2#0#0#0#0#0",{"$f":"I718","v":17010},"",""]
[null,{"$f":"B719+1","v":501011},{"$f":"C719","v":"麒王雷怒"},2,{"$f":"E719","v":"九霄神雷，煌煌天威"},"引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","180000#60%#50%#8#8#4","2#0#0#0#0#0",17010,"",""]
[null,501012,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","180000#60%#60%#8#8#4","2#0#0#0#0#0",17010,"",""]
[null,501013,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","220000#60%#60%#8#8#4","2#0#0#0#0#0",17010,"",""]
[null,501014,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","220000#70%#60%#8#8#4","2#0#0#0#0#0",17010,"",""]
[null,501015,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","220000#70%#70%#8#8#4","2#0#0#0#0#0",17010,"",""]
[null,501016,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","220000#70%#70%#10#10#4","2#0#0#0#0#0",17010,"",""]
[null,501017,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","260000#70%#70%#10#10#4","2#0#0#0#0#0",17010,"",""]
[null,501018,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","260000#80%#70%#10#10#4","2#0#0#0#0#0",17010,"",""]
[null,501019,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","260000#80%#80%#10#10#4","2#0#0#0#0#0",17010,"",""]
[null,501020,"麒王雷怒",2,"九霄神雷，煌煌天威","引动九霄神雷，对敌方全体造成%s点伤害，提升我方全体%s伤害加成与%s伤害减免，持续%s秒，同时在%s秒内，我方释放技能可减少%s秒技能CD。","300000#80%#80%#10#10#4","2#0#0#0#0#0",17010,"",""]
[null,1011,"雷棍",1,null,"对敌方前排造成%s法术伤害","47%","2",6000001]
[null,1012,"风卷雷涌",2,null,"对敌方全体造成%s法术伤害，技能目标每少%s个，伤害就增加%s","97%#1#15%","2#0#2",6000002]
[null,1021,"石落",1,null,"对敌方前排造成%s物理伤害","47%","2",6000003]
[null,1022,"精卫填海",2,null,"对敌方前排造成%s物理伤害，并回复全体队友%s点怒气","163%#1","2#0",6000004]
[null,1031,"流觞",1,null,"对敌方纵排造成%s物理伤害","65%","2",6000005]
[null,1032,"洛水横断",2,null,"对敌方后排造成%s物理伤害，并回复自身%s点怒气","163%#1","2#0",6000006]
[null,1041,"水怒",1,null,"对敌方后排单体造成%s法术伤害","95%","2",6000007]
[null,1042,"暗流狂涌",2,null,"对敌方后排单体造成%s法术伤害，并回复自身%s点怒气","333%#1","2#0",6000008]
[null,1051,"喵愈",1,null,"为己方生命最少单位，治疗%s攻击的生命","103%","2",6000009]
[null,1052,"猫有九命",2,null,"为己方生命最少的%s个单位，治疗%s攻击的生命","3#175%","0#2",6000010]
[null,1061,"耙击",1,null,"对敌方单体造成%s物理伤害","95%","2",6000011]
[null,1062,"天蓬余威",2,null,"对敌方纵排造成%s物理伤害，技能伤害的%s转化为自身生命","223%#30%","2#2",6000012]
[null,1071,"狐媚",1,null,"对敌方单体造成%s法术伤害","95%","2",6000013]
[null,1072,"狐媚惑心",2,null,"对敌方前排造成%s法术伤害，有%s概率%s目标(不能释放技能)，持续%s回合","163%#40%#沉默#1","2#0#1#0",6000014]
[null,1081,"鬼车",1,null,"对敌方单体造成%s物理伤害","95%","2",6000015]
[null,1082,"夜行游女",2,null,"对敌方纵排造成%s物理伤害，有%s概率%s目标(无法行动)持续%s回合","223%#40%#眩晕#1","2#0#1#0",6000016]
[null,1091,"乱刀",1,null,"对敌方单体造成%s物理伤害","95%","2",6000017]
[null,1092,"混世邪斩",2,null,"对敌方纵排造成%s物理伤害，并回复自身%s点怒气","223%#1","2#0",6000018]
[null,1101,"枪花",1,null,"对敌方单体造成%s物理伤害","95%","2",6000019]
[null,1102,"三昧真火",2,null,"对敌方前排造成%s物理伤害，并追加%s次普攻（追加的普攻不回怒气）","163%#1","2#0",6000020]
[null,1111,"邪光",1,null,"对敌方后排单体造成%s法术伤害","95%","2",6000021]
[null,1112,"八卦邪帕",2,null,"对敌方相邻目标造成%s法术伤害，如果技能攻击目标大于%s人，回复自身%s点怒气","133%#3#2","2#0#0",6000022]
[null,1121,"花吻",1,null,"对敌方单体造成%s法术伤害","95%","2",6000023]
[null,1122,"灵花绽放",2,null,"对敌方单体造成%s法术伤害，技能伤害%s转化为生命，治疗友方生命最低队友","333%#30%","2#2",6000024]
[null,1131,"雷波",1,null,"对敌方纵排造成%s法术伤害","60%","2",6000025]
[null,1132,"龙子唤雷",2,null,"对敌方生命百分比最低的%s个目标造成%s法术伤害，并追加%s次普攻（追加普攻不回怒气不触发特性）","2#212%#1","0#2#0",6000026]
[null,1141,"千钧",1,null,"对敌方纵排造成%s物理伤害","60%","2",6000027]
[null,1142,"奋起千钧",2,null,"对敌方纵排造成%s物理伤害，并增加自身%s伤害，持续%s回合，可叠加","212%#10%#7","2#2#0",6000028]
[null,1151,"面壁",1,null,"对敌方后排造成%s法术伤害","44%","2",6000029]
[null,1152,"一苇渡江",2,null,"对敌方后排造成%s法术伤害，有%s概率附加%s(无法行动)持续%s回合","155%#45%#眩晕#1","2#0#1#0",6000030]
[null,1161,"祈祷",1,null,"为己方生命最少队友治疗%s攻击的生命","103%","2",6000031]
[null,1162,"九转灵禅",2,null,"为己方全体治疗%s攻击的生命","90%","2",6000032]
[null,1171,"彩羽",1,null,"对敌方单体造成%s物理伤害","90%","2",6000033]
[null,1172,"明王真经",2,null,"对敌方前排造成%s物理伤害，并给己方前排神将附加%s个减伤盾，使他们受到的直接伤害减少%s，持续%s回合","155%#1#20%#1","2#0#2#0",6000034]
[null,1181,"佛威",1,null,"对敌方单体造成%s法术伤害","90%","2",6000035]
[null,1182,"古佛托梦",2,null,"对敌方纵排造成%s法术伤害，并回复自身%s点怒气","212%#1","2#0",6000036]
[null,1191,"五戒",1,null,"对敌方后排单体造成%s法术伤害","90%","2",6000037]
[null,1192,"度化众生",2,null,"对敌方后排单体造成%s法术伤害，技能伤害的%s转化为生命，治疗己方生命最少的队友","315%#30%","2#2",6000038]
[null,1201,"虎爪",1,null,"对敌方单体造成%s物理伤害","90%","2",6000039]
[null,1202,"虎啸山林",2,null,"对敌方单体造成%s物理伤害，并回复自身%s点怒气","315%#1","2#0",6000040]
[null,1211,"降龙",1,null,"对敌方单体造成%s物理伤害","90%","2",6000041]
[null,1212,"翻天佛印",2,null,"对敌方前排造成%s物理伤害，并追加%s次普攻（追加的普攻不回怒气）","155%#1","2#0",6000042]
[null,1221,"护佛",1,null,"对敌方单体造成%s物理伤害","90%","2",6000043]
[null,1222,"诸邪退散",2,null,"对敌方前排造成%s物理伤害，并回复自身%s点怒气","155%#1","2#0",6000044]
[null,1231,"践踏",1,null,"对敌方单体造成%s法术伤害","90%","2",6000045]
[null,1232,"象蹄冲撞",2,null,"对敌方纵排造成%s法术伤害，并追加%s次普攻（追加的普攻不回怒气）","212%#1","2#0",6000046]
[null,1241,"月光",1,null,"对敌方单体造成%s物理伤害","90%","2",6000047]
[null,1242,"月色皎然",2,null,"对敌方纵排造成%s物理伤害，有%s概率附加%s(无法行动)，持续%s回合","212%#40%#眩晕#1","2#0#1#0",6000048]
[null,1251,"梵波",1,null,"对敌方后排单体造成%s法术伤害","90%","2",6000049]
[null,1252,"创世余波",2,null,"对敌方后排单体造成%s法术伤害，有%s概率附加%s(无法行动)，持续%s回合","315%#80%#眩晕#1","2#0#1#0",6000050]
[null,1261,"金羽",1,null,"对敌方单体造成%s物理伤害","90%","2",6000051]
[null,1262,"大鹏展翅",2,null,"对敌方纵排造成%s物理伤害，并追加%s次普攻（追加的普攻不回怒气）","212%#1","2#0",6000052]
[null,1271,"日炎",1,null,"对敌方后排造成%s物理伤害","44%","2",6000053]
[null,1272,"烈日灼烧",2,null,"对敌方后排造成%s物理伤害，如果目标处于%s状态，造成的伤害额外增加%s","155%#灼烧#60%","2#1#2",6000054]
[null,1281,"枪刺",1,null,"对敌方前排造成%s法术伤害","44%","2",6000055]
[null,1282,"天降火莲",2,null,"对敌方全体造成%s法术伤害，有%s概率附加%s(每回合对目标造成自身攻击%s的灼烧伤害)，持续%s回合","92%#40%#灼烧#20%#2","2#0#1#2#0",6000056]
[null,1291,"献体",1,null,"为己方生命最少的队友治疗%s攻击力的生命","103%","2",6000057]
[null,1292,"千手千眼",2,null,"为己方全体治疗%s攻击的生命","90%","2",6000058]
[null,1301,"怒兽",1,null,"对敌方单体造成%s物理伤害","90%","2",6000059]
[null,1302,"蛮荒乱击",2,null,"对敌方单体造成%s物理伤害，并回复自身生命上限%s的生命","315%#30%","2#0",6000060]
[null,1311,"连斩",1,null,"对敌方单体造成%s法术伤害","90%","2",6000061]
[null,1312,"红鸾乱舞",2,null,"对敌方前排造成%s法术伤害，如果目标处于%s状态，则有%s概率附加%s(不能释放普攻)，持续%s回合","155%#灼烧#40%#麻痹#1","2#1#0#1#0",6000062]
[null,1321,"火符",1,null,"对敌方单体造成%s物理伤害","90%","2",6000063]
[null,1322,"火蛇狂卷",2,null,"对敌方全体造成%s物理伤害，如果目标处于%s状态，则有%s概率附加%s(无法行动)，持续%s回合","92%#灼烧#30%#眩晕#1","2#1#0#1#0",6000064]
[null,1331,"兔蹬",1,null,"对敌方后排单体造成%s物理伤害","90%","2",6000065]
[null,1332,"玉兔纷乱",2,null,"对敌方后排单体造成%s物理伤害，并追加%s次普攻（追加的普攻不回怒气）","315%#1","2#0",6000066]
[null,1341,"炎灼",1,null,"对敌方后排单体造成%s法术伤害","90%","2",6000067]
[null,1342,"火烧连城",2,null,"对敌方后排造成%s法术伤害，有%s概率附加%s(每回合对目标造成自身攻击%s的灼烧伤害)，持续%s回合","155%#60%#灼烧#20%#2","2#0#1#2#0",6000068]
[null,1351,"穿神",1,null,"对敌方单体造成%s物理伤害","90%","2",6000069]
[null,1352,"驱魔慑鬼",2,null,"对敌方前排造成%s物理伤害，有%s概率附加%s(每回合对目标造成自身攻击%s的灼烧伤害)，持续%s回合","155%#60%#灼烧#20%#2","2#0#1#2#0",6000070]
[null,1361,"飞斧",1,null,"对敌方单体造成%s法术伤害","90%","2",6000071]
[null,1362,"吴刚伐桂",2,null,"对敌方前排造成%s法术伤害，如果目标处于%s状态，则造成的伤害增加%s","155%#灼烧#50%","2#1#0",6000072]
[null,1371,"护海",1,null,"对敌方单体造成%s法术伤害","90%","2",6000073]
[null,1372,"断罪除邪",2,null,"对敌方单体目标造成%s法术伤害，如果目标处于%s状态，本次攻击暴击率额外增加%s","315%#灼烧#50%","2#1#0",6000074]
[null,1381,"定海",1,null,"对敌方单体造成%s法术伤害","90%","2",6000075]
[null,1382,"纵火灵符",2,null,"对敌方纵排造成%s法术伤害，如果目标处于%s状态，有%s概率附加%s(无法行动)，持续%s回合","212%#灼烧#60%#眩晕#1","2#1#0#1#0",6000076]
[null,1391,"天眼",1,null,"对敌方血量最低的目标造成%s法术伤害","95%","2",6000077]
[null,1392,"风卷残云",2,null,"对敌方纵排造成%s法术伤害，释放技能后如果该目标处于%s状态且血量低于%s，则有%s概率使其暴毙(触发暴毙立即死亡)","212%#灼烧#20%#50%","2#1#0#0",6000078]
[null,1401,"鞭击",1,null,"对敌方前排造成%s法术伤害","49%","2",6000079]
[null,1402,"雷光霹雳",2,null,"对敌方前排造成%s法术伤害，并回复自身%s点怒气","172%#2","2#0",6000080]
[null,1411,"司命",1,null,"对敌方前排造成%s物理伤害","49%","2",6000081]
[null,1412,"无极青莲",2,null,"对敌方全体造成%s物理伤害，每次击杀目标自身伤害增加%s","102%#24%","2#0",6000082]
[null,1421,"天道",1,null,"为己方生命最少队友治疗%s攻击的生命","103%","2",6000083]
[null,1422,"诸邪退避",2,null,"为己方全体治疗%s攻击的生命","90%","2",6000084]
[null,1431,"盾猛",1,null,"对敌方单体造成%s物理伤害","100%","2",6000085]
[null,1432,"巨灵神威",2,null,"对敌方单体造成%s物理伤害，并给自身附加%s个减伤盾，受到直接伤害减少%s，持续%s回合","350%#1#30%#1","2#0#0#0",6000086]
[null,1441,"兵戎",1,null,"对敌方单体造成%s物理伤害","100%","2",6000087]
[null,1442,"五行连斩",2,null,"对敌方单体造成%s物理伤害，并回复自身%s点怒气","315%#1","2#1",6000088]
[null,1451,"月明",1,null,"对敌方单体造成%s法术伤害","100%","2",6000089]
[null,1452,"太阴圆缺",2,null,"对敌方单体造成%s法术伤害，伤害的%s转化为生命，治疗己方生命最少的队友","350%#30%","2#0",6000090]
[null,1461,"天遁",1,null,"对敌方单体造成%s物理伤害","100%","2",6000091]
[null,1462,"全真剑法",2,null,"对敌方全体造成%s物理伤害，有%s概率%s目标(不能释放普攻)，持续%s回合","102%#30%#麻痹#1","2#0#1#0",6000092]
[null,1471,"飞剑",1,null,"对敌方单体造成%s法术伤害","100%","2",6000093]
[null,1472,"诛仙剑阵",2,null,"对敌方前排造成%s法术伤害，有%s概率使目标%s，每回合对目标造成自身攻击%s的中毒伤害，持续%s回合","172%#60%#中毒#100%#2","2#0#1#2#0",6000094]
[null,1481,"论道",1,null,"对敌方单体造成%s物理伤害","100%","2",6000095]
[null,1482,"三生万物",2,null,"对敌方纵排造成%s物理伤害，并追加%s次普攻（追加的普攻不回怒气）","235%#1","2#0",6000096]
[null,1491,"锁魂",1,null,"对敌方后排单体造成%s物理伤害","100%","2",6000097]
[null,1492,"生死有命",2,null,"对敌方后排单体造成%s物理伤害，并降低目标%s点怒气","350%#1","2#0",6000098]
[null,1501,"试汤",1,null,"对敌方单体造成%s法术伤害","100%","2",6000099]
[null,1502,"了却凡尘",2,null,"对敌方前排造成%s法术伤害，有%s概率附加%s(不能释放技能)，持续%s回合","172%#40%#沉默#1","2#0#1#0",6000100]
[null,1511,"夜行",1,null,"对敌方单体造成%s法术伤害","100%","2",6000101]
[null,1512,"夜叉魔火",2,null,"对敌方随机%s人造成%s法术伤害，有%s概率附加%s效果，每回合对目标造成自身攻击%s的中毒伤害，持续%s回合","3#140%#60%#中毒#80%#2","0#2#0#1#0#0",6000102]
[null,1521,"判笔",1,null,"对敌方单体造成%s法术伤害","95%","2",6000103]
[null,1522,"判官断命",2,null,"对敌方血量最少的%s个目标造成%s法术伤害，并对目标附加链接符效果(己方神将直接攻击敌方非链接符目标时，所造成伤害的%s，都会额外再平分给敌方所有处于链接符状态的目标)持续%s回合","3#140%#40%#2","0#2#2#0",6000104]
[null,100471,"野火",1,null,"对敌方单体造成%s物理伤害","100%","2",6000137]
[null,100472,"掷火",2,null,"对敌方单体造成%s物理伤害","350%","2",6000138]
[null,100481,"抓挠",1,null,"对敌方前排造成%s物理伤害","47%","2",6000139]
[null,100482,"啃咬",2,null,"对敌方前排造成%s物理伤害","172%","2",6000140]
[null,100491,"水灵",1,null,"对敌方后排造成%s法术伤害","47%","2",6000141]
[null,100492,"冰落",2,null,"对敌方后排造成%s法术伤害","172%","2",6000142]
[null,100501,"藤击",1,null,"对敌方纵排造成%s法术伤害","60%","2",6000143]
[null,100502,"青柳",2,null,"对敌方纵排造成%s法术伤害","235%","2",6000144]
[null,100511,"灵符",1,null,"对敌方全体造成%s物理伤害","20%","2",6000145]
[null,100512,"太极",2,null,"对敌方全体造成%s物理伤害","100%","2",6000146]
[null,100521,"结草",1,null,"对敌方全体造成%s法术伤害","20%","2",6000147]
[null,100522,"咒缚",2,null,"对敌方全体造成%s法术伤害","100%","2",6000148]
[null,100531,"魂链",1,null,"对敌方单体造成%s物理伤害","100%","2",6000149]
[null,100532,"缚灵",2,null,"对敌方单体造成%s物理伤害","350%","2",6000150]
[null,100541,"仙音",1,null,"对敌方前排造成%s物理伤害","47%","2",6000151]
[null,100542,"传谕",2,null,"对敌方前排造成%s物理伤害","172%","2",6000152]
[null,100551,"水刀",1,null,"对地方后排造成%s法术伤害","47%","2",6000153]
[null,100552,"高压水刀",2,null,"对地方后排造成%s法术伤害","172%","2",6000154]
[null,100561,"地裂波",1,null,"对敌方纵排造成%s法术伤害","60%","2",6000155]
[null,100562,"地震",2,null,"对敌方纵排造成%s法术伤害","235%","2",6000156]
[null,100571,"倩魂",1,null,"对敌方单体造成%s物理伤害","95%","2",6000105]
[null,100572,"灵幽缠",2,null,"对敌方前排造成%s物理伤害，自身回复%s点怒气","163%#1","2#0",6000106]
[null,100581,"九头",1,null,"对敌方单体造成%s物理伤害","95%","2",6000107]
[null,100582,"九婴火",2,null,"对敌方纵排造成%s物理伤害","232%","2",6000108]
[null,100591,"灵击",1,null,"对敌方前排造成%s物理伤害","47%","2",6000109]
[null,100592,"怨灵怒",2,null,"对敌方随机%s人造成%s物理伤害","3#163%","0#2",6000110]
[null,100601,"魂乱",1,null,"对敌方单体造成%s法术伤害","95%","2",6000111]
[null,100602,"百鬼行",2,null,"对敌方单体造成%s法术伤害，技能伤害的%s转化为生命，治疗己方生命最少的队友","333%#10%","2#0",6000112]
[null,100611,"大悲",1,null,"对敌方单体造成%s物理伤害","90%","2",6000113]
[null,100612,"秽土居",2,null,"对敌方单体造成%s物理伤害","315%","2",6000114]
[null,100621,"驱蛇",1,null,"对敌方单体造成%s物理伤害","90%","2",6000115]
[null,100622,"羽箭流",2,null,"对敌方纵排造成%s物理伤害，有%s概率%s目标(无法行动)，持续%s回合","212%#30%#眩晕#1","2#0#1#0",6000116]
[null,100631,"御龙",1,null,"对敌方纵排造成%s物理伤害","60%","2",6000117]
[null,100632,"净恶断",2,null,"对敌方纵排造成%s物理伤害，并增加自身%s伤害，持续%s回合可叠加","212%#5%#7","2#0#0",6000118]
[null,100641,"非天",1,null,"对敌方单体造成%s物理伤害","90%","2",6000119]
[null,100642,"修罗斩",2,null,"对敌方单体造成%s物理伤害，并回复自身%s点怒气","315%#1","2#0",6000120]
[null,100651,"重击",1,null,"对敌方单体造成%s物理伤害","90%","2",6000121]
[null,100652,"破邪斩",2,null,"对敌方单体造成%s物理伤害，有%s概率%s目标，每回合造成自身攻击力%s的灼烧伤害，持续%s回合","315%#60%#灼烧#20%#2","2#0#1#0#0",6000122]
[null,100661,"连弩",1,null,"对敌方单体造成%s物理伤害","90%","2",6000123]
[null,100662,"连环箭",2,null,"对敌方单体造成%s物理伤害","315%","2",6000124]
[null,100671,"化蝶",1,null,"对敌方前排造成%s法术伤害","44%","2",6000125]
[null,100672,"庄周梦",2,null,"对敌方随机%s人造成%s法术伤害，有%s概率附加%s效果，每回合对目标造成自身攻击%s的灼烧伤害，持续%s回合","3#140%#40%#灼烧#20%#2","0#2#0#1#0#0",6000126]
[null,100681,"盾击",1,null,"对敌方单体造成%s法术伤害","90%","2",6000127]
[null,100682,"遁龙桩",2,null,"对敌方随机%s人造成%s法术伤害，如果目标处于%s状态，则有%s概率附加%s(不能释放普攻)，持续%s回合","3#155%#灼烧#20%#麻痹#1","0#2#1#0#1#0",6000128]
[null,100691,"神火",1,null,"对敌方单体造成%s物理伤害","100%","2",6000129]
[null,100692,"乱离火",2,null,"对敌方前排造成%s物理伤害，技能目标每减少%s个，技能伤害增加%s","172%#1#10%","2#0#0",6000130]
[null,100701,"殇水",1,null,"对敌方单体造成%s法术伤害","100%","2",6000131]
[null,100702,"水波击",2,null,"对敌方单体造成%s法术伤害","350%","2",6000132]
[null,100711,"流击",1,null,"对敌方前排造成%s物理伤害","49%","2",6000133]
[null,100712,"渊流破",2,null,"对敌方随机%s人造成%s物理伤害，每次击杀目标自身伤害增加%s","3#140%#24%","0#2#0",6000134]
[null,100721,"仙扇",1,null,"对敌方单体造成%s法术伤害","100%","2",6000135]
[null,100722,"扇环舞",2,null,"对敌方单体造成%s的法术伤害，伤害的%s转化为生命，治疗己方生命最少的队友","350%#30%","2#0",6000136]
[null,100731,"野火",1,null,"对敌方单体造成%s物理伤害","100%","2",6000153]
[null,100732,"掷火",2,null,"对敌方单体造成%s物理伤害","350%","2",6000154]
[null,100741,"水灵",1,null,"对敌方前排造成%s物理伤害","47%","2",6000155]
[null,100742,"冰落",2,null,"对敌方前排造成%s物理伤害","172%","2",6000156]
[null,100751,"灵符",1,null,"对敌方后排造成%s法术伤害","47%","2",6000157]
[null,100752,"太极",2,null,"对敌方后排造成%s法术伤害","172%","2",6000158]
[null,100761,"魂链",1,null,"对敌方纵排造成%s法术伤害","60%","2",6000159]
[null,100762,"缚灵",2,null,"对敌方纵排造成%s法术伤害","235%","2",6000160]
[null,100771,"光灵",1,null,"对敌方全体造成%s物理伤害","20%","2",245011]
[null,100772,"大光灵",2,null,"对敌方全体造成%s物理伤害","100%","2",245021]
[null,100781,"暗灵",1,null,"对敌方全体造成%s法术伤害","20%","2",245011]
[null,100782,"大暗灵",2,null,"对敌方全体造成%s法术伤害","100%","2",245021]
[null,100791,"野火",1,null,"对敌方单体造成%s物理伤害","100%","2",6000161]
[null,100792,"掷火",2,null,"对敌方单体造成%s物理伤害","350%","2",6000162]
[null,100801,"水灵",1,null,"对敌方前排造成%s物理伤害","47%","2",6000163]
[null,100802,"冰落",2,null,"对敌方前排造成%s物理伤害","172%","2",6000164]
[null,100811,"灵符",1,null,"对敌方后排造成%s法术伤害","47%","2",6000165]
[null,100812,"太极",2,null,"对敌方后排造成%s法术伤害","172%","2",6000166]
[null,100821,"魂链",1,null,"对敌方纵排造成%s法术伤害","60%","2",6000167]
[null,100822,"缚灵",2,null,"对敌方纵排造成%s法术伤害","235%","2",6000168]
[null,100831,"光波",1,null,"对敌方全体造成%s物理伤害","20%","2",245011]
[null,100832,"大光波",2,null,"对敌方全体造成%s物理伤害","100%","2",245021]
[null,100841,"暗涌",1,null,"对敌方全体造成%s法术伤害","20%","2",245011]
[null,100842,"黑水",2,null,"对敌方全体造成%s法术伤害","100%","2",245021]
[null,1012051,"追加技能1",2,null,"对敌方全体造成%s法术伤害","100%","2",245021]
[null,1132051,"追加技能2",2,null,"对敌方全体造成%s法术伤害","100%","2",245021]
[null,1151111,"追加技能3",2,null,"对敌方全体造成%s法术伤害","100%","2",245021]
[null,10000351,"追加技能4",2]

{"sheet":"Sheet7","index":1,"n_rows":32,"n_cols":9,"rows_kept":32}
[1,"倩女幽魂",{"$f":"B1","v":"倩女幽魂"},null,null,"倩女幽魂",100572,null,{"$f":"IF(F1<>\"\",F1,H1)","v":"倩女幽魂"}]
[1,{"$nulls":5},100581,"九头",{"$f":"IF(F2<>\"\",F2,H2)","v":"九头"}]
[2,"水毒火灼",{"$nulls":3},"水毒火灼",100582,"九婴火",{"$f":"IF(F3<>\"\",F3,H3)","v":"水毒火灼"}]
[2,{"$nulls":5},100591,"灵击","灵击"]
[3,"怨灵嘶吼",{"$nulls":3},"怨灵嘶吼",100592,"怨灵怒","怨灵嘶吼"]
[3,{"$nulls":5},100601,"追魂","追魂"]
[4,"悼亡哀花",{"$nulls":3},"悼亡哀花",100602,"悼亡花","悼亡哀花"]
[4,{"$nulls":5},100611,"大悲","大悲"]
[5,"秽土清居",{"$nulls":3},"秽土清居",100612,"秽土居","秽土清居"]
[5,{"$nulls":5},100621,"驱蛇","驱蛇"]
[6,"羽箭急流",{"$nulls":3},"羽箭急流",100622,"羽箭流","羽箭急流"]
[6,{"$nulls":5},100631,"御龙","御龙"]
[7,"逐恶除魔",{"$nulls":3},"逐恶除魔",100632,"净恶断","逐恶除魔"]
[7,{"$nulls":5},100641,"非天","非天"]
[8,"修罗一闪",{"$nulls":3},"修罗一闪",100642,"修罗斩","修罗一闪"]
[8,{"$nulls":5},100651,"重击","重击"]
[9,"除魔卫道",{"$nulls":3},"除魔卫道",100652,"破邪斩","除魔卫道"]
[9,{"$nulls":5},100661,"连弩","连弩"]
[10,"连环箭雨",{"$nulls":3},"连环箭雨",100662,"连环箭","连环箭雨"]
[10,{"$nulls":5},100671,"化蝶","化蝶"]
[11,"庄周梦蝶",{"$nulls":3},"庄周梦蝶",100672,"庄周梦","庄周梦蝶"]
[11,{"$nulls":5},100681,"落凡","落凡"]
[12,"羽衣魅舞",{"$nulls":3},"羽衣魅舞",100682,"羽衣舞","羽衣魅舞"]
[12,{"$nulls":5},100691,"神火","神火"]
[13,"神火乱离",{"$nulls":3},"神火乱离",100692,"乱离火","神火乱离"]
[13,{"$nulls":5},100701,"殇水","殇水"]
[14,"御水平魔",{"$nulls":3},"御水平魔",100702,"水波击","御水平魔"]
[14,{"$nulls":5},100711,"流击","流击"]
[15,"渊流川涌",{"$nulls":3},"渊流川涌",100712,"渊流破","渊流川涌"]
[15,{"$nulls":5},100721,"仙扇","仙扇"]
[16,"灼扇轮舞",{"$nulls":3},"灼扇轮舞",100722,"扇环舞","灼扇轮舞"]
[16]

{"sheet":"Sheet6","index":2,"n_rows":32,"n_cols":9,"rows_kept":32}
[null,100571,"大悲",1,null,"对敌方单体造成%s物理伤害","95%","2",245011]
[null,100572,"秽土居",2,null,"对敌方前排造成%s物理伤害，自身回复%s点怒气","163%#1","2#0",245021]
[null,100581,"龙斩",1,null,"对敌方单体造成%s物理伤害","95%","2",245011]
[null,100582,"泾龙斩",2,null,"对敌方纵排造成%s物理伤害","232%","2",245021]
[null,100591,"殇水",1,null,"对敌方前排造成%s物理伤害","47%","2",245011]
[null,100592,"水波击",2,null,"对敌方随机%s人造成%s物理伤害","3#163%","0#2",245021]
[null,100601,"流击",1,null,"对敌方单体造成%s法术伤害","95%","2",245011]
[null,100602,"渊流破",2,null,"对敌方单体造成%s法术伤害，技能伤害的%s转化为治疗，治疗己方生命最少的队友","333%#10%","2#0",245021]
[null,100611,"重击",1,null,"对敌方单体造成%s物理伤害","90%","2",245011]
[null,100612,"破邪斩",2,null,"对敌方单体造成%s物理伤害","315%","2",245021]
[null,100621,"云流",1,null,"对敌方单体造成%s物理伤害","90%","2",245011]
[null,100622,"云化龙",2,null,"对敌方纵排造成%s物理伤害有%s概率%s目标持续%s回合","212%#30%#眩晕#1","2#0#1#0",245021]
[null,100631,"盾击",1,null,"对敌方纵排造成%s物理伤害","60%","2",245011]
[null,100632,"遁龙桩",2,null,"对敌方纵排造成%s物理伤害并增加自身%s伤害持续%s回合可叠加","212%#5%#7","2#0#0",245021]
[null,100641,"速击",1,null,"对敌方单体造成%s物理伤害","90%","2",245011]
[null,100642,"穿云箭",2,null,"对敌方单体造成%s物理伤害并回复自身%s点怒气","315%#1","2#0",245021]
[null,100651,"九头",1,null,"对敌方单体造成%s物理伤害","90%","2",245011]
[null,100652,"九婴火",2,null,"对敌方单体造成%s物理伤害有%s概率%s目标，每回合造成自身攻击力%s的灼烧伤害持续%s回合","315%#60%#灼烧#20%#2","2#0#1#0#0",245021]
[null,100661,"连弩",1,null,"对敌方单体造成%s物理伤害","90%","2",245011]
[null,100662,"蝶踪箭",2,null,"对敌方单体造成%s物理伤害","315%","2",245021]
[null,100671,"扇击",1,null,"对敌方前排造成%s法术伤害","44%","2",245011]
[null,100672,"燎原火",2,null,"对敌方随机%s人造成%s法术伤害有%s概率附加%s效果每回合对目标造成自身攻击%s的灼烧伤害持续%s回合","3#140%#40%#灼烧#20%#2","0#2#0#1#0#0",245021]
[null,100681,"飞羽",1,null,"对敌方单体造成%s法术伤害","90%","2",245011]
[null,100682,"鸟羽击",2,null,"对敌方随机%s人造成%s法术伤害如果目标处于%s状态，则有%s概率附加%s持续%s回合","3#155%#灼烧#20%#麻痹#1","0#2#1#0#1#0",245021]
[null,100691,"鬼怨",1,null,"对敌方单体造成%s物理伤害","100%","2",245011]
[null,100692,"狱锁击",2,null,"对敌方前排造成%s物理伤害，技能目标每减少%s个技能伤害增加%s","172%#1#10%","2#0#0",245021]
[null,100701,"倩魂",1,null,"对敌方单体造成%s法术伤害","100%","2",245011]
[null,100702,"灵幽缠",2,null,"对敌方单体造成%s法术伤害","350%","2",245021]
[null,100711,"魂乱",1,null,"对敌方前排造成%s物理伤害","49%","2",245011]
[null,100712,"百鬼行",2,null,"对敌方随机%s人造成%s物理伤害，每次击杀目标自身伤害增加%s","3#140%#24%","0#2#0",245021]
[null,100721,"灵击",1,null,"对敌方单体造成%s法术伤害","100%","2",245011]
[null,100722,"怨灵怒",2,null,"对敌方单体造成%s的法术伤害，伤害的%s转化为生命，治疗己方生命最少的队友","350%#30%","2#0",245021]

{"sheet":"Sheet5","index":3,"n_rows":104,"n_cols":6,"rows_kept":104}
[null,1,null,1,"雷棍",{"$f":"C1&E1","v":"雷棍"}]
[null,2,"风卷雷涌",1,null,{"$f":"C2&E2","v":"风卷雷涌"}]
[null,1,null,2,"石落","石落"]
[null,2,"精卫填海",2,null,"精卫填海"]
[null,1,null,3,"流觞","流觞"]
[null,2,"洛水横断",3,null,"洛水横断"]
[null,1,null,4,"水怒","水怒"]
[null,2,"暗流狂涌",4,null,"暗流狂涌"]
[null,1,null,5,"广寒","广寒"]
[null,2,"月兔之助",5,null,"月兔之助"]
[null,1,null,6,"耙击","耙击"]
[null,2,"天蓬余威",6,null,"天蓬余威"]
[null,1,null,7,"墨痕","墨痕"]
[null,2,"文曲降世",7,null,"文曲降世"]
[null,1,null,8,"兵戎","兵戎"]
[null,2,"五行连斩",8,null,"五行连斩"]
[null,1,null,9,"乱刀","乱刀"]
[null,2,"混世邪斩",9,null,"混世邪斩"]
[null,1,null,10,"狂风","狂风"]
[null,2,"三昧神风",10,null,"三昧神风"]
[null,1,null,11,"飞剑","飞剑"]
[null,2,"诛仙剑阵",11,null,"诛仙剑阵"]
[null,1,null,12,"花吻","花吻"]
[null,2,"灵花绽放",12,null,"灵花绽放"]
[null,1,null,13,"雷波","雷波"]
[null,2,"龙子唤雷",13,null,"龙子唤雷"]
[null,1,null,14,"千钧","千钧"]
[null,2,"奋起千钧",14,null,"奋起千钧"]
[null,1,null,15,"烁光","烁光"]
[null,2,"补天神石",15,null,"补天神石"]
[null,1,null,16,"祈祷","祈祷"]
[null,2,"九转灵禅",16,null,"九转灵禅"]
[null,1,null,17,"镇关","镇关"]
[null,2,"玲珑宝塔",17,null,"玲珑宝塔"]
[null,1,null,18,"狐媚","狐媚"]
[null,2,"狐媚惑心",18,null,"狐媚惑心"]
[null,1,null,19,"飞梭","飞梭"]
[null,2,"织云编雾",19,null,"织云编雾"]
[null,1,null,20,"莫邪","莫邪"]
[null,2,"破邪怒斩",20,null,"破邪怒斩"]
[null,1,null,21,"镇军","镇军"]
[null,2,"破阵一击",21,null,"破阵一击"]
[null,1,null,22,"龙跃","龙跃"]
[null,2,"白龙护主",22,null,"白龙护主"]
[null,1,null,23,"穿神","穿神"]
[null,2,"驱魔慑鬼",23,null,"驱魔慑鬼"]
[null,1,null,24,"蝶灵","蝶灵"]
[null,2,"庄周梦蝶",24,null,"庄周梦蝶"]
