require("Base/BasePanel") require("Base/Stack") QianKunBoxBuyTenPanel = Inherit(BasePanel) local this=QianKunBoxBuyTenPanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting) local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local recType = {} --活动抽卡类型(动态的数据) local drawtType={ FindFairySingle=0, FindFairyTen=0, } local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) local callList = Stack.New() this.contentList={} this.contentListParent={} this.isElementDrawPanel=false local orginLayer local isLimitUpHero=false --初始化组件(用于子类重写) function QianKunBoxBuyTenPanel:InitComponent() this.spLoader = SpriteLoader.New() orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton") this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image") this.detailImage=Util.GetGameObject(self.gameObject, "Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1") this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image") this.detailImage1=Util.GetGameObject(this.content1,"Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3") this.detailImage3=Util.GetGameObject(this.content3, "Tip") this.detailText2 = Util.GetGameObject(this.detailImage3, "contentDetailText"):GetComponent("Text") this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image") this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text") this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text") this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2") this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") for i = 1, 10 do this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) end end --绑定事件(用于子类重写) function QianKunBoxBuyTenPanel:BindEvent() Util.AddClick(this.btnBack, function () PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.openTenAgainButton, function () if isLimitUpHero then if this.tenFunc then this.tenFunc() end return end local d=RecruitManager.GetExpendData(this.recruitType) local tempItemId=d[1] local tempItemNum=d[2] local maxtimesId=lotterySetting[this.recruitType].MaxTimes local freeTimesId=lotterySetting[this.recruitType].FreeTimes local moneyTime=lotterySetting[this.recruitType].MoneyTimes local tempItemId=d[1] if BagManager.GetItemCountById(tempItemId)>=tempItemNum then local recruitTen = function() self:ClosePanel() RecruitManager.RecruitRequest(this.recruitType, function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数 UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel,msg.drop,this.recruitType,recType) CheckRedPointStatus(RedPointType.QianKunBox) end,freeTimesId) end if tempItemId == 16 then if moneyTime and moneyTime > 0 and PrivilegeManager.GetPrivilegeRemainValue(moneyTime) < 1 then PopupTipPanel.ShowTip(Language[11423]) return end end if tempItemId == 16 and moneyTime and moneyTime > 0 then PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime,10)--记录妖晶限购抽卡次数 end local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2]) if state==0 and tempItemId == 16 then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen) else recruitTen() end else --UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶 PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[tempItemId].Name)) self:ClosePanel() end end) end --添加事件监听(用于子类重写) function QianKunBoxBuyTenPanel:AddListener() end --移除事件监听(用于子类重写) function QianKunBoxBuyTenPanel:RemoveListener() end function QianKunBoxBuyTenPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) for i = 1, 10 do Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer) end orginLayer = self.sortingOrder if this.views and this.itemDataList then for index, view in pairs(this.views) do view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder) end end end function QianKunBoxBuyTenPanel:GetSendStr() local str = "" local wish=ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1) if this.recruitType==51 then if wish and wish.Recruit then -- for k,v in ipairs(wish.Recruit) do if str == "" then str = str.."赠送" else str = str.."和" end str = str.."10".."个"..ItemConfig[wish.Recruit[1]].Name -- end end else if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then for k,v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do if str == "" then str = str.."赠送" else str = str.."和" end str = str..v[2].."个"..ItemConfig[v[1]].Name end end end return str end --界面打开时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnOpen(...) SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen) -- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID)) local args = { ... } this.drop=args[1] this.recruitType = args[2] recType = args[3] drawtType.FindFairySingle=recType[1] drawtType.FindFairyTen=recType[2] if args[4] then this.tenFunc=args[4] end this.detailImage:SetActive(true) this.content1:SetActive(false) this.content2:SetActive(false) this.content3:SetActive(true) isLimitUpHero=false local itemId=0 local itemNum=0 local d local upConfig = this.recruitType == RecruitType.PrayerSingle or this.recruitType == RecruitType.PrayerTen if upConfig then local wish=ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1) if wish then if not this.UpView then this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) end this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TimelimitCall }) isLimitUpHero=true this.itemInfo3.text="10次" local num=PrivilegeManager.GetPrivilegeRemainValue(wish.DiamondMaxTimes) d = RecruitManager.GetExpendDataByCostItem(wish.CostItemMul,2,num) end else isLimitUpHero = false d = RecruitManager.GetExpendData(this.recruitType) if this.UpView then SubUIManager.Close(this.UpView) this.UpView = nil end end itemId=d[1] itemNum=d[2] this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name) this.itemNum3.text= PrintWanNum2(itemNum) local itemDataList={} LogError("#drop len=="..#this.drop) itemDataList=BagManager.GetTableByBackDropData(this.drop) if this.recruitType==51 then for key, value in pairs(itemDataList) do if value.sId==1011 then table.removebyvalue(itemDataList,value) end end end this.openTenAgainButton:GetComponent("Button").enabled=false this.btnBack:GetComponent("Button").enabled=false callList:Clear() callList:Push(function () this.openTenAgainButton:GetComponent("Button").enabled=true this.btnBack:GetComponent("Button").enabled=true end) this.views = {} this.itemDataList = itemDataList local str = this:GetSendStr() this.detailText.text = str this.detailText1.text = str this.detailText2.text = str local dataNum = #itemDataList > 10 and 10 or #itemDataList for i = dataNum, 1, -1 do Util.ClearChild(this.contentList[i].transform) this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform) local curItemData=itemDataList[i] local contentGO = this.contentListParent[i] this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder) contentGO:SetActive(false) callList:Push(function () if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function () Timer.New(function () contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end) else Timer.New(function () contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end end) end callList:Pop()() if isLimitUpHero then -- this.detailImage:SetActive(false) -- this.detailImage3:SetActive(false) end end --界面关闭时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnClose() end --界面销毁时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnDestroy() this.spLoader:Destroy() if this.UpView then SubUIManager.Close(this.UpView) this.UpView = nil end this.views = nil end return QianKunBoxBuyTenPanel