require "PreLoad" require "Logic/GameEvent" --管理器-- Game = {} local this = Game --初始化完成,发送链接服务器信息-- function Game.Initialize() math.randomseed(os.time()) -- 关闭多点触控 UnityEngine.Input.multiTouchEnabled = false -- this.CurPlatform = tostring(UnityEngine.Application.platform) U3d.Application.runInBackground = true Screen.sleepTimeout = U3d.SleepTimeout.NeverSleep this.GlobalEvent = EventManager.New() this.InitManagers() -- 默认30帧 if PlayerPrefs.HasKey("ResLution") then UnityEngine.Application.targetFrameRate = PlayerPrefs.GetInt("ResLution") == 0 and 30 or 60 else UnityEngine.Application.targetFrameRate = 30 end -- 延迟 Timer.New(function() UIManager.OpenPanel(UIName.LoginPanel) UIManager.OpenPanel(UIName.HorseRaceLampView) end, 0.5):Start() end --初始化管理器 local managers = require("Common/Managers") function Game.InitManagers() Log("===============>初始化管理器") Framework.Initialize() this.managerList = {} for i, v in ipairs(managers) do this.managerList[i] = require("Modules/"..v) if this.managerList[i].Initialize then this.managerList[i].Initialize() end end -- UpdateBeat:Add(this.LateUpdate, this) end function Game.LateUpdate() for i, v in ipairs(this.managerList) do if v.LateUpdate then MyPCall(v.LateUpdate, managers[i]) end end end function Game.Logout() PlayerPrefs.SetInt("language",PlayerPrefs.GetInt("language_flag")) if AppConst.isSDKLogin then SDKMgr:Logout() else Game.Restart() end end function Game.Restart() Framework.Dispose() -- 退出时把socket断掉 SocketManager.Disconnect(SocketType.LOGIN) -- App.Instance:ReStart() end function Game.Quit() Framework.Dispose() UnityEngine.Application.Quit() end --应用程序暂停/恢复 function Game.OnApplicationPause(pauseStatus) Log("Game.OnApplicationPause:"..tostring(pauseStatus)) end --应用程序获得焦点/失去焦点 function Game.OnApplicationFocus(hasFocus) Log("Game.OnApplicationFocus:"..tostring(hasFocus)) end --应用程序退出 function Game.OnApplicationQuit() Log("Game.OnApplicationQuit") end