[null,1,null,25,"仙音","仙音"]
[null,2,"余音绕梁",25,null,"余音绕梁"]
[null,1,null,26,"金羽","金羽"]
[null,2,"大鹏展翅",26,null,"大鹏展翅"]
[null,1,null,27,"日炎","日炎"]
[null,2,"烈日灼烧",27,null,"烈日灼烧"]
[null,1,null,28,"枪刺","枪刺"]
[null,2,"天降火莲",28,null,"天降火莲"]
[null,1,null,29,"火灵","火灵"]
[null,2,"神火锻体",29,null,"神火锻体"]
[null,1,null,30,"怒兽","怒兽"]
[null,2,"蛮荒乱击",30,null,"蛮荒乱击"]
[null,1,null,31,"灼烧","灼烧"]
[null,2,"邪火乱世",31,null,"邪火乱世"]
[null,1,null,32,"助火","助火"]
[null,2,"风助火势",32,null,"风助火势"]
[null,1,null,33,"猫拳","猫拳"]
[null,2,"猫爪连击",33,null,{"$f":"C66&E66","v":"猫爪连击"}]
[null,1,null,34,"炎灼","炎灼"]
[null,2,"火烧连城",34,null,"火烧连城"]
[null,1,null,35,"狐火","狐火"]
[null,2,"涂山魔火",35,null,"涂山魔火"]
[null,1,null,36,"邪光","邪光"]
[null,2,"八卦邪帕",36,null,"八卦邪帕"]
[null,1,null,37,"枪花","枪花"]
[null,2,"三昧真火",37,null,"三昧真火"]
[null,1,null,38,"定海","定海"]
[null,2,"纵火灵符",38,null,"纵火灵符"]
[null,1,null,39,"天眼","天眼"]
[null,2,"风卷残云",39,null,"风卷残云"]
[null,1,null,40,"鞭击","鞭击"]
[null,2,"雷光霹雳",40,null,"雷光霹雳"]
[null,1,null,41,"瞬剑","瞬剑"]
[null,2,"东华剑法",41,null,"东华剑法"]
[null,1,null,42,"天道","天道"]
[null,2,"诸邪退避",42,null,"诸邪退避"]
[null,1,null,43,"盾猛","盾猛"]
[null,2,"巨灵神威",43,null,"巨灵神威"]
[null,1,null,44,"机关","机关"]
[null,2,"机巧巨炮",44,null,"机巧巨炮"]
[null,1,null,45,"佛威","佛威"]
[null,2,"古佛托梦",45,null,"古佛托梦"]
[null,1,null,46,"天遁","天遁"]
[null,2,"全真剑法",46,null,"全真剑法"]
[null,1,null,47,"妖斩","妖斩"]
[null,2,"百目金光",47,null,"百目金光"]
[null,1,null,48,"飞斧","飞斧"]
[null,2,"吴刚伐桂",48,null,"吴刚伐桂"]
[null,1,null,49,"锁魂","锁魂"]
[null,2,"生死有命",49,null,"生死有命"]
[null,1,null,50,"试汤","试汤"]
[null,2,"了却凡尘",50,null,"了却凡尘"]
[null,1,null,51,"夜行","夜行"]
[null,2,"夜叉魔火",51,null,"夜叉魔火"]
[null,1,null,52,"判命","判命"]
[null,2,"判官断命",52,null,"判官断命"]

{"sheet":"Sheet2","index":4,"n_rows":2,"n_cols":2,"rows_kept":2}
["红色","[b4595e][-]"]
["绿色","[4c805e][-]"]

{"sheet":"Sheet1","index":5,"n_rows":104,"n_cols":12,"rows_kept":104}
[10001,"石御霏",{"$nulls":3},10001,1,1,"1000111",{"$f":"VLOOKUP(F1,$A:$B,2,0)","v":"石御霏"},{"$f":"VLOOKUP(J1,[2]特效需求!$A$5:$F$5664,6,0)","v":"凌甲"},{"$f":"VLOOKUP(J1,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n对自身有%的概率(+效果命中)造成嘲讽，并提升护甲%，持续x秒。"}]
[10002,"楚恒",{"$nulls":3},10002,1,1,"1000211",{"$f":"VLOOKUP(F2,$A:$B,2,0)","v":"楚恒"},{"$f":"VLOOKUP(J2,[2]特效需求!$A$5:$F$5664,6,0)","v":"啸牙"},{"$f":"VLOOKUP(J2,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害，\n对自身有%的概率(+效果命中)造成嘲讽，并提升灵魂力%，持续x秒。"}]
[10003,"夏侯鸿天",{"$nulls":3},10003,1,1,"1000311",{"$f":"VLOOKUP(F3,$A:$B,2,0)","v":"夏侯鸿天"},{"$f":"VLOOKUP(J3,[2]特效需求!$A$5:$F$5664,6,0)","v":"断鸿"},{"$f":"VLOOKUP(J3,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n将造成伤害的%转化为生命"}]
[10004,"应茹",{"$nulls":3},10004,1,1,"1000411","应茹",{"$f":"VLOOKUP(J4,[2]特效需求!$A$5:$F$5664,6,0)","v":"轻流"},{"$f":"VLOOKUP(J4,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n为当前生命最低的x名队友在x秒内，每秒恢复灵魂力%的生命"}]
[10005,"端木葵",{"$nulls":3},10005,1,1,"1000511","端木葵",{"$f":"VLOOKUP(J5,[2]特效需求!$A$5:$F$5664,6,0)","v":"长槐琼灯"},{"$f":"VLOOKUP(J5,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的地属性魔法伤害，\n恢复自身灵魂力%的生命，\n持续x秒灵魂力增加25%"}]
[10006,"兰卿",{"$nulls":3},10006,1,1,"1000611","兰卿",{"$f":"VLOOKUP(J6,[2]特效需求!$A$5:$F$5664,6,0)","v":"阳炎破阵曲"},{"$f":"VLOOKUP(J6,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方全体造成灵魂力%的火属性魔法伤害，\n在x秒内，友方全体灵魂力增加%"}]
[10007,"靖之",{"$nulls":3},10007,1,1,"1000711","靖之",{"$f":"VLOOKUP(J7,[2]特效需求!$A$5:$F$5664,6,0)","v":"破甲裂"},{"$f":"VLOOKUP(J7,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌方造成灵魂力%的水属性物理伤害，\n造成伤害后，在x秒内降低目标%的护甲"}]
[10008,"白梦凡",{"$nulls":3},10008,1,1,"1000811","白梦凡",{"$f":"VLOOKUP(J8,[2]特效需求!$A$5:$F$5664,6,0)","v":"幻境之瞳"},{"$f":"VLOOKUP(J8,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n对生花类妖灵师造成额外%伤害。"}]
[10009,"祁菲",{"$nulls":3},10009,1,1,"1000911","祁菲",{"$f":"VLOOKUP(J9,[2]特效需求!$A$5:$F$5664,6,0)","v":"黑符"},{"$f":"VLOOKUP(J9,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌人造成灵魂力%的暗属性物理伤害，\n造成伤害时，在x秒内对敌人造成燃烧效果，\n燃烧效果持续期间，每秒造成灵魂力%的伤害。"}]
[10010,"颜祈佳",{"$nulls":3},10010,1,1,"1001011","颜祈佳",{"$f":"VLOOKUP(J10,[2]特效需求!$A$5:$F$5664,6,0)","v":"涡流"},{"$f":"VLOOKUP(J10,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌人造成灵魂力%的水属性魔法伤害，\n对武卫类妖灵师造成额外%伤害。"}]
[10011,"叶延",{"$nulls":3},10011,1,1,"1001111","叶延",{"$f":"VLOOKUP(J11,[2]特效需求!$A$5:$F$5664,6,0)","v":"地灵咒"},{"$f":"VLOOKUP(J11,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的地属性魔法伤害，\n造成伤害时，在x秒内对敌人造成中毒效果，\n中毒效果持续期间，每秒造成灵魂力%的伤害。"}]
[10012,"慕容子期",{"$nulls":3},10012,1,1,"1001211","慕容子期",{"$f":"VLOOKUP(J12,[2]特效需求!$A$5:$F$5664,6,0)","v":"焚花"},{"$f":"VLOOKUP(J12,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性物理伤害，\n施展技能后，冷却时间增加x秒，\n造成伤害时，为敌人附加1层中毒效果，最多叠加x层。"}]
[10013,"云灵",{"$nulls":3},10013,1,1,"1001311","云灵",{"$f":"VLOOKUP(J13,[2]特效需求!$A$5:$F$5664,6,0)","v":"黑泉利箭"},{"$f":"VLOOKUP(J13,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n在x秒内，暴击率增加%，\n在x秒内，暴击伤害增加%。"}]
[10014,"耿陶",{"$nulls":3},10014,1,1,"1001411","耿陶",{"$f":"VLOOKUP(J14,[2]特效需求!$A$5:$F$5664,6,0)","v":"墨意"},{"$f":"VLOOKUP(J14,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方2名敌人造成灵魂力%的暗属性物理伤害，\n造成伤害时，有%的概率（+效果命中）降低其%护甲，\n造成伤害时，有%的概率（+效果命中）沉默x秒。"}]
[10015,"云",{"$nulls":3},10015,1,1,"1001511","云",{"$f":"VLOOKUP(J15,[2]特效需求!$A$5:$F$5664,6,0)","v":"辉映"},{"$f":"VLOOKUP(J15,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n将造成伤害的%转化为自身生命"}]
[10016,"岑以航",{"$nulls":3},10016,1,1,"1001611","岑以航",{"$f":"VLOOKUP(J16,[2]特效需求!$A$5:$F$5664,6,0)","v":"无明火"},{"$f":"VLOOKUP(J16,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性魔法伤害，\n对异常状态的敌人造成伤害时，无视敌人38%抗性"}]
[10017,"影蓟",{"$nulls":3},10017,1,1,"1001711",{"$f":"VLOOKUP(F17,$A:$B,2,0)","v":"影蓟"},{"$f":"VLOOKUP(J17,[2]特效需求!$A$5:$F$5664,6,0)","v":"晦影"},{"$f":"VLOOKUP(J17,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的暗属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）在x秒内护甲降低%\n造成伤害时，有%的概率（+效果命中）沉默x秒"}]
[10018,"朱贺",{"$nulls":3},10018,1,1,"1001811","朱贺",{"$f":"VLOOKUP(J18,[2]特效需求!$A$5:$F$5664,6,0)","v":"天照"},{"$f":"VLOOKUP(J18,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内对敌人造成流血效果，\n流血效果持续期间，每秒造成灵魂力%的伤害。"}]
[10019,"孔谦",{"$nulls":3},10019,1,1,"1001911","孔谦",{"$f":"VLOOKUP(J19,[2]特效需求!$A$5:$F$5664,6,0)","v":"辰变"},{"$f":"VLOOKUP(J19,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害，\n施展技能后，在x秒内增加自身%灵魂力，%的暴击伤害。"}]
[10020,"颜无雍",{"$nulls":3},10020,1,1,"1002011","颜无雍",{"$f":"VLOOKUP(J20,[2]特效需求!$A$5:$F$5664,6,0)","v":"天回"},{"$f":"VLOOKUP(J20,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌人造成灵魂力%的火属性物理伤害，\n为随机恢复2名友方恢复灵魂力%的生命。"}]
[10021,"岑以璇",{"$nulls":3},10021,1,1,"1002111","岑以璇",{"$f":"VLOOKUP(J21,[2]特效需求!$A$5:$F$5664,6,0)","v":"水玉缚灵"},{"$f":"VLOOKUP(J21,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10022,"颜无诡",{"$nulls":3},10022,1,1,"1002211","颜无诡",{"$f":"VLOOKUP(J22,[2]特效需求!$A$5:$F$5664,6,0)","v":"煞气"},{"$f":"VLOOKUP(J22,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10023,"荧荧",{"$nulls":3},10023,1,1,"1002311","荧荧",{"$f":"VLOOKUP(J23,[2]特效需求!$A$5:$F$5664,6,0)","v":"雷罚"},{"$f":"VLOOKUP(J23,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n在x秒内，抗性增加%"}]
[10024,"许槿然",{"$nulls":3},10024,1,1,"1002411","许槿然",{"$f":"VLOOKUP(J24,[2]特效需求!$A$5:$F$5664,6,0)","v":"风烈打"},{"$f":"VLOOKUP(J24,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10025,"唐萱",{"$nulls":3},10025,1,1,"1002511",{"$f":"VLOOKUP(F25,$A:$B,2,0)","v":"唐萱"},{"$f":"VLOOKUP(J25,[2]特效需求!$A$5:$F$5664,6,0)","v":"宣火符"},{"$f":"VLOOKUP(J25,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10026,"孙晴",{"$nulls":3},10026,1,1,"1002611","孙晴",{"$f":"VLOOKUP(J26,[2]特效需求!$A$5:$F$5664,6,0)","v":"敲山震虎"},{"$f":"VLOOKUP(J26,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的光属性物理伤害，\n对天罚类妖灵师造成额外%伤害。"}]
[10027,"宁月",{"$nulls":3},10027,1,1,"1002711","宁月",{"$f":"VLOOKUP(J27,[2]特效需求!$A$5:$F$5664,6,0)","v":"应援"},{"$f":"VLOOKUP(J27,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性物理伤害，\n为随机1名友方恢复灵魂力%的生命。"}]
[10028,"紫川",{"$nulls":3},10028,1,1,"1002811","紫川",{"$f":"VLOOKUP(J28,[2]特效需求!$A$5:$F$5664,6,0)","v":"落英之舞"},{"$f":"VLOOKUP(J28,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的光属性魔法伤害，\n对武卫类妖灵师造成额外%伤害。"}]
[10029,"晏息",{"$nulls":3},10029,1,1,"1002911",{"$f":"VLOOKUP(F29,$A:$B,2,0)","v":"晏息"},{"$f":"VLOOKUP(J29,[2]特效需求!$A$5:$F$5664,6,0)","v":"昙华动地"},{"$f":"VLOOKUP(J29,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性魔法伤害。"}]
[10030,"瑶瑶",{"$nulls":3},10030,1,1,"1003011","瑶瑶",{"$f":"VLOOKUP(J30,[2]特效需求!$A$5:$F$5664,6,0)","v":"碧砂"},{"$f":"VLOOKUP(J30,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）沉默x秒。"}]
[10031,"贾裴武",{"$nulls":3},10031,1,1,"1003111","贾裴武",{"$f":"VLOOKUP(J31,[2]特效需求!$A$5:$F$5664,6,0)","v":"破邪二连"},{"$f":"VLOOKUP(J31,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性物理伤害，\n对秘法类妖灵师造成额外%伤害。"}]
[10032,"雷燕",{"$nulls":3},10032,1,1,"1003211","雷燕",{"$f":"VLOOKUP(J32,[2]特效需求!$A$5:$F$5664,6,0)","v":"天雷地火"},{"$f":"VLOOKUP(J32,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n造成伤害时，在x秒内对敌人造成燃烧效果，\n燃烧效果持续期间，每秒造成灵魂力%的伤害。"}]
[10033,"辛夷",{"$nulls":3},10033,1,1,"1003311","辛夷",{"$f":"VLOOKUP(J33,[2]特效需求!$A$5:$F$5664,6,0)","v":"隐遁"},{"$f":"VLOOKUP(J33,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性物理伤害，\n对武卫类妖灵师造成额外%伤害。"}]
[10034,"伏冥",{"$nulls":3},10034,1,1,"1003411","伏冥",{"$f":"VLOOKUP(J34,[2]特效需求!$A$5:$F$5664,6,0)","v":"辟魂"},{"$f":"VLOOKUP(J34,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的暗属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10035,"司空染",{"$nulls":3},10035,1,1,"1003511","司空染",{"$f":"VLOOKUP(J35,[2]特效需求!$A$5:$F$5664,6,0)","v":"血影迷踪"},{"$f":"VLOOKUP(J35,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌方造成灵魂力%的暗属性物理伤害，\n有%的概率（+效果命中）对生花类妖灵师造成虚弱效果。"}]
[10036,"解幽",{"$nulls":3},10036,1,1,"1003611","解幽",{"$f":"VLOOKUP(J36,[2]特效需求!$A$5:$F$5664,6,0)","v":"深海冥灵"},{"$f":"VLOOKUP(J36,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的水属性魔法伤害，\n对天罚类妖灵师造成额外%伤害。"}]
[10037,"薛苓",{"$nulls":3},10037,1,1,"1003711","薛苓",{"$f":"VLOOKUP(J37,[2]特效需求!$A$5:$F$5664,6,0)","v":"凝霜箭"},{"$f":"VLOOKUP(J37,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n在x秒内，自身抗性增加%"}]
[10038,"常申",{"$nulls":3},10038,1,1,"1003811","常申",{"$f":"VLOOKUP(J38,[2]特效需求!$A$5:$F$5664,6,0)","v":"火相炎流"},{"$f":"VLOOKUP(J38,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性魔法伤害，\n造成伤害时，武卫类妖灵师降低%抗性，降低%护甲。"}]
[10039,"呼延腾",{"$nulls":3},10039,1,1,"1003911","呼延腾",{"$f":"VLOOKUP(J39,[2]特效需求!$A$5:$F$5664,6,0)","v":"寒芒刺"},{"$f":"VLOOKUP(J39,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，在x秒内降低敌人护甲%"}]
[10040,"冉宜",{"$nulls":3},10040,1,1,"1004011","冉宜",{"$f":"VLOOKUP(J40,[2]特效需求!$A$5:$F$5664,6,0)","v":"煌炎斩"},{"$f":"VLOOKUP(J40,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的火属性物理伤害，\n对玄策类妖灵师造成额外%伤害。"}]
[10041,"孟灿",{"$nulls":3},10041,1,1,"1004111","孟灿",{"$f":"VLOOKUP(J41,[2]特效需求!$A$5:$F$5664,6,0)","v":"烈虎归山"},{"$f":"VLOOKUP(J41,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性物理伤害，\n造成伤害的%转化为生命"}]
[10042,"叶辽",{"$nulls":3},10042,1,1,"1004211","叶辽",{"$f":"VLOOKUP(J42,[2]特效需求!$A$5:$F$5664,6,0)","v":"寻鹰剑"},{"$f":"VLOOKUP(J42,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的风属性物理伤害。"}]
[10043,"乌廉",{"$nulls":3},10043,1,1,"1004311","乌廉",{"$f":"VLOOKUP(J43,[2]特效需求!$A$5:$F$5664,6,0)","v":"侵染之刃"},{"$f":"VLOOKUP(J43,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，在x秒内对敌人造成中毒效果，\n中毒效果持续期间，每秒造成灵魂力%的伤害。"}]
[10044,"姜燧",{"$nulls":3},10044,1,1,"1004411","姜燧",{"$f":"VLOOKUP(J44,[2]特效需求!$A$5:$F$5664,6,0)","v":"绝息"},{"$f":"VLOOKUP(J44,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的暗属性魔法伤害。\n对生花类妖灵师造成额外%伤害。"}]
[10045,"苏可",{"$nulls":3},10045,1,1,"1004511","苏可",{"$f":"VLOOKUP(J45,[2]特效需求!$A$5:$F$5664,6,0)","v":"援应"},{"$f":"VLOOKUP(J45,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n为生命比例最低的友方恢复灵魂力%的生命。"}]
[10046,"林越",{"$nulls":3},10046,1,1,"1004611","林越",{"$f":"VLOOKUP(J46,[2]特效需求!$A$5:$F$5664,6,0)","v":"光元刃"},{"$f":"VLOOKUP(J46,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的光属性魔法伤害。"}]
[10047,"赤肥肥",{"$nulls":3},10047,1,1,"1004711","赤肥肥",{"$f":"VLOOKUP(J47,[2]特效需求!$A$5:$F$5664,6,0)","v":"焦热"},{"$f":"VLOOKUP(J47,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的火属性物理伤害。"}]
[10048,"银肥肥",{"$nulls":3},10048,1,1,"1004811","银肥肥",{"$f":"VLOOKUP(J48,[2]特效需求!$A$5:$F$5664,6,0)","v":"吹息"},{"$f":"VLOOKUP(J48,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害。"}]
[10049,"苍肥肥",{"$nulls":3},10049,1,1,"1004911","苍肥肥",{"$f":"VLOOKUP(J49,[2]特效需求!$A$5:$F$5664,6,0)","v":"逐浪"},{"$f":"VLOOKUP(J49,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性魔法伤害。"}]
[10050,"金肥肥",{"$nulls":3},10050,1,1,"1005011","金肥肥",{"$f":"VLOOKUP(J50,[2]特效需求!$A$5:$F$5664,6,0)","v":"岩落"},{"$f":"VLOOKUP(J50,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的地属性魔法伤害。"}]
[10051,"阳魔",{"$nulls":3},10051,1,1,"1005111","阳魔",{"$f":"VLOOKUP(J51,[2]特效需求!$A$5:$F$5664,6,0)","v":"震元"},{"$f":"VLOOKUP(J51,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性物理伤害。"}]
[10052,"阴魔",{"$nulls":3},10052,1,1,"1005211","阴魔",{"$f":"VLOOKUP(J52,[2]特效需求!$A$5:$F$5664,6,0)","v":"混沌"},{"$f":"VLOOKUP(J52,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的暗属性魔法伤害。"}]
[{"$nulls":5},10001,2,1,"1000121",{"$f":"VLOOKUP(F53,$A:$B,2,0)","v":"石御霏"},{"$f":"VLOOKUP(J53,[2]特效需求!A$5:I$56,9,0)","v":"震岳"},{"$f":"VLOOKUP(J53,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，有%的概率(+效果命中)眩晕x秒。"}]
[{"$nulls":5},10002,2,1,"1000221",{"$f":"VLOOKUP(F54,$A:$B,2,0)","v":"楚恒"},{"$f":"VLOOKUP(J54,[2]特效需求!A$5:I$56,9,0)","v":"白虎风涛"},{"$f":"VLOOKUP(J54,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌方造成灵魂力%的风属性物理伤害，\n自身在x秒内获得最大生命%的伤害吸收盾\n护盾消失时，对随机1名敌人造成护盾吸收伤害的80%。"}]
[{"$nulls":5},10003,2,1,"1000321",{"$f":"VLOOKUP(F55,$A:$B,2,0)","v":"夏侯鸿天"},{"$f":"VLOOKUP(J55,[2]特效需求!A$5:I$56,9,0)","v":"裂山贯云"},{"$f":"VLOOKUP(J55,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n造成伤害时，在x秒内抗性降低%\n施展技能后，在x秒内有%的概率对自己施展嘲讽"}]
[{"$nulls":5},10004,2,1,"1000421","应茹",{"$f":"VLOOKUP(J56,[2]特效需求!A$5:I$56,9,0)","v":"天咏诀"},{"$f":"VLOOKUP(J56,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的风属性魔法伤害，\n在x秒内，全体队友每秒恢复灵魂力%的生命\n技能满级：每次恢复生命时，有%的概率额外恢复%生命"}]
[{"$nulls":5},10005,2,1,"1000521","端木葵",{"$f":"VLOOKUP(J57,[2]特效需求!A$5:I$56,9,0)","v":"百卉含英"},{"$f":"VLOOKUP(J57,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌人造成灵魂力%的地属性魔法伤害，\n施展技能后，全体友方在x秒内，每秒持续恢复灵魂力%的生命"}]
[{"$nulls":5},10006,2,1,"1000621","兰卿",{"$f":"VLOOKUP(J58,[2]特效需求!A$5:I$56,9,0)","v":"焚心引"},{"$f":"VLOOKUP(J58,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的火属性魔法伤害，\n受到伤害时，在x秒内灵魂力降低%"}]
[{"$nulls":5},10007,2,1,"1000721","靖之",{"$f":"VLOOKUP(J59,[2]特效需求!A$5:I$56,9,0)","v":"轮转之海"},{"$f":"VLOOKUP(J59,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n清除CD最长的1名友军立刻成可释放技能，\n技能满级：造成伤害后，虚弱敌人x秒"}]
[{"$nulls":5},10008,2,1,"1000821","白梦凡",{"$f":"VLOOKUP(J60,[2]特效需求!A$5:I$56,9,0)","v":"无尽莲塘"},{"$f":"VLOOKUP(J60,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的光属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）晕眩敌方，持续x秒\n技能满级：造成伤害后，降低目标暴击率，提升自己灵魂力"}]
[{"$nulls":5},10009,2,1,"1000921","祁菲",{"$f":"VLOOKUP(J61,[2]特效需求!A$5:I$56,9,0)","v":"炎冥锁狱"},{"$f":"VLOOKUP(J61,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的暗属性物理伤害，\n对燃烧效果的敌人造成额外伤害"}]
[{"$nulls":5},10010,2,1,"1001021","颜祈佳",{"$f":"VLOOKUP(J62,[2]特效需求!A$5:I$56,9,0)","v":"龙兴之潮"},{"$f":"VLOOKUP(J62,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的水属性魔法伤害，\n造成伤害后，有%的概率（+效果命中）增加随机2名敌人的冷却时间"}]
[{"$nulls":5},10011,2,1,"1001121","叶延",{"$f":"VLOOKUP(J63,[2]特效需求!A$5:I$56,9,0)","v":"缚傀诀"},{"$f":"VLOOKUP(J63,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的地属性魔法伤害，\n对中毒目标有%的概率（+效果命中）眩晕x秒"}]
[{"$nulls":5},10012,2,1,"1001221","慕容子期",{"$f":"VLOOKUP(J64,[2]特效需求!A$5:I$56,9,0)","v":"断雨"},{"$f":"VLOOKUP(J64,[2]特效需求!A$5:J$56,10,0)","v":"对血量最低的2名敌人造成灵魂力%的火属性物理伤害，\n造成伤害后，有%的概率（+效果命中）使得对方x秒禁疗。"}]
[{"$nulls":5},10013,2,1,"1001321","云灵",{"$f":"VLOOKUP(J65,[2]特效需求!A$5:I$56,9,0)","v":"芙蓉箭雨"},{"$f":"VLOOKUP(J65,[2]特效需求!A$5:J$56,10,0)","v":"对灵魂力最高的2名敌人造成灵魂力%的地属性物理伤害，\n有%的概率造成一次额外伤害，最多追加x次"}]
[{"$nulls":5},10014,2,1,"1001421","耿陶",{"$f":"VLOOKUP(J66,[2]特效需求!A$5:I$56,9,0)","v":"画龙点睛"},{"$f":"VLOOKUP(J66,[2]特效需求!A$5:J$56,10,0)","v":"对敌方随机4名敌人造成灵魂力%的暗属性物理伤害，\n处于沉默状态的敌人额外造成%伤害。"}]
[{"$nulls":5},10015,2,1,"1001521","云",{"$f":"VLOOKUP(J67,[2]特效需求!A$5:I$56,9,0)","v":"幻影预兆"},{"$f":"VLOOKUP(J67,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌人造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内偷取随机一名受到伤害的敌方%的灵魂力\n技能升满：偷取灵魂力的效果持续期间，增加自身%的暴击伤害"}]
[{"$nulls":5},10016,2,1,"1001621","岑以航",{"$f":"VLOOKUP(J68,[2]特效需求!A$5:I$56,9,0)","v":"禁焰觉醒"},{"$f":"VLOOKUP(J68,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌方造成灵魂力%的火属性魔法伤害，\n造成伤害时，若带有持续恢复效果，则额外造成%的伤害\n自身在x秒内护甲降低%，灵魂力提升%"}]
[{"$nulls":5},10017,2,1,"1001721",{"$f":"VLOOKUP(F69,$A:$B,2,0)","v":"影蓟"},{"$f":"VLOOKUP(J69,[2]特效需求!A$5:I$56,9,0)","v":"常世之暗"},{"$f":"VLOOKUP(J69,[2]特效需求!A$5:J$56,10,0)","v":"对随机4名敌人造成灵魂力%的暗属性魔法伤害，\n对沉默敌人额外造成%伤害。"}]
[{"$nulls":5},10018,2,1,"1001821","朱贺",{"$f":"VLOOKUP(J70,[2]特效需求!A$5:I$56,9,0)","v":"剜心刺骨"},{"$f":"VLOOKUP(J70,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最低的敌人造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内偷取对方%的灵魂力，\n造成伤害时，在x秒内对敌人造成流血效果，\n流血效果持续期间，每秒造成灵魂力%的伤害。"}]
[{"$nulls":5},10019,2,1,"1001921","孔谦",{"$f":"VLOOKUP(J71,[2]特效需求!A$5:I$56,9,0)","v":"凭虚御风"},{"$f":"VLOOKUP(J71,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的风属性物理伤害，\n施展技能后，减少我方全体基础冷却时间x秒。"}]
[{"$nulls":5},10020,2,1,"1002021","颜无雍",{"$f":"VLOOKUP(J72,[2]特效需求!A$5:I$56,9,0)","v":"白炎离火"},{"$f":"VLOOKUP(J72,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的火属性物理伤害，\n全体友方x秒内受到伤害降低%"}]
[{"$nulls":5},10021,2,1,"1002121","岑以璇",{"$f":"VLOOKUP(J73,[2]特效需求!A$5:I$56,9,0)","v":"深渊流葬"},{"$f":"VLOOKUP(J73,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的水属性魔法伤害，\n造成伤害时，有%的概率使得随机2名敌人x秒内致盲效果，\n致盲效果持续期间，点击技与滑动技无法应用指定目标效果"}]
[{"$nulls":5},10022,2,1,"1002221","颜无诡",{"$f":"VLOOKUP(J74,[2]特效需求!A$5:I$56,9,0)","v":"侵风摧魂"},{"$f":"VLOOKUP(J74,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最高的敌人造成灵魂力%的风属性魔法伤害\n造成的击杀敌人时，敌方全体受到该次伤害%的伤害"}]
[{"$nulls":5},10023,2,1,"1002321","荧荧",{"$f":"VLOOKUP(J75,[2]特效需求!A$5:I$56,9,0)","v":"苍穹天雷"},{"$f":"VLOOKUP(J75,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的光属性魔法伤害，\n造成伤害后，对目标附加荧光，最多叠加10层\n对携带荧光的敌人造成伤害时，每层荧光使得本次伤害增加10%。"}]
[{"$nulls":5},10024,2,1,"1002421","许槿然"]
[{"$nulls":5},10025,2,1,"1002521","唐萱"]
[{"$nulls":5},10026,2,1,"1002621","孙晴",{"$f":"VLOOKUP(J78,[2]特效需求!A$5:I$56,9,0)","v":"崩雷式"},{"$f":"VLOOKUP(J78,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌方造成灵魂力%的光属性物理伤害，\n针对眩晕目标，暴击时，造成额外%的伤害。"}]
[{"$nulls":5},10027,2,1,"1002721","宁月",{"$f":"VLOOKUP(J79,[2]特效需求!A$5:I$56,9,0)","v":"兔兔拳"},{"$f":"VLOOKUP(J79,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌方造成灵魂力%的光属性物理伤害，\n在x秒内，自身暴击率提高%"}]
[{"$nulls":5},10028,2,1,"1002821","紫川",{"$f":"VLOOKUP(J80,[2]特效需求!A$5:I$56,9,0)","v":"月舞灵息"},{"$f":"VLOOKUP(J80,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n造成伤害暴击时，降低1秒冷却时间。"}]
[{"$nulls":5},10029,2,1,"1002921",{"$f":"VLOOKUP(F81,$A:$B,2,0)","v":"晏息"}]
[{"$nulls":5},10030,2,1,"1003021","瑶瑶"]
[{"$nulls":5},10031,2,1,"1003121","贾裴武"]
[{"$nulls":5},10032,2,1,"1003221","雷燕"]
[{"$nulls":5},10033,2,1,"1003321","辛夷"]
[{"$nulls":5},10034,2,1,"1003421","伏冥",{"$f":"VLOOKUP(J86,[2]特效需求!A$5:I$56,9,0)","v":"夺形之雾"},{"$f":"VLOOKUP(J86,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的暗属性魔法伤害。"}]
[{"$nulls":5},10035,2,1,"1003521","司空染",{"$f":"VLOOKUP(J87,[2]特效需求!A$5:I$56,9,0)","v":"沥血诛心"},{"$f":"VLOOKUP(J87,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最低的敌方造成灵魂力%的暗属性物理伤害，"}]
[{"$nulls":5},10036,2,1,"1003621","解幽"]
[{"$nulls":5},10037,2,1,"1003721","薛苓"]
[{"$nulls":5},10038,2,1,"1003821","常申"]
[{"$nulls":5},10039,2,1,"1003921","呼延腾"]
[{"$nulls":5},10040,2,1,"1004021","冉宜"]
[{"$nulls":5},10041,2,1,"1004121","孟灿"]
[{"$nulls":5},10042,2,1,"1004221","叶辽"]
[{"$nulls":5},10043,2,1,"1004321","乌廉"]
[{"$nulls":5},10044,2,1,"1004421","姜燧",{"$f":"VLOOKUP(J96,[2]特效需求!A$5:I$56,9,0)","v":"化灵灭影"},{"$f":"VLOOKUP(J96,[2]特效需求!A$5:J$56,10,0)","v":"对3名敌人造成灵魂力%的暗属性魔法伤害。\n针对处于燃烧或流血状态的敌人，伤害增加%。"}]
[{"$nulls":5},10045,2,1,"1004521","苏可"]
[{"$nulls":5},10046,2,1,"1004621","林越",{"$f":"VLOOKUP(J98,[2]特效需求!A$5:I$56,9,0)","v":"月曜闪裂"},{"$f":"VLOOKUP(J98,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内对敌人造成流血效果，\n流血效果持续期间，每秒造成灵魂力%的伤害。"}]
