using UnityEngine; using LuaInterface; public class ToLua_UnityEngine_Input { public static string GetTouchDefined = @" try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = LuaDLL.luaL_optinteger(L, 2, TouchBits.ALL); UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0); ToLua.Push(L, o, arg1); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); }"; [UseDefinedAttribute] public static Touch GetTouch(int index, int flag) { return new Touch(); } }