using UnityEngine; using System.Collections.Generic; using System; using GameCore; namespace GameLogic { // 数数 数据平台 public class BuglyConfig : MonoBehaviour { public string appid = ""; void Start() { BuglyManager.Instance.SetAppId(appid); } } public class BuglyManager : UnitySingleton { public static string appId = ""; public void SetAppId(string appId) { BuglyManager.appId = appId; } public void Init() { // bugly if(appId == "") { appId = VersionManager.Instance.GetVersionInfo("buglyId"); } Debug.Log("Bugly Init: " + appId); BuglyAgent.InitWithAppId(appId); BuglyAgent.EnableExceptionHandler(); } } }