[{"$nulls":5},10047,2,1,"1004721","赤肥肥"]
[{"$nulls":5},10048,2,1,"1004821","银肥肥"]
[{"$nulls":5},10049,2,1,"1004921","苍肥肥"]
[{"$nulls":5},10050,2,1,"1005021","金肥肥"]
[{"$nulls":5},10051,2,1,"1005121","阳魔"]
[{"$nulls":5},10052,2,1,"1005221","阴魔"]

{"sheet":"Sheet4","index":6,"n_rows":627,"n_cols":7,"rows_kept":627}
[null,"Id","Name","ShortDesc","Desc","ChangeInfo","Icon"]
[null,"int","string","string","string","string","int"]
[null,2,3,3,3,3,3]
[null,"技能id","技能名称","短描述","技能描述","技能改变内容","技能图标\n关联资源表"]
["默认值",0,"",null,"",null,0]
["正确性校对"]
["校对值"]
[null,1000111,"凌甲","用水源之力，护我躯体。","对敌方单体造成<color=#b4595eFF>85%</color>水属性物理伤害，\n有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续5秒。","等级2 额外提升双抗15%，持续4秒。",201011]
[null,"1000112","凌甲","用水源之力，护我躯体。","对敌方单体造成<color=#b4595eFF>85%</color>水属性物理伤害，\n有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续5秒，技能释放后提升自身15%双抗，持续4秒。","等级3 嘲讽效果持续时长提升至10秒，额外提升双抗20%，持续5秒。",201012]
[null,"1000113","凌甲","用水源之力，护我躯体。","对敌方单体造成<color=#b4595eFF>85%</color>水属性物理伤害，\n有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续10秒，技能释放后提升自身20%双抗，持续6秒。","等级4 物理伤害提升至108%，额外双抗提升至30%，持续时间延长至6秒。",201013]
[null,"1000114","凌甲","用水源之力，护我躯体。","对敌方单体造成<color=#b4595eFF>108%</color>水属性物理伤害，\n有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续10秒，技能释放后提升自身30%双抗，持续6秒。",null,201014]
[null,"1000115","凌甲","用水源之力，护我躯体。",null,null,201015]
[null,"1000121","震岳","斩破水源之利刃。","对敌方随机2人造成<color=#b4595eFF>165%</color>水属性物理伤害，\n有40%概率<color=#4c805eFF>眩晕敌方</color>其中1人，持续3秒。","等级2 物理伤害提升至185%。",201021]
[null,"1000122","震岳","斩破水源之利刃。","对敌方随机2人造成<color=#b4595eFF>185%</color>水属性物理伤害，\n有40%概率<color=#4c805eFF>眩晕敌方</color>其中1人，持续3秒。","等级3 眩晕概率提升至60%，持续时间提升至4秒。",201022]
[null,"1000123","震岳","斩破水源之利刃。","对敌方随机2人造成<color=#b4595eFF>185%</color>水属性物理伤害，\n有60%概率<color=#4c805eFF>眩晕敌方</color>其中1人，持续4秒。","等级4 物理伤害提升至205%，眩晕触发几率提升至60%，持续时间延长至5秒。",201023]
[null,"1000124","震岳","斩破水源之利刃。","对敌方随机2人造成<color=#b4595eFF>205%</color>水属性物理伤害，\n有60%概率<color=#4c805eFF>眩晕敌方</color>其中1人，持续5秒。",null,201024]
[null,"1000125","震岳","斩破水源之利刃。",null,null,201025]
[null,"1000211","啸牙","呼啸狂风的利齿。","对敌方单体造成<color=#b4595eFF>105%</color>风属性物理伤害，\n有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续5秒。","等级2 提升自身攻击10%，持续4秒。",202011]
[null,"1000212","啸牙","呼啸狂风的利齿。","对敌方单体造成<color=#b4595eFF>105%</color>风属性物理伤害，\n有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续5秒，技能释放后提升自身10%攻击，持续4秒。","等级3 嘲讽效果持续时间延长到10秒，提升自身攻击至15%",202012]
[null,"1000213","啸牙","呼啸狂风的利齿。","对敌方单体造成<color=#b4595eFF>105%</color>风属性物理伤害，\n有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续10秒，技能释放后提升自身15%攻击，持续4秒。","等级4 物理伤害提升至135%，嘲讽效果持续延长至10秒，提升自身攻击至20%，持续时间延长至6秒。",202013]
[null,"1000214","啸牙","呼啸狂风的利齿。","对敌方单体造成<color=#b4595eFF>135%</color>风属性物理伤害，\n有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续10秒，技能释放后提升自身20%攻击，持续6秒。",null,202014]
[null,"1000215","啸牙","呼啸狂风的利齿。",null,null,202015]
[null,"1000221","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方随机2人造成<color=#b4595eFF>135%</color>风属性物理伤害，\n给自身添加最大生命40%的伤害吸收盾，持续4秒，盾消失的时候对随机1人反射吸收盾吸收的35%物理伤害。","等级2 护盾消失的时候对随机1名敌方造成吸收伤害45%的物理伤害。",202021]
[null,"1000222","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方随机2人造成<color=#b4595eFF>135%</color>风属性物理伤害，\n给自身添加最大生命40%的伤害吸收盾，持续4秒，盾消失的时候对随机1人反射吸收盾吸收的45%物理伤害。","等级3 护盾强度提升至最大生命50%，持续时长提升至5秒。",202022]
[null,"1000223","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方随机2人造成<color=#b4595eFF>135%</color>风属性物理伤害，\n给自身添加最大生命50%的伤害吸收盾，持续5秒，盾消失的时候对随机1人反射吸收盾吸收的45%物理伤害。","等级4 物理伤害提升至166%，护盾强度提升至最大生命60%，持续时长提升至6秒。",202023]
[null,"1000224","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方随机2人造成<color=#b4595eFF>166%</color>风属性物理伤害，\n给自身添加最大生命60%的伤害吸收盾，持续6秒，盾消失的时候对随机1人反射吸收盾吸收的45%物理伤害。",null,202024]
[null,"1000225","白虎风涛","剑齿的虎牙掀起凛冽的风涛。",null,null,202025]
[null,"1000311","断鸿","雁儿，上吧！","对敌方单体造成<color=#b4595eFF>65%</color>地属性物理伤害，\n将造成伤害的35%转化为自身生命。","等级2 恢复生命提升至造成伤害的45%。",203011]
[null,"1000312","断鸿","雁儿，上吧！","对敌方单体造成<color=#b4595eFF>65%</color>地属性物理伤害，\n将造成伤害的45%转化为自身生命。","等级3 物理伤害提升至85%。",203012]
[null,"1000313","断鸿","雁儿，上吧！","对敌方单体造成<color=#b4595eFF>85%</color>地属性物理伤害，\n将造成伤害的45%转化为自身生命。","等级4 恢复生命提升至造成伤害的65%。",203013]
[null,"1000314","断鸿","雁儿，上吧！","对敌方单体造成<color=#b4595eFF>85%</color>地属性物理伤害，\n将造成伤害的65%转化为自身生命。",null,203014]
[null,"1000315","断鸿","雁儿，上吧！",null,null,203015]
[null,"1000321","裂山贯云","斩断山脉，击穿云彩。","对敌方单体造成<color=#b4595eFF>65%</color>地属性物理伤害，有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续6秒。","等级2 额外削弱目标魔抗30%，持续3秒。",203021]
[null,"1000322","裂山贯云","斩断山脉，击穿云彩。","对敌方单体造成<color=#b4595eFF>65%</color>地属性物理伤害，有80%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续6秒。并削弱其魔抗45%，持续3秒。","等级3 嘲讽概率提升至100%。持续时间延长至8秒。",203022]
[null,"1000323","裂山贯云","斩断山脉，击穿云彩。","对敌方单体造成<color=#b4595eFF>65%</color>地属性物理伤害，有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续8秒。并削弱其魔抗45%，持续3秒。","等级4 物理伤害提升至90%，嘲讽持续时间延长至10秒，降低魔抗持续时间延长至5秒。",203023]
[null,"1000324","裂山贯云","斩断山脉，击穿云彩。","对敌方单体造成<color=#b4595eFF>90%</color>地属性物理伤害，有100%的概率对所有敌人造成<color=#4c805eFF>嘲讽效果</color>，持续10秒。并削弱其魔抗45%，持续5秒。",null,203024]
[null,"1000325","裂山贯云","斩断山脉，击穿云彩。",null,null,203025]
[null,"1000411","轻流","温柔的清风将伴随着我们。","对敌方单体造成<color=#b4595eFF>95%</color>风属性魔法伤害，\n为当前生命最低的1名队友持续恢复生命攻击*60%，持续2秒。","等级2持续恢复生命效果提升至攻击*80%",204011]
[null,"1000412","轻流","温柔的清风将伴随着我们。","对敌方单体造成<color=#b4595eFF>95%</color>风属性魔法伤害，\n为当前生命最低的1名队友持续恢复生命攻击*80%，持续2秒。","等级3 持续恢复效果持续时间延长至4秒。",204012]
[null,"1000413","轻流","温柔的清风将伴随着我们。","对敌方单体造成<color=#b4595eFF>95%</color>风属性魔法伤害，\n为当前生命最低的1名队友持续恢复生命攻击*80%，持续4秒。","等级4 魔法伤害提升至120%。",204013]
[null,"1000414","轻流","温柔的清风将伴随着我们。","对敌方单体造成<color=#b4595eFF>120%</color>风属性魔法伤害，\n为当前生命最低的1名队友持续恢复生命攻击*80%，持续4秒。",null,204014]
[null,"1000415","轻流","温柔的清风将伴随着我们。",null,null,204015]
[null,"1000421","天咏诀","天空呀，借给我你的力量吧！","对敌方全体造成<color=#b4595eFF>65%</color>风属性魔法伤害，\n为全体队友持续恢复攻击*55%生命，持续3秒。","等级2 魔法伤害提升至75%，为全体队友持续恢复攻击*66%生命。",204021]
[null,"1000422","天咏诀","天空呀，借给我你的力量吧！","对敌方全体造成<color=#b4595eFF>75%</color>风属性魔法伤害，\n为全体队友持续恢复攻击*66%生命，持续3秒。","等级3 魔法伤害提升至90%，为全体队友持续恢复攻击*77%生命。",204022]
[null,"1000423","天咏诀","天空呀，借给我你的力量吧！","对敌方全体造成<color=#b4595eFF>90%</color>风属性魔法伤害，\n为全体队友持续恢复攻击*77%生命，持续3秒。","等级4 魔法伤害提升至105%，为全体队友持续恢复攻击*88%生命。",204023]
[null,"1000424","天咏诀","天空呀，借给我你的力量吧！","对敌方全体造成<color=#b4595eFF>105%</color>风属性魔法伤害，\n为全体队友持续恢复攻击*88%生命，持续3秒。",null,204024]
[null,"1000425","天咏诀","天空呀，借给我你的力量吧！",null,null,204025]
[null,"1000511","长槐琼灯","圣木的光芒，指引着前方。","对敌方单体造成<color=#b4595eFF>65%</color>地属性魔法伤害，恢复自身攻击*68%生命，。","等级2 额外提升自己攻击20%，持续3秒。",205011]
[null,"1000512","长槐琼灯","圣木的光芒，指引着前方。","对敌方单体造成<color=#b4595eFF>65%</color>地属性魔法伤害，恢复自身攻击*68%生命，并提升自己20%攻击，持续3秒。","等级3 魔法伤害提升至85%，自身恢复效果增加至攻击力75%。",205012]
[null,"1000513","长槐琼灯","圣木的光芒，指引着前方。","对敌方单体造成<color=#b4595eFF>85%</color>地属性魔法伤害，恢复自身攻击*78%生命，并提升自己20%攻击，持续3秒。","等级4 自身恢复效果增加至攻击力98%，额外攻击提升至30%，效果持续延长至4秒。",205013]
[null,"1000514","长槐琼灯","圣木的光芒，指引着前方。","对敌方单体造成<color=#b4595eFF>85%</color>地属性魔法伤害，恢复自身攻击*98%生命，并提升自己30%攻击，持续4秒。",null,205014]
[null,"1000515","长槐琼灯","圣木的光芒，指引着前方。",null,null,205015]
[null,"1000521","百卉含英","绽放的花儿释放生命的光芒吧！","对敌方随机4人造成<color=#b4595eFF>78%</color>地属性魔法伤害，为全体队友恢复攻击*68%生命。","等级2 魔法伤害提升至86%，为全体队友恢复攻击*74%生命。",205021]
[null,"1000522","百卉含英","绽放的花儿释放生命的光芒吧！","对敌方随机4人造成<color=#b4595eFF>86%</color>地属性魔法伤害，为全体队友恢复攻击*74%生命。","等级3 魔法伤害提升至96%，为全体队友恢复攻击*80%生。",205022]
[null,"1000523","百卉含英","绽放的花儿释放生命的光芒吧！","对敌方随机4人造成<color=#b4595eFF>96%</color>地属性魔法伤害，为全体队友恢复攻击*80%生命。","等级4 魔法伤害提升至120%，为全体队友恢复攻击*98%生命。",205023]
[null,"1000524","百卉含英","绽放的花儿释放生命的光芒吧！","对敌方随机4人造成<color=#b4595eFF>120%</color>地属性魔法伤害，为全体队友恢复攻击*98%生命。",null,205024]
[null,"1000525","百卉含英","绽放的花儿释放生命的光芒吧！",null,null,205025]
[null,"1000611","阳炎破阵曲","动听的曲子也暗藏着杀气噢~","对敌方全体造成<color=#b4595eFF>78%</color>火属性魔法伤害。","等级2 额外增加我方全体攻击20%，持续3秒。",206011]
[null,"1000612","阳炎破阵曲","动听的曲子也暗藏着杀气噢~","对敌方全体造成<color=#b4595eFF>78%</color>火属性魔法伤害，\n增加我方全体攻击20%，持续3秒。","等级3 魔法伤害提升至96%。",206012]
[null,"1000613","阳炎破阵曲","动听的曲子也暗藏着杀气噢~","对敌方全体造成<color=#b4595eFF>96%</color>火属性魔法伤害，\n增加我方全体攻击20%，持续3秒。","等级4 额外增加攻击力效果提升至30%，效果持续延长至5秒。",206013]
[null,"1000614","阳炎破阵曲","动听的曲子也暗藏着杀气噢~","对敌方全体造成<color=#b4595eFF>96%</color>火属性魔法伤害，\n增加我方全体攻击30%，持续5秒。",null,206014]
[null,"1000615","阳炎破阵曲","动听的曲子也暗藏着杀气噢~",null,null,206015]
[null,"1000621","焚心引","在烈焰下焚烧殆尽才是你的命运。","对敌方全体造成<color=#b4595eFF>70%</color>火属性魔法伤害，\n降低其攻击10%，持续4秒。","等级2 魔法伤害提升至80%。",206021]
[null,"1000622","焚心引","在烈焰下焚烧殆尽才是你的命运。","对敌方全体造成<color=#b4595eFF>80%</color>火属性魔法伤害，\n降低其攻击10%，持续4秒。","等级3 魔法伤害提升至110%，降低攻击效果提升至15%。",206022]
[null,"1000623","焚心引","在烈焰下焚烧殆尽才是你的命运。","对敌方全体造成<color=#b4595eFF>110%</color>火属性魔法伤害，\n降低其攻击15%，持续4秒。","等级4 魔法伤害提升至130%，降低其攻击持续时间延长至6秒。",206023]
[null,"1000624","焚心引","在烈焰下焚烧殆尽才是你的命运。","对敌方全体造成<color=#b4595eFF>130%</color>火属性魔法伤害，\n降低其攻击15%，持续6秒。",null,206024]
[null,"1000625","焚心引","在烈焰下焚烧殆尽才是你的命运。",null,null,206025]
[null,"1000711","破甲裂","你的甲胄，只剩碎片了！","对敌方1名敌人造成3段<color=#b4595eFF>78%</color>水属性物理伤害。","等级2 额外降低防御效果15%，持续时间延长至6秒。",207011]
[null,"1000712","破甲裂","你的甲胄，只剩碎片了！","对敌方1名敌人造成3段<color=#b4595eFF>78%</color>水属性物理伤害，\n并降低其防御15%，持续6秒。","等级3 物理伤害提升至108%。降低防御效果增加至20%，持续时间延长至8秒。",207012]
[null,"1000713","破甲裂","你的甲胄，只剩碎片了！","对敌方1名敌人造成3段<color=#b4595eFF>108%</color>水属性物理伤害，\n并降低其防御20%，持续8秒。","等级4 降低防御效果增加至30%，效果持续延长至10秒。",207013]
[null,"1000714","破甲裂","你的甲胄，只剩碎片了！","对敌方1名敌人造成3段<color=#b4595eFF>108%</color>水属性物理伤害，\n并降低其防御30%，持续10秒。",null,207014]
[null,"1000715","破甲裂","你的甲胄，只剩碎片了！",null,null,207015]
[null,"1000721","轮转之海","命运之轮开始转动。","对敌方单体造成<color=#b4595eFF>100%</color>水属性物理伤害，\n清除CD最长的1名友军的CD，立刻变成可释放技能状态。","等级2 物理伤害提升至110%",207021]
[null,"1000722","轮转之海","命运之轮开始转动。","对敌方单体造成<color=#b4595eFF>110%</color>水属性物理伤害，\n清除CD最长的1名友军的CD，立刻变成可释放技能状态。","等级3 物理伤害提升至130%",207022]
[null,"1000723","轮转之海","命运之轮开始转动。","对敌方单体造成<color=#b4595eFF>130%</color>水属性物理伤害，\n清除CD最长的1名友军的CD，立刻变成可释放技能状态。","等级4 物理伤害提升至150%",207023]
[null,"1000724","轮转之海","命运之轮开始转动。","对敌方单体造成<color=#b4595eFF>150%</color>水属性物理伤害，\n清除CD最长的1名友军的CD，立刻变成可释放技能状态。",null,207024]
[null,"1000725","轮转之海","命运之轮开始转动。",null,null,207025]
[null,"1000811","幻境之瞳","我的眼里，是世界的集合体。","对敌方单体造成4段伤害<color=#b4595eFF>35%</color>光属性魔法伤害，\n对生花造成额外30%伤害。","等级2 每段魔法伤害提升至45%。",208011]
[null,"1000812","幻境之瞳","我的眼里，是世界的集合体。","对敌方单体造成4段伤害<color=#b4595eFF>45%</color>光属性魔法伤害，\n对生花造成额外30%伤害。","等级3 对生花造成额外伤害提升至40%。",208012]
[null,"1000813","幻境之瞳","我的眼里，是世界的集合体。","对敌方单体造成4段伤害<color=#b4595eFF>45%</color>光属性魔法伤害，\n对生花造成额外40%伤害。","等级4 每段的魔法伤害提升至60%，对生花造成额外伤害提升至50%。",208013]
[null,"1000814","幻境之瞳","我的眼里，是世界的集合体。","对敌方单体造成4段伤害<color=#b4595eFF>60%</color>光属性魔法伤害，\n对生花造成额外50%伤害。",null,208014]
[null,"1000815","幻境之瞳","我的眼里，是世界的集合体。",null,null,208015]
[null,"1000821","无尽莲塘","盛开的莲花，是光芒的象征。","对敌方全体造成<color=#b4595eFF>60%</color>光属性魔法伤害，\n有15%的概率<color=#4c805eFF>眩晕敌方</color>，持续2秒。","等级2 魔法伤害提升至70%。",208021]
[null,"1000822","无尽莲塘","盛开的莲花，是光芒的象征。","对敌方全体造成<color=#b4595eFF>70%</color>光属性魔法伤害，\n有15%的概率<color=#4c805eFF>眩晕敌方</color>，持续2秒。","等级3 晕眩概率提升至30%，持续时间延长至4秒。",208022]
[null,"1000823","无尽莲塘","盛开的莲花，是光芒的象征。","对敌方全体造成<color=#b4595eFF>70%</color>光属性魔法伤害，\n有30%的概率<color=#4c805eFF>眩晕敌方</color>，持续4秒。","等级4 魔法伤害提升至85%。",208023]
[null,"1000824","无尽莲塘","盛开的莲花，是光芒的象征。","对敌方全体造成<color=#b4595eFF>85%</color>光属性魔法伤害，\n有30%的概率<color=#4c805eFF>眩晕敌方</color>，持续4秒。",null,208024]
[null,"1000825","无尽莲塘","盛开的莲花，是光芒的象征。",null,null,208025]
[null,"1000911","黑符","黑暗的深渊在等待着你。","对敌方随机1人造成3段<color=#b4595eFF>64%</color>暗属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒造成25%攻击的物理伤害，持续3秒。","等级2 每段物理伤害提升至71%。",209011]
[null,"1000912","黑符","黑暗的深渊在等待着你。","对敌方随机1人造成3段<color=#b4595eFF>71%</color>暗属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒造成25%攻击的物理伤害，持续3秒。","等级3 燃烧效果每秒造成的物理伤害提升至35%。",209012]
[null,"1000913","黑符","黑暗的深渊在等待着你。","对敌方随机1人造成3段<color=#b4595eFF>71%</color>暗属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒造成35%攻击的物理伤害，持续3秒。","等级4 物理伤害提升至86%，燃烧效果持续时间增加至5秒。",209013]
[null,"1000914","黑符","黑暗的深渊在等待着你。","对敌方随机1人造成3段<color=#b4595eFF>86%</color>暗属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒造成35%攻击的物理伤害，持续5秒。",null,209014]
[null,"1000915","黑符","黑暗的深渊在等待着你。",null,null,209015]
[null,"1000921","炎冥锁狱","我会好好惩罚你的哟。","对敌方全体造成<color=#b4595eFF>65%</color>暗属性物理伤害，\n对<color=#4c805eFF>燃烧效果</color>的敌人造成额外伤害15%。","等级2 物理伤害提升至75%。",209021]
[null,"1000922","炎冥锁狱","我会好好惩罚你的哟。","对敌方全体造成<color=#b4595eFF>75%</color>暗属性物理伤害，\n对<color=#4c805eFF>燃烧效果</color>的敌人造成额外伤害15%。","等级3 物理伤害提升至90%，对燃烧效果的敌人造成额外伤害提升至25%。",209022]
[null,"1000923","炎冥锁狱","我会好好惩罚你的哟。","对敌方全体造成<color=#b4595eFF>90%</color>暗属性物理伤害，\n对<color=#4c805eFF>燃烧效果</color>的敌人造成额外伤害25%。","等级4 物理伤害提升至105%，同时自身获得一层减伤50%护盾，护盾期间60%免疫控制，持续6秒。",209023]
[null,"1000924","炎冥锁狱","我会好好惩罚你的哟。","对敌方全体造成<color=#b4595eFF>105%</color>暗属性物理伤害，\n对<color=#4c805eFF>燃烧效果</color>的敌人造成额外伤害25%。\n同时自身获得一层减伤50%护盾，护盾期间60%免疫控制，持续6秒。",null,209024]
[null,"1000925","炎冥锁狱","我会好好惩罚你的哟。",null,null,209025]
[null,"1001011","涡流","有水的地方，就是我的世界。","对敌方1人造成2段<color=#b4595eFF>55%</color>水属性魔法伤害，\n对武卫造成额外30%伤害。","等级2 每段造成的魔法伤害提升至68%。",210011]
[null,"1001012","涡流","有水的地方，就是我的世界。","对敌方1人造成2段<color=#b4595eFF>68%</color>水属性魔法伤害，\n对武卫造成额外30%伤害。","等级3 魔法伤害78%，对武卫类妖灵师造成的额外伤害增加至40%。",210012]
[null,"1001013","涡流","有水的地方，就是我的世界。","对敌方1人造成2段<color=#b4595eFF>78%</color>水属性魔法伤害，\n对武卫造成额外40%伤害。","等级4 魔法伤害88%，对武卫类妖灵师造成的额外伤害增加至50%。",210013]
[null,"1001014","涡流","有水的地方，就是我的世界。","对敌方1人造成2段<color=#b4595eFF>88%</color>水属性魔法伤害，\n对武卫造成额外50%伤害。",null,210014]
[null,"1001015","涡流","有水的地方，就是我的世界。",null,null,210015]
[null,"1001021","龙兴之潮","让巨浪吞噬掉你们。","对敌方全体造成<color=#b4595eFF>65%</color>水属性魔法伤害，\n并有55%的概率增加随机1人重击CD+2秒。","等级2 魔法伤害提升至76%。",210021]
[null,"1001022","龙兴之潮","让巨浪吞噬掉你们。","对敌方全体造成<color=#b4595eFF>76%</color>水属性魔法伤害，\n并有55%的概率增加随机1人重击CD+2秒。","等级3 魔法伤害提升至86%，增加重击CD的概率提升至60%。",210022]
[null,"1001023","龙兴之潮","让巨浪吞噬掉你们。","对敌方全体造成<color=#b4595eFF>86%</color>水属性魔法伤害，\n并有60%的概率增加随机1人重击CD+2秒。","等级4 魔法伤害提升至96%，增加重击CD的概率提升至70%。",210023]
[null,"1001024","龙兴之潮","让巨浪吞噬掉你们。","对敌方全体造成<color=#b4595eFF>96%</color>水属性魔法伤害，\n并有70%的概率增加随机1人重击CD+2秒。",null,210024]
[null,"1001025","龙兴之潮","让巨浪吞噬掉你们。",null,null,210025]
[null,"1001111","地灵咒","大地的灵气成为了咒术的食粮。","对敌方1人造成2段<color=#b4595eFF>52%</color>地属性魔法伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒造成15%攻击的伤害，持续3秒。","等级2 每段造成的魔法伤害增加至60%。",211011]
[null,"1001112","地灵咒","大地的灵气成为了咒术的食粮。","对敌方1人造成2段<color=#b4595eFF>60%</color>地属性魔法伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒造成15%攻击的伤害，持续3秒。","等级3 每秒造成攻击的伤害提升至20%。",211012]
[null,"1001113","地灵咒","大地的灵气成为了咒术的食粮。","对敌方1人造成2段<color=#b4595eFF>60%</color>地属性魔法伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒造成20%攻击的伤害，持续3秒。","等级4 魔法伤害提升至70%， 每秒造成攻击的伤害提升至25%。",211013]
[null,"1001114","地灵咒","大地的灵气成为了咒术的食粮。","对敌方1人造成2段<color=#b4595eFF>70%</color>地属性魔法伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒造成25%攻击的伤害，持续3秒。",null,211014]
[null,"1001115","地灵咒","大地的灵气成为了咒术的食粮。",null,null,211015]
[null,"1001121","缚傀诀","不会让你逃跑的。","对敌方全体造成<color=#b4595eFF>64%</color>地属性魔法伤害，\n对中毒目标造成42%<color=#4c805eFF>眩晕效果</color>，持续2秒。","等级2 魔法伤害提升至72%。",211021]
[null,"1001122","缚傀诀","不会让你逃跑的。","对敌方全体造成<color=#b4595eFF>72%</color>地属性魔法伤害，\n对中毒目标造成42%<color=#4c805eFF>眩晕效果</color>，持续2秒。","等级3 眩晕概率提升至50%，眩晕持续时间增加至3秒。",211022]
[null,"1001123","缚傀诀","不会让你逃跑的。","对敌方全体造成<color=#b4595eFF>72%</color>地属性魔法伤害，\n对中毒目标造成50%<color=#4c805eFF>眩晕效果</color>，持续3秒。","等级4 魔法伤害提升至90%，眩晕概率提升至66%。",211023]
[null,"1001124","缚傀诀","不会让你逃跑的。","对敌方全体造成<color=#b4595eFF>90%</color>地属性魔法伤害，\n对中毒目标造成66%<color=#4c805eFF>眩晕效果</color>，持续3秒。",null,211024]
[null,"1001125","缚傀诀","不会让你逃跑的。",null,null,211025]
[null,"1001211","焚花","烈火中的花朵，华丽而残忍。","增加重击CD 1秒，对敌方单体造成<color=#b4595eFF>86%</color>火属性物理伤害，\n同时给对方加一层<color=#4c805eFF>中毒效果</color>，每秒造成15%伤害，持续3秒。","等级2 持续延长至5秒。",212011]
[null,"1001212","焚花","烈火中的花朵，华丽而残忍。","增加重击CD 1秒，对敌方单体造成<color=#b4595eFF>86%</color>火属性物理伤害，\n同时给对方加一层<color=#4c805eFF>中毒效果</color>，每秒造成15%伤害，持续5秒。","等级3 物理伤害提升至96%。",212012]
[null,"1001213","焚花","烈火中的花朵，华丽而残忍。","增加重击CD 1秒，对敌方单体造成<color=#b4595eFF>96%</color>火属性物理伤害，\n同时给对方加一层<color=#4c805eFF>中毒效果</color>，每秒造成15%伤害，持续5秒。","等级4 物理伤害116%\n中毒效果，每秒造成的伤害提升至20%。",212013]
[null,"1001214","焚花","烈火中的花朵，华丽而残忍。","增加重击CD 1秒，对敌方单体造成<color=#b4595eFF>116%</color>火属性物理伤害，\n同时给对方加一层<color=#4c805eFF>中毒效果</color>，每秒造成20%伤害，持续5秒。",null,212014]
[null,"1001215","焚花","烈火中的花朵，华丽而残忍。",null,null,212015]
[null,"1001221","断雨","燃烧的双剑下，是你的亡魂！","对当前血量最低的2个人，造成<color=#b4595eFF>56%</color>火属性物理伤害，\n同时使对方3秒无法恢复血量。","等级2 物理伤害提升至68%。",212021]
[null,"1001222","断雨","燃烧的双剑下，是你的亡魂！","对当前血量最低的2个人，造成<color=#b4595eFF>68%</color>火属性物理伤害，\n同时使对方3秒无法恢复血量。","等级3 物理伤害提升至74%，同时使方无法恢复血量的时间延长至4秒。",212022]
[null,"1001223","断雨","燃烧的双剑下，是你的亡魂！","对当前血量最低的2个人，造成<color=#b4595eFF>74%</color>火属性物理伤害，\n同时使对方4秒无法恢复血量。","等级4 物理伤害提升至86%，同时使方无法恢复血量的时间延长至5秒。",212023]
[null,"1001224","断雨","燃烧的双剑下，是你的亡魂！","对当前血量最低的2个人，造成<color=#b4595eFF>86%</color>火属性物理伤害，\n同时使对方5秒无法恢复血量。",null,212024]
[null,"1001225","断雨","燃烧的双剑下，是你的亡魂！",null,null,212025]
[null,"1001311","黑泉利箭","黑泉的利箭，一箭穿心。","对敌方单体造成<color=#b4595eFF>76%</color>地属性物理伤害，\n同时给自身添加7%的暴击率，7%的暴击伤害，持续3秒。","等级2 物理伤害提升至85%，额外暴击率持续时间延长至4秒。",213011]
[null,"1001312","黑泉利箭","黑泉的利箭，一箭穿心。","对敌方单体造成<color=#b4595eFF>85%</color>地属性物理伤害，\n同时给自身添加7%的暴击率，7%的暴击伤害，持续4秒。","等级3 同时增加10%的暴击伤害，持续4秒。",213012]
[null,"1001313","黑泉利箭","黑泉的利箭，一箭穿心。","对敌方单体造成<color=#b4595eFF>85%</color>地属性物理伤害，\n同时给自身添加10%的暴击率，10%的暴击伤害，持续4秒。","等级4 物理伤害提升至100%，额外暴击率和暴击伤害持续时间延长至5秒。",213013]
[null,"1001314","黑泉利箭","黑泉的利箭，一箭穿心。","对敌方单体造成<color=#b4595eFF>100%</color>地属性物理伤害，\n同时给自身添加10%的暴击率，10%的暴击伤害，持续5秒。",null,213014]
[null,"1001315","黑泉利箭","黑泉的利箭，一箭穿心。",null,null,213015]
[null,"1001321","芙蓉箭雨","飘散的莲花，也充满了危险。","对敌方攻击力最高的2名角色造成<color=#b4595eFF>105%</color>的地属性物理伤害，\n有45%的概率追加一次伤害，最多可追加2次。","等级2 物理伤害提升至115%。",213021]
[null,"1001322","芙蓉箭雨","飘散的莲花，也充满了危险。","对敌方攻击力最高的2名角色造成<color=#b4595eFF>115%</color>的地属性物理伤害，\n有45%的概率追加一次伤害，最多可追加2次。","等级3 追加概率提升至60%，最多可追加次数提升至3次。",213022]
[null,"1001323","芙蓉箭雨","飘散的莲花，也充满了危险。","对敌方攻击力最高的2名角色造成<color=#b4595eFF>115%</color>的地属性物理伤害，\n有60%的概率追加一次伤害，最多可追加3次。","等级4 物理伤害提升至135%，最多可追加次数提升至4次。",213023]
[null,"1001324","芙蓉箭雨","飘散的莲花，也充满了危险。","对敌方攻击力最高的2名角色造成<color=#b4595eFF>135%</color>的地属性物理伤害，\n有60%的概率追加一次伤害，最多可追加4次。",null,213024]
[null,"1001325","芙蓉箭雨","飘散的莲花，也充满了危险。",null,null,213025]
[null,"1001411","墨意","用水墨点染世界。","对敌方敌人造成<color=#b4595eFF>75%</color>暗属性物理伤害，\n对秘法目标必定暴击。","等级2 物理伤害提升至85%",214011]
[null,"1001412","墨意","用水墨点染世界。","对敌方敌人造成<color=#b4595eFF>85%</color>暗属性物理伤害，\n对秘法目标必定暴击。","等级3 物理伤害提升至100%。",214012]
[null,"1001413","墨意","用水墨点染世界。","对敌方敌人造成<color=#b4595eFF>100%</color>暗属性物理伤害，\n对秘法目标必定暴击。","等级4 物理伤害提升至120%",214013]
[null,"1001414","墨意","用水墨点染世界。","对敌方敌人造成<color=#b4595eFF>120%</color>暗属性物理伤害，\n对秘法目标必定暴击。",null,214014]
[null,"1001415","墨意","用水墨点染世界。",null,null,214015]
[null,"1001421","画龙点睛","水墨中诞生的巨龙。","对敌方随机1人造成3-5次<color=#b4595eFF>125%</color>暗属性物理伤害，\n提升自身40%暴击伤害。","等级2 物理伤害提升至145%。",214021]
[null,"1001422","画龙点睛","水墨中诞生的巨龙。","对敌方随机1人造成3-5次<color=#b4595eFF>145%</color>暗属性物理伤害，\n提升自身40%暴击伤害。","等级3 物理伤害提升至175%，暴击伤害提升至45%。",214022]
[null,"1001423","画龙点睛","水墨中诞生的巨龙。","对敌方随机1人造成3-5次<color=#b4595eFF>175%</color>暗属性物理伤害，\n提升自身45%暴击伤害。","等级4 物理伤害提升至205%，暴击伤害提升至50%。",214023]
[null,"1001424","画龙点睛","水墨中诞生的巨龙。","对敌方随机1人造成3-5次<color=#b4595eFF>205%</color>暗属性物理伤害，\n提升自身50%暴击伤害。",null,214024]
[null,"1001425","画龙点睛","水墨中诞生的巨龙。",null,null,214025]
[null,"1001511","辉映","看见了么，那云端的彩霞。","对敌方1名敌人造成<color=#b4595eFF>85%</color>光属性魔法伤害，\n将造成伤害的25%转化为自己生命。","等级2 魔法伤害提升至95%，恢复生命提升至造成伤害的30%。",215011]
[null,"1001512","辉映","看见了么，那云端的彩霞。","对敌方1名敌人造成<color=#b4595eFF>95%</color>光属性魔法伤害，\n将造成伤害的30%转化为自己生命。","等级3 魔法伤害提升至110%。",215012]
[null,"1001513","辉映","看见了么，那云端的彩霞。","对敌方1名敌人造成<color=#b4595eFF>110%</color>光属性魔法伤害，\n将造成伤害的30%转化为自己生命。","等级4 魔法伤害提升至135%，恢复生命提升至造成伤害的45%。",215013]
[null,"1001514","辉映","看见了么，那云端的彩霞。","对敌方1名敌人造成<color=#b4595eFF>135%</color>光属性魔法伤害，\n将造成伤害的45%转化为自己生命。",null,215014]
[null,"1001515","辉映","看见了么，那云端的彩霞。",null,null,215015]
[null,"1001521","幻影预兆","光芒之中，无法捕捉的未来。","对敌方随机2人造成<color=#b4595eFF>125%</color>光属性魔法伤害，\n并偷取对方4%攻击，持续10秒。","等级2 魔法伤害提升至140%。",215021]
