----- 御剑行选择精彩数量 ----- local this = {} --传入父脚本模块 local parent local configData = ConfigManager.GetConfigData(ConfigName.RidingSwardConfig,1) function this:InitComponent(gameObject) self.spLoader = SpriteLoader.New() self.slider = Util.GetGameObject(gameObject, "Slider"):GetComponent("Slider") self.leftBtn = Util.GetGameObject(self.slider.gameObject, "leftbtn") self.rightBtn = Util.GetGameObject(self.slider.gameObject, "rightbtn") self.buyNumLab = Util.GetGameObject(self.slider.gameObject, "count"):GetComponent("Text") self.icon = Util.GetGameObject(gameObject, "icon"):GetComponent("Image") self.icon1 = Util.GetGameObject(gameObject, "icon1"):GetComponent("Image") self.curNum = Util.GetGameObject(gameObject, "curNum"):GetComponent("Text") self.btnSure = Util.GetGameObject(gameObject, "BtnSure") end function this:BindEvent() Util.AddOnceClick(self.btnSure,function () NetManager.RidingSwardBetRequest(self.args,self.slider.value,function () Game.GlobalEvent:DispatchEvent(GameEvent.YuJianXing.UpdateBetTime) Game.GlobalEvent:DispatchEvent(GameEvent.YuJianXing.UpdateRank) CheckRedPointStatus(RedPointType.YuJianXingMian) self.parent:ClosePanel() end) end) Util.AddOnceClick(self.leftBtn,function () if self.slider.value - 1 > configData.JoinCost[2] then self.slider.value = self.slider.value - 1 self.buyNumLab.text = self.slider.value end end) Util.AddOnceClick(self.rightBtn,function () if self.slider.value + 1 < configData.MaxRaiseNum[2] then self.slider.value = self.slider.value + 1 self.buyNumLab.text = self.slider.value end end) Util.AddSlider(self.slider.gameObject, function(go, value) self.buyNumLab.text = self.slider.value end) end function this:AddListener() Game.GlobalEvent:AddEvent(GameEvent.YuJianXing.UpdateRank, self.OnClose,self) end function this:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.YuJianXing.UpdateRank, self.OnClose,self) end function this:OnShow(_parent,...) self.parent = _parent self.args = ... self:Refresh() end function this:Refresh() local curGetNum = BagManager.GetTotalItemNum(configData.JoinCost[1]) > configData.MaxRaiseNum[2] and configData.MaxRaiseNum[2] or BagManager.GetTotalItemNum(configData.JoinCost[1]) self.curNum.text = BagManager.GetTotalItemNum(configData.JoinCost[1]) self.icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1])) self.icon1.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1])) self.slider.minValue = configData.JoinCost[2] self.slider.maxValue = curGetNum self.buyNumLab.text = self.slider.value self.slider.value = curGetNum self:SetTime() end function this:SetTime() local roundTime = YuJianXingManager.nextTimeCount- GetTimeStamp() if self.timer then self.timer:Stop() self.timer = nil end self.timer = Timer.New(function () roundTime = roundTime - 1 if roundTime <= 0 then self.parent:ClosePanel() end end,1,-1) self.timer:Start() end function this:OnClose() if self.timer then self.timer:Stop() self.timer = nil end end function this:OnDestroy() this.spLoader:Destroy() end return this