using UnityEngine; public static class LuaConst { public static string luaDir = Application.dataPath + "/Lua"; //lua逻辑代码目录 public static string toluaDir = Application.dataPath + "/ToLua/Lua"; //tolua lua文件目录 #if UNITY_STANDALONE public static string osDir = "Win"; #elif UNITY_ANDROID public static string osDir = "Android"; #elif UNITY_IPHONE public static string osDir = "iOS"; #else public static string osDir = ""; #endif public static string luaResDir = string.Format("{0}/{1}/Lua", Application.persistentDataPath, osDir); //手机运行时lua文件下载目录 #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN public static string zbsDir = "D:/ZeroBraneStudio/lualibs/mobdebug"; //ZeroBraneStudio目录 #elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX public static string zbsDir = "/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/mobdebug"; #else public static string zbsDir = luaResDir + "/mobdebug/"; #endif public static bool openLuaSocket = true; //是否打开Lua Socket库 public static bool openLuaDebugger = false; //是否连接lua调试器 }