[null,"1001522","幻影预兆","光芒之中，无法捕捉的未来。","对敌方随机2人造成<color=#b4595eFF>140%</color>光属性魔法伤害，\n并偷取对方4%攻击，持续10秒。","等级3 偷取效果增加至6%，效果持续时间延长至15秒。",215022]
[null,"1001523","幻影预兆","光芒之中，无法捕捉的未来。","对敌方随机2人造成<color=#b4595eFF>140%</color>光属性魔法伤害，\n并偷取对方6%攻击，持续15秒。\n","等级4 魔法伤害提升至160%，同时给敌方添加暴击印记，带有印记的目标，额外受到30%的暴击伤害（最高累计300%）。",215023]
[null,"1001524","幻影预兆","光芒之中，无法捕捉的未来。","对敌方随机2人造成<color=#b4595eFF>160%</color>光属性魔法伤害，\n并偷取对方6%攻击，持续15秒，\n同时给敌方添加暴击印记，带有印记的目标，额外受到30%的暴击伤害最高累计300%。",null,215024]
[null,"1001525","幻影预兆","光芒之中，无法捕捉的未来。",null,null,215025]
[null,"1001611","无明火","超越常理的火焰。","对敌方单体造成<color=#b4595eFF>65%</color>火属性魔法伤害，\n对控制状态的敌人额外造成无视敌人18%防御的攻击。","等级2 魔法伤害提升至75%，对控制状态的敌人无视防御的效果增加至24%。",216011]
[null,"1001612","无明火","超越常理的火焰。","对敌方单体造成<color=#b4595eFF>75%</color>火属性魔法伤害，\n对控制状态的敌人额外造成无视敌人24%防御的攻击。","等级3 魔法伤害提升至85%，对控制状态的敌人无视防御的效果增加至30%。",216012]
[null,"1001613","无明火","超越常理的火焰。","对敌方单体造成<color=#b4595eFF>85%</color>火属性魔法伤害，\n对控制状态的敌人额外造成无视敌人30%防御的攻击。","等级4 魔法伤害提升至95%，对控制状态的敌人无视防御的效果增加至38%。",216013]
[null,"1001614","无明火","超越常理的火焰。","对敌方单体造成<color=#b4595eFF>95%</color>火属性魔法伤害，\n对控制状态的敌人额外造成无视敌人38%防御的攻击。",null,216014]
[null,"1001615","无明火","超越常理的火焰。",null,null,216015]
[null,"1001621","禁焰觉醒","禁忌的力量，在此觉醒。","\n对随机3人造成<color=#b4595eFF>115%</color>火属性魔法伤害，对带有持续恢复状态的敌人额外造成15%的魔法伤害。","等级2 魔法伤害提升至125%。",216021]
[null,"1001622","禁焰觉醒","禁忌的力量，在此觉醒。","\n对随机3人造成<color=#b4595eFF>125%</color>火属性魔法伤害，对带有持续恢复状态的敌人额外造成15%的魔法伤害。","等级3 对恢复状态的敌人造成额外的魔法伤害提升至30%。",216022]
[null,"1001623","禁焰觉醒","禁忌的力量，在此觉醒。","\n对随机3人造成<color=#b4595eFF>125%</color>火属性魔法伤害，对带有持续恢复状态的敌人额外造成30%的魔法伤害。","等级4 魔法伤害提升至150%，自身降低20%的魔抗，提高30%的攻击，持续6秒。",216023]
[null,"1001624","禁焰觉醒","禁忌的力量，在此觉醒。","\n对随机3人造成<color=#b4595eFF>150%</color>火属性魔法伤害，对带有持续恢复状态的敌人额外造成30%的魔法伤害，\n自身降低20%的魔抗，提高30%的攻击，持续6秒。",null,216024]
[null,"1001625","禁焰觉醒","禁忌的力量，在此觉醒。",null,null,216025]
[null,"1001711","晦影","看不见的影子里，暗藏着杀气。","对敌方1名敌人造成2段<color=#b4595eFF>85%</color>暗属性魔法伤害，\n降低其30%护甲，同时30%概率沉默敌人3秒。","等级2 降低护甲的同时有45%概率沉默敌人，持续3秒。",217011]
[null,"1001712","晦影","看不见的影子里，暗藏着杀气。","对敌方1名敌人造成2段<color=#b4595eFF>95%</color>暗属性魔法伤害，\n降低其30%护甲，同时45%概率沉默敌人3秒。","等级3 魔法伤害提升至105%，降低护甲效果提升至40%。",217012]
[null,"1001713","晦影","看不见的影子里，暗藏着杀气。","对敌方1名敌人造成2段<color=#b4595eFF>105%</color>暗属性魔法伤害，\n降低其40%护甲，同时45%概率沉默敌人3秒。","等级4 魔法伤害提升至123%，触发沉默的概率提升至60%，持续时长提升至5秒。",217013]
[null,"1001714","晦影","看不见的影子里，暗藏着杀气。","对敌方1名敌人造成2段<color=#b4595eFF>123%</color>暗属性魔法伤害，\n降低其40%护甲，同时60%概率沉默敌人5秒。",null,217014]
[null,"1001715","晦影","看不见的影子里，暗藏着杀气。",null,null,217015]
[null,"1001721","常世之暗","无光的世界里长眠吧。","对敌方随机4人造成<color=#b4595eFF>105%</color>暗属性魔法伤害，\n对<color=#4c805eFF>沉默敌人</color>额外造成20%伤害。","等级2 魔法伤害提升至120%。",217021]
[null,"1001722","常世之暗","无光的世界里长眠吧。","对敌方随机4人造成<color=#b4595eFF>120%</color>暗属性魔法伤害，\n对<color=#4c805eFF>沉默敌人</color>额外造成20%伤害。","等级3 魔法伤害提升至140%，对沉默的敌人额外造成的伤害提升至30%。",217022]
[null,"1001723","常世之暗","无光的世界里长眠吧。","对敌方随机4人造成<color=#b4595eFF>140%</color>暗属性魔法伤害，\n对<color=#4c805eFF>沉默敌人</color>额外造成30%伤害。","等级4 魔法伤害提升至167%，对沉默的敌人额外造成的伤害提升至50%。",217023]
[null,"1001724","常世之暗","无光的世界里长眠吧。","对敌方随机4人造成<color=#b4595eFF>167%</color>暗属性魔法伤害，\n对<color=#4c805eFF>沉默敌人</color>额外造成50%伤害。",null,217024]
[null,"1001725","常世之暗","无光的世界里长眠吧。",null,null,217025]
[null,"1001811","天照","太阳的光芒清除世间黑暗。","对敌方1名敌人造成<color=#b4595eFF>143%</color>光属性魔法伤害。","等级2 魔法伤害提升至154%。",218011]
[null,"1001812","天照","太阳的光芒清除世间黑暗。","对敌方1名敌人造成<color=#b4595eFF>154%</color>光属性魔法伤害。","等级3 魔法伤害提升至168%。",218012]
[null,"1001813","天照","太阳的光芒清除世间黑暗。","对敌方1名敌人造成<color=#b4595eFF>168%</color>光属性魔法伤害。","等级4 魔法伤害提升至187%。",218013]
[null,"1001814","天照","太阳的光芒清除世间黑暗。","对敌方1名敌人造成<color=#b4595eFF>187%</color>光属性魔法伤害。",null,218014]
[null,"1001815","天照","太阳的光芒清除世间黑暗。",null,null,218015]
[null,"1001821","剜心刺骨","背叛光的人，尸骨无存。","对敌方生命最低的1人造成<color=#b4595eFF>200%</color>光属性魔法伤害，\n偷取12%攻击，同时造成<color=#4c805eFF>流血效果</color>，每秒造成30%的伤害，持续3秒。","等级2 魔法伤害提升至225%\n流血效果，每秒造成的伤害提升至35%，持续时间延长至4秒。",218021]
[null,"1001822","剜心刺骨","背叛光的人，尸骨无存。","对敌方生命最低的1人造成<color=#b4595eFF>220%</color>光属性魔法伤害，\n偷取12%攻击，同时造成<color=#4c805eFF>流血效果</color>，每秒造成35%的伤害，持续4秒。","等级3 魔法伤害提升至250%，偷取18%攻击，同时流血效果，每秒造成的伤害提升至40%。",218022]
[null,"1001823","剜心刺骨","背叛光的人，尸骨无存。","对敌方生命最低的1人造成<color=#b4595eFF>250%</color>光属性魔法伤害，\n偷取18%攻击，同时造成<color=#4c805eFF>流血效果</color>，每秒造成40%的伤害，持续4秒。","等级4 魔法伤害提升至300%，同时流血效果，每秒造成的伤害提升至45%。",218023]
[null,"1001824","剜心刺骨","背叛光的人，尸骨无存。","对敌方生命最低的1人造成<color=#b4595eFF>300%</color>光属性魔法伤害，\n偷取18%攻击，同时造成<color=#4c805eFF>流血效果</color>，每秒造成45%的伤害，持续4秒。",null,218024]
[null,"1001825","剜心刺骨","背叛光的人，尸骨无存。",null,null,218025]
[null,"1001911","辰变","微风扶起，星辰万变。","对敌方单体造成<color=#b4595eFF>70%</color>风属性物理伤害，\n增加自身10%攻击。","等级2 物理伤害提升至80%，额外增加暴击伤害10%，持续2秒。",219011]
[null,"1001912","辰变","微风扶起，星辰万变。","对敌方单体造成<color=#b4595eFF>80%</color>风属性物理伤害，\n增加自身10%攻击，增加10%暴击伤害，持续2秒。","等级3 暴击伤害增加至20%。",219012]
[null,"1001913","辰变","微风扶起，星辰万变。","对敌方单体造成<color=#b4595eFF>80%</color>风属性物理伤害，\n增加自身10%攻击，增加20%暴击伤害，持续2秒。","等级4 物理伤害提升至105%，暴击伤害持续时长提升至3秒。",219013]
[null,"1001914","辰变","微风扶起，星辰万变。","对敌方单体造成<color=#b4595eFF>105%</color>风属性物理伤害，\n增加自身10%攻击，增加20%暴击伤害，持续3秒。",null,219014]
[null,"1001915","辰变","微风扶起，星辰万变。",null,null,219015]
[null,"1001921","凭虚御风","清风伴身，毁天灭地。","对敌方全体造成<color=#b4595eFF>75%</color>的风属性物理伤害，\n减少全体重击CD1秒，持续1秒。","等级2 物理伤害提升至85%。",219021]
[null,"1001922","凭虚御风","清风伴身，毁天灭地。","对敌方全体造成<color=#b4595eFF>85%</color>的风属性物理伤害，\n减少全体重击CD1秒，持续2秒。","等级3 物理伤害提升至100%，减少CD效果持续时间延长至2秒。",219022]
[null,"1001923","凭虚御风","清风伴身，毁天灭地。","对敌方全体造成<color=#b4595eFF>100%</color>的风属性物理伤害，\n减少全体重击CD1秒，持续2秒。","等级4 物理伤害提升至120%，减少CD效果持续时间延长至3秒。",219023]
[null,"1001924","凭虚御风","清风伴身，毁天灭地。","对敌方全体造成<color=#b4595eFF>120%</color>的风属性物理伤害，\n减少全体重击CD1秒，持续3秒。",null,219024]
[null,"1001925","凭虚御风","清风伴身，毁天灭地。",null,null,219025]
[null,"1002011","天回","让灵魂回归龙之业火。","对敌方随机1人造成3段<color=#b4595eFF>35%</color>火属性物理伤害，\n并随机回复2名友军自身攻击80%的生命。","等级2 生命恢复效果提升至90%。",220011]
[null,"1002012","天回","让灵魂回归龙之业火。","对敌方随机1人造成3段<color=#b4595eFF>35%</color>火属性物理伤害，\n并随机回复2名友军自身攻击90%的生命。","等级3 物理伤害提升至45%，恢复生命效果增加至105%",220012]
[null,"1002013","天回","让灵魂回归龙之业火。","对敌方随机1人造成3段<color=#b4595eFF>45%</color>火属性物理伤害，\n并随机回复2名友军自身攻击105%的生命。","等级4 物理伤害提升至50%，恢复生命效果增加至120%。",220013]
[null,"1002014","天回","让灵魂回归龙之业火。","对敌方随机1人造成3段<color=#b4595eFF>50%</color>火属性物理伤害，\n并随机回复2名友军自身攻击120%的生命。",null,220014]
[null,"1002015","天回","让灵魂回归龙之业火。",null,null,220015]
[null,"1002021","白炎离火","纯白之炎将净化你的灵魂。","对敌方全体造成<color=#b4595eFF>54%</color>火属性物理伤害，\n为全体添加减伤15%的减伤盾，持续2秒。","等级2 物理伤害提升至65%。",220021]
[null,"1002022","白炎离火","纯白之炎将净化你的灵魂。","对敌方全体造成<color=#b4595eFF>65%</color>火属性物理伤害，\n为全体添加减伤15%的减伤盾，持续2秒。","等级3 物理伤害提升至77%，减伤效果持续时间延长至4秒。",220022]
[null,"1002023","白炎离火","纯白之炎将净化你的灵魂。","对敌方全体造成<color=#b4595eFF>77%</color>火属性物理伤害，\n为全体添加减伤15%的减伤盾，持续4秒。","等级4 物理伤害提升至89%，全体减伤效果提升至30%。",220023]
[null,"1002024","白炎离火","纯白之炎将净化你的灵魂。","对敌方全体造成<color=#b4595eFF>89%</color>火属性物理伤害，\n为全体添加减伤30%的减伤盾，持续4秒",null,220024]
[null,"1002025","白炎离火","纯白之炎将净化你的灵魂。",null,null,220025]
[null,"1002111","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>65%</color>水属性魔法伤害，\n同时减少10%的速度，持续3秒。","等级2 魔法伤害提升至75%，降低速度效果持续时间增加至5秒。",221011]
[null,"1002112","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>75%</color>水属性魔法伤害，\n同时减少10%的速度，持续5秒。","等级3 物理伤害提升至90%。",221012]
[null,"1002113","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>90%</color>水属性魔法伤害，\n同时减少10%的速度，持续5秒。","等级4 物理伤害提升至105%，降低速度效果增加至15%。",221013]
[null,"1002114","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>105%</color>水属性魔法伤害，\n同时减少15%的速度，持续5秒。",null,221014]
[null,"1002115","水玉缚灵","你的魂魄就由水玉收下了！",null,null,221015]
[null,"1002121","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方全体造成<color=#b4595eFF>74%</color>的水属性魔法伤害，并有35%的概率对其中随机2人造成<color=#4c805eFF>致盲效果</color>，持续4秒。","等级2 魔法伤害提升至82%。",221021]
[null,"1002122","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方全体造成<color=#b4595eFF>82%</color>的水属性魔法伤害，\n并有35%的概括对其中随机2人造成<color=#4c805eFF>致盲效果</color>，持续4秒。","等级3 魔法伤害提升至97%，致盲效果的概率提升至50%。",221022]
[null,"1002123","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方全体造成<color=#b4595eFF>97%</color>的水属性魔法伤害，\n并有50%的概率对其中随机2人造成<color=#4c805eFF>致盲效果</color>，持续4秒。","等级4 魔法伤害提升至112%的魔法伤害，致盲效果持续时间延长至7秒。",221023]
[null,"1002124","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方全体造成<color=#b4595eFF>112%</color>的水属性魔法伤害，\n并有50%的概率对其中随机2人造成<color=#4c805eFF>致盲效果</color>，持续7秒。",null,221024]
[null,"1002125","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！",null,null,221025]
[null,"1002211","煞气","感受到了吗？这死亡的气息。","对敌方单体造成<color=#b4595eFF>95%</color>风属性魔法伤害。","等级2 魔法伤害增加至110%，额外提升10%的暴击伤害，持续3秒。",222011]
[null,"1002212","煞气","感受到了吗？这死亡的气息。","对敌方单体造成<color=#b4595eFF>110%</color>风属性魔法伤害，\n提升自身10%的暴击和暴击伤害，持续3秒。","等级3 魔法伤害提升至130%，增加双暴效果持续时间延长至4秒。",222012]
[null,"1002213","煞气","感受到了吗？这死亡的气息。","对敌方单体造成<color=#b4595eFF>130%</color>风属性魔法伤害，\n提升自身10%的暴击和暴击伤害，持续4秒。","等级4 提升暴击和暴击伤害效果提升至20%。",222013]
[null,"1002214","煞气","感受到了吗？这死亡的气息。","对敌方单体造成<color=#b4595eFF>130%</color>风属性魔法伤害，\n提升自身20%的暴击和暴击伤害，持续4秒。",null,222014]
[null,"1002215","煞气","感受到了吗？这死亡的气息。",null,null,222015]
[null,"1002221","侵风摧魂","向魂魄注入毁灭之风。","对生命百分比最高的敌人造成<color=#b4595eFF>150%</color>的风属性魔法伤害，如果击杀，\n对敌方剩余敌人均造成此次伤害15%的伤害。","等级2 魔法伤害提升至166%，击杀后的额外伤害增加至20%。",222021]
[null,"1002222","侵风摧魂","向魂魄注入毁灭之风。","对生命百分比最高的敌人造成<color=#b4595eFF>166%</color>的风属性魔法伤害，如果击杀，\n对敌方剩余敌人均造成此次伤害20%的伤害。","等级3 魔法伤害提升至186%，击杀后的额外伤害增加至25%。",222022]
[null,"1002223","侵风摧魂","向魂魄注入毁灭之风。","对生命百分比最高的敌人造成<color=#b4595eFF>186%</color>的风属性魔法伤害，如果击杀，\n对敌方剩余敌人均造成此次伤害25%的伤害。","等级4 魔法伤害提升至206%，击杀后的额外伤害增加至30%。",222023]
[null,"1002224","侵风摧魂","向魂魄注入毁灭之风。","对生命百分比最高的敌人造成<color=#b4595eFF>206%</color>的风属性魔法伤害，如果击杀，\n对敌方剩余敌人均造成此次伤害30%的伤害。",null,222024]
[null,"1002225","侵风摧魂","向魂魄注入毁灭之风。",null,null,222025]
[null,"1002311","雷罚","罪人！接受雷电的审判吧！","对敌方单体造成<color=#b4595eFF>54%</color>光属性魔法伤害，对自身施加控制状态免疫，持续2秒。","等级2 魔法伤害提升至62%，获得免疫状态持续时长延长至3秒。",223011]
[null,"1002312","雷罚","罪人！接受雷电的审判吧！","对敌方单体造成<color=#b4595eFF>62%</color>光属性魔法伤害，对自身施加控制状态免疫，持续3秒。","等级3 魔法伤害提升至72%。",223012]
[null,"1002313","雷罚","罪人！接受雷电的审判吧！","对敌方单体造成<color=#b4595eFF>72%</color>光属性魔法伤害，对自身施加控制状态免疫，持续3秒。","等级4 魔法伤害提升至86%，效果持续延长至4秒。",223013]
[null,"1002314","雷罚","罪人！接受雷电的审判吧！","对敌方单体造成<color=#b4595eFF>86%</color>光属性魔法伤害，对自身施加控制状态免疫，持续4秒。",null,223014]
[null,"1002315","雷罚","罪人！接受雷电的审判吧！",null,null,223015]
[null,"1002321","苍穹天雷","天空中闪烁的雷电，回应我的呼唤！","对敌方全体造成<color=#b4595eFF>60%</color>的光属性魔法伤害，\n附加<color=#4c805eFF>仇恨印记</color>，印记加深莹莹技能对该目标的伤害15%，最高累计600%。","等级2 魔法伤害提升至70%，印记加深莹莹技能对该目标的伤害提升至20%。",223021]
[null,"1002322","苍穹天雷","天空中闪烁的雷电，回应我的呼唤！","对敌方全体造成<color=#b4595eFF>70%</color>的光属性魔法伤害，\n附加<color=#4c805eFF>仇恨印记</color>，印记加深莹莹技能对该目标的伤害20%，最高累计600%。","等级3 魔法伤害提升至80%，印记加深莹莹技能对该目标的伤害提升至25%。",223022]
[null,"1002323","苍穹天雷","天空中闪烁的雷电，回应我的呼唤！","对敌方全体造成<color=#b4595eFF>80%</color>的光属性魔法伤害，\n附加<color=#4c805eFF>仇恨印记</color>，印记加深莹莹技能对该目标的伤害25%，最高累计600%。","等级4 魔法伤害提升至90%，印记加深莹莹技能对该目标的伤害提升至30%。",223023]
[null,"1002324","苍穹天雷","天空中闪烁的雷电，回应我的呼唤！","对敌方全体造成<color=#b4595eFF>90%</color>的光属性魔法伤害，\n附加<color=#4c805eFF>仇恨印记</color>，印记加深莹莹技能对该目标的伤害30%，最高累计600%。",null,223024]
[null,"1002325","苍穹天雷","天空中闪烁的雷电，回应我的呼唤！",null,null,223025]
[null,"1002411","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>76%</color>风属性物理伤害，\n有60%的概率眩晕目标，持续5秒。","等级3 物理伤害提升至82%",224011]
[null,"1002412","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>82%</color>风属性物理伤害，\n有60%的概率眩晕目标，持续5秒。","等级3 物理伤害提升至96%",224012]
[null,"1002413","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>96%</color>风属性物理伤害，\n有60%的概率眩晕目标，持续5秒。","等级3 物理伤害提升至110%",224013]
[null,"1002414","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>110%</color>风属性物理伤害，\n有60%的概率眩晕目标，持续5秒。",null,224014]
[null,"1002415","风烈打","握紧的拳头，伴随烈风。",null,null,224015]
[null,"1002421",null,null,"",null,224021]
[null,"1002422",null,null,"",null,224022]
[null,"1002423",null,null,"",null,224023]
[null,"1002424",null,null,"",null,224024]
[null,"1002425",{"$nulls":4},224025]
[null,"1002511","宣火符","火焰，代表了危险。","对敌方单体造成<color=#b4595eFF>84%</color>火属性魔法伤害，\n有75%的概率眩晕目标，持续3秒。","等级3 魔法伤害提升至92%",225011]
[null,"1002512","宣火符","火焰，代表了危险。","对敌方单体造成<color=#b4595eFF>92%</color>火属性魔法伤害，\n有75%的概率眩晕目标，持续3秒。","等级3 魔法伤害提升至106%",225012]
[null,"1002513","宣火符","火焰，代表了危险。","对敌方单体造成<color=#b4595eFF>106%</color>火属性魔法伤害，\n有75%的概率眩晕目标，持续3秒。","等级3 魔法伤害提升至123%",225013]
[null,"1002514","宣火符","火焰，代表了危险。","对敌方单体造成<color=#b4595eFF>123%</color>火属性魔法伤害，\n有75%的概率眩晕目标，持续3秒。",null,225014]
[null,"1002515","宣火符","火焰，代表了危险。",null,null,225015]
[null,"1002521",null,null,"",null,225021]
[null,"1002522",null,null,"",null,225022]
[null,"1002523",null,null,"",null,225023]
[null,"1002524",null,null,"",null,225024]
[null,"1002525",{"$nulls":4},225025]
[null,"1002611","敲山震虎","看我的大锤锤！","对敌人造成2段<color=#b4595eFF>68%</color>光属性物理伤害\n对天罚类额外造成15%的伤害。","等级2 物理伤害提升至72%",226011]
[null,"1002612","敲山震虎","看我的大锤锤！","对敌人造成2段<color=#b4595eFF>72%</color>光属性物理伤害\n对天罚类额外造成15%的伤害。","等级3 物理伤害提升至78%",226012]
[null,"1002613","敲山震虎","看我的大锤锤！","对敌人造成2段<color=#b4595eFF>78%</color>光属性物理伤害\n对天罚类额外造成15%的伤害。","等级4 物理伤害提升至86%",226013]
[null,"1002614","敲山震虎","看我的大锤锤！","对敌人造成2段<color=#b4595eFF>86%</color>光属性物理伤害\n对天罚类额外造成15%的伤害。",null,226014]
[null,"1002615","敲山震虎","看我的大锤锤！",null,null,226015]
[null,"1002621","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方全体造成<color=#b4595eFF>58%</color>光属性物理伤害。","等级2 物理伤害提升至64%",226021]
[null,"1002622","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方全体造成<color=#b4595eFF>64%</color>光属性物理伤害。","等级3 物理伤害提升至75%",226022]
[null,"1002623","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方全体造成<color=#b4595eFF>75%</color>光属性物理伤害。","等级4 物理伤害提升至88%",226023]
[null,"1002624","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方全体造成<color=#b4595eFF>88%</color>光属性物理伤害。",null,226024]
[null,"1002625","崩雷式","见过可以砸出雷光的巨锤吗！看招！",null,null,226025]
[null,"1002711","应援","我必须保护好我的队友们！","对敌方单体造成<color=#b4595eFF>64%</color>光属性物理伤害，\n为我方随机1名角色恢复攻击60%的血量。","等级2 物理伤害提升至72%",227011]
[null,"1002712","应援","我必须保护好我的队友们！","对敌方单体造成<color=#b4595eFF>72%</color>光属性物理伤害，\n为我方随机1名角色恢复攻击60%的血量。","等级3 物理伤害提升至83%",227012]
[null,"1002713","应援","我必须保护好我的队友们！","对敌方单体造成<color=#b4595eFF>83%</color>光属性物理伤害，\n为我方随机1名角色恢复攻击60%的血量。","等级4 物理伤害提升至96%",227013]
[null,"1002714","应援","我必须保护好我的队友们！","对敌方单体造成<color=#b4595eFF>96%</color>光属性物理伤害，\n为我方随机1名角色恢复攻击60%的血量。",null,227014]
[null,"1002715","应援","我必须保护好我的队友们！",null,null,227015]
[null,"1002721","兔兔拳","我也是可以战斗的！看拳！","对敌方随机两人造成<color=#b4595eFF>64%</color>光属性物理伤害，\n提升自身暴击率提高20%，持续4秒","等级2 物理伤害提升至72%",227021]
[null,"1002722","兔兔拳","我也是可以战斗的！看拳！","对敌方随机两人造成<color=#b4595eFF>72%</color>光属性物理伤害，\n提升自身暴击率提高20%，持续4秒","等级3 物理伤害提升至83%",227022]
[null,"1002723","兔兔拳","我也是可以战斗的！看拳！","对敌方随机两人造成<color=#b4595eFF>83%</color>光属性物理伤害，\n提升自身暴击率提高20%，持续4秒","等级4 物理伤害提升至98%",227023]
[null,"1002724","兔兔拳","我也是可以战斗的！看拳！","对敌方随机两人造成<color=#b4595eFF>98%</color>光属性物理伤害，\n提升自身暴击率提高20%，持续4秒",null,227024]
[null,"1002725","兔兔拳","我也是可以战斗的！看拳！",null,null,227025]
[null,"1002811","落英之舞","纷飞的花儿，也会绽放光芒。","随机2名敌人造成<color=#b4595eFF>64%</color>光属性魔法伤害，","等级2 魔法伤害提升至75%",228011]
[null,"1002812","落英之舞","纷飞的花儿，也会绽放光芒。","随机2名敌人造成<color=#b4595eFF>75%</color>光属性魔法伤害，","等级3 魔法伤害提升至86%",228012]
[null,"1002813","落英之舞","纷飞的花儿，也会绽放光芒。","随机2名敌人造成<color=#b4595eFF>86%</color>光属性魔法伤害，","等级4 魔法伤害提升至100%",228013]
[null,"1002814","落英之舞","纷飞的花儿，也会绽放光芒。","随机2名敌人造成<color=#b4595eFF>100%</color>光属性魔法伤害，",null,228014]
[null,"1002815","落英之舞","纷飞的花儿，也会绽放光芒。",null,null,228015]
[null,"1002821","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>70%</color>光属性魔法伤害，\n若暴击，则减少下次发动技能CD1秒。","等级2 魔法伤害提升至78%",228021]
[null,"1002822","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>78%</color>光属性魔法伤害，\n若暴击，则减少下次发动技能CD1秒。","等级3 魔法伤害提升至89%",228022]
[null,"1002823","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>89%</color>光属性魔法伤害，\n若暴击，则减少下次发动技能CD1秒。","等级4 魔法伤害提升至105%",228023]
[null,"1002824","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>105%</color>光属性魔法伤害，\n若暴击，则减少下次发动技能CD1秒。",null,228024]
[null,"1002825","月舞灵息","月光下的身影，那是灵魂在吐息。",null,null,228025]
[null,"1002911","昙华动地","黑泉圣莲岂能被你们所玷污！","对敌方1名角色造成2段<color=#b4595eFF>64%</color>地属性魔法伤害。","等级2 魔法伤害提升至72%",229011]
[null,"1002912","昙华动地","黑泉圣莲岂能被你们所玷污！","对敌方1名角色造成2段<color=#b4595eFF>72%</color>地属性魔法伤害。","等级3 魔法伤害提升至80%",229012]
[null,"1002913","昙华动地","黑泉圣莲岂能被你们所玷污！","对敌方1名角色造成2段<color=#b4595eFF>80%</color>地属性魔法伤害。","等级4 魔法伤害提升至92%",229013]
[null,"1002914","昙华动地","黑泉圣莲岂能被你们所玷污！","对敌方1名角色造成2段<color=#b4595eFF>92%</color>地属性魔法伤害。",null,229014]
[null,"1002915","昙华动地","黑泉圣莲岂能被你们所玷污！",null,null,229015]
[null,"1002921",null,null,"",null,229021]
[null,"1002922",null,null,"",null,229022]
[null,"1002923",null,null,"",null,229023]
[null,"1002924",null,null,"",null,229024]
[null,"1002925",{"$nulls":4},229025]
[null,"1003011","碧砂","在风中飞舞的砂砾，闪耀着碧色的光芒。","对敌方单体造成<color=#b4595eFF>58%</color>风属性魔法伤害，\n降低目标护甲10%，持续2秒","等级2 魔法伤害提升至64%",230011]
[null,"1003012","碧砂","在风中飞舞的砂砾，闪耀着碧色的光芒。","对敌方单体造成<color=#b4595eFF>64%</color>风属性魔法伤害，\n降低目标护甲15%，持续2秒","等级3 魔法伤害提升至72%",230012]
[null,"1003013","碧砂","在风中飞舞的砂砾，闪耀着碧色的光芒。","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，\n降低目标护甲30%，持续2秒","等级4 魔法伤害提升至89%",230013]
[null,"1003014","碧砂","在风中飞舞的砂砾，闪耀着碧色的光芒。","对敌方单体造成<color=#b4595eFF>89%</color>风属性魔法伤害，\n降低目标护甲30%，持续4秒",null,230014]
[null,"1003015","碧砂","在风中飞舞的砂砾，闪耀着碧色的光芒。",null,null,230015]
[null,"1003021",null,null,"",null,230021]
[null,"1003022",null,null,"",null,230022]
[null,"1003023",null,null,"",null,230023]
[null,"1003024",null,null,"",null,230024]
[null,"1003025",{"$nulls":4},230025]
[null,"1003111","破邪二连","斩邪除恶。","对敌人单体造成2段<color=#b4595eFF>54%</color>地属性物理伤害，\n对秘法类额外造成20%的伤害。","等级2 物理伤害提升至58%",231011]
[null,"1003112","破邪二连","斩邪除恶。","对敌人单体造成2段<color=#b4595eFF>58%</color>地属性物理伤害，\n对秘法类额外造成20%的伤害。","等级3 物理伤害提升至64%",231012]
[null,"1003113","破邪二连","斩邪除恶。","对敌人单体造成2段<color=#b4595eFF>64%</color>地属性物理伤害，\n对秘法类额外造成20%的伤害。","等级4 物理伤害提升至76%",231013]
[null,"1003114","破邪二连","斩邪除恶。","对敌人单体造成2段<color=#b4595eFF>76%</color>地属性物理伤害，\n对秘法类额外造成20%的伤害。",null,231014]
[null,"1003115","破邪二连","斩邪除恶。",null,null,231015]
[null,"1003121",null,null,"",null,231021]
[null,"1003122",null,null,"",null,231022]
[null,"1003123",null,null,"",null,231023]
[null,"1003124",null,null,"",null,231024]
[null,"1003125",{"$nulls":4},231025]
[null,"1003211","天雷地火","接下来将要崩坏的，是谁呢？","对敌方单体造成<color=#b4595eFF>58%</color>地属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒附加10%攻击的额外伤害，持续2秒。","等级2 物理伤害提升至64%",232011]
[null,"1003212","天雷地火","接下来将要崩坏的，是谁呢？","对敌方单体造成<color=#b4595eFF>64%</color>地属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒附加15%攻击的额外伤害，持续2秒。","等级3 物理伤害提升至72%",232012]
[null,"1003213","天雷地火","接下来将要崩坏的，是谁呢？","对敌方单体造成<color=#b4595eFF>72%</color>地属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续2秒。","等级4 物理伤害提升至86%",232013]
[null,"1003214","天雷地火","接下来将要崩坏的，是谁呢？","对敌方单体造成<color=#b4595eFF>86%</color>地属性物理伤害，\n并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续4秒。",null,232014]
[null,"1003215","天雷地火","接下来将要崩坏的，是谁呢？",null,null,232015]
[null,"1003221",null,null,"",null,232021]
[null,"1003222",null,null,"",null,232022]
[null,"1003223",null,null,"",null,232023]
[null,"1003224",null,null,"",null,232024]
[null,"1003225",{"$nulls":4},232025]
[null,"1003311","隐遁","无形的伤害，就在你的身后。","随机敌人造成2段<color=#b4595eFF>72%</color>地属性物理伤害。\n","等级2 物理伤害提升至78%",233011]
[null,"1003312","隐遁","无形的伤害，就在你的身后。","随机敌人造成2段<color=#b4595eFF>78%</color>地属性物理伤害。\n","等级3 物理伤害提升至87%",233012]
[null,"1003313","隐遁","无形的伤害，就在你的身后。","随机敌人造成2段<color=#b4595eFF>87%</color>地属性物理伤害。\n","等级4 物理伤害提升至104%",233013]
[null,"1003314","隐遁","无形的伤害，就在你的身后。","随机敌人造成2段<color=#b4595eFF>104%</color>地属性物理伤害。\n",null,233014]
[null,"1003315","隐遁","无形的伤害，就在你的身后。",null,null,233015]
[null,"1003321",null,null,"",null,233021]
[null,"1003322",null,null,"",null,233022]
[null,"1003323",null,null,"",null,233023]
[null,"1003324",null,null,"",null,233024]
[null,"1003325",{"$nulls":4},233025]
[null,"1003411","辟魂","你的灵魂，只会成为小女的食粮。","对敌方单体造成<color=#b4595eFF>68%</color>暗属性魔法伤害，\n有20%概率眩晕目标，持续4秒。","等级2 魔法伤害提升至76%",234011]
[null,"1003412","辟魂","你的灵魂，只会成为小女的食粮。","对敌方单体造成<color=#b4595eFF>76%</color>暗属性魔法伤害，\n有20%概率眩晕目标，持续4秒。","等级3 魔法伤害提升至88%",234012]
