GameEvent = { Network = { OnReconnectSuccess = 'Network_OnReconnectSuccess', OnSendHeartBeat = "Network_OnSendHeartBeat", OnReceiveHeartBeat = "Network_OnReceiveHeartBeat", }, UI = { OnOpen = 'UIEvent_OnOpen', OnClose = "UIEvent_OnClose", OnDestory = "UIEvent_OnDestory", OnFocus = "UIEvent_OnFocus", OnLoseFocus = "UIEvent_OnLoseFocus", -- 按钮点击后通知其他界面 OnBtnClicked = "UIEvent_OnBtnClicked", --界面更新数据 OnUpdateData = "UIEvent_OnUpdateData", }, Guide = { NextTrigger = "Guide.NextTrigger", MapInit = "Guide.MapInit", EventTriggered = "Guide.EventTriggered", MapPosTriggered = "Guide.MapPosTriggered", GuideBattleStart = "Guide.GuideBattleStart", GuideBattleCDDone = "Guide.GuideBattleCDDone", GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone", GuideBattleStageChange = "Guide.GuideBattleStageChange", GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos", BattleGuideDone = "Guide.BattleGuideDone", FuncGuideDone = "Guide.FuncGuideDone", }, Player = { --金币数量改变 OnGoldChange = "Player.GoldChange", OnLevelChange = "Player.LevelChange", -- 得到任意名字 OnNameChange="Player.NameChange", --名字改变 OnChangeName="Player.OnChangeName", -- 玩家等级改变 OnPlayerLvChange = "Player.OnPlayerLvChange", -- 玩家头像框改变 OnHeadFrameChange = "Player.OnHeadFrameChange", OnHeadChange = "Player.OnHeadChange", --打关卡升级小提示 OnShowBattleUpLvTip = "Player.OnShowBattleUpLvTip", --玩家获取玉皇大帝奖励 OnPlayerGetSuperManReward ="Player.OnPlayerGetSuperManReward", }, Treasure={ --宝物强化/精炼提升 TreasureLvUp="Treasure.TreasureLvUp", }, Formation = { --队伍数据改变 OnFormationChange = "Formation.OnFormationChange", OnFormationPowerChange = "Formation.OnFormationPowerChange", -- 重置队伍血量 OnResetFormationHp = "Formation.OnResetFormationHp", -- 掉血消息 OnMapTeamHpReduce = "Formation.OnMapTeamHpReduce", OnFormationChange1 = "OnFormationChange1", }, Mission = { --新增任务 OnMissionAdd = "Mission.OnMissionAdd", --更新任务状态MapManager.mapPointList[pos] OnMissionChange = "Mission.OnMissionChange", -- 完成任务领奖 OnGetReward = "Mission.OnGetReward", -- 任务结束在地图上的表现 OnMissionEnd = "Mission.End", -- 任务计时 OnTimeChange = "Mission.OnTimeChange", -- 首次通关一个关卡 OnPassFight = "Mission.OnPassFight", -- 首次解锁一个关卡 OnOpenFight = "Mission.OnOpenFight", -- 解锁一个可以打的关卡 OnOpenEnableFight = "Mission.OnOpenEnableFight", -- 领取开服福利奖励 刷新挂机主界面 GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint", --牛气冲天任务 NiuQiChongTianTask = "Mission.NiuQiChongTianTask" }, Map = { PointAdd = "Map.PointAdd", PointRemove = "Map.PointRemove", Out = "Map.Out", DeadOut = "Map.DeadOut", FormationHpChange = "Map.FormationHpChange", ProgressChange = "Map.ProgressChange", ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow", -- 地图上的数据变动事件 MapDataChange = "Map.DataChange", DisperseFog = "Map.DisperseFog", -- 图内传送 Transport = "Map.Transport", -- 更新探索度信息 ProgressDataChange = "Map.ProgressDataChange", --更新副本星级奖励 OnRefreshStarReward="Map.OnRefreshStarReward", -- 增加一个标记点 OnAddNotePoint = "Map.OnAddNotePoint", -- 刪除一个标记点 OnRemoveNotePoint = "Map.OnRemoveNotePoint", -- 服务器器强制出图 OnForceGetOutMap = "Map.OnForceGetOutMap", -- 增加一个显示刷新点 OnAddCountTimePoint = "Map.OnAddCountTimePoint", -- 显示敌人信息弹窗 ShowEnemyInfo="Map.ShowEnemyInfo", -- 刷新英雄血量 RefreshHeroHp="Map.RefreshHeroHp", StopWalk="Map.StopWalk", MaskState = "Map.MaskState", EnergyFull = "Map.EnergyFull", }, Event = { PointTrigger = "Event.PointTrigger", PointTriggerEnd = "Event.PointTriggerEnd", }, Room = { GameStart = "Room.GameStart", GameEnd = "Room.GameEnd", }, MapFight = { Move = "MapFight.Move", PositionChange = "MapFight.PositionChange", HPChange = "MapFight.HPChange", MineralChange = "MapFight.MineralChange", AgentAdd = "MapFight.AgentAdd", AgentRemove = "MapFight.AgentRemove", BuffAdd = "MapFight.BuffAdd", BuffChange = "MapFight.BuffChange", BuffRemove = "MapFight.BuffRemove", MineralPointAdd = "MapFight.MineralPointAdd", MineralPointChange = "MapFight.MineralPointChange", MineralPointRemove = "MapFight.MineralPointRemove", GameEnd = "MapFight.GameEnd", BackMain = "MapFight.BackMain", RankInfoChange = "MapFight.RankInfoChange", ScoreRewardUpdate = "MapFight.ScoreRewardUpdate", }, WorkShow = { WorkShopLvChange = "WorkShow.WorkShopLvChange", }, DiffMonster = { OnComponentChange = "DiffMonster.OnComponentChange" }, Bag = { BagGold = "Bag.BagGold", -- 监听临时背包 OnTempBagChanged = "Bag.OnTempBagChanged", BagGold = "Bag.EnErnyBagChanged", -- 有按时间刷新的道具刷新 OnBagItemNumChange = "Bag.OnBagItemNumChange", GetNewItem = "Bag.GetNewItem",--得一个新item OnRefreshSoulPanelData="Bag.OnRefreshSoulPanelData", OnBagShowWarPowerChange="Bag.OnBagShowWarPowerChange", GetNewItemIncarnation = "Bag.GetNewItemIncarnation",--得一个新item }, Adventure = { OnAreaStateChange = "Adventure.OnAreaStateChange", RefreshGetAward="Adventure.RefreshGetAward", OnInjureRank="Adventure.OnInjureRank", OnRefeshBoxRewardShow="Adventure.OnRefeshBoxRewardShow", OnEnemyListChanged = "Adventure.OnEnemyListChanged", OnRefreshData="Adventure.OnRefreshData", OnChatListChanged = "Adventure.OnChatListChanged", OnFastBattleChanged="Adventure.OnFastBattleChanged", MonsterSayInfo="Adventure.MonsterSayInfo", CallAlianInvasionTime="Adventure.CallAlianInvasionTime", OnRefreshRedShow="Adventure.OnRefreshRedShow", OnRefreshNextDayData="Adventure.OnRefreshNextDayData", }, RedPoint = { NumChange = "RedPoint.NumChange", StateChange = "RedPoint.StateChange", PointRemove = "RedPoint.PointRemove", Mail = "RedPoint.Mail", ActivityGift="RedPoint.ActivityGift", }, Activity = { OnChapterState = "Activity.OnChapterState", OnSevenDayState="Activity.OnSevenDayState", OnlineState="Activity.OnlineState", GetRewardRefresh="Activity.GetRewardRefresh", OnCloseSevenDayGift="Activity.OnCloseSevenDayGift", OnCloseOnlineGift="Activity.OnCloseOnlineGift", OnCloseChapterGift="Activity.OnCloseChapterGift", --活动开闭 OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose", -- 活动状态改变 OnFuncStateChange = "Activity.OnFuncStateChange", --招财猫刷新数据 OnLuckyCatRefresh="Activity.OnLuckyCatRefresh", --招财猫跑马灯数据刷新 OnLuckyCatWorldMessage="Activity.OnLuckyCatWorldMessage", --招财猫红点刷新 OnLuckyCatRedRefresh="Activity.OnLuckyCatRedRefresh", -- 活动进度状态改变 OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange", --五点刷新拍脸 OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh", --幸运转盘跑马灯数据刷新 OnLuckyTableWorldMessage="Activity.OnLuckyTableWorldMessage", --幸运转盘跑马灯0点数据刷新 OnLuckyTableZeroRefresh="Activity.OnLuckyTableZeroRefresh", -- 积天豪礼刷新 ContinueRechargeRefresh ="Activity.ContinueRechargeRefresh", --限时up的英雄改变 TimeLimitUpHeroChange = "Activity.TimeLimitUpHeroChange", --灵兽宝阁灵兽改变 UpMonsterChange = "Activity.UpMonsterChange", --天地洪炉法宝碎片改变 TailsmanSoulChipChange = "Activity.TailsmanSoulChipChange", --更新神尊等级 UpdateShenzunLv="UpdateShenzunLv" }, Carbon = { CarbonCountChange = "Carbon.CarbonCountChange", RefreshCarbonData="Carbon.RefreshCarbonData", }, Arena = { OnBaseDataChange = "Arena.OnBaseDataChange", OnRankDataChange = "Arena.OnRankDataChange", OnRecordDataChange = "Arena.OnRecordDataChange", }, SecretBox = { OnOpenOneReward = "SecretBox.OnOpenOneReward", OnOpenTenReward = "SecretBox.OnOpenTenReward", OnRefreshSecretBoxData="SecretBox.OnRefreshSecretBoxData", }, Shop = { OnShopInfoChange = "Shop.OnShopInfoChange", RefreshItem = "Shop.RefreshItem", }, Vip = { OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged", OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged", }, Friend={ OnFriendList="GoodFriend.OnFriendList", OnFriendApplication="GoodFriend.OnFriendApplication", OnFriendSearch="GoodFriend.OnFriendSearch", OnBlackFriend="GoodFriend.OnBlackFriend", OnFriendDelete="GoodFriend.OnFriendDelete", }, Chat = { OnChatDataChanged = "Chat.OnChatDataChanged", OnMainChatChanged = "Chat.OnMainChatChanged", OnRedPackageNumChanged="Chat.OnRedPackageNumChanged", }, MissionDaily = { OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged", OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged", }, EliteAchieve = { OnAchieveDone = "EliteAchieve.OnAchieveDone", }, TrialMap = { OnPowerValueChanged = "TrialMap.OnPowerValueChanged", }, MoneyPay = { OnPayResultSuccess = "MoneyPay.OnPayResultSuccess" }, FoodBuff = { OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged", OnFoodBuffStart = "FoodBuff.OnFoodBuffStart", OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd", }, Setting = { OnSettingChanged = "Setting.OnSettingChanged", }, TreasureOfSomeBody = { OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived", OneKeyBtnStatus= "TreasureOfSomeBody.OneKeyBtnStatus", OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward" }, FunctionCtrl = { OnFunctionOpen = "FunctionCtrl.OnFunctionOpen", OnFunctionClose = "FunctionCtrl.OnFunctionClose", OnXuanYuanFunctionChange = "FunctionCtrl.OnXuanYuanFunctionChange", }, Guild = { JoinGuildSuccess = "Guild.JoinGuildSuccess", DataUpdate = "Guild.DataUpdate", LogDataUpdate = "Guild.LogDataUpdate", MemberDataUpdate = "Guild.MemberDataUpdate", ApplyDataUpdate = "Guild.ApplyDataUpdate", BeKickOut = "Guild.BeKickOut", KickOut = "Guild.KickOut", PositionUpdate = "Guild.PositionUpdate", OnQuitGuild = "Guild.OnQuitGuild", WalkUpdate = "Guild.WalkUpdate", DismissStatusChanged = "Guild.DismissStatusChanged", CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新 CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数 CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数 OnRefreshFeteProcess="Guild.OnRefreshFeteProcess",--公会祭祀进度 RefreshDeathPosStatus="Guild.RefreshDeathPosStatus",--十绝阵阶段切换 RefreshDeathPosReward="Guild.RefreshDeathPosReward",--其他玩家领取奖励推送 RefreshFirstChangeData="Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息 RefreshGuildAid="Guild.RefreshGuildAid", --刷新公会援助 RefreshGuildTranscript="Guild.RefreshGuildTranscript", --刷新公会副本界面 RefreshGuildTranscriptBuff="Guild.RefreshGuildTranscriptBuff", --刷新公会副本界面buff RefreshGuildTranscripQuickBtn="Guild.RefreshGuildTranscripQuickBtn", --刷新公会副本界面扫荡 }, GuildFight = { DefendDataUpdate = "GuildFight.DefendDataUpdate", AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate", FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate", EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate", ResultDataUpdate = "GuildFight.ResultDataUpdate", OnStageChanged = "GuildFight.OnStageChanged", }, GuildBoss= { OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged", OnLastDamageChanged = "GuildBoss.OnLastDamageChanged", OnBaseDataChanged = "GuildBoss.OnBaseDataChanged", }, GuildRedPacket={ OnRefreshGetRedPacket="GuildRedPacket.OnRefreshGetRedPacket", OnCloseRedPointClick="GuildRedPacket.OnCloseRedPointClick", AuoGetRedPackage ="AuoGetRedPackage", }, FiveAMRefresh = { ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh", }, Recruit={ OnRecruitRefreshData="Recruit.OnRecruitRefreshData", }, LoginSuccess = { OnLoginSuccess = "LoginSuccess.OnLoginSuccess", OnLogout = "LoginSuccess.OnLogout", }, HeroGrade = { OnHeroGradeChange = "HeroGrade.OnHeroGradeChange", }, BindPhone = { OnBindStatusChange = "BindPhone/OnBindStatusChange" }, Questionnaire = { OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange" }, SoulPrint={ OnRefreshBag="SoulPrint.OnRefreshBag" }, RankingList={ AllRankingList="RankingList.AllRankingList", OnWarPowerChange="RankingList.OnWarPowerChange", OnArenaChange="RankingList.OnArenaChange", OnTrialChange="RankingList.OnTrialChange", OnMonsterChange="RankingList.OnMonsterChange", OnAdventureChange="RankingList.OnAdventureChange", OnCustomsPassChange="RankingList.OnCustomsPassChange", OnGuildForceChange="RankingList.OnGuildForceChange", OnGoldExperSortChange="RankingList.OnGoldExperSortChange", }, HorseRace = { ShowHorseRace="HorseRace.ShowHorseRace", }, Equip = { EquipChange="Equip.EquipChange", }, PatFace = { PatFaceSend="PatFace.PatFaceSend", PatFaceSendFinish="PatFace.PatFaceSendFinish", PatFaceHaveGrowGift="PatFace.PatFaceHaveGrowGift", PatFaceClear="PatFace.PatFaceClear", RefreshRightUp = "PatFace.RefreshRightUp" }, ATM_RankView={ OnRankChange="ATM_RankView.OnRankChange", OnOpenBattle="ATM_RankView.OnOpenBattle", }, FindTreasure={ RefreshFindTreasure="FindTreasure.RefreshFindTreasure", RefreshFindTreasureRedPot="FindTreasure.RefreshFindTreasureRedPot", RefreshFindTreasureRect="FindTreasure.RefreshFindTreasureRect", }, TopMatch={ OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate", OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate", OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate", OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip", CommonInfoRefreshTitle = "TopMatch.CommonInfoRefreshTitle", }, FindFairy={ RefreshRedPoint="FindFairy.RefreshRedPoint", RefreshBuyOpenState="FindFairy.RefreshBuyOpenState", }, Privilege={ OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate", OnPrivilegeZeroUpdate = "Privilege.OnPrivilegeZeroUpdate", }, Battle = { OnTimeScaleChanged = "Battle.OnTimeScaleChanged" }, MonthCard={ OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate", }, WeekCard={ OnWeekCardUpdate = "WeekCard.OnWeekCardUpdate", }, BugCoin={ --点金 OnBuyCoinUpdate="BugCoin.OnBuyCoinUpdate" }, EightDay={ GetRewardSuccess="EightDay.GetRewardSuccess", FifteenDayGift="EightDay.FifteenDayGift" }, OnlineGift={ GetOnlineRewardSuccess="OnlineGift.GetOnlineRewardSuccess" }, Expedition={ RefreshPlayAniMainPanel="Expedition.RefreshPlayAniMainPanel", RefreshMainPanel="Expedition.RefreshMainPanel" }, GrowGift={ GetAllGift="GrowGift.GetAllGift", RechargeGift = "GrowGift.RechargeGift" }, TreasureOfHeaven={ RechargeSuccess="TreasureOfHeaven.RechargeSuccess", BuyQinglongSerectLevelSuccess="TreasureOfHeaven.BuyQinglongSerectLevelSuccess", RechargeQinglongSerectSuccess="TreasureOfHeaven.RechargeQinglongSerectSuccess", TaskRefresh = "TreasureOfHeaven.TaskRefresh", RechargeSuccess = "TreasureOfHeaven.RechargeSuccess", }, CloseUI={ OnClose="CloseUI.OnClose" }, Pokemon={ PokemonCompound="Pokemon.PokemonCompound", PokemonUpZhenRefresh="Pokemon.PokemonUpZhenRefresh", PokemonMainPanelRefresh="Pokemon.PokemonMainPanelRefresh", PokemonChipRefresh="Pokemon.PokemonChipRefresh", }, DynamicTask={ OnMissionChange = "DynamicTask.MissionChange", OnGetReward = "DynamicTask.OnGetReward", }, XiaoYao={ StartXiaoYao="XiaoYao.StartXiaoYao",--执行逍遥游跑图 RefreshEventShow="XiaoYao.RefreshEventShow",--刷新逍遥游地图界面事件按钮显示隐藏 PlayEventEffect="XiaoYao.PlayEventEffect",--播放事件特效 }, Role={ UpdateSkin="Role.UpdateSkin",-- 刷新皮肤 UpdateRoleInfoPanel="Role.UpdateRoleInfoPanel",-- 刷新详情界面 UpdateTalismanInfoPanel="Role.UpdateTalismanInfoPanel",-- 刷新法宝界面 UpdateSodSoulLayout="Role.UpdateSodSoulLayout",-- 刷新神魂界面 RefreshSodSoulLayoutEffectMask = "Role.RefreshSodSoulLayoutEffectMask", }, FourEle={ UpdatePri="FourEle.UpdatePri",-- 刷新特权 RefreshView="FourEle.RefreshView",-- 刷新特权 }, GodPrint={ UpdatePrintList="GodPrint.UpdatePrintList",--刷新神印列表 }, HongMeng={ --鸿蒙阵消息号 RereshNumText="HongMeng.RereshNumText", OpenBoxTips = "HongMeng.OpenBoxTips", ChooseData = "HongMeng.ChooseData", UnLoadData = "HongMeng.UnLoadData", OnlyRefeshText = "HongMeng.OnlyRefeshText", --鸿蒙塔消息号 UpHongMengEnvoy = "HongMeng.UpHongMengEnvoy", UnLoadHongMengEnvoy = "HongMeng.UnLoadHongMengEnvoy", UpdateGongMingLv= "HongMeng.UpdateGongMingLv", --鸿蒙碑新手引导 HongMengGuide = "HongMeng.HongMengGuide", }, SDK={ InitSuccess = "SDK.InitSuccess", }, GuaJi={ getEvent = "GuaJi.getEvent", CloseStoryMapPanel = "GuaJi.CloseStoryMapPanel", }, EndLess ={ MissonChange = "EndLess.MissonChange", RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess", RefreshHeroData = "EndLess.RefreshHeroData", GuidePanel = "EndLess.GuidePanel", QinglongSerectRefresh = "EndLess.QinglongSerectRefresh", }, --山河社稷图 FightLevel={ MainLevelInfoRefresh = "FightLevel.MainLevelInfoRefresh",--主关卡详情界面属性 DailyRewardStateChange = "FightLevel.DailyRewardStateChange",--每日奖励状态变化 }, --心魔试炼 MonsterCamp={ UpdatePri = "MonsterCamp.UpdatePri", UpdatePanel = "MonsterCamp.UpdatePanel", }, --修行引导 Practice={ PracticeGuide = "Practice.PracticeGuide" }, JumpServerHeightLadder={ UpdateHeightLadderPanel="JumpServerHeightLadder.UpdateHeightLadderPanel",-- 刷新跨服天梯主界面 -- UpdateHeightLadderNum="JumpServerHeightLadder.UpdateHeightLadderNum",-- 刷新跨服天梯主界面挑战次数 UpdateWordLv="JumpServerHeightLadder.UpdateWordLv",-- 刷新世界等级 CrossStateChange = "JumpServerHeightLadder.CrossStateChange", -- 跨服状态改变 }, SerectTreasure = { RechargeSuccess = "SerectTreasure.RechargeSuccess"--秘宝充值成功 }, QiJieShiLian = { BuySingleTreasure = "QiJieShiLian.BuySingleTreasure", CloseBuyTreasure = "QiJieShiLian.CloseBuyTreasure", RefreshPanel = "QiJieShiLian.RefreshPanel", }, FourQuadrant={ ShowPower="FourQuadrant.ShowPower", }, LikeAbility = { RefreshRemainTimes = "LikeAbility.RefreshRemainTimes", }, --御剑行 YuJianXing = { GameFinished = "YuJianXing.GameFinished", UpdateRank = "YuJianXing.UpdateRank", UpdateBetTime = "YuJianXing.UpdateBetTime", EndBetPanel = "YuJianXing.EndBetPanel", }, LingMaiMiJing = { RefreshPanel = "LingMaiMiJing.RefreshPanel", ClosePanel = "LingMaiMiJing.ClosePanel", }, Explore = { UpdateFormation = "Explore.UpdateFormation", UpdateSingleFormation = "Explore.UpdateSingleFormation", }, Gem = { RefreshPanel = "Gem.RefreshPanel", }, EastSeaFindGod = { OnMissionChange = "EastSeaFindGod.OnMissionChange", }, --挑战副本 ChallengeCopy = { RefreshView = "ChallengeCopy.RefreshView", }, --通用消息 CommonEvent = { RefreshIncarnationPanel = "RefreshIncarnationPanel", RefreshIncarnationPanelUp = "RefreshIncarnationPanelUp", }, --神兵消息 GodWeapon={ RefreshGodWeaponInfoPanel = "RefreshGodWeaponInfoPanel", }, }