require "class" require "Common/Debug" require "Common/functions" require "Common/define" require "Common/EventManager" require "Common/BitMath" require "Extends/TableEx" require "Extends/StringEx" require "Extends/MathEx" require "Framework/Framework" require "Common/LanguageManager" require "Common/Language" require "Framework/Manager/SubUIManager" require "Common/GlobalDefine" json = require "cjson" Event = require "events" U3d=UnityEngine WWW = UnityEngine.WWW; GameEventHandler=GameLogic.GameEventHandler UpdateManager=GameLogic.UpdateManager SpriteLoader = require("Modules.Common.SpriteLoader")