[null,"1003413","辟魂","你的灵魂，只会成为小女的食粮。","对敌方单体造成<color=#b4595eFF>88%</color>暗属性魔法伤害，\n有20%概率眩晕目标，持续4秒。","等级4 魔法伤害提升至105%",234013]
[null,"1003414","辟魂","你的灵魂，只会成为小女的食粮。","对敌方单体造成<color=#b4595eFF>105%</color>暗属性魔法伤害，\n有30%概率眩晕目标，持续4秒。",null,234014]
[null,"1003415","辟魂","你的灵魂，只会成为小女的食粮。",null,null,234015]
[null,"1003421","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方全体造成<color=#b4595eFF>64%</color>暗属性魔法伤害。","等级2 魔法伤害提升至72%",234021]
[null,"1003422","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方全体造成<color=#b4595eFF>72%</color>暗属性魔法伤害。","等级3 魔法伤害提升至84%",234022]
[null,"1003423","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方全体造成<color=#b4595eFF>84%</color>暗属性魔法伤害。","等级4 魔法伤害提升至97%",234023]
[null,"1003424","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方全体造成<color=#b4595eFF>97%</color>暗属性魔法伤害。",null,234024]
[null,"1003425","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！",null,null,234025]
[null,"1003511","血影迷踪","血色之中，斩杀敌人，只需一瞬。","对敌人造成3段<color=#b4595eFF>54%</color>暗属性物理伤害，\n对武卫额外造成20%的伤害。","等级2 物理伤害提升至58%",235011]
[null,"1003512","血影迷踪","血色之中，斩杀敌人，只需一瞬。","对敌人造成3段<color=#b4595eFF>58%</color>暗属性物理伤害，\n对武卫额外造成20%的伤害。","等级3 物理伤害提升至64%",235012]
[null,"1003513","血影迷踪","血色之中，斩杀敌人，只需一瞬。","对敌人造成3段<color=#b4595eFF>64%</color>暗属性物理伤害，\n对武卫额外造成20%的伤害。","等级4 物理伤害提升至78%",235013]
[null,"1003514","血影迷踪","血色之中，斩杀敌人，只需一瞬。","对敌人造成3段<color=#b4595eFF>78%</color>暗属性物理伤害，\n对武卫额外造成20%的伤害。",null,235014]
[null,"1003515","血影迷踪","血色之中，斩杀敌人，只需一瞬。",null,null,235015]
[null,"1003521","沥血诛心","一击必中，那才是对敌人最大的仁慈。","对敌方生命最低单体造成<color=#b4595eFF>85%</color>暗属性物理伤害。","等级3 物理伤害提升至90%",235021]
[null,"1003522","沥血诛心","一击必中，那才是对敌人最大的仁慈。","对敌方生命最低单体造成<color=#b4595eFF>90%</color>暗属性物理伤害。","等级3 物理伤害提升至100%",235022]
[null,"1003523","沥血诛心","一击必中，那才是对敌人最大的仁慈。","对敌方生命最低单体造成<color=#b4595eFF>100%</color>暗属性物理伤害。","等级3 物理伤害提升至120%",235023]
[null,"1003524","沥血诛心","一击必中，那才是对敌人最大的仁慈。","对敌方生命最低单体造成<color=#b4595eFF>120%</color>暗属性物理伤害。",null,235024]
[null,"1003525","沥血诛心","一击必中，那才是对敌人最大的仁慈。",null,null,235025]
[null,"1003611","深海冥灵","感受深海之中的幽怨吧！","对敌方单体造成2段<color=#b4595eFF>58%</color>水属性魔法伤害，\n对天罚类额外造成20%的伤害。","等级2 魔法伤害提升至64%",236011]
[null,"1003612","深海冥灵","感受深海之中的幽怨吧！","对敌方单体造成2段<color=#b4595eFF>64%</color>水属性魔法伤害，\n对天罚类额外造成20%的伤害。","等级3 魔法伤害提升至72%",236012]
[null,"1003613","深海冥灵","感受深海之中的幽怨吧！","对敌方单体造成2段<color=#b4595eFF>72%</color>水属性魔法伤害，\n对天罚类额外造成20%的伤害。","等级4 魔法伤害提升至88%",236013]
[null,"1003614","深海冥灵","感受深海之中的幽怨吧！","对敌方单体造成2段<color=#b4595eFF>88%</color>水属性魔法伤害，\n对天罚类额外造成20%的伤害。",null,236014]
[null,"1003615","深海冥灵","感受深海之中的幽怨吧！",null,null,236015]
[null,"1003621",null,null,"",null,236021]
[null,"1003622",null,null,"",null,236022]
[null,"1003623",null,null,"",null,236023]
[null,"1003624",null,null,"",null,236024]
[null,"1003625",{"$nulls":4},236025]
[null,"1003711","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>58%</color>水属性物理伤害，\n增加自身双防御30%，持续3秒。","等级2 物理伤害提升至64%",237011]
[null,"1003712","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>64%</color>水属性物理伤害，\n增加自身双防御30%，持续3秒。","等级3 物理伤害提升至72%",237012]
[null,"1003713","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>72%</color>水属性物理伤害，\n增加自身双防御30%，持续2秒。","等级4 物理伤害提升至86%",237013]
[null,"1003714","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>86%</color>水属性物理伤害，\n增加自身双防御30%，持续3秒。",null,237014]
[null,"1003715","凝霜箭","枪法的华丽，取决于能否解决敌人。",null,null,237015]
[null,"1003721",null,null,"",null,237021]
[null,"1003722",null,null,"",null,237022]
[null,"1003723",null,null,"",null,237023]
[null,"1003724",null,null,"",null,237024]
[null,"1003725",{"$nulls":4},237025]
[null,"1003811","火相炎流","命运之火，流淌在我的手中。","对敌方单体造成<color=#b4595eFF>64%</color>火属性魔法伤害，\n降低武卫类目标30%的双防，持续3秒。","等级2 魔法伤害提升至72%",238011]
[null,"1003812","火相炎流","命运之火，流淌在我的手中。","对敌方单体造成<color=#b4595eFF>72%</color>火属性魔法伤害，\n降低武卫类目标30%的双防，持续3秒。","等级3 魔法伤害提升至82%",238012]
[null,"1003813","火相炎流","命运之火，流淌在我的手中。","对敌方单体造成<color=#b4595eFF>82%</color>火属性魔法伤害，\n降低武卫类目标30%的双防，持续3秒。","等级4 魔法伤害提升至99%",238013]
[null,"1003814","火相炎流","命运之火，流淌在我的手中。","对敌方单体造成<color=#b4595eFF>99%</color>火属性魔法伤害，\n降低武卫类目标30%的双防，持续3秒。",null,238014]
[null,"1003815","火相炎流","命运之火，流淌在我的手中。",null,null,238015]
[null,"1003821",null,null,"",null,238021]
[null,"1003822",null,null,"",null,238022]
[null,"1003823",null,null,"",null,238023]
[null,"1003824",null,null,"",null,238024]
[null,"1003825",{"$nulls":4},238025]
[null,"1003911","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>64%</color>的水属性物理伤害，\n降低其魔抗40%，持续3秒。","等级2 物理伤害提升至72%",239011]
[null,"1003912","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>72%</color>的水属性物理伤害，\n降低其魔抗40%，持续3秒。","等级3 物理伤害提升至82%",239012]
[null,"1003913","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>82%</color>的水属性物理伤害，\n降低其魔抗40%，持续3秒。","等级4 物理伤害提升至98%",239013]
[null,"1003914","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>98%</color>的水属性物理伤害，\n降低其魔抗40%，持续3秒。",null,239014]
[null,"1003915","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。",null,null,239015]
[null,"1003921",null,null,"",null,239021]
[null,"1003922",null,null,"",null,239022]
[null,"1003923",null,null,"",null,239023]
[null,"1003924",null,null,"",null,239024]
[null,"1003925",{"$nulls":4},239025]
[null,"1004011","煌炎斩","怒火与裁决。","敌人单体造成2段<color=#b4595eFF>58%</color>火属性物理伤害，\n对玄策类额外造成20%的伤害。","等级2 物理伤害提升至64%",240011]
[null,"1004012","煌炎斩","怒火与裁决。","敌人单体造成2段<color=#b4595eFF>64%</color>火属性物理伤害，\n对玄策类额外造成20%的伤害。","等级3 物理伤害提升至72%",240012]
[null,"1004013","煌炎斩","怒火与裁决。","敌人单体造成2段<color=#b4595eFF>72%</color>火属性物理伤害，\n对玄策类额外造成20%的伤害。","等级4 物理伤害提升至86%",240013]
[null,"1004014","煌炎斩","怒火与裁决。","敌人单体造成2段<color=#b4595eFF>86%</color>火属性物理伤害，\n对玄策类额外造成20%的伤害。",null,240014]
[null,"1004015","煌炎斩","怒火与裁决。",null,null,240015]
[null,"1004021",null,null,"",null,240021]
[null,"1004022",null,null,"",null,240022]
[null,"1004023",null,null,"",null,240023]
[null,"1004024",null,null,"",null,240024]
[null,"1004025",{"$nulls":4},240025]
[null,"1004111","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>80%</color>火属性物理伤害，\n恢复此次伤害80%的生命。","等级2 物理伤害提升至90%",241011]
[null,"1004112","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>90%</color>火属性物理伤害，\n恢复此次伤害80%的生命。","等级3 物理伤害提升至100%",241012]
[null,"1004113","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>100%</color>火属性物理伤害，\n恢复此次伤害80%的生命。","等级3 物理伤害提升至120%",241013]
[null,"1004114","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>120%</color>火属性物理伤害，\n恢复此次伤害80%的生命。",null,241014]
[null,"1004115","烈虎归山","别小瞧我的拳头！",null,null,241015]
[null,"1004121",null,null,"",null,241021]
[null,"1004122",null,null,"",null,241022]
[null,"1004123",null,null,"",null,241023]
[null,"1004124",null,null,"",null,241024]
[null,"1004125",{"$nulls":4},241025]
[null,"1004211","寻鹰剑","剑随鹰动。","对敌方随机1名角色造成2段<color=#b4595eFF>64%</color>风属性物理伤害。","等级2 物理伤害提升至70%",242011]
[null,"1004212","寻鹰剑","剑随鹰动。","对敌方随机1名角色造成2段<color=#b4595eFF>70%</color>风属性物理伤害。","等级3 物理伤害提升至87%",242012]
[null,"1004213","寻鹰剑","剑随鹰动。","对敌方随机1名角色造成2段<color=#b4595eFF>87%</color>风属性物理伤害。","等级4 物理伤害提升至94%",242013]
[null,"1004214","寻鹰剑","剑随鹰动。","对敌方随机1名角色造成2段<color=#b4595eFF>94%</color>风属性物理伤害。",null,242014]
[null,"1004215","寻鹰剑","剑随鹰动。",null,null,242015]
[null,"1004221",null,null,"",null,242021]
[null,"1004222",null,null,"",null,242022]
[null,"1004223",null,null,"",null,242023]
[null,"1004224",null,null,"",null,242024]
[null,"1004225",{"$nulls":4},242025]
[null,"1004311","侵染之刃","吾之利刃，可是带有剧毒的。","对敌方单体造成<color=#b4595eFF>64%</color>水属性物理伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒附加15%攻击的额外伤害，持续2秒。","等级2 物理伤害提升至78%，每秒中毒伤害提升至18%",243011]
[null,"1004312","侵染之刃","吾之利刃，可是带有剧毒的。","对敌方单体造成<color=#b4595eFF>78%</color>水属性物理伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续2秒。","等级3 物理伤害提升至86%，中毒伤害持续时长提升至3秒",243012]
[null,"1004313","侵染之刃","吾之利刃，可是带有剧毒的。","对敌方单体造成<color=#b4595eFF>86%</color>水属性物理伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续3秒。","等级4 物理伤害提升至104%，每秒中毒伤害提升至25%",243013]
[null,"1004314","侵染之刃","吾之利刃，可是带有剧毒的。","对敌方单体造成<color=#b4595eFF>104%</color>水属性物理伤害，\n并造成<color=#4c805eFF>中毒效果</color>，每秒附加25%攻击的额外伤害，持续3秒。",null,243014]
[null,"1004315","侵染之刃","吾之利刃，可是带有剧毒的。",null,null,243015]
[null,"1004321",null,null,"",null,243021]
[null,"1004322",null,null,"",null,243022]
[null,"1004323",null,null,"",null,243023]
[null,"1004324",null,null,"",null,243024]
[null,"1004325",{"$nulls":4},243025]
[null,"1004411","绝息","在黑暗中，永远长眠吧。","对随机2名敌人造成<color=#b4595eFF>58%</color>暗属性魔法伤害，\n对法师类额外造成20%的伤害。","等级2 魔法伤害提升至64%",244011]
[null,"1004412","绝息","在黑暗中，永远长眠吧。","对随机2名敌人造成<color=#b4595eFF>64%</color>暗属性魔法伤害，\n对法师类额外造成20%的伤害。","等级3 魔法伤害提升至72%",244012]
[null,"1004413","绝息","在黑暗中，永远长眠吧。","对随机2名敌人造成<color=#b4595eFF>72%</color>暗属性魔法伤害，\n对法师类额外造成20%的伤害。","等级4 魔法伤害提升至86%",244013]
[null,"1004414","绝息","在黑暗中，永远长眠吧。","对随机2名敌人造成<color=#b4595eFF>86%</color>暗属性魔法伤害，\n对法师类额外造成20%的伤害。",null,244014]
[null,"1004415","绝息","在黑暗中，永远长眠吧。",null,null,244015]
[null,"1004421","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方3人造成<color=#b4595eFF>58%</color>暗属性魔法伤害\n如果敌人处于燃烧或流血，增加10%的伤害。","等级2 魔法伤害提升至64%",244021]
[null,"1004422","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方3人造成<color=#b4595eFF>64%</color>暗属性魔法伤害\n如果敌人处于燃烧或流血，增加10%的伤害。","等级3 魔法伤害提升至77%",244022]
[null,"1004423","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方3人造成<color=#b4595eFF>77%</color>暗属性魔法伤害\n如果敌人处于燃烧或流血，增加10%的伤害。","等级4 魔法伤害提升至98%",244023]
[null,"1004424","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方3人造成<color=#b4595eFF>98%</color>暗属性魔法伤害\n如果敌人处于燃烧或流血，增加10%的伤害。",null,244024]
[null,"1004425","化灵灭影","在黑域里，悄无声息的告别世间吧。",null,null,244025]
[null,"1004511","援应","我一定会保护好大家的！","对敌方单体造成<color=#b4595eFF>64%</color>风属性魔法伤害，\n为我方生命最低的单体恢复攻击100%的血量。","等级2 魔法伤害提升至72%",245011]
[null,"1004512","援应","我一定会保护好大家的！","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，\n为我方生命最低的单体恢复攻击100%的血量。","等级3  恢复血量提升至攻击120%",245012]
[null,"1004513","援应","我一定会保护好大家的！","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，\n为我方生命最低的单体恢复攻击120%的血量。","等级4 魔法伤害提升至86%",245013]
[null,"1004514","援应","我一定会保护好大家的！","对敌方单体造成<color=#b4595eFF>86%</color>风属性魔法伤害，\n为我方生命最低的单体恢复攻击120%的血量。",null,245014]
[null,"1004515","援应","我一定会保护好大家的！",null,null,245015]
[null,"1004521",null,null,"",null,245021]
[null,"1004522",null,null,"",null,245022]
[null,"1004523",null,null,"",null,245023]
[null,"1004524",null,null,"",null,245024]
[null,"1004525",{"$nulls":4},245025]
[null,"1004611","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>56%</color>光属性魔法伤害。","等级2 魔法伤害提升至72%",246011]
[null,"1004612","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>72%</color>光属性魔法伤害。","等级3 魔法伤害提升至85%",246012]
[null,"1004613","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>85%</color>光属性魔法伤害。","等级4 魔法伤害提升至100%",246013]
[null,"1004614","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>100%</color>光属性魔法伤害。",null,246014]
[null,"1004615","光元刃","手中的光芒，指引着前方。",null,null,246015]
[null,"1004621","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>80%</color>光属性魔法伤害，\n造成<color=#4c805eFF>流血效果</color>，每秒15%攻击的额外伤害，持续2秒。","等级2 魔法伤害提升至90%，每秒流血效果伤害提升至22%",246021]
[null,"1004622","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>90%</color>光属性魔法伤害，\n造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续2秒。","等级3 魔法伤害提升至100%，流血效果持续时间提升至4秒",246022]
[null,"1004623","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>100%</color>光属性魔法伤害，\n造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续4秒。","等级4 魔法伤害提升至120%，每秒流血效果伤害提升至30%",246023]
[null,"1004624","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>120%</color>光属性魔法伤害，\n造成<color=#4c805eFF>流血效果</color>，每秒30%攻击的额外伤害，持续4秒。",null,246024]
[null,"1004625","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。",null,null,246025]
[null,"1004711","焦热","感受到了吗！作为肥肥的热量！","随机2名敌人造成<color=#b4595eFF>50%</color>火属性物理伤害。","等级2 物理伤害提升至57%",247011]
[null,"1004712","焦热","感受到了吗！作为肥肥的热量！","随机2名敌人造成<color=#b4595eFF>57%</color>火属性物理伤害。","等级3 物理伤害提升至67%",247012]
[null,"1004713","焦热","感受到了吗！作为肥肥的热量！","随机2名敌人造成<color=#b4595eFF>67%</color>火属性物理伤害。","等级4 物理伤害提升至76%",247013]
[null,"1004714","焦热","感受到了吗！作为肥肥的热量！","随机2名敌人造成<color=#b4595eFF>76%</color>火属性物理伤害。",null,247014]
[null,"1004715","焦热","感受到了吗！作为肥肥的热量！",null,null,247015]
[null,"1004721",null,null,"",null,247021]
[null,"1004722",null,null,"",null,247022]
[null,"1004723",null,null,"",null,247023]
[null,"1004724",null,null,"",null,247024]
[null,"1004725",{"$nulls":4},247025]
[null,"1004811","吹息","看我一口气吹走你！","对敌方单体造成<color=#b4595eFF>55%</color>风属性物理伤害。","等级2 物理伤害提升至65%",248011]
[null,"1004812","吹息","看我一口气吹走你！","对敌方单体造成<color=#b4595eFF>65%</color>风属性物理伤害。","等级3 物理伤害提升至75%",248012]
[null,"1004813","吹息","看我一口气吹走你！","对敌方单体造成<color=#b4595eFF>75%</color>风属性物理伤害。","等级4 物理伤害提升至87%",248013]
[null,"1004814","吹息","看我一口气吹走你！","对敌方单体造成<color=#b4595eFF>87%</color>风属性物理伤害。",null,248014]
[null,"1004815","吹息","看我一口气吹走你！",null,null,248015]
[null,"1004821",null,null,"",null,248021]
[null,"1004822",null,null,"",null,248022]
[null,"1004823",null,null,"",null,248023]
[null,"1004824",null,null,"",null,248024]
[null,"1004825",{"$nulls":4},248025]
[null,"1004911","逐浪","人生在世，全靠浪。哦不对肥生在世....","对敌方单体造成<color=#b4595eFF>55%</color>水属性物理伤害。","等级2 物理伤害提升至67%",249011]
[null,"1004912","逐浪","人生在世，全靠浪。哦不对肥生在世....","对敌方单体造成<color=#b4595eFF>67%</color>水属性物理伤害。","等级3 物理伤害提升至77%",249012]
[null,"1004913","逐浪","人生在世，全靠浪。哦不对肥生在世....","对敌方单体造成<color=#b4595eFF>77%</color>水属性物理伤害。","等级4 物理伤害提升至90%",249013]
[null,"1004914","逐浪","人生在世，全靠浪。哦不对肥生在世....","对敌方单体造成<color=#b4595eFF>90%</color>水属性物理伤害。",null,249014]
[null,"1004915","逐浪","人生在世，全靠浪。哦不对肥生在世....",null,null,249015]
[null,"1004921",null,null,"",null,249021]
[null,"1004922",null,null,"",null,249022]
[null,"1004923",null,null,"",null,249023]
[null,"1004924",null,null,"",null,249024]
[null,"1004925",{"$nulls":4},249025]
[null,"1005011","岩落","小心，你头顶上有石头落下来了！","随机2名敌人造成<color=#b4595eFF>45%</color>地属性魔法伤害。","等级2 魔法伤害提升至55%",250011]
[null,"1005012","岩落","小心，你头顶上有石头落下来了！","随机2名敌人造成<color=#b4595eFF>55%</color>地属性魔法伤害。","等级3 魔法伤害提升至65%",250012]
[null,"1005013","岩落","小心，你头顶上有石头落下来了！","随机2名敌人造成<color=#b4595eFF>65%</color>地属性魔法伤害。","等级4 魔法伤害提升至74%",250013]
[null,"1005014","岩落","小心，你头顶上有石头落下来了！","随机2名敌人造成<color=#b4595eFF>74%</color>地属性魔法伤害。",null,250014]
[null,"1005015","岩落","小心，你头顶上有石头落下来了！",null,null,250015]
[null,"1005021",null,null,"",null,250021]
[null,"1005022",null,null,"",null,250022]
[null,"1005023",null,null,"",null,250023]
[null,"1005024",null,null,"",null,250024]
[null,"1005025",{"$nulls":4},250025]
[null,"1005111","震元","光的力量，你想知道多少？","对敌方单体造成<color=#b4595eFF>55%</color>光属性魔法伤害。","等级2 魔法伤害提升至65%",251011]
[null,"1005112","震元","光的力量，你想知道多少？","对敌方单体造成<color=#b4595eFF>65%</color>光属性魔法伤害。","等级3 魔法伤害提升至75%",251012]
[null,"1005113","震元","光的力量，你想知道多少？","对敌方单体造成<color=#b4595eFF>75%</color>光属性魔法伤害。","等级4 魔法伤害提升至87%",251013]
[null,"1005114","震元","光的力量，你想知道多少？","对敌方单体造成<color=#b4595eFF>87%</color>光属性魔法伤害。",null,251014]
[null,"1005115","震元","光的力量，你想知道多少？",null,null,251015]
[null,"1005121",null,null,"",null,251021]
[null,"1005122",null,null,"",null,251022]
[null,"1005123",null,null,"",null,251023]
[null,"1005124",null,null,"",null,251024]
[null,"1005125",{"$nulls":4},251025]
[null,"1005211","混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成<color=#b4595eFF>60%</color>暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,"1005212","混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成<color=#b4595eFF>72%</color>暗属性魔法伤害。","等级3 魔法伤害提升至85%",252012]
[null,"1005213","混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成<color=#b4595eFF>85%</color>暗属性魔法伤害。","等级4 魔法伤害提升至97%",252013]
[null,"1005214","混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成<color=#b4595eFF>97%</color>暗属性魔法伤害。",null,252014]
[null,"1005215","混沌","黑暗之中，蕴藏的是希望还是绝望呢？",null,null,252015]
[null,"1005221",null,null,"",null,252021]
[null,"1005222",null,null,"",null,252022]
[null,"1005223",null,null,"",null,252023]
[null,"1005224",null,null,"",null,252024]
[null,"1005225",{"$nulls":4},252025]
[null,500101,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500102,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500103,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500104,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500105,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500106,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500107,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500108,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500109,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500110,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500201,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500202,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500203,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500204,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500205,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500206,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500207,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500208,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500209,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500210,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500301,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500302,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500303,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500304,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500305,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500306,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500307,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500308,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500309,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500310,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500401,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500402,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500403,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500404,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500405,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500406,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500407,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500408,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500409,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500410,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500501,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500502,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500503,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500504,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500505,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500506,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500507,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500508,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500509,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500510,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500601,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500602,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500603,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500604,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500605,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500606,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500607,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500608,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500609,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500610,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500701,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500702,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500703,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500704,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500705,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500706,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500707,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500708,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500709,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500710,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500801,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500802,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500803,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500804,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500805,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500806,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500807,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500808,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500809,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500810,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500901,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500902,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500903,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500904,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500905,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500906,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500907,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500908,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500909,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,500910,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501001,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501002,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501003,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501004,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501005,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501006,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501007,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501008,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501009,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]
