%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1600329068785164 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 224822454424969724} - component: {fileID: 222195280245475340} - component: {fileID: 114574439565188364} m_Layer: 0 m_Name: live2d_huyao m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &224822454424969724 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1600329068785164} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: -540, y: -960} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222195280245475340 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1600329068785164} m_CullTransparentMesh: 0 --- !u!114 &114574439565188364 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1600329068785164} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null skeletonDataAsset: {fileID: 11400000, guid: d2428888d16ace249b8e28ba9be2b805, type: 2} initialSkinName: default initialFlipX: 0 initialFlipY: 0 startingAnimation: idle startingLoop: 1 timeScale: 1 freeze: 0 unscaledTime: 0 meshGenerator: settings: useClipping: 1 zSpacing: 0 pmaVertexColors: 1 tintBlack: 0 calculateTangents: 0 addNormals: 0 immutableTriangles: 0