// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) // Simplified Diffuse shader. Differences from regular Diffuse one: // - no Main Color // - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. Shader "Hidden/Default-Diffuse" { Properties { //_MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 150 CGPROGRAM #pragma surface surf Lambert noforwardadd //sampler2D _MainTex; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { //fixed4 c = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = fixed3(1,1,1); o.Alpha = 1; } ENDCG } Fallback "Hidden/InternalErrorShader" }