[null,501010,"混沌","黑暗之中，蕴藏的是希望还是绝望呢？","对敌方单体造成攻击力58%的暗属性魔法伤害。","等级2 魔法伤害提升至72%",252011]

{"sheet":"y异妖技能","index":7,"n_rows":100,"n_cols":3,"rows_kept":100}
["对敌方随机3名敌人造成1000点伤害，增加我方2人攻击10%，持续5秒，增加防御20%，持续5秒。",{"$f":"CLEAN(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(A1,\"成\",\"成<color=#4c805eFF>\",1),\"点\",\"点</color>\",1),\"沉默\",\"<color=#4c805eFF>沉默</color>\",1),\"眩晕\",\"<color=#4c805eFF>眩晕</color>\",1),\"中毒目标\",\"<color=#4c805eFF>中毒目标</color>\",1),\"燃烧目标\",\"<color=#4c805eFF>燃烧目标</color>\",1),\"流血目标\",\"<color=#4c805eFF>流血目标</color>\",1))","v":"对敌方随机3名敌人造成<color=#4c805eFF>1000点</color>伤害，增加我方2人攻击10%，持续5秒，增加防御20%，持续5秒。"},"对敌方随机3名敌人造成1000点伤害，增加我方2人攻击10%，持续5秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成1000点伤害，增加我方2人攻击20%，持续5秒，增加防御20%，持续5秒。",{"$f":"CLEAN(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(A2,\"成\",\"成<color=#4c805eFF>\",1),\"点\",\"点</color>\",1),\"沉默\",\"<color=#4c805eFF>沉默</color>\",1),\"眩晕\",\"<color=#4c805eFF>眩晕</color>\",1),\"中毒目标\",\"<color=#4c805eFF>中毒目标</color>\",1),\"燃烧目标\",\"<color=#4c805eFF>燃烧目标</color>\",1),\"流血目标\",\"<color=#4c805eFF>流血目标</color>\",1))","v":"对敌方随机3名敌人造成<color=#4c805eFF>1000点</color>伤害，增加我方2人攻击20%，持续5秒，增加防御20%，持续5秒。"},"对敌方随机3名敌人造成1000点伤害，增加我方2人攻击<color=#4c805eFF>20%</color>，持续5秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成2000点伤害，增加我方2人攻击20%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>2000点</color>伤害，增加我方2人攻击20%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>2000点</color>伤害，增加我方2人攻击20%，持续5秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成2000点伤害，增加我方2人攻击30%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>2000点</color>伤害，增加我方2人攻击30%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成2000点伤害，增加我方2人攻击<color=#4c805eFF>30%</color>，持续5秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成3000点伤害，增加我方2人攻击30%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>3000点</color>伤害，增加我方2人攻击30%，持续5秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>3000点</color>伤害，增加我方2人攻击30%，持续5秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成3000点伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>3000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>3000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成4000点伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>4000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。","对敌方随机3名敌人造成<color=#4c805eFF>4000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续5秒。"]
["对敌方随机3名敌人造成4000点伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>4000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>4000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。"]
["对敌方随机3名敌人造成5000点伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>5000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>5000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御20%，持续10秒。"]
["对敌方随机3名敌人造成5000点伤害，增加我方2人攻击30%，持续10秒，增加防御30%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>5000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御30%，持续10秒。","对敌方随机3名敌人造成<color=#4c805eFF>5000点</color>伤害，增加我方2人攻击30%，持续10秒，增加防御30%，持续10秒。"]
["对敌方随机2名敌人造成1800点伤害，降低对方速度20%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>1800点</color>伤害，降低对方速度20%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>1800点</color>伤害，降低对方速度20%，持续5秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成1800点伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>1800点</color>伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>1800点</color>伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成3600点伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>3600点</color>伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>3600点</color>伤害，降低对方速度30%，持续5秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成3600点伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>3600点</color>伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>3600点</color>伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成5400点伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>5400点</color>伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>5400点</color>伤害，降低对方速度40%，持续5秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成5400点伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>5400点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>5400点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成7200点伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>7200点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>7200点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人20%的生命。"]
["对敌方随机2名敌人造成7200点伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>7200点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>7200点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。"]
["对敌方随机2名敌人造成9000点伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>9000点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>9000点</color>伤害，降低对方速度40%，持续10秒，恢复我方4人30%的生命。"]
["对敌方随机2名敌人造成9000点伤害，降低对方速度50%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>9000点</color>伤害，降低对方速度50%，持续10秒，恢复我方4人30%的生命。","对敌方随机2名敌人造成<color=#4c805eFF>9000点</color>伤害，降低对方速度50%，持续10秒，恢复我方4人30%的生命。"]
["对敌方随机2人造成2600点伤害，增加我方4人10%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>2600点</color>伤害，增加我方4人10%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>2600点</color>伤害，增加我方4人10%暴击率，持续4秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成2600点伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>2600点</color>伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>2600点</color>伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成5200点伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>5200点</color>伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>5200点</color>伤害，增加我方4人20%暴击率，持续4秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成5200点伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>5200点</color>伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>5200点</color>伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成7800点伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>7800点</color>伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>7800点</color>伤害，增加我方4人30%暴击率，持续4秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成7800点伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>7800点</color>伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>7800点</color>伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成10400点伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>10400点</color>伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。","对敌方随机2人造成<color=#4c805eFF>10400点</color>伤害，增加我方4人30%暴击率，持续8秒,增加20%暴击伤害，持续4秒。"]
["对敌方随机2人造成10400点伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>10400点</color>伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>10400点</color>伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。"]
["对敌方随机2人造成13000点伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>13000点</color>伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>13000点</color>伤害，增加我方4人30%暴击率，持续8秒,增加30%暴击伤害，持续8秒。"]
["对敌方随机2人造成13000点伤害，增加我方4人30%暴击率，持续8秒,增加50%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>13000点</color>伤害，增加我方4人30%暴击率，持续8秒,增加50%暴击伤害，持续8秒。","对敌方随机2人造成<color=#4c805eFF>13000点</color>伤害，增加我方4人30%暴击率，持续8秒,增加50%暴击伤害，持续8秒。"]
["对敌方随机2人造成3905点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加10%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>3905点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加10%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>3905点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加10%，buff持续正常，最大叠加1层。"]
["对敌方随机2人造成3905点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>3905点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>3905点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。"]
["对敌方随机2人造成7810点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>7810点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>7810点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加20%，buff持续正常，最大叠加1层。"]
["对敌方随机2人造成7810点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。",{"$f":"CLEAN(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(A34,\"成\",\"成<color=#4c805eFF>\",1),\"点\",\"点</color>\",1),\"沉默\",\"<color=#4c805eFF>沉默</color>\",1),\"眩晕\",\"<color=#4c805eFF>眩晕</color>\",1),\"中毒目标\",\"<color=#4c805eFF>中毒目标</color>\",1),\"燃烧目标\",\"<color=#4c805eFF>燃烧目标</color>\",1),\"流血目标\",\"<color=#4c805eFF>流血目标</color>\",1))","v":"对敌方随机2人造成<color=#4c805eFF>7810点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。"},"对敌方随机2人造成<color=#4c805eFF>7810点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。"]
["对敌方随机2人造成11716点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>11716点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。","对敌方随机2人造成<color=#4c805eFF>11716点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加1层。"]
["对敌方随机2人造成11716点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>11716点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>11716点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。"]
["对敌方随机2人造成15621点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>15621点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>15621点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加30%，buff持续正常，最大叠加2层。"]
["对敌方随机2人造成15621点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>15621点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>15621点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。"]
["对敌方随机2人造成19527点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>19527点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>19527点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加40%，buff持续正常，最大叠加2层。"]
["对敌方随机2人造成19527点伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加50%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>19527点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加50%，buff持续正常，最大叠加2层。","对敌方随机2人造成<color=#4c805eFF>19527点</color>伤害，同时给对方增加一层虚弱buff，buff 期间收到的异妖伤害增加50%，buff持续正常，最大叠加2层。"]
["对随机3名敌人造成4014点伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4014点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4014点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成4014点伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4014点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4014点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成8028点伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8028点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8028点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成8028点伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8028点</color>伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8028点</color>伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成12043点伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12043点</color>伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12043点</color>伤害，每秒额外造成500点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成12043点伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12043点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12043点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成16057点伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对中毒目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>16057点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>16057点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成16057点伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对中毒目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>16057点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>16057点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成20072点伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对中毒目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>20072点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>20072点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成20072点伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对中毒目标30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>20072点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>20072点</color>伤害，每秒额外造成500点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>中毒目标</color>30%的伤害加深，持续10秒。"]
["对随机3名敌人造成4272点伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4272点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4272点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成4272点伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4272点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>4272点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成8545点伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8545点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8545点</color>伤害，每秒额外造成400点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成8545点伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8545点</color>伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>8545点</color>伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成12817点伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12817点</color>伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12817点</color>伤害，每秒额外造成400点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成12817点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12817点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>12817点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成17090点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>17090点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>17090点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成17090点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>17090点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>17090点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成21363点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对流血目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21363点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21363点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成21363点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对流血目标30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21363点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21363点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>流血目标</color>30%的伤害加深，持续10秒。"]
["对随机3名敌人造成5401点伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>5401点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>5401点</color>伤害，每秒额外造成300点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成5401点伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>5401点</color>伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>5401点</color>伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成10803点伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10803点</color>伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10803点</color>伤害，每秒额外造成600点额外伤害，持续5秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成10803点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10803点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10803点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成16205点伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>16205点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>16205点</color>伤害，每秒额外造成600点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成16205点伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。",{"$f":"CLEAN(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(SUBSTITUTE(A66,\"成\",\"成<color=#4c805eFF>\",1),\"点\",\"点</color>\",1),\"沉默\",\"<color=#4c805eFF>沉默</color>\",1),\"眩晕\",\"<color=#4c805eFF>眩晕</color>\",1),\"中毒目标\",\"<color=#4c805eFF>中毒目标</color>\",1),\"燃烧目标\",\"<color=#4c805eFF>燃烧目标</color>\",1),\"流血目标\",\"<color=#4c805eFF>流血目标</color>\",1))","v":"对随机3名敌人造成<color=#4c805eFF>16205点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"},"对随机3名敌人造成<color=#4c805eFF>16205点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成21607点伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>21607点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>21607点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续5秒。"]
["对随机3名敌人造成21607点伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21607点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>21607点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成27009点伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对燃烧目标20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>27009点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>27009点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>20%的伤害加深，持续10秒。"]
["对随机3名敌人造成27009点伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对燃烧目标30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>27009点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>27009点</color>伤害，每秒额外造成900点额外伤害，持续10秒，提高我方随机3人对<color=#4c805eFF>燃烧目标</color>30%的伤害加深，持续10秒。"]
["对随机3名敌人造成7758点伤害，同时有20%对敌人沉默，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>7758点</color>伤害，同时有20%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>7758点</color>伤害，同时有20%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成7758点伤害，同时有40%对敌人沉默，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>7758点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>7758点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成15516点伤害，同时有40%对敌人沉默，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>15516点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>15516点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续5秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成15516点伤害，同时有40%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>15516点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>15516点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成23274点伤害，同时有40%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>23274点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>23274点</color>伤害，同时有40%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成23274点伤害，同时有50%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>23274点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>23274点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成31032点伤害，同时有50%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31032点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31032点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成31032点伤害，同时有50%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>31032点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>31032点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。"]
