HarmonyManager = {} local this = HarmonyManager --鸿蒙阵数据 this.hongmengGuards = {} this.hongmengHeroInfos = {} this.hongmengTablet = 0 this.hongmengAdditions = {} function this:InitHongMengData(hongmengGuards, hongmengHeroInfos, hongmengTablet, hongmengAdditions) -- body this.hongmengGuards = hongmengGuards this.hongmengHeroInfos = hongmengHeroInfos this.hongmengTablet = hongmengTablet this.hongmengAdditions = hongmengAdditions -- print(GameDataBase.SheetBase.GetKeys(this.hongmengGuards)," ~~~~44444444") -- -- print(this.hongmengHeroInfos) -- for key, value in ConfigPairs(this.hongmengHeroInfos) do -- LogGreen(key," ",value) -- end -- print(this.hongmengTablet) -- for key, value in ConfigPairs(this.hongmengAdditions) do -- -- body -- LogGreen(key," ",value) -- end --print(this.hongmengAdditions) end function this:SendHarmonyManagerMsg() NetManager.HongMengRequset(0,function(msg) -- end) end return HarmonyManager