--region *.lua --Date --此文件由[BabeLua]插件自动生成 require "Framework/Manager/UIManager" require "Framework/Manager/PoolManager" require "Framework/Manager/SoundManager" require "Framework/Manager/CardRendererManager" require "Framework/Manager/RoleRenderManager" require "Framework/Manager/ServerConfigManager" require "Data/UIData" require "Data/SoundData" require "Data/ConfigData" require "Framework.Manager.PackageManager" Framework = { } Framework.isDebug = false Framework.PlayClickSoundThisTime = false --允许这次点击播放声音,否则不播,并且下次继续播 local effectPos = Vector3.New(Screen.width / 2, Screen.height / 2, 0) local update = function() if Input.GetKeyDown(UnityEngine.KeyCode.Escape) then if AppConst.isSDK and SDKMgr:IsSupportExit() then if LoginManager.IsLogin then SubmitExtraData({ type = SDKSubMitType.TYPE_EXIT_GAME }) SDKMgr:ExitGame() else SDKMgr:ExitGame() end else SysPanel.ShowTwo(Language[12108], nil, function() Game.Quit() end) end end -- 临时退出游戏代码 if not AppConst.isSDK and Input.GetKeyDown(UnityEngine.KeyCode.Tab) then SysPanel.ShowTwo(Language[11857], nil, function() Game.Logout() end) end if Input.GetMouseButtonUp(0) then if Framework.PlayClickSoundThisTime then SoundManager.PlaySound(SoundConfig.Sound_UIClick) local clickEffect = poolManager:LoadAsset("fx_ui_i_DianJi", PoolManager.AssetType.GameObject) clickEffect.transform:SetParent(UIManager.fixedNode) clickEffect.transform.localScale = Vector3.one clickEffect.transform.localPosition = Vector3.zero -- local ft = UIManager.width/UIManager.height -- local rw = ft * 1920 -- Log(UIManager.UIWidth.."|"..UIManager.UIHeight) -- Log(UIManager.width.."|"..UIManager.height) -- Log(Input.mousePosition.x.."|"..Input.mousePosition.y) local wf = UIManager.UIWidth/1080 local hf = UIManager.UIHeight/1920 local v3 = Input.mousePosition - effectPos v3 = Vector3.New(v3.x / UIManager.width * UIManager.UIWidth, v3.y / UIManager.height * UIManager.UIHeight, v3.z) clickEffect:GetComponent("RectTransform").anchoredPosition = v3 clickEffect:SetActive(true) local timer = Timer.New(function() poolManager:UnLoadAsset("fx_ui_i_DianJi", clickEffect, PoolManager.AssetType.GameObject) end, 1, false, true) timer:Start() else Framework.PlayClickSoundThisTime = true end end --TODO:快速重新登录 --if Input.GetKeyDown('1') then -- Framework.Dispose() -- App.Instance:ReStart() --end end --框架初始化 function Framework. Initialize() ConfigManager.Initialize() SoundManager.Initialize() UIManager.Initialize() poolManager = PoolManager:new() CardRendererManager.Initialize() ServerConfigManager.Initialize() PackageManager.Initialize() UpdateBeat:Add(update, Framework) end --销毁框架 function Framework.Dispose() UIManager.Dispose() SoundManager.Dispose() CardRendererManager.Dispose() poolManager:onDestroy() UpdateBeat:Remove(update, Framework) end --endregion