["对随机3名敌人造成38790点伤害，同时有50%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>38790点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>38790点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人20%的伤害加深，持续10秒。"]
["对随机3名敌人造成38790点伤害，同时有50%对敌人沉默，持续10秒，提高我方随机3人对沉默敌人30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>38790点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>38790点</color>伤害，同时有50%对敌人<color=#4c805eFF>沉默</color>，持续10秒，提高我方随机3人对沉默敌人30%的伤害加深，持续10秒。"]
["对随机3名敌人造成10436点伤害，同时有20%对敌人眩晕，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10436点</color>伤害，同时有20%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10436点</color>伤害，同时有20%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成10436点伤害，同时有40%对敌人眩晕，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10436点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>10436点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成20872点伤害，同时有40%对敌人眩晕，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>20872点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>20872点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续5秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成20872点伤害，同时有40%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>20872点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>20872点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成31308点伤害，同时有40%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31308点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31308点</color>伤害，同时有40%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成31308点伤害，同时有50%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31308点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>31308点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成41744点伤害，同时有50%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>41744点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。","对随机3名敌人造成<color=#4c805eFF>41744点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续5秒。"]
["对随机3名敌人造成41744点伤害，同时有50%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>41744点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>41744点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。"]
["对随机3名敌人造成52181点伤害，同时有50%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>52181点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>52181点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人20%的伤害加深，持续10秒。"]
["对随机3名敌人造成52181点伤害，同时有50%对敌人眩晕，持续10秒，提高我方随机3人对眩晕敌人30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>52181点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人30%的伤害加深，持续10秒。","对随机3名敌人造成<color=#4c805eFF>52181点</color>伤害，同时有50%对敌人<color=#4c805eFF>眩晕</color>，持续10秒，提高我方随机3人对眩晕敌人30%的伤害加深，持续10秒。"]
["对敌方随机4人造成6400点伤害，增加我方全体30%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>6400点</color>伤害，增加我方全体30%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>6400点</color>伤害，增加我方全体30%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成6400点伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>6400点</color>伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>6400点</color>伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成12800点伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>12800点</color>伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>12800点</color>伤害，增加我方全体60%速度，持续5秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成12800点伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>12800点</color>伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>12800点</color>伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成19200点伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>19200点</color>伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>19200点</color>伤害，增加我方全体60%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成19200点伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>19200点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>19200点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成25600点伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>25600点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。","对敌方随机4人造成<color=#4c805eFF>25600点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续5秒。"]
["对敌方随机4人造成25600点伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>25600点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>25600点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。"]
["对敌方随机4人造成32000点伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>32000点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>32000点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少20%，持续10秒。"]
["对敌方随机4人造成32000点伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少45%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>32000点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少45%，持续10秒。","对敌方随机4人造成<color=#4c805eFF>32000点</color>伤害，增加我方全体100%速度，持续10秒，同时给全体附加神圣buff，buff 期间受到的伤害减少45%，持续10秒。"]

{"sheet":"Sheet3","index":8,"n_rows":233,"n_cols":9,"rows_kept":233}
[]
[]
[{"$nulls":3},"原版记录"]
[{"$nulls":4},"1002411","狂风","小心我沙包大的拳头。","对敌方随机2人造成<color=#b4595eFF>54%</color>风属性物理伤害。",{"$f":"H5","v":"对敌方随机2人造成<color=#b4595eFF>62%</color>风属性物理伤害。"}]
[{"$nulls":4},"1002412","狂风","小心我沙包大的拳头。","对敌方随机2人造成<color=#b4595eFF>62%</color>风属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>72%</color>风属性物理伤害。"]
[{"$nulls":4},"1002413","狂风","小心我沙包大的拳头。","对敌方随机2人造成<color=#b4595eFF>72%</color>风属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>86%</color>风属性物理伤害。"]
[{"$nulls":4},"1002414","狂风","小心我沙包大的拳头。","对敌方随机2人造成<color=#b4595eFF>86%</color>风属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002415","狂风","小心我沙包大的拳头。","",{"$f":"I7","v":""}]
[{"$nulls":4},"1002421","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>76%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。",{"$f":"H10","v":"对敌方单体造成<color=#b4595eFF>82%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。"}]
[{"$nulls":4},"1002422","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>82%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>96%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1002423","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>96%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>110%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1002424","风烈打","握紧的拳头，伴随烈风。","对敌方单体造成<color=#b4595eFF>110%</color>风属性物理伤害，有60%的概率眩晕目标，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002425","风烈打","握紧的拳头，伴随烈风。","",{"$f":"I12","v":""}]
[{"$nulls":4},"1002511","虎爪拳","嗷呜！吃我两拳！","对敌方单体造成2段<color=#b4595eFF>68%</color>火属性魔法伤害。",{"$f":"H15","v":"对敌方单体造成2段<color=#b4595eFF>76%</color>火属性魔法伤害。"}]
[{"$nulls":4},"1002512","虎爪拳","嗷呜！吃我两拳！","对敌方单体造成2段<color=#b4595eFF>76%</color>火属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>84%</color>火属性魔法伤害。"]
[{"$nulls":4},"1002513","虎爪拳","嗷呜！吃我两拳！","对敌方单体造成2段<color=#b4595eFF>84%</color>火属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>92%</color>火属性魔法伤害。"]
[{"$nulls":4},"1002514","虎爪拳","嗷呜！吃我两拳！","对敌方单体造成2段<color=#b4595eFF>92%</color>火属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002515","虎爪拳","嗷呜！吃我两拳！","",{"$f":"I17","v":""}]
[{"$nulls":4},"1002521","萌虎怒气","我也是会生气哒！","对敌方单体造成<color=#b4595eFF>84%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。",{"$f":"H20","v":"对敌方单体造成<color=#b4595eFF>92%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。"}]
[{"$nulls":4},"1002522","萌虎怒气","我也是会生气哒！","对敌方单体造成<color=#b4595eFF>92%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>106%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1002523","萌虎怒气","我也是会生气哒！","对敌方单体造成<color=#b4595eFF>106%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>123%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1002524","萌虎怒气","我也是会生气哒！","对敌方单体造成<color=#b4595eFF>123%</color>火属性魔法伤害，有75%的概率眩晕目标，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002525","萌虎怒气","我也是会生气哒！","",{"$f":"I22","v":""}]
[{"$nulls":4},"1002611","啸牙","呼啸狂风的利齿。","对敌人造成2段<color=#b4595eFF>68%</color>光属性物理伤害，对天罚类额外造成15%的伤害。",{"$f":"H25","v":"对敌人造成2段<color=#b4595eFF>72%</color>光属性物理伤害，对天罚类额外造成15%的伤害。"}]
[{"$nulls":4},"1002612","啸牙","呼啸狂风的利齿。","对敌人造成2段<color=#b4595eFF>72%</color>光属性物理伤害，对天罚类额外造成15%的伤害。","对敌人造成2段<color=#b4595eFF>78%</color>光属性物理伤害，对天罚类额外造成15%的伤害。"]
[{"$nulls":4},"1002613","啸牙","呼啸狂风的利齿。","对敌人造成2段<color=#b4595eFF>78%</color>光属性物理伤害，对天罚类额外造成15%的伤害。","对敌人造成2段<color=#b4595eFF>86%</color>光属性物理伤害，对天罚类额外造成15%的伤害。"]
[{"$nulls":4},"1002614","啸牙","呼啸狂风的利齿。","对敌人造成2段<color=#b4595eFF>86%</color>光属性物理伤害，对天罚类额外造成15%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002615","啸牙","呼啸狂风的利齿。","",{"$f":"I27","v":""}]
[{"$nulls":4},"1002621","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方全体造成<color=#b4595eFF>58%</color>光属性物理伤害。",{"$f":"H30","v":"对敌方全体造成<color=#b4595eFF>64%</color>光属性物理伤害。"}]
[{"$nulls":4},"1002622","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方全体造成<color=#b4595eFF>64%</color>光属性物理伤害。","对敌方全体造成<color=#b4595eFF>75%</color>光属性物理伤害。"]
[{"$nulls":4},"1002623","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方全体造成<color=#b4595eFF>75%</color>光属性物理伤害。","对敌方全体造成<color=#b4595eFF>88%</color>光属性物理伤害。"]
[{"$nulls":4},"1002624","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","对敌方全体造成<color=#b4595eFF>88%</color>光属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002625","白虎风涛","剑齿的虎牙掀起凛冽的风涛。","",{"$f":"I32","v":""}]
[{"$nulls":4},"1002711","光耀","光芒照耀世间。","对敌方单体造成<color=#b4595eFF>64%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。",{"$f":"H35","v":"对敌方单体造成<color=#b4595eFF>72%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。"}]
[{"$nulls":4},"1002712","光耀","光芒照耀世间。","对敌方单体造成<color=#b4595eFF>72%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。","对敌方单体造成<color=#b4595eFF>83%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。"]
[{"$nulls":4},"1002713","光耀","光芒照耀世间。","对敌方单体造成<color=#b4595eFF>83%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。","对敌方单体造成<color=#b4595eFF>96%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。"]
[{"$nulls":4},"1002714","光耀","光芒照耀世间。","对敌方单体造成<color=#b4595eFF>96%</color>光属性物理伤害，为我方随机1名角色恢复攻击60%的血量。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002715","光耀","光芒照耀世间。","",{"$f":"I37","v":""}]
[{"$nulls":4},"1002721","柳天一击","看看我们柳家人的力量吧！","对敌方随机两人造成<color=#b4595eFF>64%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。",{"$f":"H40","v":"对敌方随机两人造成<color=#b4595eFF>72%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。"}]
[{"$nulls":4},"1002722","柳天一击","看看我们柳家人的力量吧！","对敌方随机两人造成<color=#b4595eFF>72%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。","对敌方随机两人造成<color=#b4595eFF>83%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。"]
[{"$nulls":4},"1002723","柳天一击","看看我们柳家人的力量吧！","对敌方随机两人造成<color=#b4595eFF>83%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。","对敌方随机两人造成<color=#b4595eFF>98%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。"]
[{"$nulls":4},"1002724","柳天一击","看看我们柳家人的力量吧！","对敌方随机两人造成<color=#b4595eFF>98%</color>光属性物理伤害，提升自身暴击率提高20%，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002725","柳天一击","看看我们柳家人的力量吧！","",{"$f":"I42","v":""}]
[{"$nulls":4},"1002811","无明火","超越常理的火焰。","随机2名敌人造成<color=#b4595eFF>64%</color>光属性魔法伤害。",{"$f":"H45","v":"随机2名敌人造成<color=#b4595eFF>75%</color>光属性魔法伤害。"}]
[{"$nulls":4},"1002812","无明火","超越常理的火焰。","随机2名敌人造成<color=#b4595eFF>75%</color>光属性魔法伤害。","随机2名敌人造成<color=#b4595eFF>86%</color>光属性魔法伤害。"]
[{"$nulls":4},"1002813","无明火","超越常理的火焰。","随机2名敌人造成<color=#b4595eFF>86%</color>光属性魔法伤害。","随机2名敌人造成<color=#b4595eFF>100%</color>光属性魔法伤害。"]
[{"$nulls":4},"1002814","无明火","超越常理的火焰。","随机2名敌人造成<color=#b4595eFF>100%</color>光属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002815","无明火","超越常理的火焰。","",{"$f":"I47","v":""}]
[{"$nulls":4},"1002821","禁焰觉醒","禁忌的力量，在此觉醒。","对敌方单体造成<color=#b4595eFF>70%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。",{"$f":"H50","v":"对敌方单体造成<color=#b4595eFF>78%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。"}]
[{"$nulls":4},"1002822","禁焰觉醒","禁忌的力量，在此觉醒。","对敌方单体造成<color=#b4595eFF>78%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。","对敌方单体造成<color=#b4595eFF>89%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。"]
[{"$nulls":4},"1002823","禁焰觉醒","禁忌的力量，在此觉醒。","对敌方单体造成<color=#b4595eFF>89%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。","对敌方单体造成<color=#b4595eFF>105%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。"]
[{"$nulls":4},"1002824","禁焰觉醒","禁忌的力量，在此觉醒。","对敌方单体造成<color=#b4595eFF>105%</color>光属性魔法伤害，若暴击，则减少下次发动技能CD1秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002825","禁焰觉醒","禁忌的力量，在此觉醒。","",{"$f":"I52","v":""}]
[{"$nulls":4},"1002911","绝息","在黑暗中，永远长眠吧。","对敌方随机2人造成<color=#b4595eFF>58%</color>地属性魔法伤害。",{"$f":"H55","v":"对敌方随机2人造成<color=#b4595eFF>64%</color>地属性魔法伤害。"}]
[{"$nulls":4},"1002912","绝息","在黑暗中，永远长眠吧。","对敌方随机2人造成<color=#b4595eFF>64%</color>地属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>72%</color>地属性魔法伤害。"]
[{"$nulls":4},"1002913","绝息","在黑暗中，永远长眠吧。","对敌方随机2人造成<color=#b4595eFF>72%</color>地属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>84%</color>地属性魔法伤害。"]
[{"$nulls":4},"1002914","绝息","在黑暗中，永远长眠吧。","对敌方随机2人造成<color=#b4595eFF>84%</color>地属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002915","绝息","在黑暗中，永远长眠吧。","",{"$f":"I57","v":""}]
[{"$nulls":4},"1002921","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方1名角色造成2段<color=#b4595eFF>64%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。",{"$f":"H60","v":"对敌方1名角色造成2段<color=#b4595eFF>72%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。"}]
[{"$nulls":4},"1002922","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方1名角色造成2段<color=#b4595eFF>72%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。","对敌方1名角色造成2段<color=#b4595eFF>80%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。"]
[{"$nulls":4},"1002923","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方1名角色造成2段<color=#b4595eFF>80%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。","对敌方1名角色造成2段<color=#b4595eFF>92%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。"]
[{"$nulls":4},"1002924","化灵灭影","在黑域里，悄无声息的告别世间吧。","对敌方1名角色造成2段<color=#b4595eFF>92%</color>地属性魔法伤害，提升自身攻击20%，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1002925","化灵灭影","在黑域里，悄无声息的告别世间吧。","",{"$f":"I62","v":""}]
[{"$nulls":4},"1003011","飞莲","飞散的莲花，是黑泉的气力。","对敌方单体造成2段<color=#b4595eFF>54%</color>风属性魔法伤害。",{"$f":"H65","v":"对敌方单体造成2段<color=#b4595eFF>62%</color>风属性魔法伤害。"}]
[{"$nulls":4},"1003012","飞莲","飞散的莲花，是黑泉的气力。","对敌方单体造成2段<color=#b4595eFF>62%</color>风属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>70%</color>风属性魔法伤害。"]
[{"$nulls":4},"1003013","飞莲","飞散的莲花，是黑泉的气力。","对敌方单体造成2段<color=#b4595eFF>70%</color>风属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>82%</color>风属性魔法伤害。"]
[{"$nulls":4},"1003014","飞莲","飞散的莲花，是黑泉的气力。","对敌方单体造成2段<color=#b4595eFF>82%</color>风属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003015","飞莲","飞散的莲花，是黑泉的气力。","",{"$f":"I67","v":""}]
[{"$nulls":4},"1003021","莲花散落","莲花散落之时，黑泉将赐予你死亡。","对敌方单体造成<color=#b4595eFF>58%</color>风属性魔法伤害，降低目标护甲10%，持续9秒。",{"$f":"H70","v":"对敌方单体造成<color=#b4595eFF>64%</color>风属性魔法伤害，降低目标护甲15%，持续9秒。"}]
[{"$nulls":4},"1003022","莲花散落","莲花散落之时，黑泉将赐予你死亡。","对敌方单体造成<color=#b4595eFF>64%</color>风属性魔法伤害，降低目标护甲15%，持续9秒。","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，降低目标护甲30%，持续9秒。"]
[{"$nulls":4},"1003023","莲花散落","莲花散落之时，黑泉将赐予你死亡。","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，降低目标护甲30%，持续9秒。","对敌方单体造成<color=#b4595eFF>89%</color>风属性魔法伤害，降低目标护甲30%，持续12秒。"]
[{"$nulls":4},"1003024","莲花散落","莲花散落之时，黑泉将赐予你死亡。","对敌方单体造成<color=#b4595eFF>89%</color>风属性魔法伤害，降低目标护甲30%，持续12秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003025","莲花散落","莲花散落之时，黑泉将赐予你死亡。","",{"$f":"I72","v":""}]
[{"$nulls":4},"1003111","炎龙破","燃烧万物的炽焰。","对敌人单体造成<color=#b4595eFF>62%</color>地属性物理伤害。",{"$f":"H75","v":"对敌人单体造成<color=#b4595eFF>70%</color>地属性物理伤害。"}]
[{"$nulls":4},"1003112","炎龙破","燃烧万物的炽焰。","对敌人单体造成<color=#b4595eFF>70%</color>地属性物理伤害。","对敌人单体造成<color=#b4595eFF>83%</color>地属性物理伤害。"]
[{"$nulls":4},"1003113","炎龙破","燃烧万物的炽焰。","对敌人单体造成<color=#b4595eFF>83%</color>地属性物理伤害。","对敌人单体造成<color=#b4595eFF>92%</color>地属性物理伤害。"]
[{"$nulls":4},"1003114","炎龙破","燃烧万物的炽焰。","对敌人单体造成<color=#b4595eFF>92%</color>地属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003115","炎龙破","燃烧万物的炽焰。","",{"$f":"I77","v":""}]
[{"$nulls":4},"1003121","煌炎斩","怒火与裁决。","对敌人单体造成2段<color=#b4595eFF>54%</color>地属性物理伤害，对秘法类额外造成20%的伤害。",{"$f":"H80","v":"对敌人单体造成2段<color=#b4595eFF>58%</color>地属性物理伤害，对秘法类额外造成20%的伤害。"}]
[{"$nulls":4},"1003122","煌炎斩","怒火与裁决。","对敌人单体造成2段<color=#b4595eFF>58%</color>地属性物理伤害，对秘法类额外造成20%的伤害。","对敌人单体造成2段<color=#b4595eFF>64%</color>地属性物理伤害，对秘法类额外造成20%的伤害。"]
[{"$nulls":4},"1003123","煌炎斩","怒火与裁决。","对敌人单体造成2段<color=#b4595eFF>64%</color>地属性物理伤害，对秘法类额外造成20%的伤害。","对敌人单体造成2段<color=#b4595eFF>76%</color>地属性物理伤害，对秘法类额外造成20%的伤害。"]
[{"$nulls":4},"1003124","煌炎斩","怒火与裁决。","对敌人单体造成2段<color=#b4595eFF>76%</color>地属性物理伤害，对秘法类额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003125","煌炎斩","怒火与裁决。","",{"$f":"I82","v":""}]
[{"$nulls":4},"1003211","敲山震虎","看我的大锤锤！","对敌方单体造成2段<color=#b4595eFF>58%</color>地属性物理伤害。",{"$f":"H85","v":"对敌方单体造成2段<color=#b4595eFF>64%</color>地属性物理伤害。"}]
[{"$nulls":4},"1003212","敲山震虎","看我的大锤锤！","对敌方单体造成2段<color=#b4595eFF>64%</color>地属性物理伤害。","对敌方单体造成2段<color=#b4595eFF>72%</color>地属性物理伤害。"]
[{"$nulls":4},"1003213","敲山震虎","看我的大锤锤！","对敌方单体造成2段<color=#b4595eFF>72%</color>地属性物理伤害。","对敌方单体造成2段<color=#b4595eFF>86%</color>地属性物理伤害。"]
[{"$nulls":4},"1003214","敲山震虎","看我的大锤锤！","对敌方单体造成2段<color=#b4595eFF>86%</color>地属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003215","敲山震虎","看我的大锤锤！","",{"$f":"I87","v":""}]
[{"$nulls":4},"1003221","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方单体造成<color=#b4595eFF>58%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加10%攻击的额外伤害，持续9秒。",{"$f":"H90","v":"对敌方单体造成<color=#b4595eFF>64%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加15%攻击的额外伤害，持续9秒。"}]
[{"$nulls":4},"1003222","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方单体造成<color=#b4595eFF>64%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加15%攻击的额外伤害，持续9秒。","对敌方单体造成<color=#b4595eFF>72%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续9秒。"]
[{"$nulls":4},"1003223","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方单体造成<color=#b4595eFF>72%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续9秒。","对敌方单体造成<color=#b4595eFF>86%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续12秒。"]
[{"$nulls":4},"1003224","崩雷式","见过可以砸出雷光的巨锤吗！看招！","对敌方单体造成<color=#b4595eFF>86%</color>地属性物理伤害，并造成<color=#4c805eFF>燃烧效果</color>，每秒附加20%攻击的额外伤害，持续12秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003225","崩雷式","见过可以砸出雷光的巨锤吗！看招！","",{"$f":"I92","v":""}]
[{"$nulls":4},"1003311","清风击","清风拂面。","对随机敌人造成2段<color=#b4595eFF>72%</color>地属性物理伤害。",{"$f":"H95","v":"对随机敌人造成2段<color=#b4595eFF>78%</color>地属性物理伤害。"}]
[{"$nulls":4},"1003312","清风击","清风拂面。","对随机敌人造成2段<color=#b4595eFF>78%</color>地属性物理伤害。","对随机敌人造成2段<color=#b4595eFF>87%</color>地属性物理伤害。"]
[{"$nulls":4},"1003313","清风击","清风拂面。","对随机敌人造成2段<color=#b4595eFF>87%</color>地属性物理伤害。","对随机敌人造成2段<color=#b4595eFF>104%</color>地属性物理伤害。"]
[{"$nulls":4},"1003314","清风击","清风拂面。","对随机敌人造成2段<color=#b4595eFF>104%</color>地属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003315","清风击","清风拂面。","",{"$f":"I97","v":""}]
[{"$nulls":4},"1003321","烈风打","烈风洗礼。","对敌人单体造成2段<color=#b4595eFF>68%</color>地属性物理伤害，对生花类额外造成20%的伤害。",{"$f":"H100","v":"对敌人单体造成2段<color=#b4595eFF>74%</color>地属性物理伤害，对生花类额外造成20%的伤害。"}]
[{"$nulls":4},"1003322","烈风打","烈风洗礼。","对敌人单体造成2段<color=#b4595eFF>74%</color>地属性物理伤害，对生花类额外造成20%的伤害。","对敌人单体造成2段<color=#b4595eFF>86%</color>地属性物理伤害，对生花类额外造成20%的伤害。"]
[{"$nulls":4},"1003323","烈风打","烈风洗礼。","对敌人单体造成2段<color=#b4595eFF>86%</color>地属性物理伤害，对生花类额外造成20%的伤害。","对敌人单体造成2段<color=#b4595eFF>94%</color>地属性物理伤害，对生花类额外造成20%的伤害。"]
