%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI_AlphaMask 3 m_Shader: {fileID: 4800000, guid: 023e68a7a59bfcc488a198fb969a7a9c, type: 3} m_ShaderKeywords: _IsMask _USE8NEIGHBOURHOOD_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: 6a859f7dd8b4bd64eadc80e8f7a76e96, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask2: m_Texture: {fileID: 2800000, guid: f955d34cb89f9ab40a5a6272b82e5be6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _CanvasGroupCompatible: 0 - _ColorMask: 15 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FillPhase: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _IsMask: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _OutlineMipLevel: 0 - _OutlineReferenceTexWidth: 1024 - _OutlineSmoothness: 1 - _OutlineWidth: 1.7 - _Parallax: 0.02 - _ShadowAlphaCutoff: 0.1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Stencil: 1 - _StencilComp: 8 - _StencilOp: 4 - _StencilReadMask: 0 - _StencilRef: 1 - _StencilWriteMask: 0 - _StraightAlphaInput: 0 - _ThresholdEnd: 0.25 - _UVSec: 0 - _Use8Neighbourhood: 1 - _UseUIAlphaClip: 0 - _ZWrite: 1 m_Colors: - _Black: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FillColor: {r: 1, g: 1, b: 1, a: 1} - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}