require("Base/BasePanel") require("Base/Stack") SecretBoxBuyTenPanel = Inherit(BasePanel) local this = SecretBoxBuyTenPanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting) --活动抽卡类型(动态的数据) local drawtType = { FindFairySingle = 0, FindFairyTen = 0, } local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) local callList = Stack.New() this.contentList = {} this.contentListParent = {} this.isElementDrawPanel = false local orginLayer --初始化组件(用于子类重写) function SecretBoxBuyTenPanel:InitComponent() this.spLoader = SpriteLoader.New() orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton") this.openTenAgainButton = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton") this.costImage = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image") this.detailImage = Util.GetGameObject(self.gameObject, "Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content1") this.itemIcon1 = Util.GetGameObject(this.content1, "Icon"):GetComponent("Image") this.detailImage1 = Util.GetGameObject(this.content1, "Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content2 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content2") this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image") this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text") for i = 1, 10 do this.contentList[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i .. "/image/Kuang/itemName/itemContent") this.contentListParent[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i) end -- 关于抽卡的LotterySetting数据 local curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) if curActivityId then drawtType.FindFairySingle = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 1, "ActivityId", curActivityId).Id drawtType.FindFairyTen = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 10, "ActivityId", curActivityId).Id end end --绑定事件(用于子类重写) function SecretBoxBuyTenPanel:BindEvent() Util.AddClick(this.btnBack, function() PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.openTenAgainButton, function() if this.recruitType then self:ClosePanel() if this.recruitType == drawtType.FindFairyTen then --如果道具不足 要做判断 local d = RecruitManager.GetExpendData(this.recruitType) local itemId, itemNum = d[1], d[2] if BagManager.GetItemCountById(itemId) < itemNum and PrivilegeManager.GetPrivilegeRemainValue(32) < 10 then --判断道具不足 要根据是否有寻仙玉判断 --如果免费次数不足 PopupTipPanel.ShowTip(Language[10636]) return end end RecruitManager.RecruitRequest(this.recruitType, function(msg) UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel, msg.drop, this.recruitType) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold) end) else if (BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1]) >= 10) then self:ClosePanel() if (SecretBoxManager.SeasonTime > 1) then SecretBoxManager.GetSecretBoxRewardRequest(SecretBoxManager.typeId[2 * SecretBoxManager.SeasonTime], 10) end else UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing }) end end end) end --添加事件监听(用于子类重写) function SecretBoxBuyTenPanel:AddListener() end --移除事件监听(用于子类重写) function SecretBoxBuyTenPanel:RemoveListener() end function SecretBoxBuyTenPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) for i = 1, 10 do Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer) end orginLayer = self.sortingOrder if this.views and this.itemDataList then for index, view in pairs(this.views) do view:OnOpen(true, this.itemDataList[index], 1.4, true, false, false, self.sortingOrder) end end end function SecretBoxBuyTenPanel:GetSendStr() local str = "" if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do if str == "" then str = str .. Language[10601] else str = str .. Language[10602] end str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name end end return str end --界面打开时调用(用于子类重写) function SecretBoxBuyTenPanel:OnOpen(...) SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen) this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) -- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID)) local args = { ... } this.drop = args[1] this.recruitType = args[2] if this.recruitType then this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle) this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle) this.content2:SetActive(this.recruitType == drawtType.FindFairyTen) this.detailText.enabled = this.recruitType ~= drawtType.FindFairySingle this.detailText1.enabled = this.recruitType ~= drawtType.FindFairySingle local str = this:GetSendStr() this.detailText.text = str this.detailText1.text = str if this.recruitType <= RecruitType.LightDarkSingle then this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0002") elseif this.recruitType == drawtType.FindFairyTen then --东海寻仙 this.FindFairyCountDown(FindFairyManager.GetActivityTime()) FindFairyManager.SetFreeExtract(10) local freeNum = PrivilegeManager.GetPrivilegeRemainValue(32) this.itemIcon2.enabled = freeNum < 10 if freeNum >= 10 then this.itemNum2.text = string.format(Language[10835], freeNum) else local d = RecruitManager.GetExpendData(this.recruitType) local itemId, itemNum = d[1], d[2] this.itemIcon2.sprite = SetIcon(this.spLoader, itemId) --默认显示妖晶 this.itemNum2.text = PrintWanNum2(itemNum) end end else this.detailImage:SetActive(not this.recruitType) this.content1:SetActive(not this.recruitType) this.content2:SetActive(this.recruitType) this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0008") this.detailText.text = Language[12797] this.detailText1.text = Language[12797] end local itemDataList = {} itemDataList = BagManager.GetTableByBackDropData(this.drop) this.openTenAgainButton:GetComponent("Button").enabled = false this.btnBack:GetComponent("Button").enabled = false callList:Clear() callList:Push(function() Log("结束了!!!") this.openTenAgainButton:GetComponent("Button").enabled = true this.btnBack:GetComponent("Button").enabled = true end) this.views = {} this.itemDataList = itemDataList local dataNum = #itemDataList > 10 and 10 or #itemDataList for i = dataNum, 1, -1 do Util.ClearChild(this.contentList[i].transform) this.views[i] = SubUIManager.Open(SubUIConfig.ItemView, this.contentList[i].transform) local curItemData = itemDataList[i] local contentGO = this.contentListParent[i] this.views[i]:OnOpen(true, curItemData, 1.4, true, false, false, self.sortingOrder) contentGO:SetActive(false) callList:Push(function() if curItemData.configData and curItemData.configData.ItemType == 4 and curItemData.configData.Quantity >= gameSetting[1].IfVersion then UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, curItemData.configData.Id, function() Timer.New(function() contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end) else Timer.New(function() contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end end) end callList:Pop()() end --界面关闭时调用(用于子类重写) function SecretBoxBuyTenPanel:OnClose() end --界面销毁时调用(用于子类重写) function SecretBoxBuyTenPanel:OnDestroy() this.spLoader:Destroy() SubUIManager.Close(this.UpView) this.views = nil if this.timer then this.timer:Stop() this.timer = nil end end ---寻仙倒计时(活动结束切换表现) function this.FindFairyCountDown(timeDown) if this.timer then this.timer:Stop() this.timer = nil end this.timer = Timer.New(function() if timeDown < 1 then this.timer:Stop() this.timer = nil this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true) this.openTenAgainButton:SetActive(false) PopupTipPanel.ShowTip(Language[12796]) return end timeDown = timeDown - 1 end, 1, -1, true) this.timer:Start() end return SecretBoxBuyTenPanel