SuckBlood = Buff:New() --初始化Buff,通过传入一些自定义参数控制成长相关的数值 function SuckBlood:SetData(...) self.pro=... self.cover = true --控制效果可被覆盖 -- 刷新排序等级 self.sort = 4 self.triggerTime=0 end -- 伤害降低 function SuckBlood:onPassiveDamaging(target, damage, bCrit, finalDmg,damageType,skill) BattleUtil.FinalTreat(self.target, self.target, math.floor(BattleUtil.ErrorCorrection(damage * self.pro))) end --初始化后调用一次 function SuckBlood:OnStart() self.target.Event:AddEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self) end --间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd function SuckBlood:OnTrigger() return true end --效果结束时调用一次 function SuckBlood:OnEnd() self.target.Event:RemoveEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self) end --只有当cover字段为true时触发,返回true则被新效果覆盖 function SuckBlood:OnCover(newBuff) return true end -- 比较buff function SuckBlood:OnCompare(buff) return true end return SuckBlood