using UnityEngine; using System.Collections; using DG.Tweening; public class Wind : MonoBehaviour { public Material[] materials; public float duration = 5.0f; public float minSpeed = 3.0f; public float maxSpeed = 10.0f; void Reset(){ // material.DOFloat(1,"_Speed",duration).SetEase(Ease.InOutSine); this.enabled = false; } void OnStart (){ } void OnWind(){ } // Use this for initialization void OnEnable () { for(int i=0;i