[{"$nulls":4},"1003324","烈风打","烈风洗礼。","对敌人单体造成2段<color=#b4595eFF>94%</color>地属性物理伤害，对生花类额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003325","烈风打","烈风洗礼。","",{"$f":"I102","v":""}]
[{"$nulls":4},"1003411","晦影","看不见的影子里，暗藏着杀气。","对敌方单体造成<color=#b4595eFF>68%</color>暗属性魔法伤害，有20%概率眩晕目标，持续8秒。",{"$f":"H105","v":"对敌方单体造成<color=#b4595eFF>76%</color>暗属性魔法伤害，有20%概率眩晕目标，持续8秒。"}]
[{"$nulls":4},"1003412","晦影","看不见的影子里，暗藏着杀气。","对敌方单体造成<color=#b4595eFF>76%</color>暗属性魔法伤害，有20%概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>88%</color>暗属性魔法伤害，有20%概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1003413","晦影","看不见的影子里，暗藏着杀气。","对敌方单体造成<color=#b4595eFF>88%</color>暗属性魔法伤害，有20%概率眩晕目标，持续8秒。","对敌方单体造成<color=#b4595eFF>105%</color>暗属性魔法伤害，有30%概率眩晕目标，持续8秒。"]
[{"$nulls":4},"1003414","晦影","看不见的影子里，暗藏着杀气。","对敌方单体造成<color=#b4595eFF>105%</color>暗属性魔法伤害，有30%概率眩晕目标，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003415","晦影","看不见的影子里，暗藏着杀气。","",{"$f":"I107","v":""}]
[{"$nulls":4},"1003421","常世之暗","无光的世界里长眠吧。","对敌方全体造成<color=#b4595eFF>64%</color>暗属性魔法伤害。",{"$f":"H110","v":"对敌方全体造成<color=#b4595eFF>72%</color>暗属性魔法伤害。"}]
[{"$nulls":4},"1003422","常世之暗","无光的世界里长眠吧。","对敌方全体造成<color=#b4595eFF>72%</color>暗属性魔法伤害。","对敌方全体造成<color=#b4595eFF>84%</color>暗属性魔法伤害。"]
[{"$nulls":4},"1003423","常世之暗","无光的世界里长眠吧。","对敌方全体造成<color=#b4595eFF>84%</color>暗属性魔法伤害。","对敌方全体造成<color=#b4595eFF>97%</color>暗属性魔法伤害。"]
[{"$nulls":4},"1003424","常世之暗","无光的世界里长眠吧。","对敌方全体造成<color=#b4595eFF>97%</color>暗属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003425","常世之暗","无光的世界里长眠吧。","",{"$f":"I112","v":""}]
[{"$nulls":4},"1003511","地煞","地煞神威！","对敌人造成3段<color=#b4595eFF>54%</color>暗属性物理伤害，对武卫额外造成20%的伤害。",{"$f":"H115","v":"对敌人造成3段<color=#b4595eFF>58%</color>暗属性物理伤害，对武卫额外造成20%的伤害。"}]
[{"$nulls":4},"1003512","地煞","地煞神威！","对敌人造成3段<color=#b4595eFF>58%</color>暗属性物理伤害，对武卫额外造成20%的伤害。","对敌人造成3段<color=#b4595eFF>64%</color>暗属性物理伤害，对武卫额外造成20%的伤害。"]
[{"$nulls":4},"1003513","地煞","地煞神威！","对敌人造成3段<color=#b4595eFF>64%</color>暗属性物理伤害，对武卫额外造成20%的伤害。","对敌人造成3段<color=#b4595eFF>78%</color>暗属性物理伤害，对武卫额外造成20%的伤害。"]
[{"$nulls":4},"1003514","地煞","地煞神威！","对敌人造成3段<color=#b4595eFF>78%</color>暗属性物理伤害，对武卫额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003515","地煞","地煞神威！","",{"$f":"I117","v":""}]
[{"$nulls":4},"1003521","隐遁","无形的伤害，就在你的身后。","对敌方生命最低单体造成<color=#b4595eFF>85%</color>暗属性物理伤害。",{"$f":"H120","v":"对敌方生命最低单体造成<color=#b4595eFF>90%</color>暗属性物理伤害。"}]
[{"$nulls":4},"1003522","隐遁","无形的伤害，就在你的身后。","对敌方生命最低单体造成<color=#b4595eFF>90%</color>暗属性物理伤害。","对敌方生命最低单体造成<color=#b4595eFF>100%</color>暗属性物理伤害。"]
[{"$nulls":4},"1003523","隐遁","无形的伤害，就在你的身后。","对敌方生命最低单体造成<color=#b4595eFF>100%</color>暗属性物理伤害。","对敌方生命最低单体造成<color=#b4595eFF>120%</color>暗属性物理伤害。"]
[{"$nulls":4},"1003524","隐遁","无形的伤害，就在你的身后。","对敌方生命最低单体造成<color=#b4595eFF>120%</color>暗属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003525","隐遁","无形的伤害，就在你的身后。","",{"$f":"I122","v":""}]
[{"$nulls":4},"1003611","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>60%</color>水属性魔法伤害。",{"$f":"H125","v":"对敌方单体造成<color=#b4595eFF>68%</color>水属性魔法伤害。"}]
[{"$nulls":4},"1003612","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>68%</color>水属性魔法伤害。","对敌方单体造成<color=#b4595eFF>75%</color>水属性魔法伤害。"]
[{"$nulls":4},"1003613","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>75%</color>水属性魔法伤害。","对敌方单体造成<color=#b4595eFF>83%</color>水属性魔法伤害。"]
[{"$nulls":4},"1003614","水玉缚灵","你的魂魄就由水玉收下了！","对敌方单体造成<color=#b4595eFF>83%</color>水属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003615","水玉缚灵","你的魂魄就由水玉收下了！","",{"$f":"I127","v":""}]
[{"$nulls":4},"1003621","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方单体造成2段<color=#b4595eFF>58%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。",{"$f":"H130","v":"对敌方单体造成2段<color=#b4595eFF>64%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。"}]
[{"$nulls":4},"1003622","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方单体造成2段<color=#b4595eFF>64%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。","对敌方单体造成2段<color=#b4595eFF>72%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。"]
[{"$nulls":4},"1003623","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方单体造成2段<color=#b4595eFF>72%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。","对敌方单体造成2段<color=#b4595eFF>88%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。"]
[{"$nulls":4},"1003624","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","对敌方单体造成2段<color=#b4595eFF>88%</color>水属性魔法伤害，对天罚类额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003625","深渊流葬","既然拿不到灵魂，那就埋葬于深渊中吧！","",{"$f":"I132","v":""}]
[{"$nulls":4},"1003711","秋水无痕","清冽无痕，杀人无形。","对敌方单体造成2段<color=#b4595eFF>64%</color>水属性物理伤害。",{"$f":"H135","v":"对敌方单体造成2段<color=#b4595eFF>68%</color>水属性物理伤害。"}]
[{"$nulls":4},"1003712","秋水无痕","清冽无痕，杀人无形。","对敌方单体造成2段<color=#b4595eFF>68%</color>水属性物理伤害。","对敌方单体造成2段<color=#b4595eFF>75%</color>水属性物理伤害。"]
[{"$nulls":4},"1003713","秋水无痕","清冽无痕，杀人无形。","对敌方单体造成2段<color=#b4595eFF>75%</color>水属性物理伤害。","对敌方单体造成2段<color=#b4595eFF>83%</color>水属性物理伤害。"]
[{"$nulls":4},"1003714","秋水无痕","清冽无痕，杀人无形。","对敌方单体造成2段<color=#b4595eFF>83%</color>水属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003715","秋水无痕","清冽无痕，杀人无形。","",{"$f":"I137","v":""}]
[{"$nulls":4},"1003721","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>58%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。",{"$f":"H140","v":"对敌方单体造成<color=#b4595eFF>64%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。"}]
[{"$nulls":4},"1003722","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>64%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。","对敌方单体造成<color=#b4595eFF>72%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。"]
[{"$nulls":4},"1003723","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>72%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。","对敌方单体造成<color=#b4595eFF>86%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。"]
[{"$nulls":4},"1003724","凝霜箭","枪法的华丽，取决于能否解决敌人。","对敌方单体造成<color=#b4595eFF>86%</color>水属性魔法伤害，增加自身双防御30%，持续9秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003725","凝霜箭","枪法的华丽，取决于能否解决敌人。","",{"$f":"I142","v":""}]
[{"$nulls":4},"1003811","辟魂","你的灵魂，只会成为小女的食粮。","对敌方随机2人造成<color=#b4595eFF>58%</color>火属性魔法伤害。",{"$f":"H145","v":"对敌方随机2人造成<color=#b4595eFF>64%</color>火属性魔法伤害。"}]
[{"$nulls":4},"1003812","辟魂","你的灵魂，只会成为小女的食粮。","对敌方随机2人造成<color=#b4595eFF>64%</color>火属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>72%</color>火属性魔法伤害。"]
[{"$nulls":4},"1003813","辟魂","你的灵魂，只会成为小女的食粮。","对敌方随机2人造成<color=#b4595eFF>72%</color>火属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>80%</color>火属性魔法伤害。"]
[{"$nulls":4},"1003814","辟魂","你的灵魂，只会成为小女的食粮。","对敌方随机2人造成<color=#b4595eFF>80%</color>火属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003815","辟魂","你的灵魂，只会成为小女的食粮。","",{"$f":"I147","v":""}]
[{"$nulls":4},"1003821","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方单体造成<color=#b4595eFF>64%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。",{"$f":"H150","v":"对敌方单体造成<color=#b4595eFF>72%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。"}]
[{"$nulls":4},"1003822","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方单体造成<color=#b4595eFF>72%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。","对敌方单体造成<color=#b4595eFF>82%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。"]
[{"$nulls":4},"1003823","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方单体造成<color=#b4595eFF>82%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。","对敌方单体造成<color=#b4595eFF>99%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。"]
[{"$nulls":4},"1003824","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","对敌方单体造成<color=#b4595eFF>99%</color>火属性魔法伤害，降低武卫类目标30%的双防，持续9秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003825","夺形之雾","连灵魂都被夺走的人，还留着肉体有何用！","",{"$f":"I152","v":""}]
[{"$nulls":4},"1003911","分水斩","开山分水，剑破万法。","对敌方单体造成2段<color=#b4595eFF>58%</color>水属性的物理伤害。",{"$f":"H155","v":"对敌方单体造成2段<color=#b4595eFF>64%</color>水属性的物理伤害。"}]
[{"$nulls":4},"1003912","分水斩","开山分水，剑破万法。","对敌方单体造成2段<color=#b4595eFF>64%</color>水属性的物理伤害。","对敌方单体造成2段<color=#b4595eFF>72%</color>水属性的物理伤害。"]
[{"$nulls":4},"1003913","分水斩","开山分水，剑破万法。","对敌方单体造成2段<color=#b4595eFF>72%</color>水属性的物理伤害。","对敌方单体造成2段<color=#b4595eFF>80%</color>水属性的物理伤害。"]
[{"$nulls":4},"1003914","分水斩","开山分水，剑破万法。","对敌方单体造成2段<color=#b4595eFF>80%</color>水属性的物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003915","分水斩","开山分水，剑破万法。","",{"$f":"I157","v":""}]
[{"$nulls":4},"1003921","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>64%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。",{"$f":"H160","v":"对敌方单体造成<color=#b4595eFF>72%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。"}]
[{"$nulls":4},"1003922","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>72%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。","对敌方单体造成<color=#b4595eFF>82%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。"]
[{"$nulls":4},"1003923","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>82%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。","对敌方单体造成<color=#b4595eFF>98%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。"]
[{"$nulls":4},"1003924","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","对敌方单体造成<color=#b4595eFF>98%</color>水属性的物理伤害，降低其魔抗40%，持续9秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1003925","寒芒刺","长枪折射的刀光，寒意之中透露着几分悲伤。","",{"$f":"I162","v":""}]
[{"$nulls":4},"1004011","诸邪退散","哼！退下！","敌人单体造成<color=#b4595eFF>64%</color>火属性物理伤害。",{"$f":"H165","v":"敌人单体造成<color=#b4595eFF>76%</color>火属性物理伤害。"}]
[{"$nulls":4},"1004012","诸邪退散","哼！退下！","敌人单体造成<color=#b4595eFF>76%</color>火属性物理伤害。","敌人单体造成<color=#b4595eFF>84%</color>火属性物理伤害。"]
[{"$nulls":4},"1004013","诸邪退散","哼！退下！","敌人单体造成<color=#b4595eFF>84%</color>火属性物理伤害。","敌人单体造成<color=#b4595eFF>96%</color>火属性物理伤害。"]
[{"$nulls":4},"1004014","诸邪退散","哼！退下！","敌人单体造成<color=#b4595eFF>96%</color>火属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004015","诸邪退散","哼！退下！","",{"$f":"I167","v":""}]
[{"$nulls":4},"1004021","破邪二连","斩邪除恶。","敌人单体造成2段<color=#b4595eFF>58%</color>火属性物理伤害，对玄策类额外造成20%的伤害。",{"$f":"H170","v":"敌人单体造成2段<color=#b4595eFF>64%</color>火属性物理伤害，对玄策类额外造成20%的伤害。"}]
[{"$nulls":4},"1004022","破邪二连","斩邪除恶。","敌人单体造成2段<color=#b4595eFF>64%</color>火属性物理伤害，对玄策类额外造成20%的伤害。","敌人单体造成2段<color=#b4595eFF>72%</color>火属性物理伤害，对玄策类额外造成20%的伤害。"]
[{"$nulls":4},"1004023","破邪二连","斩邪除恶。","敌人单体造成2段<color=#b4595eFF>72%</color>火属性物理伤害，对玄策类额外造成20%的伤害。","敌人单体造成2段<color=#b4595eFF>86%</color>火属性物理伤害，对玄策类额外造成20%的伤害。"]
[{"$nulls":4},"1004024","破邪二连","斩邪除恶。","敌人单体造成2段<color=#b4595eFF>86%</color>火属性物理伤害，对玄策类额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004025","破邪二连","斩邪除恶。","",{"$f":"I172","v":""}]
[{"$nulls":4},"1004111","炎击","尝尝火焰的力量。","对敌方随机2人造成<color=#b4595eFF>64%</color>火属性物理伤害。",{"$f":"H175","v":"对敌方随机2人造成<color=#b4595eFF>76%</color>火属性物理伤害。"}]
[{"$nulls":4},"1004112","炎击","尝尝火焰的力量。","对敌方随机2人造成<color=#b4595eFF>76%</color>火属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>82%</color>火属性物理伤害。"]
[{"$nulls":4},"1004113","炎击","尝尝火焰的力量。","对敌方随机2人造成<color=#b4595eFF>82%</color>火属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>94%</color>火属性物理伤害。"]
[{"$nulls":4},"1004114","炎击","尝尝火焰的力量。","对敌方随机2人造成<color=#b4595eFF>94%</color>火属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004115","炎击","尝尝火焰的力量。","",{"$f":"I177","v":""}]
[{"$nulls":4},"1004121","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>80%</color>火属性物理伤害，恢复此次伤害80%的生命。",{"$f":"H180","v":"对敌方单体造成<color=#b4595eFF>90%</color>火属性物理伤害，恢复此次伤害80%的生命。"}]
[{"$nulls":4},"1004122","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>90%</color>火属性物理伤害，恢复此次伤害80%的生命。","对敌方单体造成<color=#b4595eFF>100%</color>火属性物理伤害，恢复此次伤害80%的生命。"]
[{"$nulls":4},"1004123","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>100%</color>火属性物理伤害，恢复此次伤害80%的生命。","对敌方单体造成<color=#b4595eFF>120%</color>火属性物理伤害，恢复此次伤害80%的生命。"]
[{"$nulls":4},"1004124","烈虎归山","别小瞧我的拳头！","对敌方单体造成<color=#b4595eFF>120%</color>火属性物理伤害，恢复此次伤害80%的生命。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004125","烈虎归山","别小瞧我的拳头！","",{"$f":"I182","v":""}]
[{"$nulls":4},"1004211","无影","连影子你也见不着的。","对敌方随机1名角色造成2段<color=#b4595eFF>64%</color>风属性物理伤害。",{"$f":"H185","v":"对敌方随机1名角色造成2段<color=#b4595eFF>70%</color>风属性物理伤害。"}]
[{"$nulls":4},"1004212","无影","连影子你也见不着的。","对敌方随机1名角色造成2段<color=#b4595eFF>70%</color>风属性物理伤害。","对敌方随机1名角色造成2段<color=#b4595eFF>87%</color>风属性物理伤害。"]
[{"$nulls":4},"1004213","无影","连影子你也见不着的。","对敌方随机1名角色造成2段<color=#b4595eFF>87%</color>风属性物理伤害。","对敌方随机1名角色造成2段<color=#b4595eFF>94%</color>风属性物理伤害。"]
[{"$nulls":4},"1004214","无影","连影子你也见不着的。","对敌方随机1名角色造成2段<color=#b4595eFF>94%</color>风属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004215","无影","连影子你也见不着的。","",{"$f":"I187","v":""}]
[{"$nulls":4},"1004221","匿踪","隐藏起了一切的踪迹。","对敌方单体造成<color=#b4595eFF>74%</color>风属性物理伤害，增加自身攻击30%，持续9秒。",{"$f":"H190","v":"对敌方单体造成<color=#b4595eFF>86%</color>风属性物理伤害，增加自身攻击30%，持续9秒。"}]
[{"$nulls":4},"1004222","匿踪","隐藏起了一切的踪迹。","对敌方单体造成<color=#b4595eFF>86%</color>风属性物理伤害，增加自身攻击30%，持续9秒。","对敌方单体造成<color=#b4595eFF>98%</color>风属性物理伤害，增加自身攻击30%，持续9秒。"]
[{"$nulls":4},"1004223","匿踪","隐藏起了一切的踪迹。","对敌方单体造成<color=#b4595eFF>98%</color>风属性物理伤害，增加自身攻击30%，持续9秒。","对敌方单体造成<color=#b4595eFF>102%</color>风属性物理伤害，增加自身攻击30%，持续9秒。"]
[{"$nulls":4},"1004224","匿踪","隐藏起了一切的踪迹。","对敌方单体造成<color=#b4595eFF>102%</color>风属性物理伤害，增加自身攻击30%，持续9秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004225","匿踪","隐藏起了一切的踪迹。","",{"$f":"I192","v":""}]
[{"$nulls":4},"1004311","落英之舞","纷飞的花儿，也会绽放光芒。","对敌方随机2人造成<color=#b4595eFF>76%</color>水属性物理伤害。",{"$f":"H195","v":"对敌方随机2人造成<color=#b4595eFF>82%</color>水属性物理伤害。"}]
[{"$nulls":4},"1004312","落英之舞","纷飞的花儿，也会绽放光芒。","对敌方随机2人造成<color=#b4595eFF>82%</color>水属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>88%</color>水属性物理伤害。"]
[{"$nulls":4},"1004313","落英之舞","纷飞的花儿，也会绽放光芒。","对敌方随机2人造成<color=#b4595eFF>88%</color>水属性物理伤害。","对敌方随机2人造成<color=#b4595eFF>96%</color>水属性物理伤害。"]
[{"$nulls":4},"1004314","落英之舞","纷飞的花儿，也会绽放光芒。","对敌方随机2人造成<color=#b4595eFF>96%</color>水属性物理伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004315","落英之舞","纷飞的花儿，也会绽放光芒。","",{"$f":"I197","v":""}]
[{"$nulls":4},"1004321","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>64%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加15%攻击的额外伤害，持续6秒。",{"$f":"H200","v":"对敌方单体造成<color=#b4595eFF>78%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续6秒。"}]
[{"$nulls":4},"1004322","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>78%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续6秒。","对敌方单体造成<color=#b4595eFF>86%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续8秒。"]
[{"$nulls":4},"1004323","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>86%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加18%攻击的额外伤害，持续8秒。","对敌方单体造成<color=#b4595eFF>104%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加25%攻击的额外伤害，持续8秒。"]
[{"$nulls":4},"1004324","月舞灵息","月光下的身影，那是灵魂在吐息。","对敌方单体造成<color=#b4595eFF>104%</color>水属性物理伤害，并造成<color=#4c805eFF>中毒效果</color>，每秒附加25%攻击的额外伤害，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004325","月舞灵息","月光下的身影，那是灵魂在吐息。","",{"$f":"I202","v":""}]
[{"$nulls":4},"1004411","破甲裂","你的甲胄，只剩碎片了！","对随机2名敌人造成<color=#b4595eFF>58%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。",{"$f":"H205","v":"对随机2名敌人造成<color=#b4595eFF>64%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。"}]
[{"$nulls":4},"1004412","破甲裂","你的甲胄，只剩碎片了！","对随机2名敌人造成<color=#b4595eFF>64%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。","对随机2名敌人造成<color=#b4595eFF>72%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。"]
[{"$nulls":4},"1004413","破甲裂","你的甲胄，只剩碎片了！","对随机2名敌人造成<color=#b4595eFF>72%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。","对随机2名敌人造成<color=#b4595eFF>86%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。"]
[{"$nulls":4},"1004414","破甲裂","你的甲胄，只剩碎片了！","对随机2名敌人造成<color=#b4595eFF>86%</color>暗属性魔法伤害，对法师类额外造成20%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004415","破甲裂","你的甲胄，只剩碎片了！","",{"$f":"I207","v":""}]
[{"$nulls":4},"1004421","轮转之海","命运之轮开始转动。","对敌方3人造成<color=#b4595eFF>58%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。",{"$f":"H210","v":"对敌方3人造成<color=#b4595eFF>64%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。"}]
[{"$nulls":4},"1004422","轮转之海","命运之轮开始转动。","对敌方3人造成<color=#b4595eFF>64%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。","对敌方3人造成<color=#b4595eFF>77%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。"]
[{"$nulls":4},"1004423","轮转之海","命运之轮开始转动。","对敌方3人造成<color=#b4595eFF>77%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。","对敌方3人造成<color=#b4595eFF>98%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。"]
[{"$nulls":4},"1004424","轮转之海","命运之轮开始转动。","对敌方3人造成<color=#b4595eFF>98%</color>暗属性魔法伤害，如果敌人处于燃烧或流血，增加10%的伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004425","轮转之海","命运之轮开始转动。","",{"$f":"I212","v":""}]
[{"$nulls":4},"1004511","魂散","魂魄从尘世飞散吧！","对敌方单体造成2段<color=#b4595eFF>76%</color>风属性魔法伤害。",{"$f":"H215","v":"对敌方单体造成2段<color=#b4595eFF>88%</color>风属性魔法伤害。"}]
[{"$nulls":4},"1004512","魂散","魂魄从尘世飞散吧！","对敌方单体造成2段<color=#b4595eFF>88%</color>风属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>98%</color>风属性魔法伤害。"]
[{"$nulls":4},"1004513","魂散","魂魄从尘世飞散吧！","对敌方单体造成2段<color=#b4595eFF>98%</color>风属性魔法伤害。","对敌方单体造成2段<color=#b4595eFF>109%</color>风属性魔法伤害。"]
[{"$nulls":4},"1004514","魂散","魂魄从尘世飞散吧！","对敌方单体造成2段<color=#b4595eFF>109%</color>风属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004515","魂散","魂魄从尘世飞散吧！","",{"$f":"I217","v":""}]
[{"$nulls":4},"1004521","嗜血","将你的生命奉献出来吧！","对敌方单体造成<color=#b4595eFF>64%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击100%的血量。",{"$f":"H220","v":"对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击100%的血量。"}]
[{"$nulls":4},"1004522","嗜血","将你的生命奉献出来吧！","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击100%的血量。","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击120%的血量。"]
[{"$nulls":4},"1004523","嗜血","将你的生命奉献出来吧！","对敌方单体造成<color=#b4595eFF>72%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击120%的血量。","对敌方单体造成<color=#b4595eFF>86%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击120%的血量。"]
[{"$nulls":4},"1004524","嗜血","将你的生命奉献出来吧！","对敌方单体造成<color=#b4595eFF>86%</color>风属性魔法伤害，为我方生命最低的单体恢复攻击120%的血量。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004525","嗜血","将你的生命奉献出来吧！","",{"$f":"I222","v":""}]
[{"$nulls":4},"1004611","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>56%</color>光属性魔法伤害。",{"$f":"H225","v":"对敌方随机2人造成<color=#b4595eFF>72%</color>光属性魔法伤害。"}]
[{"$nulls":4},"1004612","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>72%</color>光属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>85%</color>光属性魔法伤害。"]
[{"$nulls":4},"1004613","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>85%</color>光属性魔法伤害。","对敌方随机2人造成<color=#b4595eFF>100%</color>光属性魔法伤害。"]
[{"$nulls":4},"1004614","光元刃","手中的光芒，指引着前方。","对敌方随机2人造成<color=#b4595eFF>100%</color>光属性魔法伤害。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004615","光元刃","手中的光芒，指引着前方。","",{"$f":"I227","v":""}]
[{"$nulls":4},"1004621","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>80%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒15%攻击的额外伤害，持续6秒。",{"$f":"H230","v":"对敌方单体造成<color=#b4595eFF>90%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续6秒。"}]
[{"$nulls":4},"1004622","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>90%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续6秒。","对敌方单体造成<color=#b4595eFF>100%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续8秒。"]
[{"$nulls":4},"1004623","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>100%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒22%攻击的额外伤害，持续8秒。","对敌方单体造成<color=#b4595eFF>120%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒30%攻击的额外伤害，持续8秒。"]
[{"$nulls":4},"1004624","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。","对敌方单体造成<color=#b4595eFF>120%</color>光属性魔法伤害，造成<color=#4c805eFF>流血效果</color>，每秒30%攻击的额外伤害，持续8秒。",{"$f":"\"\"","v":""}]
[{"$nulls":4},"1004625","月曜闪裂","当闪烁的月光分裂之时，世界也将为之颤抖。",""]