local DailyRechargePanel = quick_class("DailyRechargePanel", BasePanel) local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig) local kMaxReward = 4 local index = 0 local cursortingOrder local isFirstOpen = false local missionIndex = { [1] = {tipText = "免费领取超值豪礼",selectImaRMB = "r_mrcz_18_zh",selectIma = "r_mrcz_18_zh",defaultImaRMB = "r_mrcz_1801_zh",defaultIma = "r_mrcz_1801_zh"}, [2] = {tipText = "免费领取18元,30元两档超级豪礼",selectImaRMB = "r_mrcz_30_zh",selectIma = "r_mrcz_30_zh",defaultImaRMB = "r_mrcz_3001_zh",defaultIma = "r_mrcz_3001_zh"}, [3] = {tipText = "三重档位超值豪礼尽收囊中",selectImaRMB = "r_mrcz_68_zh",selectIma = "r_mrcz_30_zh",defaultImaRMB = "r_mrcz_6801_zh",defaultIma = "r_mrcz_6801_zh"}, } function DailyRechargePanel:InitComponent() self.spLoader = SpriteLoader.New() cursortingOrder = 0 self.backBtnNew = Util.GetGameObject(self.transform, "BG") self.backBtn = Util.GetGameObject(self.transform, "frame") self.select = Util.GetGameObject(self.backBtn, "bg/select") self.selectIma = Util.GetGameObject(self.select, "Text"):GetComponent("Image") self.grid = Util.GetGameObject(self.backBtn, "bg/grid") self.items = {} for i = 1,self.grid.transform.childCount do self.items[i] = {} self.items[i].go = Util.GetGameObject(self.grid,"item"..i) self.items[i].priceText = Util.GetGameObject(self.items[i].go,"Text"):GetComponent("Image") self.items[i].redpot = Util.GetGameObject(self.items[i].go,"red") if MoneyUtil.MT == MoneyType.RMB then self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[i].defaultImaRMB) else self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[i].defaultIma) end end self.titleParent = Util.GetGameObject(self.backBtn, "bg/Image") self.titleIcon = Util.GetGameObject(self.titleParent, "Image"):GetComponent("Image") self.titleText = Util.GetGameObject(self.titleParent, "Text"):GetComponent("Text") self.extra = Util.GetGameObject(self.backBtn,"bg/descbg") self.extraIcon = Util.GetGameObject(self.extra,"extraIcon"):GetComponent("Image") local extraTip1 = Util.GetGameObject(self.extra,"tip1"):GetComponent("Text") local extraTip2 = Util.GetGameObject(self.extra,"tip"):GetComponent("Text") extraTip1.gameObject:SetActive(false) extraTip2.gameObject:SetActive(false) if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.CURVED_TEXT_CODE) then self.extraTip = extraTip2 else self.extraTip = extraTip1 end self.extraTip.gameObject:SetActive(true) self.rewardContent = {} self.rewardContentEffect = {} self.rewardContentbg = {} self.rewardList = {} for i = 1, kMaxReward do self.rewardContent[i] = Util.GetGameObject(self.backBtn, "bg/rewardContent/itemPos_" .. i) self.rewardContentEffect[i] = Util.GetGameObject(self.rewardContent[i], "Kuang") self.rewardContentbg[i] = Util.GetGameObject(self.rewardContent[i], "Image") effectAdapte(self.rewardContentEffect[i]) self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardContent[i].transform) end self.dealBtn = Util.GetGameObject(self.backBtn,"bg/dealBtn") self.dealText = Util.GetGameObject(self.dealBtn, "Text"):GetComponent("Text") self.UI_effect_DailyRechargePanel_particle = Util.GetGameObject(self.transform, "frame/UI_effect_DailyRechargePanel_particle") if self.moneyNum then SubUIManager.Close(self.moneyNum) self.moneyNum = nil end if not self.moneyNum then self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.extra.transform, 0, MoneyNumViewType.Image_Horizontal, "LevelFont", 42, 1, Vector2.New(60, 100), Vector2.New(20, 0), MoneyNumViewImageType.Big_1) end self.moneyNum:SetOffsetPosition(Vector2.New(480, -90)) self.moneyNum:SetOffsetRotation(Vector3.New(0, 0, -10)) self.moneyNum.transform:SetSiblingIndex(2) end function DailyRechargePanel:BindEvent() Util.AddClick(self.backBtnNew, function() if not isFirstOpen then self:ClosePanel() end end) Util.AddClick(self.dealBtn, function() if not isFirstOpen then self:OnDealBtnClicked() end end) for i = 1, #self.items do Util.AddClick(self.items[i].go, function() if i ~= index then index = i self:RefreshPanel() end end) end end function DailyRechargePanel:OnOpen() isFirstOpen = true Timer.New(function () isFirstOpen = false end, 1.5):Start() end function DailyRechargePanel:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, self.RefreshPanel, self) end function DailyRechargePanel:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, self.RefreshPanel, self) end function DailyRechargePanel:OnSortingOrderChange() Util.AddParticleSortLayer( self.UI_effect_DailyRechargePanel_particle, self.sortingOrder - cursortingOrder) for i = 1, #self.rewardContentEffect do Util.AddParticleSortLayer( self.rewardContentEffect[i], self.sortingOrder - cursortingOrder) end cursortingOrder = self.sortingOrder end function DailyRechargePanel:OnShow() self.actInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge) if not self.actInfo then return end self.activityId = self.actInfo.activityId if #self.actInfo.mission > 1 then self.grid.gameObject:SetActive(true) else self.grid.gameObject:SetActive(false) end self:SetGrid() self:RefreshPanel() end function DailyRechargePanel:SetGrid() for i = 1, math.max(#self.actInfo.mission,#self.items) do if not self.items[i] then return end if not self.actInfo.mission[i] then self.items[i].go.gameObject:SetActive(false) else self.items[i].go.gameObject:SetActive(true) --self.items[i].priceText.text = MoneyUtil.GetMoneyUnitNameWithMoney(actRewardConfig[self.actInfo.mission[i].missionId].Values[1][1]) end end for i = 1,#self.actInfo.mission do if self.actInfo.mission[i].state == 0 then index = i break end end if index == 0 then index = #self.actInfo.mission end end function DailyRechargePanel:OnClose() index = 0 end function DailyRechargePanel:OnDestroy() self.spLoader:Destroy() if self.moneyNum then SubUIManager.Close(self.moneyNum) self.moneyNum = nil end index = 0 end local icon = { [0] = "r_mrcz_zi_111_zh", [1] = "r_mrcz_zi_33_zh", } function DailyRechargePanel:SetSelectBtn() self.select.gameObject:SetActive(true) self.select.transform:SetParent(self.items[index].go.transform) self.select.transform:SetSiblingIndex(1) self.select.transform.localPosition = Vector3.zero if MoneyUtil.MT == MoneyType.RMB then self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[index].selectImaRMB) else self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[index].selectIma) end end function DailyRechargePanel:RefreshPanel() self:SetSelectBtn() self.missionInfo = self.actInfo.mission[index] local actRewardConfig1 = actRewardConfig[self.missionInfo.missionId] if self.missionInfo.state == 0 then if DailyRechargeManager.ReceivedEnabled(self.missionInfo.missionId) then self.extraIcon.sprite = self.spLoader:LoadSprite(icon[1]) self.extraTip.gameObject:SetActive(false) self.dealText.text = Language[10018] self.moneyNum.gameObject:SetActive(false) else self.extraIcon.sprite = self.spLoader:LoadSprite(icon[0]) self.extraTip.gameObject:SetActive(true) self.extraTip.text = missionIndex[index].tipText self.dealText.text = "立即前往" self.moneyNum.gameObject:SetActive(true) local dailyActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge) self.moneyNum:SetNumShow(1,(actRewardConfig1.Values[1][1] - dailyActInfo.value)) end else self.extraIcon.sprite = self.spLoader:LoadSprite(icon[1]) self.extraTip.gameObject:SetActive(false) self.dealText.text = Language[10101] self.moneyNum.gameObject:SetActive(false) end self.extraIcon:SetNativeSize() table.walk(self.rewardList, function(rewardPosItem) rewardPosItem.gameObject:SetActive(false) end) table.walk(self.rewardContent, function(rewardPosItem) rewardPosItem.gameObject:SetActive(false) end) table.walk(self.rewardContentbg, function(rewardPosItem) rewardPosItem.gameObject:SetActive(false) end) for i, rewardInfo in ipairs(actRewardConfig1.Reward) do self.rewardContent[i].gameObject:SetActive(true) end self.thread = coroutine.start(function() coroutine.wait(0.2) for i, rewardInfo in ipairs(actRewardConfig1.Reward) do self.rewardList[i]:OnOpen(false, rewardInfo, 1.1) self.rewardList[i].gameObject:SetActive(true) self.rewardContentbg[i].gameObject:SetActive(true) end end) self.titleText.text = "免\n费\n领\n取\n1\n次" SetTextVerTial(self.titleText,Vector3.New(102.07,18.2,0)) -- 刷新红点显示 self:RefreshRedShow() end function DailyRechargePanel:OnDealBtnClicked() if self.missionInfo.state == 1 then PopupTipPanel.ShowTip(Language[10421]) else if DailyRechargeManager.ReceivedEnabled(self.missionInfo.missionId) then NetManager.GetActivityRewardRequest(self.missionInfo.missionId, self.activityId, function(_drop) UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1) Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, { type = ActivityTypeDef.DailyRecharge, status = 0 }) end) else if not ShopManager.IsActive(SHOP_TYPE.SOUL_STONE_SHOP) then PopupTipPanel.ShowTip(Language[10422]) return end JumpManager.GoJump(36008) self:ClosePanel() end end end -- 刷新界面红点显示 function DailyRechargePanel:RefreshRedShow() for i = 1,#self.actInfo.mission do if self.items[i] and self.items[i].redpot then if self.actInfo.mission[i].state == 0 and DailyRechargeManager.ReceivedEnabled(self.actInfo.mission[i].missionId) then self.items[i].redpot:SetActive(true) else self.items[i].redpot:SetActive(false) end end end end return DailyRechargePanel